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Abyssal Dread Mares

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Winker

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The dread mare and the dyes ? or just the dyes so that only the privileged select few can have them? I still dont understand why they have not put these back in the game after so long?
Just sell the dye, im one of the select few that has a dread mare :lol:
 

Flutter

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Questions: Where did the name of this creature come from?
Is it truly a dread mare? or just a 'really cool mount'?

I don't think Mesanna would offer a pet that needs taming to control it as a reward for this type of pvp mentoring idea.
They will be dread mares with dread mare stats unless the winner requests it be a normal horse because they don't have a tamer.
(this was the answer we got when we asked the same questions)

Edit: There was no "name" for the creature, she created the one we saw on the spot.
 

AirmidCecht

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It was posters here that called it a "Lure" not the Devs, that's a great show of faith in Mesanna right there, she tries to think up something that might be fun for us and the idea gets trashed here. I honestly think the idea has some merit depending on how it is instituted. People complain the Devs are out of touch, but when they try to gauge interest in something to breech the gap between us and them, Tram and Fel etc. they get flamed. How do you expect them to gain an insight when the majority of what they hear is people crying like a bunch of children because they aren't getting something their way. This isn't Burger King folks, have it your way isn't in the Dev Diary. Just because this is mentioned as a possible prize in a PvP competition doesn't mean A) it will happen B) The idea can't be expanded on to other types of Events in the future.

Honestly if I was one of the devs I wouldn't want to listen to you either, what would you do if your children, or subordinates at work constantly made demands and talked to you the same way we talk to the Dev team? How soon before you'd simply say "Who Cares?", instead we see them at least trying to come up with something.

How about everyone takes a step back and instead of consistently whining about every other idea that's tossed out for feed back assuming often to our own folly we know better than they do what is and isn't possible with their resources, we all settle down and have a civil conversation on the subject, and provide feedback and ideas that could change this from being something easily exploited into something that actually has merit as an event.
This.
This x2 :)

I would imagine if Mesanna or any dev approached players and said, "what do you think of this red ball of yarn," the responses would range from "quit luring me to fel with yarn" to "why RED?? I'm NOT turning red for a ball of yarn!"

To which I say....:grouphug:
 
O

olduofan

Guest
better yet dont sell the dye just put it in your backpack when you mount it haha

would be cool if you could change its color but what im more afraid of is this leading to the pet hue color changing thing, like pink and purple (I know my biases shows about now) So I say leave it out of game unless they promise not to bring in other hues and pet paints (which they will never promise ha)
 

popps

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People complain the Devs are out of touch, but when they try to gauge interest in something to breech the gap between us and them, Tram and Fel etc. they get flamed.

Well, let's look at it analythically, shall we ??

If the goal was to have more players who usually do not go to felucca to PvP go there and PvP, well, then personally I'd ask them what they would need to be motivated to be more involved into PvP.

My opinion is, that a one time temporary prize meant to be a prize to winners for "PvP" would not do it simply because chances are that it would go to players others than the non-experienced PvPers wanted to be more involved into PvP.

If the goal is to motivate more players into PvP then I think a better way would be to :

# 1
Listen to the reasons WHY many players do not want to have anything to do with PvP

# 2
Correct what deters many players from engaging into PvP thus creating the right conditions for more players to be interested in PvP.

I think years upon years of powerscrolls should have taught us that baits/lures, even when very needed (we all know how much very needed powerscrolls have been), do NOT constitute a tool sufficient to motivate people into getting involved with PvP if the reasons they think PvP is "broken" are not fixed first.

Many many players did not want to have anything to do with PvP because they felt it as broken even when they DID need powerscrolls (they preferred to just forget about PvP and buy them), I do not think that any other temporary prize could do it.

If really the intention is to attract more players to PvP on a permanent basis then, it is my opinion, the only way is to LISTEN TO THEM and finally figure out WHAT IT IS that deters players from ever engaging into PvP. Once that is clear, get PvP fixed and slowly try getting more players involved in it.

For what I am concerned, I told my opinions.

# 1
Cheating like hacking and scripting needs to be stopped. Who wants to play against cheaters ???

# 2
Fights need to be made EVEN. One thing non PvPers hate is getting ganked in uneven fights. As long as fights will be allowed to take place among uneven forces this WILL deter many players from ever wanting to be involved into PvP.
There has to be a way created that can assess forces in the field and ONLY allow fights between evenly powered contendants. This only can ensure open ended fights that are truly challenging for BOTH parties involved in the fight.
The key to PvP success is, as I see it, to ensure that ALL players can loose some fights but ALSO win some fights. "Loose some but WIN some" is the right winning receipe for healthy PvP. Nobody likes to loose always or mostly.

