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All 3 accounts getting deactivated

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Old Man of UO

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lol.... AWWWWWWW

the Dev's took your beloved EASY BUTTON away...

That's all I hear you saying....
Kinda sad that you feel the need to troll a thread about someone leaving the game after so many years.
 

Flutter

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Thanks Flutter, you speak good PVP and are a mob killer, so I'll ask... Would a PVM equiv be like removing soulseeker, conjurer's, etc, unless you're maxed out in several grindy virtues? because that's how I'm getting it.
Almost. Except I think you can make a soulseeker type weapon that is just as good. It's not so much that a person can't get a viable suit anymore, because obviously that is possible. I think in Lynk's case (as in many others) his playstyle had become different over time to the point where he didn't really have a "main" shard anymore. He made friends on many shards and would log on to several during his playtime each night. You play where the good fights are and when your character gets put in stat or the fighting was "slow" you'd move to another shard. He had transferred characters and items he needed to make the characters playable in pvp (this involves suits, potions, trap boxes and the like) and used faction artifacts to fill in and make suiting up several characters on several shards possible. This is why I was saying pvp on smaller shards was taking such a hit from the artifact change. Lynk wasn't the only one doing this. I personally still owe him two suits on Catskills that he had traded for after this change went it. I feel quite guilty that I hadn't fullfilled that yet for him.
It was a playstyle that quite a few PvPers used, and is hard to compare to PvM in that it's not just the suits that were "lost" but the entire environment changed because quite a few people didn't have the resources to resuit after the change causing less PvP on shards and therefore less motivation to make the effort to resuit.

I understand it's hard for some folks to understand, but there's a whole group of people who only logged on to PvP. It's the only thing they enjoyed doing in UO anymore and because they can't just log on and do that anymore they don't want to bother. So many folks find the fun in other aspects of the game that they will never understand this mindset and attack people for it. Finding all kinds of reasons why they are "Wrong" to feel that way.

Add that to the fact that Lynk DID enjoy other aspects of the game but enjoyed being able to do so on multiple shards and payed for the accounts to do so, it seems to me too many people are telling him how wrong he is to have used the resources given to all of us for the past 3(?) years. While it may have been "wrong" to put faction artifacts in the game in the first place, it's even more "wrong" to take them away from people after so many years of allowing their use. I liken it to removing imbuing at this point in the game and having anyone with imbued armor to have it fall into their backpacks the next time they log on. Then having people tell you "well imbuing should have never been put into the game in the first place"
 

SlobberKnocker

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well put flutter.

pvp winds up being the end game for many who play uo. whens the last time pvprs got thrown a bone.
 

Phangs_of_Phage

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Thanks Flutter, you speak good PVP and are a mob killer, so I'll ask... Would a PVM equiv be like removing soulseeker, conjurer's, etc, unless you're maxed out in several grindy virtues? because that's how I'm getting it.
The equivilant would be taking out mana leach, dci, hci, perfection and slayer unless you had grinded all the virtues to knight.
 

Driven Insane

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You play where the good fights are and when your character gets put in stat or the fighting was "slow" you'd move to another shard. He had transferred characters and items he needed to make the characters playable in pvp (this involves suits, potions, trap boxes and the like) and used faction artifacts to fill in and make suiting up several characters on several shards possible.
Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.

I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.

So is it a case that the easy way to do this has been removed and no one wants to put out a slight amount of extra effort to be able to continue to multi-shard PvP or is it simply that since you can't run around in what IMO are OPed Artis instead of accepting a slight nerf back to where anyone who didn't use faction OPed crap has been this whole time?
 

Flutter

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I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.
It's like doing this, as Lynk above has done, and then having your suit fall into your backpack and having to do it all over again. It's not impossible, but costly and time consuming to resuit a character nowadays. Given the catch22 I stated above, a lot of people don't want to bother. Less people putting in the time and cost means less pvpers on each shard which means less incentive for "me" to put in the time or cost because even if "I" do there wont be any good fights.
 

Tina Small

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Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.

I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.

So is it a case that the easy way to do this has been removed and no one wants to put out a slight amount of extra effort to be able to continue to multi-shard PvP or is it simply that since you can't run around in what IMO are OPed Artis instead of accepting a slight nerf back to where anyone who didn't use faction OPed crap has been this whole time?
My guess is that a lot of people just don't have as much time to play UO anymore as they may have a few years ago and they cross-sharded without a lot of extra gold to spare. Now if their strongest characters on the shard where they landed are red, they may have pretty limited choices for making some gold to redo their suits or to gather imbuing ingredients. That's not to say that they might not be able to sell scrolls and such, but again if they've cross-sharded and don't have a house, selling off stuff could be cumbersome. Who's going to come to Fel to buy a power scroll from a red character?

I'm just guessing, though, from what I've observed so far. Hopefully most people in this situation will just slowly work themselves into a better situation, one shard at a time.
 

G.v.P

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Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.

I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.
I agree, to an extent. If a player has to use their check book in order to compete I'd consider that a red flag, but most decent sized guilds have at least one dedicated crafter type. Between imbuing, re-forging, and shame loot it's easier than ever, really, to get end-game items. I mean, a veteran of the game can use a luck sculpture and get lesser artifacts from earth elementals. But if no one in your group is willing to grind out a crafter, PvM, or spend a little extra real life cash, maybe it's time to save a couple of dollars a month and move on. Shrugs.

