Another alchemy nerf? Sweet.
1: Alchemists cannot possibly carry enough potions to have a sustained offense for longer than a couple minutes in a fight.
[NOT TO MENTION,potions aren't autoattacks or spells, they have to be aimed at moving targets and miss anyone that isnt dumb or trapped.]
2: Potions that get a bonus from alchemy
1: Conflags.
2: Heal
3: Supernova
4: Agility
5: STrength
So what does that leave? A dozen potions that any template can use the same?
And now, to add to it all, a player with 50ep and 100alchemy, still has to burn like 5 potions before they can cure? Awesome.
Please bring back enticement in place of alchemy. Far more useful.
Why are we being forced into the same garbage classes every other game has? Did we not agree that being unique was good?
1: Alchemists cannot possibly carry enough potions to have a sustained offense for longer than a couple minutes in a fight.
[NOT TO MENTION,potions aren't autoattacks or spells, they have to be aimed at moving targets and miss anyone that isnt dumb or trapped.]
2: Potions that get a bonus from alchemy
1: Conflags.
2: Heal
3: Supernova
4: Agility
5: STrength
So what does that leave? A dozen potions that any template can use the same?
And now, to add to it all, a player with 50ep and 100alchemy, still has to burn like 5 potions before they can cure? Awesome.
Please bring back enticement in place of alchemy. Far more useful.
Why are we being forced into the same garbage classes every other game has? Did we not agree that being unique was good?