I'm planning another feature for my UI rework, and this one will require a lot of math.
Basically I'm trying to do a new system to help the player (especially new ones) to determine if they can handle an enemy.
For example, if you see an ettin with this system active, you should be able to immediately know if you can handle the fight against him or not.
The main idea is to use a number from 1 to 10 near the creature name (like inside a circle), and if this number is equal to 1 it means that you can beat the creature without problems, if it's 10, the creature is too powerful for you and you may need help. This number could use some color too, like from green to red.
Anyway, the point of this post is to use your help to create a solid formula to generates that number.
Possibly it would be great to make this formula to work on pvp too, so that everyone can determine if you are attacking a newbie worker or a veteran player.
In order to work for any kind of build we have to account the following variables:
1) hit chance player vs opponent: 0-100%
2) hit chance opponent vs player: 0-100%
3) player magic skills level: an higher level means that you can use summons like vortex/colossus and cause more damage
4) player damage vs opponent resistances
5) player resistances vs opponent damage
6) player's pets: based on the slot number and the animal lore evaluation.
7) bard skill success vs opponent: if you can discord/pacify or use a bard spell, the difficulty will be lower.
8) healing factor
Since I don't have much time to work on this, right now I'd like to hear some ideas, comments or whatever you have to say about this topic.
Thanks
Basically I'm trying to do a new system to help the player (especially new ones) to determine if they can handle an enemy.
For example, if you see an ettin with this system active, you should be able to immediately know if you can handle the fight against him or not.
The main idea is to use a number from 1 to 10 near the creature name (like inside a circle), and if this number is equal to 1 it means that you can beat the creature without problems, if it's 10, the creature is too powerful for you and you may need help. This number could use some color too, like from green to red.
Anyway, the point of this post is to use your help to create a solid formula to generates that number.
Possibly it would be great to make this formula to work on pvp too, so that everyone can determine if you are attacking a newbie worker or a veteran player.
In order to work for any kind of build we have to account the following variables:
1) hit chance player vs opponent: 0-100%
2) hit chance opponent vs player: 0-100%
3) player magic skills level: an higher level means that you can use summons like vortex/colossus and cause more damage
4) player damage vs opponent resistances
5) player resistances vs opponent damage
6) player's pets: based on the slot number and the animal lore evaluation.
7) bard skill success vs opponent: if you can discord/pacify or use a bard spell, the difficulty will be lower.
8) healing factor
Since I don't have much time to work on this, right now I'd like to hear some ideas, comments or whatever you have to say about this topic.
Thanks
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