My main issue with Factions is there isn't a real compelling reason to join. If you can't use the items, why bother? Yeah, it was a broken system, but it was broken for too long and players want to be able to use the items again. Removing the rank system for items won't save Factions, but it could bandaid the issue. Then EA has to figure out a way to make Factions fun and balanced, even if the groups that are fighting equal to less than a dozen.
 

Tina Small

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I think when the faction artifacts were added, Draconi & company were thinking that the artifacts would help draw people into factions and make the live event stuff a success. I guess it worked because it seems like on most shards, there were a reasonable number of invaded towns (Great Lakes was a different story, if I'm remembering correctly!) and a lot of people, PvPers or not, had a good time fighting in the invaded towns. After that part of the event arc was finished and before imbuing came out, might have been the ideal time to straighten out the situation with faction kill points and rank determination. But it didn't happen. What happened instead was Draconi and others got buried in pushing the SA expansion out the door and then they were just simply gone and Cal was left with a much-reduced crew to try to struggle onward. Then the pressure was apparently on him to keep the revenue coming in and the team focused on High Seas and then booster packs. There seem to be a lot of reasons for why we're in this situation today and for whatever reason, the dev team is staying very quiet. I hope that means they are reading and thinking and reevaluating a lot of things right now. It always seems like when they go extra-quiet like this, something big is about to break. So I hope that is the reason why they chose now to "fix" the situation with faction artifacts. I also hope that the silence is because the "solution" will include using things accessible to most players but no hints are possible right now because they don't want anyone to start farming the heck out of something.

Time will tell, I'm sure. For now, I would just urge the folks that are really discouraged over this change to please hang on a little longer. Talk among yourselves, perhaps, and maybe make some decisions between guilds and people who like to fight each other on which shards you plan to focus on first for rebuilding suits. (Maybe the Factions forum could be used for this?) Maybe that will help keep people from scattering their efforts so much so that it feels like everyone is gone, when in reality most people are busy all over the place trying to put new stuff together. I don't really know what else to suggest. I just know it's very sad to see so many people giving up on UO.
 

garillo

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I believe many of the veteran players who are quitting aren't using factions as the only reason, but moreof "the straw that broke the camel's back"

UO has many aspects that have just been neglected for much too long. There's a lot more out there entertainment wise for 13-14$ a month you can do these days. With dwindling populations, massive grinds in every aspect, rampant exploits, a sub fee, and a barely working store, I don't blame people for leaving at this point. One of the biggest things keeping most players tied to the game are the friends we meet and have played with for years. One common ground that we all share is that we all play UO. When you've been running around for the same people for x amount of years, it's hard to say bye to those whom you have chosen to surround yourself with in your hobby time.

I personally find that when veteran players, who are PvPers (You know, the people responsible for the real research/theorycraft/templatecraft in game) start leaving a game by the masses, it's a red flag. In the past 2 months many of the eldest have faded out, deactivating accounts, streamlining, etc. Hate to say it, but in another 6 months there will only be 1-2 American shard with ACTIVE populations (Oh wait, it's already there? Please don't respond with rubbish about how "My guild on Formosa does this and this and this", I will make fun of you). Diablo III and Guild Wars II may be the nail in the coffin.
 

Tina Small

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I believe many of the veteran players who are quitting aren't using factions as the only reason, but moreof "the straw that broke the camel's back"

UO has many aspects that have just been neglected for much too long. There's a lot more out there entertainment wise for 13-14$ a month you can do these days. With dwindling populations, massive grinds in every aspect, rampant exploits, a sub fee, and a barely working store, I don't blame people for leaving at this point. One of the biggest things keeping most players tied to the game are the friends we meet and have played with for years. One common ground that we all share is that we all play UO. When you've been running around for the same people for x amount of years, it's hard to say bye to those whom you have chosen to surround yourself with in your hobby time.

I personally find that when veteran players, who are PvPers (You know, the people responsible for the real research/theorycraft/templatecraft in game) start leaving a game by the masses, it's a red flag. In the past 2 months many of the eldest have faded out, deactivating accounts, streamlining, etc. Hate to say it, but in another 6 months there will only be 1-2 American shard with ACTIVE populations (Oh wait, it's already there? Please don't respond with rubbish about how "My guild on Formosa does this and this and this", I will make fun of you). Diablo III and Guild Wars II may be the nail in the coffin.
Good post, Garillo. Supposedly, the interview that Jeff and Mesanna did with PC Gamer will come out in May. I really hope it has some good news in it for all play styles in UO.
 

garillo

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Yes, I've heard the news of this interview and am highly anticipating it. Let's just all hope they're going to drop some game changing news, as it is a critical time and a great opportunity to do so. If it turns out to be a regurgitated form of the interview featured with Jeff and EA/UO does not capitalize, we should fear that numbers will drop further.

It would not be unrealistic at this point to say there is a group of the UO population waiting for this interview, as it will be the deciding factor to if they're keeping accounts open or closing them for good.
 

eve

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If someone had set out to ruin the game, they are slowly but surely succeeding.

Haven't PVP'd for ten years, and then wasn't very good..... but I hate to see this game die.
 

