Hello, just figured this is where i would post something, and maybe devs see it and can patch my idea.
I frequent the twisted weald a far amount. And yet when I get calmed by the Dryad's, i am unable to cast. Which is fine, but why does a calmed icon with time and descriptor not show in my current effects bar? It seems all other positive and negative effects show up there, from bless to curse, necro curses (mind rot etc), yet not for being calmed. I dont see this being a difficult addition. Since the effect is placed apon you, it would simply be a graphic, and a call to place the graphic in the effects bar, and the timer to be shown, which is already being calculated.
Good idea? Bad?
Also, I think that in the near future, the SA ingredients should spill over into other dungeons. I know the new lands are exciting for people to hunt in, but its leaving the old lands bare, and unused. We need to get resources to spawn in them aswell as to spread out the population, and have people enjoy the classic dungeons again.
Good idea? Bad?
I frequent the twisted weald a far amount. And yet when I get calmed by the Dryad's, i am unable to cast. Which is fine, but why does a calmed icon with time and descriptor not show in my current effects bar? It seems all other positive and negative effects show up there, from bless to curse, necro curses (mind rot etc), yet not for being calmed. I dont see this being a difficult addition. Since the effect is placed apon you, it would simply be a graphic, and a call to place the graphic in the effects bar, and the timer to be shown, which is already being calculated.
Good idea? Bad?
Also, I think that in the near future, the SA ingredients should spill over into other dungeons. I know the new lands are exciting for people to hunt in, but its leaving the old lands bare, and unused. We need to get resources to spawn in them aswell as to spread out the population, and have people enjoy the classic dungeons again.
Good idea? Bad?