# 3
In an item based game, even with imbuing, PvP can be very costly either in gold or in time invested to fine tune the right suit to excel with one's own modifiers. Not all players have all that time handy to either earn mass amounts of gold or to fine tune a competitive suit/weapon.
If the goal is to attract more players to PvP then the ways to competitive gear/weaponry must be easened out so that more players and not just the powergamers can get to those competitive suits in their limited time.

We cannot have the cake and eat it too.

Either we want PvP to be a niche playing style OR we want it to be a mass players' experience.

"If" we want PvP to attract as many players as possible THEN it is necessary that competitive gear is brought to ALL players more easily. With all of the modifiers and possible combinations the game has grown very complicated to be mastered for best results.

Sure, a powergamer might be able to get the best out of it investing lots of time but then this leaves PvP to be a niche playing style as most players do not have the possibility to invest that much time into the game.

So, as I said, we cannot have the cake and eat it too.

If PvP is wanted to be a mass activity THEN I see no other possibility but that the game is made less complicated and that competitive gear and weaponry is brought to all players in a much easier and faster way than it is now.

That's just how I see it of course.
 
O

olduofan

Guest
At least Mesanna has good taste in her color selection unlike who ever is in-charge of the 5th year dye tub and new boat paint

just saying
 

Viquire

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*nudges*

pssst, *whispers* I think she may have been in charge of those too.

*walks away whistling*
 

Nexus

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Well, let's look at it analythically, shall we ??

If the goal was to have more players who usually do not go to felucca to PvP go there and PvP, well, then personally I'd ask them what they would need to be motivated to be more involved into PvP.

My opinion is, that a one time temporary prize meant to be a prize to winners for "PvP" would not do it simply because chances are that it would go to players others than the non-experienced PvPers wanted to be more involved into PvP.

If the goal is to motivate more players into PvP then I think a better way would be to :

# 1
Listen to the reasons WHY many players do not want to have anything to do with PvP

# 2
Correct what deters many players from engaging into PvP thus creating the right conditions for more players to be interested in PvP.

I think years upon years of powerscrolls should have taught us that baits/lures, even when very needed (we all know how much very needed powerscrolls have been), do NOT constitute a tool sufficient to motivate people into getting involved with PvP if the reasons they think PvP is "broken" are not fixed first.

Many many players did not want to have anything to do with PvP because they felt it as broken even when they DID need powerscrolls (they preferred to just forget about PvP and buy them), I do not think that any other temporary prize could do it.

If really the intention is to attract more players to PvP on a permanent basis then, it is my opinion, the only way is to LISTEN TO THEM and finally figure out WHAT IT IS that deters players from ever engaging into PvP. Once that is clear, get PvP fixed and slowly try getting more players involved in it.

For what I am concerned, I told my opinions.

# 1
Cheating like hacking and scripting needs to be stopped. Who wants to play against cheaters ???

# 2
Fights need to be made EVEN. One thing non PvPers hate is getting ganked in uneven fights. As long as fights will be allowed to take place among uneven forces this WILL deter many players from ever wanting to be involved into PvP.
There has to be a way created that can assess forces in the field and ONLY allow fights between evenly powered contendants. This only can ensure open ended fights that are truly challenging for BOTH parties involved in the fight.
The key to PvP success is, as I see it, to ensure that ALL players can loose some fights but ALSO win some fights. "Loose some but WIN some" is the right winning receipe for healthy PvP. Nobody likes to loose always or mostly.

# 3
In an item based game, even with imbuing, PvP can be very costly either in gold or in time invested to fine tune the right suit to excel with one's own modifiers. Not all players have all that time handy to either earn mass amounts of gold or to fine tune a competitive suit/weapon.
If the goal is to attract more players to PvP then the ways to competitive gear/weaponry must be easened out so that more players and not just the powergamers can get to those competitive suits in their limited time.

We cannot have the cake and eat it too.

Either we want PvP to be a niche playing style OR we want it to be a mass players' experience.

"If" we want PvP to attract as many players as possible THEN it is necessary that competitive gear is brought to ALL players more easily. With all of the modifiers and possible combinations the game has grown very complicated to be mastered for best results.