Willard

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Lady Storm, I just need a break from UO for a while.....it has nothing to do with Factions, the Divs, or anything else other than I don't get excited about playing UO any more. I have run up to 7 accounts and up till this month had 4 active (2 belonged to a friend that lost their job--so I was paying for them so they would not lose any of their stuff as they are very old accounts)--I just find myself playing less and less, so rather then continue to waste money--I consolidated all my stuff and will keep one account active in case I get the urge to play again. I have always enjoyed playing UO and will always consider it one of the best games I have ever played, but at the end of the day--it is just that, a game.
 

Dayton

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I've seen them change so many things in UO over the years it's not funny.
All the old vets(10+ year players IMO) have seen so many items get nerfed or changed over the years it's not funny. Did we quit, no.
What did we do, we adjusted and moved on. Was it hard to do, yes...did we get a sense of accomplishment after we adjusted, I know I did.
It's not impossible to go out and get the items you need to rebuild your armor. We've all had to do it one time or another.
I do hope you decide to stay, I don't want to see anyone quit a game that we love.
I know it's not fair, but that's life...
 

red sky

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As a casual player, I spent a great deal of time a couple years ago investing in having a red mage (acct 1), a sampire (acct 2), and a stealth protector (acct 3) on most servers. Most relied on faction artifacts.

Now you changed it, and I can't keep rank on 1 server, much less 10.

in a matter of weeks i can't play any of my characters besides the couple that happened to be built around no arties.

I realized today that I haven't spent more than 1 hour in UO in the last 2 weeks. Why am I paying $39 per month?

thanks for killing my play style.

will be emptying my towers on atl, chessy, and gl before this subscription runs out - so sorry there won't be any good loot or idoc.

Maybe I'll get bored and come back, but then again maybe I won't.

LOL, you act like it's difficult to make up for faction arties or something. Get skill.
 

Uvtha

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Perhaps you assume too much.

I did play factions but I was smart enough to build my suits to not require the items.

Hidden bugs or features? The entirety of the faction system was bugged. How?
1) Rank 10 was designated for the TOP factioner.
2) Players were not supposed to be able to join multiple factions on one account for the purpose of farming points.
3) The intention of factions was never designed to make end game trammies, it was a fel activity.
4) Points were not intended to go into the billions, players exploited the system.

Couldn't defend myself? again, you assume too much.

All factions did was give people a reason to gang up on people they couldn't kill on their own.
Heh, clearly you aren't biased. But honestly, come on man, its been clearly explained here that everyone agrees the system was broken from day one, but what are people supposed to do? NOT take advantage of it? Has there ever been ANY advantage available to players FOR YEARS that they didnt take advantage of?

Thats the thing. If the dev team was paying attention to whats going on in game they would know that just ripping this out of the game would have serious side effects.

Can people start over? Of course. But do you honestly not see how it would be inviting to just say "forget it" and walk away when they clearly don't pay very close attention to whats going on.
 

Uvtha

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Maybe its time for some sort of compromise. Have trammel spawns drop power scrolls at the same level that they do in fel. Make the Harrower available in trammel and then just have faction artifacts in fel. Nobody has to do anything they don't want to do, nobody is forced to play in another style of play. This way if you want super gear for pvp you have it. You want scrolls and don't want to compete with factioners in OPed gear you have it. This way everyone gets what they want and nobody is forced to do anything. I don't think people will go for this idea but at least it balances everything and might provide a bit of a choice if we do all get behind it then we can bring it to the devs.
That's a compromise like an armed man coming up to you on the street and saying: "Give me everything you have... and I wont shoot you." is a compromise.

Without those system there is no point to fel. If that's what you want fine, but seems silly to me. Its not like people are hard up for scrolls.
 

Mirt

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That's a compromise like an armed man coming up to you on the street and saying: "Give me everything you have... and I wont shoot you." is a compromise.

Without those system there is no point to fel. If that's what you want fine, but seems silly to me. Its not like people are hard up for scrolls.
Then I think they should have to use the systems in place already for arties. If one group is forced to do one thing then everyone should be forced into an integrated economy. Like I said I didn't think people would go for it but it is a consistent argument that all some folks want to do is pvp but these arties can only be gotten through pvm. Therefore they get their arties from a pvp system. But the trade off is that those people that just want to pvm can do that and not have to pvp to get scrolls. If there is no trade off then trade should exist and the artie vending machines serve no purpose other then to distort the economy. Like I said it was an option that I am sure if we all went to the devs with they would consider. Its a trade from everyone basically further seperating trammel from fel. Of course those that don't want any trade off and just want for themselves well that is easy to tune out.
 

NuSair

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While I can understand Lynk's reasoning, you can make just as effective suits without the faction stuff and it's not really THAT time consuming. I have posted several plate suits that are pretty damn solid and can improved (mostly because the look was a consideration).

I was tempted to make an eater suit abusing the fact that damage eaters weren't being counted, but in the end, i couldn't bring myself to do it.
 

Martell

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While I can understand Lynk's reasoning, you can make just as effective suits without the faction stuff and it's not really THAT time consuming. I have posted several plate suits that are pretty damn solid and can improved (mostly because the look was a consideration).

