So, I had a bit of an idea last night and I haven't quite fleshed it all out, but maybe we could do that together if the idea has any merit. Please bear with me while I go over some of my thoughts on this particular problem.
It has long been my opinion and I think a lot of you and also former Siege players agree that one of the primary problems with Siege has been that over the years, UO has become a very item based game. It started with AoS and grew from there year after year. The suits we put together can be very costly and certain items can be quite difficult to obtain and prodo shards have insurance to protect not only their gear, but pretty much any item they place in their backpacks. Basically EVERYTHING there can be protected from loss. If its not blessed, it can be insured. Plus, if they dont want to live in peril, they can stay in Trammel. We do not have such options. Here... People stop playing, stay in their houses or stealth everywhere. No bueno.
Siege wasn't designed to be played that way. Gameplay was fun back when it was cheap to equip yourself to PvP or Pvm and if you lost whatever battle you happened to be engaged in you went home, licked your wounds, re-equipped, went back out and proceeded to have fun again. The fun of the old days ended when equipping ourselves became heavily item based and suits became very expensive to replace. Pvper's took to house hiding and only coming out when they had larger numbers to PvP with to protect their assets. Faction buybacks became way too frustrating to deal with. Even PvMer's/PvEer's had the same issues. Many of those people took to hide/stealth to protect their gear. Many of the PvPer's left this shard in frustration. It was just too costly to re-equip and no one, no matter your playstyle, wants to farm for days on end and spend tons of time on acceptable replacement gear only to lose it again 10 minuts later. Yet, most of us still do not want insurance. It's too big a pill to swallow. It goes against the very nature of what Siege was meant to be, but... something has to be done. What, is the question of the day!
So the other day I mentioned in another thread that I wished the devs would just roll us back to a pre-AoS verson of Siege, but when I thought about that a little more seriously, I didn't think that was such a hot idea either. Yes, I would love to play a shard like that again, but I would miss all the things I love about the game today. Champ spawns, bosses in the Abyss and imbuing. Necromancy, ninja, busihido and chivalry skills, etc. So I started wondering what might alleviate some of the problems here on Siege and attract more players at the same time... and I came up with some ideas that might be a little more palatable to us.
My idea is similar to having insurance, but on a limited scale and there is a pretty big tradeoff on the flipside. Here is the basic idea:
- All worn or equipped items are non-lootable. They will basically act as if they are insured. These items include earrings, necklaces, full suit, clothing, shoes, books, sheilds and weapons. Esentially, anything worn or held in the hands.
- There is no gold cost involved. [See tradeoff below] This is not insurance. I haven't thought of a name for it yet. Help me out here!
- All soulstones, bank checks, spellbooks, runebooks, tokens/gift tickets ethy mounts and charger's of the fallen remain blessed.
The Tradeoff: [And this is going to be huge for Siege thieves!]
- ALL other blessed tags are removed from siege.
Just for clarification, this includes all other vet rewards [not listed above] that are not equipped, all gift items in our out of a bag or box, BOD's, commodity deeds and anything else the game automatically blesses.
- There is no insurance so no item equippable or not can ever be insured for protection.
- The Siege Bless function will be disabled.
- All items that are currently blessed with CBD's will be unblessed.
- CBD's will be removed from the tailoring reward list on Siege.
So the general idea is to get people playing again and not so afraid to leave their houses! Not just PvPer's, EVERYONE! Pvmer's, crafters, thieves, merchants! We all make this shard what it is and we need people to show up, be visible and play. We need to have fun again and not be so worried about losing million dollar suits. We need players, we need community, we need good guys and bad guys again. We need a little more danger in the land of peril! I think these changes, in combination, could give that back to us and... I think these changes, in combination, are also in keeping with the spirit of what is Siege Perilous.
Not only might this be more palatable to older Siege players, but could also draw players from other shards. Here, there will be no rez-killing padding the killer's bank account. The only cost for equipment is your initial cost and/or improvements.
This is the basic idea. It may need a little more fleshing out. Thoughts?
_____________________________________________________________________
***Edited to add/remove/alter details as needed.
Added that tokens/gift tickets should remain blessed
Removed that equipped items should become stealable. [Unfair to warriors who get disarmed]
Altered wording to state that items would act as if they are insured instead of blessed, which behave differently than insured items upon rezzing.