Sure, a powergamer might be able to get the best out of it investing lots of time but then this leaves PvP to be a niche playing style as most players do not have the possibility to invest that much time into the game.

So, as I said, we cannot have the cake and eat it too.

If PvP is wanted to be a mass activity THEN I see no other possibility but that the game is made less complicated and that competitive gear and weaponry is brought to all players in a much easier and faster way than it is now.

That's just how I see it of course.
Wow you really missed the entire point didn't you... instead of complaining about what you think won't work, come up with ideas on how it can work instead. The subject was broached by the a dev to people, asked their opinions on it, and as that screenie shows Messana was saying, "I am just trying to think of something worth working together for". That's an open door for someone wanting to provide ideas, and constructive criticism but instead everyone wants to whine and complain saying how awful things are. When they can't get any positive feedback from the players it's impossible to accurately judge which way to go.

Lets go over your list of things real quick, I bet I could invalidate most if not all of them...

# 1
Listen to the reasons WHY many players do not want to have anything to do with PvP
They did, we got Trammel

# 2
Correct what deters many players from engaging into PvP thus creating the right conditions for more players to be interested in PvP.
That's in the process with the Arena for 1v1 fighting.. the issues with Suits was helped with the introduction of Imbuing, it's not perfect since the Arena doesn't address Open PvP areas, but I honestly can't think of one single fair balanced solution to that. And by fair and balanced one that won't screw over the Non-Pvpers who prefer to play in Fel, or leave half a dozen loopholes for exploitation. Imbuing can be expensive, but only if you don't spend the time gathering the materials you need yourself... "But Oh Noes that means less time PvPing!" Tough, I hear the PvP crew crying for more people in Fel to PvP against... well guess what Fair means you can bring yourself to the other side of the Moongates and do a little PvM with everyone else. All your characters Red? Well you've just discovered the real bite to being a red character...


# 1
Cheating like hacking and scripting needs to be stopped. Who wants to play against cheaters ???
Like you I've given my opinion on this, UO should go the route Blizzard did against WoWs main botting menace. Sue the pants off the creator of the software, they (Blizzard) won $6 million in damages....


# 2
Fights need to be made EVEN. One thing non PvPers hate is getting ganked in uneven fights. As long as fights will be allowed to take place among uneven forces this WILL deter many players from ever wanting to be involved into PvP.
There has to be a way created that can assess forces in the field and ONLY allow fights between evenly powered contendants. This only can ensure open ended fights that are truly challenging for BOTH parties involved in the fight.
The key to PvP success is, as I see it, to ensure that ALL players can loose some fights but ALSO win some fights. "Loose some but WIN some" is the right winning receipe for healthy PvP. Nobody likes to loose always or mostly.
It's not possible without re-writing the entire Fel Ruleset, and for every person this would please, it will aggravate half a dozen others. I guess once the Arena system comes, you'll have the option of doing all your PvP there so at least a Fair and Standardized system is in the works.

# 3
In an item based game, even with imbuing, PvP can be very costly either in gold or in time invested to fine tune the right suit to excel with one's own modifiers. Not all players have all that time handy to either earn mass amounts of gold or to fine tune a competitive suit/weapon.
If the goal is to attract more players to PvP then the ways to competitive gear/weaponry must be easened out so that more players and not just the powergamers can get to those competitive suits in their limited time.

We cannot have the cake and eat it too.

Either we want PvP to be a niche playing style OR we want it to be a mass players' experience.

"If" we want PvP to attract as many players as possible THEN it is necessary that competitive gear is brought to ALL players more easily. With all of the modifiers and possible combinations the game has grown very complicated to be mastered for best results.

Sure, a powergamer might be able to get the best out of it investing lots of time but then this leaves PvP to be a niche playing style as most players do not have the possibility to invest that much time into the game.

So, as I said, we cannot have the cake and eat it too.

If PvP is wanted to be a mass activity THEN I see no other possibility but that the game is made less complicated and that competitive gear and weaponry is brought to all players in a much easier and faster way than it is now.

That's just how I see it of course.
All that has been corrected, Imbuing has largely leveled the field, the only real exceptions anymore are Faction Arties, just some people complain Imbuing is expensive... it's not. I crafted items to create Relics the other day, made 200 relics in about 20 minutes for 2.5 mil in material costs. That's enough Relics for me to build a Suit and a full accompaniment of Slayer and PvP Weapons for spawning with a few to spare. The other resources aren't difficult to obtain yourself they just require an investment in time in either Ter Mur, The Underworld or the Abyss. Turn about is fair play, if folks want to complain that the devs should get more people to PvP, then more PvPers should be made to PvM...