I was tempted to make an eater suit abusing the fact that damage eaters weren't being counted, but in the end, i couldn't bring myself to do it.
Though this is true the main problem that multi shard pvpers are facing is: no one wants to spend the time or gold building 20+ new imbued suits and then somehow getting them to all the shards they have characters on. With the state that the game was/has been in there's no incentive to dedicate so much time to this game when it's clear UO is not interested in working with players to improve (i personally can't believe UO is still getting away with charging people the amount they do).

What I don't get is all these anti-faction people talking about how faction arties are unfair, or uber, and its a good thing no one can wear an orny, crystalline, spirit of totem, etc. A suit made with faction arties is worse than anything that can be imbued/reforged. The whole reason I, and many people I talked/played with, liked the easily obtainable arties is not because they were so UBER but simply because they made playing on multi shards/ multi characters possible for people who don't have an 100's of millions of gold.
 

Martell

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LOL, you act like it's difficult to make up for faction arties or something. Get skill.
you're an idiot if you think faction arties give people a competitive advantage and clearly don't know jack about pvp. the arties simply make it easier to play the game on a greater scale. FYI the extra 3 MR someone has on their orny or the 10 DI on their mace n' shield probably isn't why your getting wtf pwnd.
 

Martell

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Here's the thing I don't understand though when it comes to this repeated excuse that playing on multiple shards is somehow no longer possible.

I was doing this, PvPing on more than 3 shards, starting in 2004 up until I quit in 2009. This was obviously long before imbuing or faction artis, yet I was able to build and suit up multiple PvP chars, either from scratch or by X-sharding.

So is it a case that the easy way to do this has been removed and no one wants to put out a slight amount of extra effort to be able to continue to multi-shard PvP or is it simply that since you can't run around in what IMO are OPed Artis instead of accepting a slight nerf back to where anyone who didn't use faction OPed crap has been this whole time?
1) in 2004 there were actually, at least, HUNDREDS of people consistently on most shards and thus it was easier to get help making a suit and it was actually worth the effort to play multi shards. Also the standard suit was pretty low quality and didn't cost 100 of millions.
2)Faction crap isn't OP, any properly imbued suit should out preform a suit based around faction arties, it just makes it a lot easier to make suits on multiple shards for multiple characters. So yes you can say faction arites are an easy way out but if you actually want to go and start from scratch on Baja, Legends, Sonoma, Napa, etc. or waste the gold/X-fer token getting a char to any of those shards be my guest (though I'd LOL at you for wasting your time).
 

Mirt

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1) in 2004 there were actually, at least, HUNDREDS of people consistently on most shards and thus it was easier to get help making a suit and it was actually worth the effort to play multi shards. Also the standard suit was pretty low quality and didn't cost 100 of millions.
2)Faction crap isn't OP, any properly imbued suit should out preform a suit based around faction arties, it just makes it a lot easier to make suits on multiple shards for multiple characters. So yes you can say faction arites are an easy way out but if you actually want to go and start from scratch on Baja, Legends, Sonoma, Napa, etc. or waste the gold/X-fer token getting a char to any of those shards be my guest (though I'd LOL at you for wasting your time).
There are a lot of people disagreeing with you in this thread right here.
Hypothetical Exercise for Factioneers and Crafters | Stratics Forums
It is either one or the other but if an imbued suit can out preform post em in here and that way folks like me who have offered to help construct suits.
 

SlobberKnocker

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you're an idiot if you think faction arties give people a competitive advantage and clearly don't know jack about pvp. the arties simply make it easier to play the game on a greater scale. FYI the extra 3 MR someone has on their orny or the 10 DI on their mace n' shield probably isn't why your getting wtf pwnd.
this made me laugh. ''wtf pwnd''.

there was a line from the original day of the dead. the two guys are in the gun store in the mall and the one guy holding an expensive rifle says '' the only sucker who would miss using a gun like this is the one with the bread to buy it''
 

Uvtha

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Then I think they should have to use the systems in place already for arties. If one group is forced to do one thing then everyone should be forced into an integrated economy. Like I said I didn't think people would go for it but it is a consistent argument that all some folks want to do is pvp but these arties can only be gotten through pvm. Therefore they get their arties from a pvp system. But the trade off is that those people that just want to pvm can do that and not have to pvp to get scrolls. If there is no trade off then trade should exist and the artie vending machines serve no purpose other then to distort the economy. Like I said it was an option that I am sure if we all went to the devs with they would consider. Its a trade from everyone basically further seperating trammel from fel. Of course those that don't want any trade off and just want for themselves well that is easy to tune out.
The entire point of those additions was to encourage pvp. No one is forced to go after these items, and if they don't want to risk pvping then they can purchase the items from people who will.

And I mean there are plenty of things you can only get in tram anyway. Fel has gotten what... 2 things in the last ten years? Scrolls and replicas. That's it. You take those things away (and continue to not give people more reasons to play there) and the facet is pointless. I see zero reason why fel players should have to sacrifice more when every single addition and 95% of all updates are for non pvp players.
 

Mirt

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The entire point of those additions was to encourage pvp. No one is forced to go after these items, and if they don't want to risk pvping then they can purchase the items from people who will.

And I mean there are plenty of things you can only get in tram anyway. Fel has gotten what... 2 things in the last ten years? Scrolls and replicas. That's it. You take those things away (and continue to not give people more reasons to play there) and the facet is pointless. I see zero reason why fel players should have to sacrifice more when every single addition and 95% of all updates are for non pvp players.
I agree that people should not be forced and should have to buy things from their counterparts. Of course this means arties as well and not get them from a vending machine. That is what I am talking about with consistency. No one part can do it all alone. For that reason some arties come only from Trammel and then power scrolls come only from fel. Its a nice fair trade off.
 

