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An easy way for the Devs to make Siege better...

virem

Lore Keeper
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Lower the costs on the Blackthorn artifacts turn in system... (or change it to some other gatherable resource)

Right now it takes too long to gather enough blackthorn artifacts for anyone to want to wear any of the rewards you can get for them (25-100 artifacts). From my experience it takes about an hour to get one artifact, so 25 hours to get a quiver of infinity is a bit much in my opinion.

I propose lowering the costs of to something like;

5 for items that were previously 25
10 for items that were previously 50
20 for items that were previously 100.

This still might be too high but I haven't done the spawns much so I'm not exactly sure how long it takes. I think it should take 3-5 hours to get a Quiver.

This does the following things;

1) Lets people kill monsters to get useful gear that they want and not be devastated when they lose it.
2) Creates a place where the population congregates in a dungeon which promotes fighting.
3) Adds sellable and useful resources to an economy that seems to be non-existent.

The items you can get are all stuff that are at least semi-commonly used in suits on Siege, so I don't think it would be overpowered. The 100 cost items should be hard enough to get that people would consider using their Siege bless on them.

25 cost items; Quiver of infinity, shroud of condemned, rune beetle carapace
50 cost items; Night eyes, mace and shield, folded steel. SHOULD ADD THE SDI GLASSES
100 cost items; Conj Garb, Tangle, Crimson Cincture, Lieutenant Royal Guard Sash

What do you guys think?
 

FrejaSP

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I do believe this thing are to rare on Siege, would be nice to see more of them together with fel bonus, normal NPC prices and a bonus to resist on crafted item and monster loot loot.
 

virem

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I think the Devs do listen... And this is a really easy thing to change. If you agree support it.
 

Feanaro

Seasoned Veteran
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I think the Devs do listen... And this is a really easy thing to change. If you agree support it.
I couldnt agree with you more. Im there with you man. Increasing the drop rate on everything would be amazing. People being able to replace things easier would create more action. It would be the prefect balance between people who want insurance here or more Siege blesses. Just make stuff easier to get. I have just seen post after post of good suggestions about changes from a lot of different people. All you hear from the devs is crickets. @Mesanna @Bleak
 
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virem

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The last patch had like 3 player suggested changes so... It happens.
 

virem

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I am not sure I would increase the drop rate on everything.

All of the deco stuff (and hair dyes) are not something you are going to lose on death, so they aren't really applicable to my point here.

Doom artifacts are mostly useless besides like, Armor of Fortune, Hunters Headdress and Orny.

Orny should be a must bless item, same with Slither, Crystaline, and the rooftop stuff.

VvV artifacts to some degree are overpowered and may not be the best thing for Siege, at least for free

Those aren't the items the shard needs to be more fun, the blackthorn stuff, however, are mostly simple things that make building suits easier (and better looking), but not overpowered. Most of them are semi easy to get right now (Night Eyes, Tangle, Shroud of Condemned) Some are getting harder to get, but were never meant to be this tricky on production (Quivers, mace and shield, folded steal) and the really good items (crimson, LT sash, conj garb) really aren't that good compared to Legendaries etc, and 20ish hours to get one seems reasonable to me.
 
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Uvtha

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Everybody always wants to make things easier. *sigh* :talktothehand:
No, what I want is for content to reflect how siege actually operates. The content we have is balanced for insurance.

If stuff is too hard to get then it will only get used with a siege bless, a ton of stuff is very good, but not quite good enough for the lone bless. If that stuff was more accessible it would not only be easier to gear up, it would create a new market and a new incentive to do certain hunts more frequently creating more hot spots.
 

virem

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No, what I want is for content to reflect how siege actually operates. The content we have is balanced for insurance.

If stuff is too hard to get then it will only get used with a siege bless, a ton of stuff is very good, but not quite good enough for the lone bless. If that stuff was more accessible it would not only be easier to gear up, it would create a new market and a new incentive to do certain hunts more frequently creating more hot spots.
This is exactly right. The problem is the good players are going to use the "very good" stuff (creating more imbalance) because it much less likely that we are going to die.. OR its only going to get used in silly player non-loot events and then get looted anyway.

I want to be able to kill people, and get something of value.. but not make that player quit the game when I take it.
 

