Accelerated Gains: Would this concept be a welcomed change for Siege? I'm looking for something that Siege can offer players that other shards cannot.
I'm not talking about my previous post. I'm talking about the possibility of doing away with RoT or at least the caps and gaining at the rate you would in a blackrock area. [.01 to .05]
So in essence, UO would offer two types of skill gain systems in wich the tradeoffs make sense.
Guaranteed Gain System [Prodo] - Slower skill gain, but they get insurance and the safety of Trammel.
Accelerated Gain System [Siege] - Faster skill gain, but no insurance, no safety except the guardzones.
Just trying to guage how receptive we are to bigger changes... after July.
I'm not talking about my previous post. I'm talking about the possibility of doing away with RoT or at least the caps and gaining at the rate you would in a blackrock area. [.01 to .05]
So in essence, UO would offer two types of skill gain systems in wich the tradeoffs make sense.
Guaranteed Gain System [Prodo] - Slower skill gain, but they get insurance and the safety of Trammel.
Accelerated Gain System [Siege] - Faster skill gain, but no insurance, no safety except the guardzones.
Just trying to guage how receptive we are to bigger changes... after July.