Uvtha

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this made me laugh. ''wtf pwnd''.

there was a line from the original day of the dead. the two guys are in the gun store in the mall and the one guy holding an expensive rifle says '' the only sucker who would miss using a gun like this is the one with the bread to buy it''
Well... factions stuff really isn't THAT overpowered. The only thing over powered about it is that its easy to get, that's where the risk of constant attack comes in. Compared to reforged items etc they aren't much, and they lack the versatility of imbued items.
 

Flutter

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I don't think it's so much "being overpowered" as you just can't replace that one piece you lost with another one piece. You can't just change your headgear and have the same mods. You have to rethink you're whole suit. It's not impossible (which is why I dont think it's OP), but, like I said above, there is time and cost involved. This time and cost has already been devoted to these people's characters, for them to put that effort and cost into it again there needs to be a reason, and looking around (again as I said earlier Catch22) you see other people not bothering. This removes the incentive for "you" to bother because even if you do most (if not all) of the people you were fighting are gone or have moved to ATL.

I feel the people saying "Oh you're just upset you can't wear your OP gear anymore" are ignorant. Fact of the matter is that "OP gear" (as some are calling it) still exists, it hasn't been removed. There's just a smaller opportunity for the masses to be able to wear it. (Which somehow seems to be ok with the same people criticizing) So there is less of an equal footing for people who can't afford mace and shields for all their characters. Before, any one of us who wanted to participate could. Now only a select few can. (And I understand there is now an exploit that allows higher rank than should be)
It seems like people have forgotten that it's still in the game. It wasn't completely removed. Yes, you can play without it but again it costs gold and time to remake entire suits.

Even worse, some of us still want to play in faction, put in the time and effort, remade the suits, are dealing with the smaller amounts of PvP..... but the rank is so messed up you can't even figure out what rank you are going to be when it updates or if you're even going to be able to ride your faction horse if you dismount for something. So much fun when that happens. You still get all of the penalties when you die though. Thanks dev team! Good job.
 

GalenKnighthawke

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So there is less of an equal footing for people who can't afford mace and shields for all their characters. Before, any one of us who wanted to participate could. Now only a select few can. (And I understand there is now an exploit that allows higher rank than should be)
It seems like people have forgotten that it's still in the game. It wasn't completely removed. Yes, you can play without it but again it costs gold and time to remake entire suits.
This is the part I seriously don't get. I read for years and years about how I and others were Trammies and Communists and all manner of unpleasant names for being concerned with lack of ability to get high-end gear. In fact I remembered complaints about Faction Artifacts being too easy to get. (Why waste your time farming for Doom Artifacts when it's much easier to join Factions, kill a friend of yours twice a month or so, and run around with an Ornament of the Magician that's even better than the real thing.) I read about how vicious and savage competition was good.

But now, suddenly, lack of access to uber gear is a concern, whereas before it actually a positive good? It's an absolutely stunning reversal of the terms of argument, and the only thing that's changed is who now suddenly has a lot more work to do to get the uber items.

-Galen's player
 

popps

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I agree factions was not meant to sustain a population at rank 10. Whats the problem? It did. For years. I don't think the problem is very hard to grasp.

They implemented a broken system, then rather than fix it in a timely fashion they left it in place for THREE YEARS assuring that it more or less HAD to become an integral factor in the way people play. When years down they road they decide out of nowhere to "fix" it, it leaves EVERYONE who used the system (read: every single person in factions) in a major lurch.

Personally, I'd rather see something broken with the game fixed than keep staying broken forever......
Regardless for how long it might have been broken.

And this is for Factions or for Cheating or anything else that the game has that is not working properly.

So, I WELCOME the fix with Factions as I'd welcome a fix against cheating in UO.

The right thing, as I see it, is playing a PROPERLY WORKING GAME, not a broken one........
 

Flutter

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Personally, I'd rather see something broken with the game fixed than keep staying broken forever......
Regardless for how long it might have been broken.

And this is for Factions or for Cheating or anything else that the game has that is not working properly.

So, I WELCOME the fix with Factions as I'd welcome a fix against cheating in UO.

The right thing, as I see it, is playing a PROPERLY WORKING GAME, not a broken one........
Factions is broken. Ranks are not working properly. Please don't post these sorts of messages when you have NO CLUE what it is you're talking about or how the system is supposed to work.
 

Shelleybean

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I can see both sides of the argument, but still can't help but feel sympathy for the OP. It sounds like he put a lot of time and effort into suiting up several characters and they all were pretty much nerfed in one fell swoop. It would seem insurmountable to do it all again. I hope the devs revisit some of these changes because UO can't afford to lose any more players.
 