And honestly from my experience in other MMO's UO's item base system is simplistic in comparison.. you have to check Stats, Regens, DCI, HCI, DI/SDI, LMC and LRC and that's about it...
Earrings always come in pairs Bracelets and Rings are 1 per character at a time, and true duel wielding doesn't exist. In other games I've played when it comes to Suit Building you are looking at all the variables for Mods, but with an additional 3-5 pieces of equipment to try and balance against other players. Oh and you don't get the benefit in them of Resist Caps...
 
Y

Yalp

Guest
Just fix the rampant cheating, hacking and scripting that are associated with pvp and you will see more people willing to play in fel. The developers won't need to spend their precious time coming up with new "enticements" to go to fel.

In case anyone is wondering, the player base has been telling the developers about this needed fix for years... which has largely fallen on deaf ears.. and some massive spreadsheet... to the same result.
 

Prime.

Lore Keeper
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PLEASE NO!

I don't care if they give out blaze cu's as rewards or regular hued dread mares, no unattainable colors please.
 

Bobar

Babbling Loonie
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And maybe...just MAYBE there ARE some people in tram that WOULD like to get involved in pvp but need a bridge to get started, or maybe even just want a change of pace, even for just one night.

QUOTE]

The operative word here is SOME, sure there will be SOME but I suspect not too many. I personally don't know of any that would to the best of my knowledge. I'm not sure if I could care less about PVP, maybe I could, but dont know how.

I have a tamer, and sure, a nice new pet would be good but no way do I go to Fel to get one.

I cannot speak for others but it seems that most people would prefer the Devs to work on things that a MAJORITY of players could enjoy rather than a development for a smaller section with a specific reward for them alone. I know it would be the majority because given the choice between Trammel and Fel players already voted with their feet.
 

retrorider

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Stratics Legend
The real question here is how do you run a event in Fel and not have it griefed to death.

Here on Atlantic our EM's have tried time and time again to run Fel events and we have tried to participate only to have a terrible time with griefing.

Even though this idea of Mesanna's sounds interesting I can't see how anyone could pull it off without the Atlantic Grief Monster raising it's ugly head.

Thank you, Mesanna, for trying to keep things interesting and good luck reining in the buttheads on ATL.
 

Cirno

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I think the approach of trying to "lure people to Fel" is a flawed one, because the people who will never want to go to Fel will have to choose between going to Fel, or passing up on the offered reward. This leaves people not simply feeling left out, but almost snubbed.
Also, if the special reward is for something like winning a tournament, then most people who are just dipping their toes into PvP aren't going to be terribly convinced of their ability to win it, so the reward ceases to be an incentive for them.

Perhaps the better "lure" would be to complete the arenas, and include a points system where the points can be traded for items.
That way, people will use the arenas for the items (probably dueling friends to work up the points, thus keeping within a comfort zone), and anyone with a mind to try PvP will try it in the course of gaming the arena system, and that way they can decide for themselves whther they like it. If they do, they can take it to Fel, if they don't they can keep doing what they're doing.
 

popps

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Perhaps the better "lure" would be to complete the arenas, and include a points system where the points can be traded for items.


I would be afraid of the potential to be exploited of such a "points" system.

What if players have 2+ accounts (or worse use trial accounts....) and just let one of their sides to loose over and over just to get points and so prizes ?

And even those who only have 1 account, might get buddies to let themselves loose the fights to award them easy points for items.

I already often hear this in Global chat where faction players call up for enemy faction players to let them get easy killed to allow them faction points which they need for things.

If ever such a points system is wanted to be designed it would need to have many safeguards and strong deterrants to avoid it being widely exploited.
 

Cirno

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A question that probably should follow is:
Would that be so bad?

It was something I considered when I was coming up with the idea, and the conclusion I reached was that "anyone with a mind to try PvP will try it in the course of gaming the arena system".
Their own curiosity will lead them to PvP, rather than a sense that they have to, to get the item they're aiming for.
If the system absolutely demands that the duel another player for the points, then if becomes no better than forcing them to go to Fel, which hasn't particularly worked previously.
To reference a proverb, the approach is to lead the horse to water, to give them the choice to drink.
 

Winker

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What could be done is get the PvP arena up and running, with a score board of some discription. Make it so you can only score points from the same person twice in a month (this will let you rematch if you get killed the first time) Who ever is at the top of the score board in the first month gets the Dread Mare.
 

