D
Dicimiie
Guest
If Fel had never allowed insurance to begin with, a lot of headaches would have been alleviated. Let me explain:
1) If it had never been possible to insure items in Fel, the PvPers would have settled for what they were willing to lose. This would have alleviated those PvPers complaining that it takes them millions in gold to get their PvP suit made.
2) If PvPers weren't relying on artifacts and very high end items for PvP, crafters would actually have someone to sell items to again. In fact, I think that the lower runic hammers would actually have a use, as you could create an item with a couple of added properties relatively cheap, making them not so difficult to lose, but still wanted.
3) If Fel had never been insurable, the thieves would still have their role, since there would actually be somewhat worthwhile items to steal again. They would never have started complaining that an entire style of play became next to useless. There really is no excuse for entire class to become obsolete. UO was supposed to be a free form game, with near endless possibilities. But insurance killed off an entire class of players.
These are just a few things that popped into my head while reading this thread. I'm sure given a bit more time, I could come up with more.
In essence, I'm all for the removal of isnurance in Fel. Bring the concept of skill to the forefront, rather than having items be the main focus.
1) If it had never been possible to insure items in Fel, the PvPers would have settled for what they were willing to lose. This would have alleviated those PvPers complaining that it takes them millions in gold to get their PvP suit made.
2) If PvPers weren't relying on artifacts and very high end items for PvP, crafters would actually have someone to sell items to again. In fact, I think that the lower runic hammers would actually have a use, as you could create an item with a couple of added properties relatively cheap, making them not so difficult to lose, but still wanted.
3) If Fel had never been insurable, the thieves would still have their role, since there would actually be somewhat worthwhile items to steal again. They would never have started complaining that an entire style of play became next to useless. There really is no excuse for entire class to become obsolete. UO was supposed to be a free form game, with near endless possibilities. But insurance killed off an entire class of players.
These are just a few things that popped into my head while reading this thread. I'm sure given a bit more time, I could come up with more.
In essence, I'm all for the removal of isnurance in Fel. Bring the concept of skill to the forefront, rather than having items be the main focus.