While looking at the alchemist menu the other day,I came up with a few ideas on new potions that would be fun in the game and useful at the same time. This I would call a '2nd teir potion' of alchemy. This would be a higher end alchemy potion(s) that would take 85-90 skill to craft.
1) Potion of 'blindness'. Ingredients: One Greater Explosion Potion and One to Three Night Sight Potion.
Effect: Lowers hci/dci by 5-10% plus minimal/moderate poison element damage depending on the alchemy skill of the character that uses it.This would have the same blast radius as an explosion potion.
2) Frost Potion. Ingredients:One Greater Explosion Potion and either 10 Pig Iron or 10 Grave Dust. Effect: Slows the movement speed of target by 10-25% plus Minimal/Moderate cold element damage depending on the characters skill in alchemy
3) Poison Mist Potion. Ingredients: One Greater Explosion Potion and 10-20 nox crystals and 10-20 nightshade. Effect:Area effect of the necro spell of "strangle",but clicks off damage faster and hits the stamina of the target hard.
So what does everyone think? Sounds interesting to you?
1) Potion of 'blindness'. Ingredients: One Greater Explosion Potion and One to Three Night Sight Potion.
Effect: Lowers hci/dci by 5-10% plus minimal/moderate poison element damage depending on the alchemy skill of the character that uses it.This would have the same blast radius as an explosion potion.
2) Frost Potion. Ingredients:One Greater Explosion Potion and either 10 Pig Iron or 10 Grave Dust. Effect: Slows the movement speed of target by 10-25% plus Minimal/Moderate cold element damage depending on the characters skill in alchemy
3) Poison Mist Potion. Ingredients: One Greater Explosion Potion and 10-20 nox crystals and 10-20 nightshade. Effect:Area effect of the necro spell of "strangle",but clicks off damage faster and hits the stamina of the target hard.
So what does everyone think? Sounds interesting to you?