Excellent. I'll admit that I am not very familiar with the intricacies of the interface you developed. Something about the Enhanced Client makes me feel uneasy, so I do not use it often.
A crucial part of the goal is to educate the player about the game. Help them understand the mechanics and use that knowledge to prepare themselves for future endeavors. One of the most rewarding aspects of games like UO is accomplishing something, without looking up a step-by-step guide on the ins/outs of the task. You should only need to seek help if you get stuck. In addition to indicating the monster's toughness (Barding Difficulty) and slayer vulnerabilities, you could also indicate which damage type to use against it (its resist weaknesses) and its damage type dealt (which resists to have on your armor). A player would benefit more with this information, than to have it buried within a complex formula behind an arbitrary number.
This is the general information I believe to be useful for hunting:
- How tough is it?
- Barding Difficulty is a good indication of this.
- How can I do the most damage per swing?
- Its Weakest Resist allows one to maximize their damage by targeting that resist.
- Its Slayer Vulnerability allows one to add more damage increase to each hit.
- How can I best protect myself?
- Its Damage Type indicates which resists need to be the highest, to reduce the incoming damage.
- What spells can I expect to be hit with?
- Knowing which spell skills (Magery, Necromancy, etc..) it uses mitigates any surprises during the fight.
- Does it use poison or other special attacks?
- Knowing how lethal its poison attacks are allows for better preparation and mitigates surprises.
This list covers the core information needed for any character build (bards, melee/ranged fighters, spellcasters, tamers, etc..). A concise display of this information should be sufficient to allow anyone to prepare for the encounter (consider it the "cliff notes" of its Hunter's Guide entry).
If someone remains ill-prepared even with this information, then there is some other intangible factor in play. I have seen alot of people just simply assume something based on other, unrelated games/sources. For example, I often see characters easily dispatched by
a Cu Sidhe. They will run up to it, get bit really hard, get bleed attacked, bit again in their panic, and die. Once I resurrect them and discuss what happened, the most common assumption is that it deals physical damage, because it is a "big dog" like in other games. Any seasoned hunter/tamer can tell you that in fact they do not do any physical damage, rather 50/50 cold and energy damage. With the information above, that player may have taken some steps to better prepare them selves for the Cu Sidhe.