It has long been my opinion and I think a lot of you and also former Siege players agree that one of the primary problems with Siege has been that over the years, UO has become a very item based game. It started with AoS and grew from there year after year. The suits we put together can be very costly and certain items can be quite difficult to obtain and prodo shards have insurance to protect not only their gear, but pretty much any item they place in their backpacks. Basically EVERYTHING there can be protected from loss. If its not blessed, it can be insured. Plus, if they dont want to live in peril, they can stay in Trammel. We do not have such options. Here... People stop playing, stay in their houses or stealth everywhere. No bueno.
Siege wasn't designed to be played that way. Gameplay was fun back when it was cheap to equip yourself to PvP or Pvm and if you lost whatever battle you happened to be engaged in you went home, licked your wounds, re-equipped, went back out and proceeded to have fun again. The fun of the old days ended when equipping ourselves became heavily item based and suits became very expensive to replace. Pvper's took to house hiding and only coming out when they had larger numbers to PvP with to protect their assets. Faction buybacks became way too frustrating to deal with. Even PvMer's/PvEer's had the same issues. Many of those people took to hide/stealth to protect their gear. Many of the PvPer's left this shard in frustration. It was just too costly to re-equip and no one, no matter your playstyle, wants to farm for days on end and spend tons of time on acceptable replacement gear only to lose it again 10 minuts later. Yet, most of us still do not want insurance. It's too big a pill to swallow. It goes against the very nature of what Siege was meant to be, but... something has to be done. What, is the question of the day!
So the other day I mentioned in another thread that I wished the devs would just roll us back to a pre-AoS verson of Siege, but when I thought about that a little more seriously, I didn't think that was such a hot idea either. Yes, I would love to play a shard like that again, but I would miss all the things I love about the game today. Champ spawns, bosses in the Abyss and imbuing. Necromancy, ninja, busihido and chivalry skills, etc. So I started wondering what might alleviate some of the problems here on Siege and attract more players at the same time... and I came up with some ideas that might be a little more palatable to us.
My idea is similar to having insurance, but on a limited scale and there is a pretty big tradeoff on the flipside. Here is the basic idea:
- All worn or equipped items are non-lootable. They will basically act as if they are insured. These items include earrings, necklaces, full suit, clothing, shoes, books, sheilds and weapons. Esentially, anything worn or held in the hands.
- There is no gold cost involved. [See tradeoff below] This is not insurance. I haven't thought of a name for it yet. Help me out here!
- All soulstones, bank checks, spellbooks, runebooks, tokens/gift tickets ethy mounts and charger's of the fallen remain blessed.
The Tradeoff: [And this is going to be huge for Siege thieves!]
- ALL other blessed tags are removed from siege.
Just for clarification, this includes all other vet rewards [not listed above] that are not equipped, all gift items in our out of a bag or box, BOD's, commodity deeds and anything else the game automatically blesses.
- There is no insurance so no item equippable or not can ever be insured for protection.
- The Siege Bless function will be disabled.
- All items that are currently blessed with CBD's will be unblessed.
- CBD's will be removed from the tailoring reward list on Siege.
So the general idea is to get people playing again and not so afraid to leave their houses! Not just PvPer's, EVERYONE! Pvmer's, crafters, thieves, merchants! We all make this shard what it is and we need people to show up, be visible and play. We need to have fun again and not be so worried about losing million dollar suits. We need players, we need community, we need good guys and bad guys again. We need a little more danger in the land of peril! I think these changes, in combination, could give that back to us and... I think these changes, in combination, are also in keeping with the spirit of what is Siege Perilous.
Not only might this be more palatable to older Siege players, but could also draw players from other shards. Here, there will be no rez-killing padding the killer's bank account. The only cost for equipment is your initial cost and/or improvements.
This is the basic idea. It may need a little more fleshing out. Thoughts?
_____________________________________________________________________
***Edited to add/remove/alter details as needed.
Added that tokens/gift tickets should remain blessed
Removed that equipped items should become stealable. [Unfair to warriors who get disarmed]
Altered wording to state that items would act as if they are insured instead of blessed, which behave differently than insured items upon rezzing.
Last edited: