O
Old Man of UO
Guest
Kinda sad that you feel the need to troll a thread about someone leaving the game after so many years.lol.... AWWWWWWW
the Dev's took your beloved EASY BUTTON away...
That's all I hear you saying....
Kinda sad that you feel the need to troll a thread about someone leaving the game after so many years.lol.... AWWWWWWW
the Dev's took your beloved EASY BUTTON away...
That's all I hear you saying....
Almost. Except I think you can make a soulseeker type weapon that is just as good. It's not so much that a person can't get a viable suit anymore, because obviously that is possible. I think in Lynk's case (as in many others) his playstyle had become different over time to the point where he didn't really have a "main" shard anymore. He made friends on many shards and would log on to several during his playtime each night. You play where the good fights are and when your character gets put in stat or the fighting was "slow" you'd move to another shard. He had transferred characters and items he needed to make the characters playable in pvp (this involves suits, potions, trap boxes and the like) and used faction artifacts to fill in and make suiting up several characters on several shards possible. This is why I was saying pvp on smaller shards was taking such a hit from the artifact change. Lynk wasn't the only one doing this. I personally still owe him two suits on Catskills that he had traded for after this change went it. I feel quite guilty that I hadn't fullfilled that yet for him.Thanks Flutter, you speak good PVP and are a mob killer, so I'll ask... Would a PVM equiv be like removing soulseeker, conjurer's, etc, unless you're maxed out in several grindy virtues? because that's how I'm getting it.
The equivilant would be taking out mana leach, dci, hci, perfection and slayer unless you had grinded all the virtues to knight.Thanks Flutter, you speak good PVP and are a mob killer, so I'll ask... Would a PVM equiv be like removing soulseeker, conjurer's, etc, unless you're maxed out in several grindy virtues? because that's how I'm getting it.
Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.You play where the good fights are and when your character gets put in stat or the fighting was "slow" you'd move to another shard. He had transferred characters and items he needed to make the characters playable in pvp (this involves suits, potions, trap boxes and the like) and used faction artifacts to fill in and make suiting up several characters on several shards possible.
It's like doing this, as Lynk above has done, and then having your suit fall into your backpack and having to do it all over again. It's not impossible, but costly and time consuming to resuit a character nowadays. Given the catch22 I stated above, a lot of people don't want to bother. Less people putting in the time and cost means less pvpers on each shard which means less incentive for "me" to put in the time or cost because even if "I" do there wont be any good fights.I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.
My guess is that a lot of people just don't have as much time to play UO anymore as they may have a few years ago and they cross-sharded without a lot of extra gold to spare. Now if their strongest characters on the shard where they landed are red, they may have pretty limited choices for making some gold to redo their suits or to gather imbuing ingredients. That's not to say that they might not be able to sell scrolls and such, but again if they've cross-sharded and don't have a house, selling off stuff could be cumbersome. Who's going to come to Fel to buy a power scroll from a red character?Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.
I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.
So is it a case that the easy way to do this has been removed and no one wants to put out a slight amount of extra effort to be able to continue to multi-shard PvP or is it simply that since you can't run around in what IMO are OPed Artis instead of accepting a slight nerf back to where anyone who didn't use faction OPed crap has been this whole time?
I agree, to an extent. If a player has to use their check book in order to compete I'd consider that a red flag, but most decent sized guilds have at least one dedicated crafter type. Between imbuing, re-forging, and shame loot it's easier than ever, really, to get end-game items. I mean, a veteran of the game can use a luck sculpture and get lesser artifacts from earth elementals. But if no one in your group is willing to grind out a crafter, PvM, or spend a little extra real life cash, maybe it's time to save a couple of dollars a month and move on. Shrugs.Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.
I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.
Good post, Garillo. Supposedly, the interview that Jeff and Mesanna did with PC Gamer will come out in May. I really hope it has some good news in it for all play styles in UO.I believe many of the veteran players who are quitting aren't using factions as the only reason, but moreof "the straw that broke the camel's back"
UO has many aspects that have just been neglected for much too long. There's a lot more out there entertainment wise for 13-14$ a month you can do these days. With dwindling populations, massive grinds in every aspect, rampant exploits, a sub fee, and a barely working store, I don't blame people for leaving at this point. One of the biggest things keeping most players tied to the game are the friends we meet and have played with for years. One common ground that we all share is that we all play UO. When you've been running around for the same people for x amount of years, it's hard to say bye to those whom you have chosen to surround yourself with in your hobby time.