Hunters' Moon

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I want to add my 2 cents here. When it comes to pvp,I am a "trammie". But this doesn't mean I do not venture into Felucca. I am in those lands most every day mining and lumberjacking.I don't have to be "lured" there at all. I'm already there. If Messana would like to drop an abyssal shovel on me that has unlimited uses,I would be much oblidged. :)
 

WildWobble

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if you offer up the horse as a reward for going to one of mensanas contests you will get the fel population right in there a few trammies who will re-learn why they don't go to fel in the first place and in the end we will be right back where we started only with a few "special" people with pretty horses. Meh bad idea, Build us a 1v1 arena and hold events in there, weekly pvp tournys that are moderated by gm's/ devs and people might just take a chance since cheeters will get the boot in that scenario. Thats the only way you will get trammies to learn to pvp in a fair enviroment would work well for recruiting people into fel guilds the leaders could watch the events and see who has potential and who is sorely lacking in any idea of how to play.

this contest will be filled with justice trainers which are the only reds many have left since the introduction of forged pardons. the blues fight just as well as the reds and the blues can go places hence the reason forged pardons sell so well for so much. This idea will not work as intended end of story.
 
S

Sevin0oo0

Guest
carrot on a stick
my sentiments exactly.
same thing they did w/ giving out power scrolls, because Fel was almost dead?
same thing they did w/ giving double resources, because Fel was almost dead?
Looks like people don't like carrots. Now the horse? lol, whatever...
I say if they want to save a dieing area - start w/ Siege - now That would impress me

>"an abyssal shovel that has unlimited uses" Only in Fel - count me in, I'm there!
 

phantus

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I want to add my 2 cents here. When it comes to pvp,I am a "trammie". But this doesn't mean I do not venture into Felucca. I am in those lands most every day mining and lumberjacking.I don't have to be "lured" there at all. I'm already there.
*blinks*

*scratches head*
:hahaha::hahaha::hahaha::hahaha::hahaha::hahaha::hahaha::hahaha:
 
T

Tinsil

Guest
So she picks one random shard on an easily abused event and decides to give out mounts that are potentially worth 1-1.5bill gold or more?

This is why I honestly would prefer no EM events period. Mesanna has no clue about the game most of the time.
 

popps

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carrot on a stick
my sentiments exactly.
same thing they did w/ giving out power scrolls, because Fel was almost dead?
same thing they did w/ giving double resources, because Fel was almost dead?
Looks like people don't like carrots. Now the horse? lol, whatever...
I say if they want to save a dieing area - start w/ Siege - now That would impress me

>"an abyssal shovel that has unlimited uses" Only in Fel - count me in, I'm there!


That's my thinking. The game needs no carrots to attract players to felucca.

It has been tried before and it has not worked. If at all, it has made even more players upset since they had to pay millions for the powerscrolls they needed.

It backfired and rather than make players happier at the game it made players maddier at the game.

What the game needs, as I see it, is FIX whatever players who are deterred to PvP think is wrong about PvP in this game. Listen to them, to their concerns and then fix the problems that they feel PvP has. No more carrots are needed, IMHO, simply because alone they will not fix PvP in this game.

And I agree that Siege (and Muegen) needs help and love starting from allowing Siege accounts to be allowed to place a second house per account. This has been a big deterrant to players who wanted to try Siege out.
 

Nexus

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my sentiments exactly.
same thing they did w/ giving out power scrolls, because Fel was almost dead?
same thing they did w/ giving double resources, because Fel was almost dead?
Looks like people don't like carrots. Now the horse? lol, whatever...
I say if they want to save a dieing area - start w/ Siege - now That would impress me

>"an abyssal shovel that has unlimited uses" Only in Fel - count me in, I'm there!
Powerscrolls didn't start in Fel...
 

yars

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this sounds more and more like a "trojan horse"
 

Flutter

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my sentiments exactly.
same thing they did w/ giving out power scrolls, because Fel was almost dead?
same thing they did w/ giving double resources, because Fel was almost dead?
Looks like people don't like carrots. Now the horse? lol, whatever...
I say if they want to save a dieing area - start w/ Siege - now That would impress me

>"an abyssal shovel that has unlimited uses" Only in Fel - count me in, I'm there!
Powerscrolls didn't start in Fel...
They didn't? My only recollection with powerscrolls are champ spawns.
 
T

Tinsil

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Yeah scrolls were definitely fel. One of my most fun times in the game, killing TONS and TONS of blues at every spawn.
 