Lady Storm

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Yes Shellybean it does seem so gut renching for the poor op... But we can and will help him if he is willing to try. If anything we here in UO are supportive of our fellow players.
Many in recient weeks have come here and said they have had it and were ready t owalk off into the sunset... Some I have to agree with the reasons, when a game takes from RL its time for it to go. Family and RL come first, always no exceptions, period. But IF its because of plain bordom or lost intrest... I'd say change shards, go to a asian shard or better yet Siege. Be a newbie and explore the game agian as a new person. Forget the advanced tokens, the transfers. Go native and start as if your a young player and see just how far you can go. Siege is a great place to try. Truly a challenge to the vet who has vast talents but is now bored with regular uo. Ask Tazar! Tina, or any who love Siege for its challenges. Take it from me you will get reinterested in the game... if not just for the challenge it will be on your prowse of game machanics or the people you will meet there!
 

Dan123The123Man

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im confused... Is this a fairwell to Lynk thread or a "Lets bash the faction changes" thread (yet again)?
 

Uvtha

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Personally, I'd rather see something broken with the game fixed than keep staying broken forever......
Regardless for how long it might have been broken.

And this is for Factions or for Cheating or anything else that the game has that is not working properly.

So, I WELCOME the fix with Factions as I'd welcome a fix against cheating in UO.

The right thing, as I see it, is playing a PROPERLY WORKING GAME, not a broken one........
I would rather they look at broken systems realize the impact of the system in game, and THEN take actions that both repair the system but dont bone over hundreds or thousands of players. Not just yank stuff out of the game out of nowhere.

Or you know... not wait for 3 years to fix stuff.
 

NuSair

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I would ask Lynk to reconsider. I'd even help him where I could to fix his suits.

Because of the way UO is designed with hard caps and so many properties available from so many slots, you just can't have equipment like that, that you may or may not have access to when building your suit. Unless those pieces were redesigned to allow things to go over the cap (allowing you to use the normal version to be at the cap of those properties) or gave an extra ability outside of something normal.

That's like building a suit around an awesome chest piece and each day having a 50/50 chance of it not being equipable.

That being said, I am against faction artifacts anyway, before they were way to easy and cheat to obtain. And the fact that you really didn't have to participate in factions to get them. But. the current system is worse than the previous one.
 

popps

Always Present
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I would rather they look at broken systems realize the impact of the system in game, and THEN take actions that both repair the system but dont bone over hundreds or thousands of players. Not just yank stuff out of the game out of nowhere.

Or you know... not wait for 3 years to fix stuff.

Well, in regards to the time needed to fix things I guess it depends on what resources might be available to be invested for the fix at any given time. If it took 3 years I guess it simply was not possible to do it before then. But then if a fix is past overdue, because there is scarcity of resources, that, at least to my opinion, does not mean that no fix should come, period, because too much time has passed over to get it done.

As I said, I'd rather be able to play a fixed game, even if the fix comes late, after years, rather than play a broken game.
 

GalenKnighthawke

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im confused... Is this a fairwell to Lynk thread or a "Lets bash the faction changes" thread (yet again)?
Lynk was as unsubtle in his reasons for leaving as he was in his suggestions that he supported similar results in other circumstances.

That's why the discussion has turned from Lynk to the Faction changes.

-Galen's player
 

NuSair

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Even with everything that is has caused, I am still happy they did SOMETHING. Now, hopefully they will continue to work on it.
 

Lady Storm

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I can seriously understand the op's feelings on this but I also know that the making of Faction Arties was wrong in the first place. The system was severly flawed from the start and with each change it got so distorted and unbalanced it was frightning. In days of the faction arties being added I personaly saw over 10 players fully decked out in the top most arties you could concieve of. They could not hide the pride of them beating the system in getting them too. Let's get real here, we all know it was an unbalanced system. It needed fixing. To all who are contemplating leaving for this I say one thing, dummy. We who started this game didnt have all this fancy junk and we got around just fine... So they took your favorite toys for battle... get new ones. Work it cause your not the only one in that boat... or didnt that cross your mind?? All the factions people are in the same boat.. you were not the only one to get wiped. Many here have offered to help you. Every factions person is having to do the very same thing.

Galen, sugar others are trying to talk him out of it. Explaining the changes and how he can work around it and why it was needed. IT WAS NEEDED. soo I wont coddle my kids here... get your math calc out and start working what you can get to use lynk. Stop feeling sorry for yourself and do what the others are doing and work what you can get made, imbueing, reforging etc can make some super gear. Let's face it there is no going back to the old way, its gone. Buck up and step up to the plate so to speak and get your fingers flying on that calc and figure out what you can use and start just like the rest of the kiddies are doing.
Pouting about it and telling all your gunna quit because you cant have the old toys........ well the rest of the kids cant ether.
 

Surgeries

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My .45 cents worth:

I have to say...it sure has been a common mantra amongst the PVP community that I have seen post on these boards over the many years I have posted here:

"If you are getting your butt kicked by people in PVP...then go learn to PVP and stop whining! We will help you learn if that's what it takes!! If you are outnumbered in PVP...go get some friends and man up!! If you want Power Scrolls, then fight for them! If you don't want to get raided by a Zerg Guild, then get more people to fight with!!"

In my opinion, the principle of persistence that we were told to apply in OUR frustration with some of the mechanics of the game concerning Non-consensual PVP and Fel could benefit the OP and any other people that will be quitting over the change to Faction Ranks.

I am not saying I understand Factions, but I don't have to. I do, however, truly understand persistence and adapting, and I do know of all the changes to this game since Beta. I also see folks like Mirt and Nusair even offering to help...I think they deserve kudos for their spirit, for sure.