Uvtha

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This is exactly right. The problem is the good players are going to use the "very good" stuff (creating more imbalance) because it much less likely that we are going to die
Of course, that is always going to be the case regardless of item rarity. Good pvpers/pkers will always have better stuff because they keep it more often. Luckily, the vast majority of players are not leet pvpers, and many don't pvp at all, but still want to gear up well.

OR its only going to get used in silly player non-loot events and then get looted anyway. I want to be able to kill people, and get something of value.. but not make that player quit the game when I take it.
Oh come now. I think most siegers have zero issue being killed and looted outside of one event that is held no more than once a week in one specific scenario. You can't equate people being upset about that event getting disrupted with people's attitudes about being looted in general. It wasn't the looting that got people upset, it was the disruption of an event that required a lot of community cooperation to facilitate. Obviously you don't care about that, and that's neither here nor there, but you must be able to appreciate the difference in that scenario.
 

Eärendil

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This is exactly right. The problem is the good players are going to use the "very good" stuff (creating more imbalance) because it much less likely that we are going to die.. OR its only going to get used in silly player non-loot events and then get looted anyway.

I want to be able to kill people, and get something of value.. but not make that player quit the game when I take it.
That might not happen because of the stuff, in the first place - but in the way you talk to them and behave... You can take all my stuff (and I know the other players´ stuff, too), if you behave less arrogant. The game is about fun, not solely about stuff. I hope, you will learn that. And that makes a "good" player, not his skills.

And if a non-looting event is "silly" or not is a question of individual judgement. If you read the posts of the past weeks, you will see, that your opinion stands against the opinions of 25-35 players that enjoyed it.

Things are not black and white, there are shades of grey. As I said: Take the stuff, but show some manners.
 

FrejaSP

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Virem, you did put a lot of thoughts in this thread, I really like that.

You said: "I am not sure I would increase the drop rate on everything.
All of the deco stuff (and hair dyes) are not something you are going to lose on death, so they aren't really applicable to my point here."


I agree, we can easy get to many deco items, they are really no diff here vs Prodo shards. It may be complicated and time eating for Devs to increase drop of some items and not of others.

You said: "Doom artifacts are mostly useless besides like, Armor of Fortune, Hunters Headdress and Orny."

I believe the main problem with them is to low resist. and for weapons, to few mods. I would guess they are useless on Prodo shards too. For the armor, add 15% resist to them to balance them with the items we have now. For the weapons, add one more mod to each of them and I believe they will be more useful. Some of the jewelry seem ok but some sucks. I do believe this items could help Siege.

You said: Orny should be a must bless item, same with Slither, Crystaline, and the rooftop stuff.

I don't like blessed stuff, I rather see better drop of this items.

You said: VvV artifacts to some degree are overpowered and may not be the best thing for Siege, at least for free

As long all can use them, I don't have a big problem with them, however the ones, you can get from monster killing should not VvV rewards on Siege, but increased drop. I find it find, if VvV can buy some items for their silver. I don't know this items well enough as we don't have them here. I believe a good suit very well could be a mix of crafted/imbued, Artifacts, ranrum magic stuff and VvV artifacts. If all can use it, there will be stuff to do for all playstyles on Siege.

You said: "Those aren't the items the shard needs to be more fun, the blackthorn stuff, however, are mostly simple things that make building suits easier (and better looking), but not overpowered. Most of them are semi easy to get right now (Night Eyes, Tangle, Shroud of Condemned) Some are getting harder to get, but were never meant to be this tricky on production (Quivers, mace and shield, folded steal) and the really good items (crimson, LT sash, conj garb) really aren't that good compared to Legendaries etc, and 20ish hours to get one seems reasonable to me."

The fun factor is important and the value of items are too. when it take hours/weeks to get a new suit or mills something is wrong. If an item can be lost 5 min after you get it, it hurt if it took hours /weeks to farm or noone will farm it and put it on a vendor as price for the time would be 100k to mills depending of the items.

Also vender fee need to go or work different. The Community vendors works fine when you buy stuff but try to stock them to sell, auch you will end up poor in no time.
 

