First off - Welcome Back! You have received some good advice here so far, so apologies if my comments are duplicative of any others you have already reviewed.
One of the great aspects of the Sampire template is that you can go many different directions with it. You can make it more offensive or defensive, you can focus on better mana preservation or stamina protection, and so on. Any advice you receive from me (or anyone else), you should make adjustments that fit YOUR play style. It might be expensive, but don't be afraid to experiment. Between your suit setup, skills and stats, you won't find what works best until you fail a little first. With that said, here are some of my notes:
Skills:
- Starting with your skills, I am not surprised you struggled in Deceit - you really could use Resisting Spells on your skill template. Even with 100+ RS, an ill-timed Blood Oath can really knock you down a peg pretty hard or end up causing you to die if you're in a tough situation with lots of casters smashing you. My personal preference is to make my Sampire as defensive as possible for maximum survivability. If I were you, I would consider adding in Resisting Spells and perhaps putting Anatomy on a Soulstone. This will help tremendously with any casting spawns, and you can always swap the Anatomy back on later if you need to change it up to focus on single target combat.
- My other personal preference is to have Parrying at atleast 100. You will find a wide range of opinions on this, as many people think you only need 60%. However, with Bushido 120 and Parrying 100 (and use of a , you're going to be blocking about 34% of incoming melee damage - a big help if you're acting as a tank on various bosses. Calculator here might be helpful:
UO Stratics - Parrying
- There are a quite alot of threads on the Warrior forum here discussing Sampire builds and templates. Alot has changed in 15 years, so I would suggest reading up on a few to see if it refreshes your memory or gives you any new ideas.
Stats:
- As others have pointed out, your stamina is high and your hit points are low. Ideally, you would have Stamina in the 180's and SSI at 35%. This way you can use a double axe and swing at max speed even if your stamina falls as low as 151.
- Your Strength is good. Make sure to use Trinsic Rose petals to get another +4 Strength so that you get as close to the 150 cap as possible that way you're hitting as hard as possible. As others have noted, you should consider switching the Obi Ozy for a Crimson Cincture to boost up your Hit Points a bit. Since your stamina is high, you can consider changing up one of your armor pieces to one that has hit points. I would suggest getting HP over 140 as a target.
- Your LMC is low and I think this ties directly into your suit. I will comment on that below.
Gear / Weapons:
- First off, you need to get more LMC into your build. Period. Find some new Jewels. Find some New suit pieces until you hit 40 at a minimum. Second, your suit is all over the place - woodland pieces, bone, plate, glasses. My suggestion is you either go for atleast five Bone/Studded pieces or five Plate/Chain/Ring pieces. The Bone/Studded will get you a bonus of 3 LMC per piece for a maximum of 55 and provide a small amount of stamina protection. The Plate/Chain/Ring will provide you with a bonus of 1 LMC per piece for a maximum of 45 and provide a significant amount of stamina protection. My personal preference is to go with Plate. I changed from Bone to Plate, was very pleased and never had a reason to look back.
- For your head slot, I am not a particular fan of the Mace and Shield glasses. If you are going to use this Artifacts, I would suggest atleast getting the metal helmet version from Blackthorn's Dungeon turn-ins. I would suggest considering a Captain John's Hat. It will give you +20 Swords, +15 HCI, 8 Dex and some resists. That will free up some points in your skill point and a mod on one of your jewels.
- Long term, you should be looking to pick up a set of Cameos. This will free up the Slayer slot on your weapons so that you have an extra mod on all your axes. It's an expensive endeavor, but worth it. The Cameos also have great mods on them.
- One of the great things about this build is that you can customize your weapons for so many different scenarios. Since I run a Plate Suit on my Sampire, I do not need Hit Stam Leach on any of my main weapons. If I fall below 150 Stam and no longer swing at max speed, I will hit Divine Fury for the Stamina boost. I personally believe it is a wasted mod. Given that, you can free up a slot across your weapons for Hit Lower Attack or Hit Spell or Hit Life Leach. Most people will probably tell you that you don't need Hit Life Leach - but if you're dying too often - it can't hurt to have on atleast a few of your weapons when you need that extra durability in a long fight.
- While Double Axes should be your main weapon, I suggest experimenting with some Bladed Staffs and even Daisho's for some bosses. The Feint special on the Daisho is very helpful for hard hitters like Rikky.
Mastery:
- If you're overcap on HCI, DCI and already close to the Strength cap - I would consider changing to the Bushido mastery. It gives a +15 passive mana bonus and makes your Confidence spell work much better while fighting. Based on your current set up, I think you might benefit more from the Mana than the Warrior Gift's passive. Something to consider experimenting with.
With that said, best of luck. If you make your way to Atlantic and ever want to do some hunting with a large and friendly guild, feel free to reach out.