I personally find that when veteran players, who are PvPers (You know, the people responsible for the real research/theorycraft/templatecraft in game) start leaving a game by the masses, it's a red flag. In the past 2 months many of the eldest have faded out, deactivating accounts, streamlining, etc. Hate to say it, but in another 6 months there will only be 1-2 American shard with ACTIVE populations (Oh wait, it's already there? Please don't respond with rubbish about how "My guild on Formosa does this and this and this", I will make fun of you). Diablo III and Guild Wars II may be the nail in the coffin.
As a casual player, I spent a great deal of time a couple years ago investing in having a red mage (acct 1), a sampire (acct 2), and a stealth protector (acct 3) on most servers. Most relied on faction artifacts.
Now you changed it, and I can't keep rank on 1 server, much less 10.
in a matter of weeks i can't play any of my characters besides the couple that happened to be built around no arties.
I realized today that I haven't spent more than 1 hour in UO in the last 2 weeks. Why am I paying $39 per month?
thanks for killing my play style.
will be emptying my towers on atl, chessy, and gl before this subscription runs out - so sorry there won't be any good loot or idoc.
Maybe I'll get bored and come back, but then again maybe I won't.
Wow. Really? That's what you got from this post?LOL, you act like it's difficult to make up for faction arties or something. Get skill.
Heh, clearly you aren't biased. But honestly, come on man, its been clearly explained here that everyone agrees the system was broken from day one, but what are people supposed to do? NOT take advantage of it? Has there ever been ANY advantage available to players FOR YEARS that they didnt take advantage of?Perhaps you assume too much.
I did play factions but I was smart enough to build my suits to not require the items.
Hidden bugs or features? The entirety of the faction system was bugged. How?
1) Rank 10 was designated for the TOP factioner.
2) Players were not supposed to be able to join multiple factions on one account for the purpose of farming points.
3) The intention of factions was never designed to make end game trammies, it was a fel activity.
4) Points were not intended to go into the billions, players exploited the system.
Couldn't defend myself? again, you assume too much.
All factions did was give people a reason to gang up on people they couldn't kill on their own.
That's a compromise like an armed man coming up to you on the street and saying: "Give me everything you have... and I wont shoot you." is a compromise.Maybe its time for some sort of compromise. Have trammel spawns drop power scrolls at the same level that they do in fel. Make the Harrower available in trammel and then just have faction artifacts in fel. Nobody has to do anything they don't want to do, nobody is forced to play in another style of play. This way if you want super gear for pvp you have it. You want scrolls and don't want to compete with factioners in OPed gear you have it. This way everyone gets what they want and nobody is forced to do anything. I don't think people will go for this idea but at least it balances everything and might provide a bit of a choice if we do all get behind it then we can bring it to the devs.
Then I think they should have to use the systems in place already for arties. If one group is forced to do one thing then everyone should be forced into an integrated economy. Like I said I didn't think people would go for it but it is a consistent argument that all some folks want to do is pvp but these arties can only be gotten through pvm. Therefore they get their arties from a pvp system. But the trade off is that those people that just want to pvm can do that and not have to pvp to get scrolls. If there is no trade off then trade should exist and the artie vending machines serve no purpose other then to distort the economy. Like I said it was an option that I am sure if we all went to the devs with they would consider. Its a trade from everyone basically further seperating trammel from fel. Of course those that don't want any trade off and just want for themselves well that is easy to tune out.That's a compromise like an armed man coming up to you on the street and saying: "Give me everything you have... and I wont shoot you." is a compromise.
Without those system there is no point to fel. If that's what you want fine, but seems silly to me. Its not like people are hard up for scrolls.
Though this is true the main problem that multi shard pvpers are facing is: no one wants to spend the time or gold building 20+ new imbued suits and then somehow getting them to all the shards they have characters on. With the state that the game was/has been in there's no incentive to dedicate so much time to this game when it's clear UO is not interested in working with players to improve (i personally can't believe UO is still getting away with charging people the amount they do).While I can understand Lynk's reasoning, you can make just as effective suits without the faction stuff and it's not really THAT time consuming. I have posted several plate suits that are pretty damn solid and can improved (mostly because the look was a consideration).