So...if the PVPers that are threatening to quit EVER told a Trammie like me that we needed to learn how to PVP if I am unhappy with going to Fel and dying all the time, then that advice should be internalized by the folks and they should heed their own advice, in my opinion.

Go figure out how to get suited up without Faction Arties being the main thing, and find the solution to the suit problem. I am empathetic to your plight, if this affects you, but please heed the words that you likely have used towards those unhappy with the game in the past, and particularly with regard to Non-consensual PVP, Power Scrolls, getting raided unmercifully, etc.

Every challenge has three or four solutions, in most cases.

"A Winner Never Quits, and a Quitter Never Wins" is my mantra. I can't say I am perfect at it, but that little saying has done more to help me move past a challenge and find a solution than a lot of things. Plus, it's just plain true.
 

lucitus

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Iam also only playing 2 hours a week, because UO is booring like hell today, nothing new, nothing todo. Really really booring!
 

RuSini Neb

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Iam also only playing 2 hours a week, because UO is booring like hell today, nothing new, nothing todo. Really really booring!
I brought this up earlier this month that there is a lack of things to do currently for some of us... and suggested they make new peerless encounters or something to give some of us something.. Well I just ate flames in that thread because * how can someone not have enough unique monsters to kill in uo crap* or how about this "Oh I thought UO was a sand box MMO where I make up my own goals.." well how about killing peerless = my goals. and then on top of it a dev hijacks my thread, starts talking about art updates ( which had not a thing to do with the topic ) and on top of it I get trolled by one of the senior mods on this sight.. Yeah i packed up 2 out of 3 of my accounts.. and I am about to deactivate the third one after I get every think packed up. They don't care about this game, and most of the fan base imo is so brain washed after 15 years, they think that the devs offering the suggestion 'try to solo shame in nothing but a sash' as a viable solution to lack of new content.... I mean lol, that would be like wow saying well for the next expansion we are not going to add anything, we just want your money, and as for game play elements ... Meh, just solo old dungeons in less gear.......
 

Martell

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My .45 cents worth:

I have to say...it sure has been a common mantra amongst the PVP community that I have seen post on these boards over the many years I have posted here:

"If you are getting your butt kicked by people in PVP...then go learn to PVP and stop whining! We will help you learn if that's what it takes!! If you are outnumbered in PVP...go get some friends and man up!! If you want Power Scrolls, then fight for them! If you don't want to get raided by a Zerg Guild, then get more people to fight with!!"

In my opinion, the principle of persistence that we were told to apply in OUR frustration with some of the mechanics of the game concerning Non-consensual PVP and Fel could benefit the OP and any other people that will be quitting over the change to Faction Ranks.

I am not saying I understand Factions, but I don't have to. I do, however, truly understand persistence and adapting, and I do know of all the changes to this game since Beta. I also see folks like Mirt and Nusair even offering to help...I think they deserve kudos for their spirit, for sure.

So...if the PVPers that are threatening to quit EVER told a Trammie like me that we needed to learn how to PVP if I am unhappy with going to Fel and dying all the time, then that advice should be internalized by the folks and they should heed their own advice, in my opinion.

Go figure out how to get suited up without Faction Arties being the main thing, and find the solution to the suit problem. I am empathetic to your plight, if this affects you, but please heed the words that you likely have used towards those unhappy with the game in the past, and particularly with regard to Non-consensual PVP, Power Scrolls, getting raided unmercifully, etc.

Every challenge has three or four solutions, in most cases.

"A Winner Never Quits, and a Quitter Never Wins" is my mantra. I can't say I am perfect at it, but that little saying has done more to help me move past a challenge and find a solution than a lot of things. Plus, it's just plain true.
You're missing the major point that this game is now not worth the time/effort to re-invest. Without factions the amount of effort it would take to play multiple shards is not worth in many peoples eyes. Lynk doesn't want to play on one shard with a couple suited chars nor does he want to spend hours and millions of gold buying crimson cinctures and ornys for chars on napa, sonoma, legends, etc. The problem isn't that people don't know how to adapt it's more that this game isn't worth adapting to. No one wants to fight the same 10-15 people at the gate every night ,it gets boring fast, especially after the past 2-3 years when you could go play on any shard pretty much and find some action/different guilds to fight (though even then there were times when all the east coast shards were simultaneously dead). Long story short UO has been pretty dead for years, before factions. This just really killed it for a chunk of the vets who still remained.
 

Tina Small

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You're missing the major point that this game is now not worth the time/effort to re-invest. Without factions the amount of effort it would take to play multiple shards is not worth in many peoples eyes. Lynk doesn't want to play on one shard with a couple suited chars nor does he want to spend hours and millions of gold buying crimson cinctures and ornys for chars on napa, sonoma, legends, etc. The problem isn't that people don't know how to adapt it's more that this game isn't worth adapting to. No one wants to fight the same 10-15 people at the gate every night ,it gets boring fast, especially after the past 2-3 years when you could go play on any shard pretty much and find some action/different guilds to fight (though even then there were times when all the east coast shards were simultaneously dead). Long story short UO has been pretty dead for years, before factions. This just really killed it for a chunk of the vets who still remained.
Martell, I'm not posting to dispute what you said. But do you think that further dungeon revamps and changes to champ spawns have any hope of keeping PvPers around or bringing back any of them? Or are the details about those further revamps and champ spawn changes just too nebulous at this point to serve as an incentive for people to keep paying and to make the effort to revise their PvP suits to eliminate the faction artifacts? What kind of acknowledgements, feedback, teasers, hints, etc., from the developers at this point do you think might get people to stick around a little bit longer? Would it just be enough to have someone from the dev team pop into one of these threads and say, "We're reading but can't comment right now"? Or are people exasperated enough to need to hear/read more, i.e., they need bigger/better carrots than that? Knowing that there is supposed to be an interview with Jeff and Mesanna published sometime in May, have you or anyone you PvP with set any hard and fast deadlines for when you need to hear something promising about PvP or else you're just going to walk away too?
 