Cerwin Vega

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Sorry to the people that missed out on getting free dread war horses, but just scrape together 30-50m and buy 1.... if you have enough taming to use one then you can make 50m.
 
V

Vyal

Guest
wait is there tons of bugs to worry about before a horse like this or is everyone just saying there is bugs?..
 
O

olduofan

Guest
wait is there tons of bugs to worry about before a horse like this or is everyone just saying there is bugs?..
We no longer have bugs those are a thing of the past what we have now is Enhanced Features :lol:
 

popps

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What could be done is get the PvP arena up and running, with a score board of some discription. Make it so you can only score points from the same person twice in a month (this will let you rematch if you get killed the first time) Who ever is at the top of the score board in the first month gets the Dread Mare.

It would need to be max twice a month versus the same "account".........

Why ?

Well, because we have 7 slots and the ability to delete characters therefore, being capable of making a "new" one on the fly, and, in case the Arena system looked at the skills of the confronting characters to award points, we also got soulstones to stone away skills, delete character, make a new one and load skills back up on the new character for Arena points farming for whatever new items they will give..........

If one is limited in fighting "Accounts", twice a month, and trial accounts are barred from being able to participate, then deleting a character just used in the Arena to make a new one for points farming would not help because the Arena won't accept the fight as eligible.

How about Guilds, though, where members can "rotate" to allow their Guild Master, for example, to get the new items easily and fastly by letting themselves easily killed in the Arena even with acount limitations of 2 fights per month per account ?

Say that a Guild has 20 members. Each of the 19 can fight with the Guild Master and let them get easily killed for points, twice. That is 38 easy kills for the Guild Master and lots of points easily stocked up to then claim items.

Not good.

I think if a points system is wanted to be designed, then accurate and good safeguards need to be thought over to avoid it being exploited and players just using the Arenas to farm for points to get the new items.
 

SixUnder

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Yep, I like the game I used to play and miss it. I wish others would find it and find it as exciting as I did. I agree.
If Osi and then EA never made trammel, malas, ish, tokuno, and ter mer we wouldnt be having this discussion.
 

SixUnder

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It would need to be max twice a month versus the same "account".........

Why ?

Well, because we have 7 slots and the ability to delete characters therefore, being capable of making a "new" one on the fly, and, in case the Arena system looked at the skills of the confronting characters to award points, we also got soulstones to stone away skills, delete character, make a new one and load skills back up on the new character for Arena points farming for whatever new items they will give..........

If one is limited in fighting "Accounts", twice a month, and trial accounts are barred from being able to participate, then deleting a character just used in the Arena to make a new one for points farming would not help because the Arena won't accept the fight as eligible.

How about Guilds, though, where members can "rotate" to allow their Guild Master, for example, to get the new items easily and fastly by letting themselves easily killed in the Arena even with acount limitations of 2 fights per month per account ?

Say that a Guild has 20 members. Each of the 19 can fight with the Guild Master and let them get easily killed for points, twice. That is 38 easy kills for the Guild Master and lots of points easily stocked up to then claim items.

Not good.

I think if a points system is wanted to be designed, then accurate and good safeguards need to be thought over to avoid it being exploited and players just using the Arenas to farm for points to get the new items.
TO HELL WITH ARENA THIS IS NOT WOW OR SOME OTHER POS GAME.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
He might when he realizes he could easily pair up with one of his buds and win the event and make $1k or so.
CALAMITY is nothing. Heard of him, went to fight him. as not impressed.

besides, how would he and many other even compete? specially if they implement these proggys to remove CE and other things from being used. GM's would check them out on site at a event.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
It would need to be max twice a month versus the same "account".........

Why ?

Well, because we have 7 slots and the ability to delete characters therefore, being capable of making a "new" one on the fly, and, in case the Arena system looked at the skills of the confronting characters to award points, we also got soulstones to stone away skills, delete character, make a new one and load skills back up on the new character for Arena points farming for whatever new items they will give..........

If one is limited in fighting "Accounts", twice a month, and trial accounts are barred from being able to participate, then deleting a character just used in the Arena to make a new one for points farming would not help because the Arena won't accept the fight as eligible.

How about Guilds, though, where members can "rotate" to allow their Guild Master, for example, to get the new items easily and fastly by letting themselves easily killed in the Arena even with acount limitations of 2 fights per month per account ?

