People complain the Devs are out of touch, but when they try to gauge interest in something to breech the gap between us and them, Tram and Fel etc. they get flamed.
Well, let's look at it analythically, shall we ??
If the goal was to have more players who usually do not go to felucca to PvP go there and PvP, well, then personally I'd ask
them what they would need to be motivated to be more involved into PvP.
My opinion is, that a one time temporary prize meant to be a prize to winners for "PvP" would not do it simply because chances are that it would go to players others than the non-experienced PvPers wanted to be more involved into PvP.
If the goal is to motivate more players into PvP then I think a better way would be to :
# 1
Listen to the reasons WHY many players do not want to have anything to do with PvP
# 2
Correct what deters many players from engaging into PvP thus creating the right conditions for more players to be interested in PvP.
I think years upon years of powerscrolls should have taught us that baits/lures, even when very needed (we all know how much very needed powerscrolls have been), do NOT constitute a tool sufficient to motivate people into getting involved with PvP if the reasons they think PvP is "broken" are not fixed first.
Many many players did not want to have anything to do with PvP because they felt it as broken even when they DID need powerscrolls (they preferred to just forget about PvP and buy them), I do not think that any other temporary prize could do it.
If really the intention is to attract more players to PvP on a permanent basis then, it is my opinion, the only way is to LISTEN TO THEM and finally figure out WHAT IT IS that deters players from ever engaging into PvP. Once that is clear, get PvP fixed and slowly try getting more players involved in it.
For what I am concerned, I told my opinions.
# 1
Cheating like hacking and scripting needs to be stopped. Who wants to play against cheaters ???
# 2
Fights need to be made EVEN. One thing non PvPers hate is getting ganked in uneven fights. As long as fights will be allowed to take place among uneven forces this WILL deter many players from ever wanting to be involved into PvP.
There has to be a way created that can assess forces in the field and ONLY allow fights between evenly powered contendants. This only can ensure open ended fights that are truly challenging for BOTH parties involved in the fight.
The key to PvP success is, as I see it, to ensure that ALL players can loose some fights but ALSO win some fights. "Loose some but WIN some" is the right winning receipe for healthy PvP. Nobody likes to loose always or mostly.
# 3
In an item based game, even with imbuing, PvP can be very costly either in gold or in time invested to fine tune the right suit to excel with one's own modifiers. Not all players have all that time handy to either earn mass amounts of gold or to fine tune a competitive suit/weapon.
If the goal is to attract more players to PvP then the ways to competitive gear/weaponry must be easened out so that more players and not just the powergamers can get to those competitive suits in their limited time.
We cannot have the cake and eat it too.
Either we want PvP to be a niche playing style OR we want it to be a mass players' experience.
"If" we want PvP to attract as many players as possible THEN it is necessary that competitive gear is brought to ALL players more easily. With all of the modifiers and possible combinations the game has grown very complicated to be mastered for best results.
Sure, a powergamer might be able to get the best out of it investing lots of time but then this leaves PvP to be a niche playing style as most players do not have the possibility to invest that much time into the game.
So, as I said, we cannot have the cake and eat it too.
If PvP is wanted to be a mass activity THEN I see no other possibility but that the game is made less complicated and that competitive gear and weaponry is brought to all players in a much easier and faster way than it is now.
That's just how I see it of course.