I was tempted to make an eater suit abusing the fact that damage eaters weren't being counted, but in the end, i couldn't bring myself to do it.
you're an idiot if you think faction arties give people a competitive advantage and clearly don't know jack about pvp. the arties simply make it easier to play the game on a greater scale. FYI the extra 3 MR someone has on their orny or the 10 DI on their mace n' shield probably isn't why your getting wtf pwnd.LOL, you act like it's difficult to make up for faction arties or something. Get skill.
1) in 2004 there were actually, at least, HUNDREDS of people consistently on most shards and thus it was easier to get help making a suit and it was actually worth the effort to play multi shards. Also the standard suit was pretty low quality and didn't cost 100 of millions.Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.
I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.
So is it a case that the easy way to do this has been removed and no one wants to put out a slight amount of extra effort to be able to continue to multi-shard PvP or is it simply that since you can't run around in what IMO are OPed Artis instead of accepting a slight nerf back to where anyone who didn't use faction OPed crap has been this whole time?
There are a lot of people disagreeing with you in this thread right here.1) in 2004 there were actually, at least, HUNDREDS of people consistently on most shards and thus it was easier to get help making a suit and it was actually worth the effort to play multi shards. Also the standard suit was pretty low quality and didn't cost 100 of millions.
2)Faction crap isn't OP, any properly imbued suit should out preform a suit based around faction arties, it just makes it a lot easier to make suits on multiple shards for multiple characters. So yes you can say faction arites are an easy way out but if you actually want to go and start from scratch on Baja, Legends, Sonoma, Napa, etc. or waste the gold/X-fer token getting a char to any of those shards be my guest (though I'd LOL at you for wasting your time).
this made me laugh. ''wtf pwnd''.you're an idiot if you think faction arties give people a competitive advantage and clearly don't know jack about pvp. the arties simply make it easier to play the game on a greater scale. FYI the extra 3 MR someone has on their orny or the 10 DI on their mace n' shield probably isn't why your getting wtf pwnd.
The entire point of those additions was to encourage pvp. No one is forced to go after these items, and if they don't want to risk pvping then they can purchase the items from people who will.Then I think they should have to use the systems in place already for arties. If one group is forced to do one thing then everyone should be forced into an integrated economy. Like I said I didn't think people would go for it but it is a consistent argument that all some folks want to do is pvp but these arties can only be gotten through pvm. Therefore they get their arties from a pvp system. But the trade off is that those people that just want to pvm can do that and not have to pvp to get scrolls. If there is no trade off then trade should exist and the artie vending machines serve no purpose other then to distort the economy. Like I said it was an option that I am sure if we all went to the devs with they would consider. Its a trade from everyone basically further seperating trammel from fel. Of course those that don't want any trade off and just want for themselves well that is easy to tune out.
I agree that people should not be forced and should have to buy things from their counterparts. Of course this means arties as well and not get them from a vending machine. That is what I am talking about with consistency. No one part can do it all alone. For that reason some arties come only from Trammel and then power scrolls come only from fel. Its a nice fair trade off.The entire point of those additions was to encourage pvp. No one is forced to go after these items, and if they don't want to risk pvping then they can purchase the items from people who will.
And I mean there are plenty of things you can only get in tram anyway. Fel has gotten what... 2 things in the last ten years? Scrolls and replicas. That's it. You take those things away (and continue to not give people more reasons to play there) and the facet is pointless. I see zero reason why fel players should have to sacrifice more when every single addition and 95% of all updates are for non pvp players.
Well... factions stuff really isn't THAT overpowered. The only thing over powered about it is that its easy to get, that's where the risk of constant attack comes in. Compared to reforged items etc they aren't much, and they lack the versatility of imbued items.this made me laugh. ''wtf pwnd''.
there was a line from the original day of the dead. the two guys are in the gun store in the mall and the one guy holding an expensive rifle says '' the only sucker who would miss using a gun like this is the one with the bread to buy it''
This is the part I seriously don't get. I read for years and years about how I and others were Trammies and Communists and all manner of unpleasant names for being concerned with lack of ability to get high-end gear. In fact I remembered complaints about Faction Artifacts being too easy to get. (Why waste your time farming for Doom Artifacts when it's much easier to join Factions, kill a friend of yours twice a month or so, and run around with an Ornament of the Magician that's even better than the real thing.) I read about how vicious and savage competition was good.So there is less of an equal footing for people who can't afford mace and shields for all their characters. Before, any one of us who wanted to participate could. Now only a select few can. (And I understand there is now an exploit that allows higher rank than should be)
It seems like people have forgotten that it's still in the game. It wasn't completely removed. Yes, you can play without it but again it costs gold and time to remake entire suits.