Surgeries

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You're missing the major point that this game is now not worth the time/effort to re-invest. Without factions the amount of effort it would take to play multiple shards is not worth in many peoples eyes. Lynk doesn't want to play on one shard with a couple suited chars nor does he want to spend hours and millions of gold buying crimson cinctures and ornys for chars on napa, sonoma, legends, etc. The problem isn't that people don't know how to adapt it's more that this game isn't worth adapting to. No one wants to fight the same 10-15 people at the gate every night ,it gets boring fast, especially after the past 2-3 years when you could go play on any shard pretty much and find some action/different guilds to fight (though even then there were times when all the east coast shards were simultaneously dead). Long story short UO has been pretty dead for years, before factions. This just really killed it for a chunk of the vets who still remained.
I miss no points. A broken and flawed Faction system allowed people to enjoy a play style that really wasn't intended, or should not have been intended. Now, people that did play this way can no longer do all that they used to with the ease they used to. How am I doing so far?

So now, people are threatening to quit because a system that never should have been put in place was, and worse, was left as it was for three years. They would need to work at building new suits, and sometimes a lot of them, because they took particular advantage of the ease of Faction Arties with the previous ranking system that is no longer in place.
So far so good?

I will hearken your thinking back to 1998. There was a system in place that allowed people to kill others without consent (save your breath on the "It was consensual! When you logged in you consented!!") from the beginning of the game that was finally supplanted in 2000 with a system that allowed a choice of where to play. A poorly executed initiative to be sure ("Trammel will NOT be a mirror of Felucca!!") but needed in order to provide a choice, and to hopefully stem the hemorrhaging of accounts that was occurring then.

This is, in my mind, the exact opposite of our current dilemma in that the system for Factions and the associated easy to get rank and Artifacts should never have been put in, and the system allowing a choice in PVP should have been instituted from the start. But the point remains the same: people must either adapt and accept, or not.

My point was that PVPers have told people like me for literally years that I should go round up friends...get better suits...learn to PVP if I want to go to Fel and not be frustrated and/or PKed all the time. ALL of that activity takes time, particularly if one is not so inclined and doesn't want to pay the price to achieve what others tell me I must do to compete. To the person giving that advice, it is logical and makes perfect sense.

Now, Lynk et al, faced with the daunting task of having to go rework suits on a bunch of characters across a ton of shards (Characters that by the way would NOT have been so outfitted, had the broken system not been implemented, and hence, there would be no dissatisfaction to cause a person to want to quit) doesn't want to pay the price to get back what was lost in the change to ranks, and the subsequent availability of Faction Arties.

That says to me that on one hand, the people that advise others to Suck It Up and go pay the price to become good PVPers are, in some cases, the very same people threatening to quit because a play style they DON'T enjoy (grinding to get what they want) is being forced upon them.

It sounds familiar to me indeed.

My point is...the advice should go both ways.

And I can understand the consternation with the change.,..but cchange is gonna happen...and we either adapt and keep trying or we stop tring and we quit.

It is just that simple. No points missed...Lynk and the others that took advantage of a broken system are not happy that they cannot keep their current play style and now want to quit. I totally understand.
 

Willard

Seasoned Veteran
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Yes Shellybean it does seem so gut renching for the poor op... But we can and will help him if he is willing to try. If anything we here in UO are supportive of our fellow players.
Many in recient weeks have come here and said they have had it and were ready t owalk off into the sunset... Some I have to agree with the reasons, when a game takes from RL its time for it to go. Family and RL come first, always no exceptions, period. But IF its because of plain bordom or lost intrest... I'd say change shards, go to a asian shard or better yet Siege. Be a newbie and explore the game agian as a new person. Forget the advanced tokens, the transfers. Go native and start as if your a young player and see just how far you can go. Siege is a great place to try. Truly a challenge to the vet who has vast talents but is now bored with regular uo. Ask Tazar! Tina, or any who love Siege for its challenges. Take it from me you will get reinterested in the game... if not just for the challenge it will be on your prowse of game machanics or the people you will meet there!

This is a great idea if it is your first or second time around the block, but when you have already, changed shards 3X, made characters from scratch on just about every shard including Siege--which I have 2--what next? I just do not see my money that I am spending on UO being invested in the continued longevity of the game. The current unique/continued game development in UO, for me at least is not enough to hold my interest or warrent spending my money; for others--the dungeon revamps, areans, and loot/crafting, may be enough--I need to see more. UO has been an amazing game and it has had an awesome run--maybe after an extended break--I can come back and see some changes that actually make me want to play again. :)
 
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