Say that a Guild has 20 members. Each of the 19 can fight with the Guild Master and let them get easily killed for points, twice. That is 38 easy kills for the Guild Master and lots of points easily stocked up to then claim items.

Not good.

I think if a points system is wanted to be designed, then accurate and good safeguards need to be thought over to avoid it being exploited and players just using the Arenas to farm for points to get the new items.
once again, this is not wow or any other game. no way should we have any kind of arena bs.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
When IF EVER, will Mesanna and Cal and Company LEARN???

The VAST MAJORITY of Players, er that's also the PAYERS, in case an EA Suit accidentally reads this, Have ZERO interest in PvP or in Felucca.

They were given a CHOICE and voted by abandoning their Homes and Moving all their worldly goods to Trammel.

As to the Dread Warhorse commonly called Dread Mares; these require high Taming skills and were and ARE highly desired by the Tamer subset of those same PAYERS. What, other than idiocy, can explain Mesanna, and Cal and Company depriving returning and new Tamers of a Tamable Creature they ALL Love and Enjoy???

Leave the Bane Dragons in, so they need not admit their collective MISTAKE, and add one or more spawn areas to reintroduce the Dread Mares.

Instead of these incessant FAILED attempts to LURE Payers to Felucca, WHY don't Mesanna, Cal, and Company FOCUS on giving Payers the reasons and incentives THEY want to get them to come live in Sosaria???

An SoS
+111111111111111111111111

best post of entire thread
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
When IF EVER, will Mesanna and Cal and Company LEARN???

The VAST MAJORITY of Players, er that's also the PAYERS, in case an EA Suit accidentally reads this, Have ZERO interest in PvP or in Felucca.

They were given a CHOICE and voted by abandoning their Homes and Moving all their worldly goods to Trammel.

As to the Dread Warhorse commonly called Dread Mares; these require high Taming skills and were and ARE highly desired by the Tamer subset of those same PAYERS. What, other than idiocy, can explain Mesanna, and Cal and Company depriving returning and new Tamers of a Tamable Creature they ALL Love and Enjoy???

Leave the Bane Dragons in, so they need not admit their collective MISTAKE, and add one or more spawn areas to reintroduce the Dread Mares.

Instead of these incessant FAILED attempts to LURE Payers to Felucca, WHY don't Mesanna, Cal, and Company FOCUS on giving Payers the reasons and incentives THEY want to get them to come live in Sosaria???

An SoS
+111111111111111111111111

best post of entire thread
Agree on most points. I would say that yes most Accounts are trammies who like to play house, (i know of many with 10-20 accounts)

Most pvpers dont have many accounts, but as to actual playerbase, at least on Atlantic, id guess about 10-30 percent of active players play mainly to pvp. Thats players tho, not accounts like i said.

As for Dread Mares being only available for i dunno, what was it, like 3-6 months like 4 years ago, well yeah i would have filled all of stable slots with them if i knew they would be worth so much.

Really tho, there are Banes now, Dread prices have gone down substantially, 50 mil isnt a huge amount for a "rare" mount. Look at items like the Conjurers trinket. Same thing. Relatively high priced because the only dropped for a few months, but there is the faction alternative. So kinda the same idea.
 

startle

Siege... Where the fun begins.
Stratics Veteran
Stratics Legend
No.

All the pretty horses would not "Lure" carebears to Fel.

Why are the DEV's so fixated on luring Trammies to Fel?

There is nothing that would lure most folk I know to fel. They don't care to PvP. Not ever... not about not knowing how to PvP.

I can PvP... just don't care. My internet connection makes Fel a deathtrap. There isn't any amount of anything that would convince most trammies to go to Fel. Many don't care to PvP, can't PvP, don't have the connection to PvP, don't have a character for PvP..... can't afford it... or just plain aren't interested.

Finish the Arena's. Let folk SEE some PvP battles. Let them get a taste of PvP one vs one in a controlled environment and you MIGHT get a few more interested. Until then... no all the pretty horses will do NOTHING.
Yea, I think quite a few of us would venture to Fel were it not for the immediate and constant harrassment of the reds - but then, I suppose that's what Fel is all about.... It would be fun though, to somehow be able to "watch and learn" all things PvP, without the immediate "involvement" that turns the screen greyscale.... Some way to prevent attack for a period of time or Arena's or whatever. That could surely be done and it would be fun for both Fel and Tram players I think...