I agree factions was not meant to sustain a population at rank 10. Whats the problem? It did. For years. I don't think the problem is very hard to grasp.
They implemented a broken system, then rather than fix it in a timely fashion they left it in place for THREE YEARS assuring that it more or less HAD to become an integral factor in the way people play. When years down they road they decide out of nowhere to "fix" it, it leaves EVERYONE who used the system (read: every single person in factions) in a major lurch.
Factions is broken. Ranks are not working properly. Please don't post these sorts of messages when you have NO CLUE what it is you're talking about or how the system is supposed to work.Personally, I'd rather see something broken with the game fixed than keep staying broken forever......
Regardless for how long it might have been broken.
And this is for Factions or for Cheating or anything else that the game has that is not working properly.
So, I WELCOME the fix with Factions as I'd welcome a fix against cheating in UO.
The right thing, as I see it, is playing a PROPERLY WORKING GAME, not a broken one........
I would rather they look at broken systems realize the impact of the system in game, and THEN take actions that both repair the system but dont bone over hundreds or thousands of players. Not just yank stuff out of the game out of nowhere.Personally, I'd rather see something broken with the game fixed than keep staying broken forever......
Regardless for how long it might have been broken.
And this is for Factions or for Cheating or anything else that the game has that is not working properly.
So, I WELCOME the fix with Factions as I'd welcome a fix against cheating in UO.
The right thing, as I see it, is playing a PROPERLY WORKING GAME, not a broken one........
I would rather they look at broken systems realize the impact of the system in game, and THEN take actions that both repair the system but dont bone over hundreds or thousands of players. Not just yank stuff out of the game out of nowhere.
Or you know... not wait for 3 years to fix stuff.
Lynk was as unsubtle in his reasons for leaving as he was in his suggestions that he supported similar results in other circumstances.im confused... Is this a fairwell to Lynk thread or a "Lets bash the faction changes" thread (yet again)?
I brought this up earlier this month that there is a lack of things to do currently for some of us... and suggested they make new peerless encounters or something to give some of us something.. Well I just ate flames in that thread because * how can someone not have enough unique monsters to kill in uo crap* or how about this "Oh I thought UO was a sand box MMO where I make up my own goals.." well how about killing peerless = my goals. and then on top of it a dev hijacks my thread, starts talking about art updates ( which had not a thing to do with the topic ) and on top of it I get trolled by one of the senior mods on this sight.. Yeah i packed up 2 out of 3 of my accounts.. and I am about to deactivate the third one after I get every think packed up. They don't care about this game, and most of the fan base imo is so brain washed after 15 years, they think that the devs offering the suggestion 'try to solo shame in nothing but a sash' as a viable solution to lack of new content.... I mean lol, that would be like wow saying well for the next expansion we are not going to add anything, we just want your money, and as for game play elements ... Meh, just solo old dungeons in less gear.......Iam also only playing 2 hours a week, because UO is booring like hell today, nothing new, nothing todo. Really really booring!
You're missing the major point that this game is now not worth the time/effort to re-invest. Without factions the amount of effort it would take to play multiple shards is not worth in many peoples eyes. Lynk doesn't want to play on one shard with a couple suited chars nor does he want to spend hours and millions of gold buying crimson cinctures and ornys for chars on napa, sonoma, legends, etc. The problem isn't that people don't know how to adapt it's more that this game isn't worth adapting to. No one wants to fight the same 10-15 people at the gate every night ,it gets boring fast, especially after the past 2-3 years when you could go play on any shard pretty much and find some action/different guilds to fight (though even then there were times when all the east coast shards were simultaneously dead). Long story short UO has been pretty dead for years, before factions. This just really killed it for a chunk of the vets who still remained.My .45 cents worth:
I have to say...it sure has been a common mantra amongst the PVP community that I have seen post on these boards over the many years I have posted here:
"If you are getting your butt kicked by people in PVP...then go learn to PVP and stop whining! We will help you learn if that's what it takes!! If you are outnumbered in PVP...go get some friends and man up!! If you want Power Scrolls, then fight for them! If you don't want to get raided by a Zerg Guild, then get more people to fight with!!"
In my opinion, the principle of persistence that we were told to apply in OUR frustration with some of the mechanics of the game concerning Non-consensual PVP and Fel could benefit the OP and any other people that will be quitting over the change to Faction Ranks.