Ansel

Journeyman
Stratics Veteran
As for vendors it would make MUCH more sense to have the fees on all shards tied to a key performance indicator such as average monthly users. If vendor fees are the same regardless of the population of the shard that's poor economics. Vendors finally make no sense thus accelerating a shard's decline.

It's at the point on Siege where I see empty vendors named "120s. Ask in GC."
 

Tyrath

Grand Poobah
Stratics Veteran
Stratics Legend
It is widely said that EA/BS won't put anti cheat software or enforce the rules on prodo because it would cause to many people to quit. Whether that is true or not I don't know. Why not test that theory on Siege since we are isolated from the prodo shards. Something as simple as if unapproved 3rd party software is detected, the anti cheat software closes the offenders client.........
 

Drakelord

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5 for items that were previously 25 (NO)
10 for items that were previously 50 (NO)
20 for items that were previously 100.(NO)
I Disagree, All you want to do is make it easier to get items, why? This is Siege, nothing should be easy, By earning the items requested you done something that is almost impossible, and something you can show pride in saying I earned this item.
 
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Tyrath

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Stratics Legend
I Disagree, All you want to do is make it easier to get items, why? This is Siege, nothing should be easy, By earning the items requested you done something that is almost impossible, and something you can show pride in saying I earned this item.
Somethings like vendor Fees, some resources like gems and few other aspects of Siege could stand to be loosened up a bit. Thinks that would improve the basic economy at the low end of the economy. Making it easier to obtain other things like BA's, Champ spec drops, PS, etc Nope. I would even go for being able to Siege bless 3 items but never full blown insurance.
 

Tyrath

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Stratics Legend
The vendor fees are something that need reduced to prodo price. The more I think about it the more Siege vendor fees annoy me. When there was a larger population things sold fast enough that the fees did not hurt that bad and you could still earn a fair amount of coin for your efforts. My last vendor I put some cheap repairs, a couple hundred trans powder, a few BOS and a couple LRC, 2MR, 70s basic mage training suits on for I think 30k each. Things sold but very slowly and by the time it was all said and done it was not worth my time and effort to keep the vendor stocked even with low end stuff.
 

FrejaSP

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I Disagree, All you want to do is make it easier to get items, why? This is Siege, nothing should be easy, By earning the items requested you done something that is almost impossible, and something you can show pride in saying I earned this item.
I have to disagree, the problem is, this is Siege where items take very long to get but can be lost in 5 min or less. On Prodo with Item Insurance, it's fine it take long time to earn something as you can keep it for very long.
What fun is there in getting an item after hours, days, month of trying, just to lose it first time you get killed or place it in a secure or as lockdown deco?
 

FrejaSP

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The vendor fees are something that need reduced to prodo price.
The vendor fee is the same as on Prodo, but as few we are now, it's to high as items stay to long on vendors.
The NPC prices on the other hand need to normal shards prices, 3x prices hurt a lot here.
 

Tyrath

Grand Poobah
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The vendor fee is the same as on Prodo, but as few we are now, it's to high as items stay to long on vendors.
The NPC prices on the other hand need to normal shards prices, 3x prices hurt a lot here.
Thank you for pointing that out. I was heading down one path and got side tracked. The shop prices were where I was heading with those vendor fees. The time things sit on vendors are where I was heading with the player vendor fees :) Only on my 5th cup of coffee, give me a break ;)
 

Drakelord

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I have to disagree, the problem is, this is Siege where items take very long to get but can be lost in 5 min or less. On Prodo with Item Insurance, it's fine it take long time to earn something as you can keep it for very long.
What fun is there in getting an item after hours, days, month of trying, just to lose it first time you get killed or place it in a secure or as lockdown deco?
I see your point and I repect it, but still disagree, nothing here should be made easier. I do agree with this post "The NPC prices on the other hand need to normal shards prices, 3x prices hurt a lot here.:
 

Tyrath

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I have to disagree, the problem is, this is Siege where items take very long to get but can be lost in 5 min or less. On Prodo with Item Insurance, it's fine it take long time to earn something as you can keep it for very long.
What fun is there in getting an item after hours, days, month of trying, just to lose it first time you get killed or place it in a secure or as lockdown deco?
The fun is in putting in a chest with all the other high end junk and clogging your house storage up with it. (Not). Don't see adding a easy button to obtaining things as the answer though.
 