The inception of Tram kept a LOT of players in the game, but it also "separated" UO into 2 distinct games for all practical purposes - each having it's "draw" on players. I haven't been to Fel for 10yrs because I'm not really interested in PvP'ing (preferring to play the "good knight" sort). For me there's enough people killing other people everywhere I look in the world today, but as a Viet vet, I'm not completely immune to the "draw" of testosterone, fear and battle. I'd love to hang out and watch the "kids" go at each other, talk to them about their uses of in-game items and strategies, etc. - while not having to do it in black-and-white with OoooO Oooo's the center of conversation.

Just thinkin' out loud....
:)
 
C

canary

Guest
There are reds in Fel?

Every time I travel there, it just seems to be LOTS and LOTS of empty land. Minus a single moongate and the champ spawn, of course.

In fact, we should probably condense Fel down to just the champ spawn and Yew moongate. I mean, its really the only place you find reds anymore. I don't see why people are still somehow intimidated by Fel when you can pretty much travel at your leisure with no one bothering you.
 

Alvinho

Great Lakes Forever!
Stratics Veteran
Stratics Legend
this will be one person teaching the other the flavor of the month, and there will be a ton of mystic mages running about....
 

startle

Siege... Where the fun begins.
Stratics Veteran
Stratics Legend
There are reds in Fel?

Every time I travel there, it just seems to be LOTS and LOTS of empty land. Minus a single moongate and the champ spawn, of course.

In fact, we should probably condense Fel down to just the champ spawn and Yew moongate. I mean, its really the only place you find reds anymore. I don't see why people are still somehow intimidated by Fel when you can pretty much travel at your leisure with no one bothering you.
Like I said, I haven't been there in 10yrs... But you do see my point, right?
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
my sentiments exactly.
same thing they did w/ giving out power scrolls, because Fel was almost dead?
same thing they did w/ giving double resources, because Fel was almost dead?
Looks like people don't like carrots. Now the horse? lol, whatever...
I say if they want to save a dieing area - start w/ Siege - now That would impress me

>"an abyssal shovel that has unlimited uses" Only in Fel - count me in, I'm there!
Exactly. The fact that you have to 'lure' people into doing something is never a good idea.

Do you really think people don't PvP because they are scared of it? Seriously? What consequence does dying have in this game? You lose a few k and 1 min off your gametime. Big deal.

People don't PvP because they DON'T WANT TO! Luring with a shiny horse might get them to come for awhile -but no ones mind will be changed and you will just alienate the blue bank sitting housewife tamers that want a cool pet and would never PvP or even leave the bank to get it.

In the end you will just make more people upset and the number of people spending time in fel will not increase by a single person long term.

Bad idea. Bad reward. Once again not understanding the customer base....

UO is crazy. I've never seen any business focus so much energy on such a minority. "Hey, lets spend all of our time trying to make 30% of our customers happy while the other 70% are ignored"

Glad I don't own EA stock...
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
UO is crazy. I've never seen any business focus so much energy on such a minority. "Hey, lets spend all of our time trying to make 30% of our customers happy while the other 70% are ignored"
The way I see it is they(the current team) have made empty promises to up the subs in the game. They can do this a couple ways. New players or returning players.

So they tell the upper ranks they will be able to get new players by making the new player experience better. IE the new New Haven waste of time they talked about before that will go unused and noone will care about but they have to make it look like they are working in that direction even though it's clearly a waste of time to anyone that played this game for more than 2 years.

Returning players, mainly pvpers, that have quit because of various reasons are not coming back to a game with 3 places to PvP with the same 10 people day in and day out. They didn't have the balls to make a classic server. Most likely because they can't spare one of the 4 people who now work on the game to do it. So they decided to try and come up with a way to lure/force/provoke the part of the player base that has already decided they don't care for that playstyle to take a little trip to the wild side to get more people over there and hopefully get some of the returning PvPers back. They know the numbers are out there but they are going about it the bassackwards way that we have come to expect from BIOMYTHICEA.

Can't wait to "rebuild" Maginicia. I gots my bingo card and blotter ready. :hahaha:
 
T

Tox The Murder

Guest
I wonder if EA knows how many ppl they've lost when they created tremmal....how low this game has went down the ratings. Think of that. :/
 

Black Sun

Grand Poobah
Alumni
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I wonder if EA knows how many ppl they've lost when they created tremmal....how low this game has went down the ratings. Think of that. :/
I wonder if you realize how many people the creation of tram kept in game?

Tram had been around for a while before subscriber numbers began to drop off. It's not as black and white as some people would like it to be. Tram is not solely responsible for the decline, it's a number of things.
 
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