I think it's funny that you assume you know more than I do based on the point that you are a "professor" and that everything I say is nonsense, yet you offer no reasons as to why my points are invalid.
Enlighten us man, why would adding people to the population of Siege hurt the economy?
I was just saying that you were alluding to economy classes you might have visited or business models you might have developed. Your whole argument was arrogant and implying that all the other people were less educated than you, had inferior intelligence or knowledge. I just wanted to tell you, that even experts for psychology and/or economy know that there are many answers to complex problems and many reality models - and it is even for experts hard to tell, which are more suitable or even more true. That is what I told you: The more you know, the more decent you become. I dont know ANY colleague who says "I know the solution and the truth, you all should attend an economy class or whatever". Real experts have respect for other viewpoints, solutions and reality models.
That´s essentially my message. You should show more respect to people with different reality models or perceptions (l dont name them, they are all listed above).
You want me to enlighten you - that is not my attitude. You obviously want to enlighten us. And I am only saying that this attitude is arrogant.
However, just a few points to think about: You are arguing with quantities and their presumed economic effects. Yet, quantities alone might not be decisive: What about the (moral) quality of the new players that might be attracted? Worst case would be a zero-sum-scenario in which flooding the place with people like your kind would lead to an exodus of the existing playerbase. That´s what Freja teaches you: More of people behaving too aggressive might lead to killing the shard and in the end cannibalizing your own playstyle. But that´s only one scenario. That´s not an economic question but one of social and individual psychology.
We could continue to discuss other psychological effects of mere quantities. Furthermore, we could ask why it is desirable to get prices up? For whom would that be beneficial? Why should a community like the existing Siege community be interested in a market with massive inflation and devaluation of gold? The exact opposite is what we wish for most shards (see all those gold-sink- threads on this board in recent years). There are alot of long-time players who enjoy the economy of Siege - especially because it is NOT broken like the other shard´s economies. Things here are hard to get and it´s good the way it is (in most cases). Farming, fighting, crafting here makes actually sense - as well as keeping stuff and caring for stuff.
Another set of questions might be: Why should people farm more resources and artifacts assuming that would bring them more gold on a market with rising prices while there are less reasons to stay on Siege due to the influx of people practicing murder, theft, harrassment...? I would guess the opposite is true: People would stop wearing (and even farming) stuff, that is ultra-rare and will be stolen in a second. And we see this effect already...
All your thoughts are based on very simple macro-economic dynamics of free-market societies in RL. And on the assumption that your playstyle is attractive and beneficial. And that the economy should serve your playstyle. But that is only ONE possible way to perceive reality. Reality is FAR more complex.
In addition, a MMORPG is a completely different system. People deliberately decide to pay for play. They can leave anytime. In RL that is not as easy and most social and economical roles are not chosen deliberately but forced socially...
Last point: Ask yourself, why does Trammel exist? Because people like me began to hate UO as it was in "those glorious" years (which in fact were terrible years for the most players). Why is Trammel attractive for 99,9 % of the playerbase? Not because of your simple economic models or your individual playstyle...
I, for example, did not come to Siege because I like PVP. I came, because I hate the completely deformed and broken economy of all the other shards, because of the damage character transfers did to the whole system. Because of the economization of all playstyles in UO and the gold- and item-fixation of so many players...
I could continue for hours...