Tyrath

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From a crafter standpoint....... It cost 3x more to make something on Siege than prodo, that you sell for 100x less than prodo.
 

Ellie

Seasoned Veteran
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This is exactly right. The problem is the good players are going to use the "very good" stuff (creating more imbalance) because it much less likely that we are going to die.. OR its only going to get used in silly player non-loot events and then get looted anyway.

I want to be able to kill people, and get something of value.. but not make that player quit the game when I take it.
Sure people will use better stuff when doing events. We do it for the fun of it. As far as you being able to kill and get something of value, to me that is taking one thing, not drylooting someone or everyone.
 

FrejaSP

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From a crafter standpoint....... It cost 3x more to make something on Siege than prodo, that you sell for 100x less than prodo.
Agree but that do not mean Artifacts should not drop faster too. We are not only crafters and PvP'ers, we do have a lot too, who love killing monsters. Thet use same time to get the item as on prodo shards but they also have to sell for x100 less than prodo, they have very hard making a business here. If the drop was faster, the PvP'ers would buy from them and use a lot time to farm and all would be happy.
 

Tyrath

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Sure people will use better stuff when doing events. We do it for the fun of it. As far as you being able to kill and get something of value, to me that is taking one thing, not drylooting someone or everyone.
Kind of like running across a miner/crafter, killing him/her, then killing the beetle, and when the miner gets back to their corpse after running 100 miles for a rez and opens their corpse there isn't even a tinker tool left...... and that about when the PK unstealths and kills you again........ atleast you know there is nothing left on your corpse to go back a second time for. After about 50th time of that it gets real old.
 

Tyrath

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Agree but that do not mean Artifacts should not drop faster too. We are not only crafters and PvP'ers, we do have a lot too, who love killing monsters. Thet use same time to get the item as on prodo shards but they also have to sell for x100 less than prodo, they have very hard making a business here. If the drop was faster, the PvP'ers would buy from them and use a lot time to farm and all would be happy.
LOL personally I rather there be no artifacts on Siege but I am weird like that :)
 

FrejaSP

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Kind of like running across a miner/crafter, killing him/her, then killing the beetle, and when the miner gets back to their corpse after running 100 miles for a rez and opens their corpse there isn't even a tinker tool left...... and that about when the PK unstealths and kills you again........ atleast you know there is nothing left on your corpse to go back a second time for. After about 50th time of that it gets real old.
How often do that happen to you? Think it had happen max 2-3 times in all this years I had played.
I remember being ressed of the PK a lot of times. I also remember a PK who only looted my hat and was dancing around with it. I believe he gave it back. Wonder when you died last.
 

Tyrath

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How often do that happen to you? Think it had happen max 2-3 times in all this years I had played.
I remember being ressed of the PK a lot of times. I also remember a PK who only looted my hat and was dancing around with it. I believe he gave it back. Wonder when you died last.
Up until a few weeks ago I might get Pk'd once or twice a year and once in those years dry looted and res killed. Then 12 times in one day, 9 times the next day, 3rd day after the first death I just said screw it and decided to take a break on prodo for a while. Like I said I don't mind dying but it really is not a lot of fun trudging back to the house getting a tinker kit, making more shovels, logging in the tamer to rez the beetle going to a different mining house to get whacked 15 minutes later, the beetle killed dry looted and rez killed for a few piles of ignots, a tinker tool and some shovels. Might be some folks idea of fun, not mine.
 

kelmo

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There are plenty of shards to play on if you want it easy.
 

Tyrath

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Oh so it was not here on Siege.
It sounds like the story of Hans Christian Andersen feathers were 5 chickens. Hans Christian Andersen: “There Is No Doubt About It.”
Yes it was on Siege, lol I decided to play on prodo for a bit until when/if the nonsense ends on Siege. Easy to avoid being PK in fel prodo. You don't see a soul away from Yew gate and a couple of other places. Not real wise to mine the entrance to Despise though.
 

Tyrath

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Keep meaning to post this thought. I would think we would have all learned by now there is no easy way to fix Siege and a reasonable argument could be made that all the fixing Siege has broken it more.
 
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