I am not saying I understand Factions, but I don't have to. I do, however, truly understand persistence and adapting, and I do know of all the changes to this game since Beta. I also see folks like Mirt and Nusair even offering to help...I think they deserve kudos for their spirit, for sure.
So...if the PVPers that are threatening to quit EVER told a Trammie like me that we needed to learn how to PVP if I am unhappy with going to Fel and dying all the time, then that advice should be internalized by the folks and they should heed their own advice, in my opinion.
Go figure out how to get suited up without Faction Arties being the main thing, and find the solution to the suit problem. I am empathetic to your plight, if this affects you, but please heed the words that you likely have used towards those unhappy with the game in the past, and particularly with regard to Non-consensual PVP, Power Scrolls, getting raided unmercifully, etc.
Every challenge has three or four solutions, in most cases.
"A Winner Never Quits, and a Quitter Never Wins" is my mantra. I can't say I am perfect at it, but that little saying has done more to help me move past a challenge and find a solution than a lot of things. Plus, it's just plain true.
Martell, I'm not posting to dispute what you said. But do you think that further dungeon revamps and changes to champ spawns have any hope of keeping PvPers around or bringing back any of them? Or are the details about those further revamps and champ spawn changes just too nebulous at this point to serve as an incentive for people to keep paying and to make the effort to revise their PvP suits to eliminate the faction artifacts? What kind of acknowledgements, feedback, teasers, hints, etc., from the developers at this point do you think might get people to stick around a little bit longer? Would it just be enough to have someone from the dev team pop into one of these threads and say, "We're reading but can't comment right now"? Or are people exasperated enough to need to hear/read more, i.e., they need bigger/better carrots than that? Knowing that there is supposed to be an interview with Jeff and Mesanna published sometime in May, have you or anyone you PvP with set any hard and fast deadlines for when you need to hear something promising about PvP or else you're just going to walk away too?You're missing the major point that this game is now not worth the time/effort to re-invest. Without factions the amount of effort it would take to play multiple shards is not worth in many peoples eyes. Lynk doesn't want to play on one shard with a couple suited chars nor does he want to spend hours and millions of gold buying crimson cinctures and ornys for chars on napa, sonoma, legends, etc. The problem isn't that people don't know how to adapt it's more that this game isn't worth adapting to. No one wants to fight the same 10-15 people at the gate every night ,it gets boring fast, especially after the past 2-3 years when you could go play on any shard pretty much and find some action/different guilds to fight (though even then there were times when all the east coast shards were simultaneously dead). Long story short UO has been pretty dead for years, before factions. This just really killed it for a chunk of the vets who still remained.
I miss no points. A broken and flawed Faction system allowed people to enjoy a play style that really wasn't intended, or should not have been intended. Now, people that did play this way can no longer do all that they used to with the ease they used to. How am I doing so far?You're missing the major point that this game is now not worth the time/effort to re-invest. Without factions the amount of effort it would take to play multiple shards is not worth in many peoples eyes. Lynk doesn't want to play on one shard with a couple suited chars nor does he want to spend hours and millions of gold buying crimson cinctures and ornys for chars on napa, sonoma, legends, etc. The problem isn't that people don't know how to adapt it's more that this game isn't worth adapting to. No one wants to fight the same 10-15 people at the gate every night ,it gets boring fast, especially after the past 2-3 years when you could go play on any shard pretty much and find some action/different guilds to fight (though even then there were times when all the east coast shards were simultaneously dead). Long story short UO has been pretty dead for years, before factions. This just really killed it for a chunk of the vets who still remained.
Yes Shellybean it does seem so gut renching for the poor op... But we can and will help him if he is willing to try. If anything we here in UO are supportive of our fellow players.
Many in recient weeks have come here and said they have had it and were ready t owalk off into the sunset... Some I have to agree with the reasons, when a game takes from RL its time for it to go. Family and RL come first, always no exceptions, period. But IF its because of plain bordom or lost intrest... I'd say change shards, go to a asian shard or better yet Siege. Be a newbie and explore the game agian as a new person. Forget the advanced tokens, the transfers. Go native and start as if your a young player and see just how far you can go. Siege is a great place to try. Truly a challenge to the vet who has vast talents but is now bored with regular uo. Ask Tazar! Tina, or any who love Siege for its challenges. Take it from me you will get reinterested in the game... if not just for the challenge it will be on your prowse of game machanics or the people you will meet there!