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15 new plants?

V

Vyrquenox

Guest
Oh, and I hope Hedges are one of the new plants! That would be pretty nice to be able to build your own hedge row or maze with a bunch of individual hedge plants!

The idea of a 'hedge' tile set is even better.
 
N

Ni-

Guest
The idea of a 'hedge' tile set is even better.
That is a good idea too, though inaccessable to Castle/Keep owners. Which doesn't bother me because I prefer customizable housing. I do, however, like the idea of growing them a little more.
 
W

Wynne

Guest
Agreed! The new plants should produce seeds.

I'd also like tall trees that gardeners can grow, like the o'hii and tall palms..heck, ALL trees! Or those huge cactii...
 
N

Ni-

Guest
Agreed! The new plants should produce seeds.

I'd also like tall trees that gardeners can grow, like the o'hii and tall palms..heck, ALL trees! Or those huge cactii...
I believe anything that is all a single item like the o'hii could possibly be a gardener option. Full trees that can have the foliage dissapear when walking behind them might not be possible(same idea for jungle trees where the trunks can be 2+ tiles let alone having the canapy).

Plants I would like to see...
- Hedge
- Morning Glories
- Sugar canes(looking like bamboo?)(produce sugar as resource)
- Cocoa Trees(produce Cocoa Beans as resource(Grind alchemically for Cocoa Liquor/Butter?))
- Vanilla plants(produce Vanilla (Beans ground by alchemist for bottle of Vanilla?))
- another Cacti(maybe the big sprawly one?)
- another champion/poppi type flowering plant or two
- O'hii tree, or some other decent sized tree
- Lilly pads(the things that float on top of water?)
- Cattails
- Fox Glove
- Lavender/Basil/Sage/Rosemary/Time(produce herbs as resources for chefs!)(now I’ll have that song stuck in my head all day!)
- Fruit trees?(grow our own Grapes/Apples/Peaches/Pears(hehe, I can see people putting origami bird so they look like partridges in a pear tree…)(can apples and peaches be gotten from the heritage Apple/Peach Trees?))
- …

that is all I can think of for now…
 
E

Eslake

Guest
Remember what might seem easy on paper might not be so straight-forward to code.
In some things yes, but for this it is very straight forward.

The entire plant growing system is self contained. Every plant regardless of type, calls the same routine.
Even Bonsai, which is why you can still access the breading/resources menu on them. They actually had to ADD to the routine to block pollen collection/application on Bonsai.

The bulk of it is this simple.
Integer ResultingPlant = (SourcePlant + TargetPlant) / 2
Yes, that simple.
Campions = 1, Ferns = 9, Tribarrels = 17.

They don't have to "Make" the new plants crossable, all they have to do is assign them values higher than the existing plants and leave them alone.
The only change to code would be 2 lines to check to be sure you weren't trying to cross Old plants with New plants. Essentially --
- If sourceplant > old and targetplant < new Fail
- If sourceplant < new and targetplant > old Fail

The only legitimate reason to not make the new plants crossable and seed-producing, is if they want to force us to continually hunt for the seeds.
And Bonsai already serve as an example of how ineffectual that will be.

In short, making the new plants Not crossable and seed-bearing is actually More Work than just assigning higher values and dropping them in.
 

Hyssmaye

Seasoned Veteran
Stratics Veteran
Stratics Legend
The only legitimate reason to not make the new plants crossable and seed-producing, is if they want to force us to continually hunt for the seeds.

And Bonsai already serve as an example of how ineffectual that will be.

In short, making the new plants Not crossable and seed-bearing is actually More Work than just assigning higher values and dropping them in.
You make some compelling points. After thinking about it, and knowing how many plants they're adding, it makes more sense to me that they ought to introduce an add-on to the existing plant crossing grid OR add a NEW grid with the new plants.

BTW - in KR the bonsai trees look much cuter than in 2D, but it is still much MORE fun for gardeners to be able to get new plants through cross-pollination than monster bashing.

Also - without the ability to cross-pollinate the new plants, we won't be able to produce them in mutant colors (white/black). Trying for mutants is one of my favorite things about gardening - it's like playing the lottery for us. Except that we actually get to win ;)

Devs, please listen to us - hold the plants and rework them so we get to cross-pollinate!!!
 
F

Flora Green

Guest
I had forgotten about mutant plants. Gah. I REALLY hope someone (ahem Jeremy) reads this thread and passes along our concerns. Please rethink the plans to add the new plants in without the ability to pollinate.
 

Hyssmaye

Seasoned Veteran
Stratics Veteran
Stratics Legend
Personally - I would like to see more resources.
My own wish would be a number of different plants that produce resources an Alchemist can use to produce dyes that work like Toku dyes.
Perhaps 4 or 5 specific colors, involving mixing of resources from at least 3 different plants for each, and resulting in a 1 use potion that acts as a toku dye.
They could even require an NPC-purchased catalyst for each one created.
I'd love more resources too - and the dye idea is really neat!
 
E

Eslake

Guest
*Nudges Jeremy*

So, community person - you going to pass allong the Community opinion that the new plants should be crossable/seed bearing? ;)
 

Sam the Scribe

Visitor
Stratics Veteran
Stratics Legend
Why do all the big crafting and non combat players have to rely on fighting to enjoy their play style?? Why cant they be gotton from a crafting Quest instead of fighting?
I second this. Same with chocolate ingredients. What would have been really cool is to make the new plants that grow the chocolate ingredients!

Safe Travels, Sam
 
F

feath

Guest
it can also be thought of as another naturalist quest thingy. you can't cross those, either. totally random what you get.
i've not heard of EA taking ideas from forums and going into their code to change it on players requests - at least, not 1 month away from the publish. to me, when people demand more - ("whoot! we got something, but no! i want it to do this too, lame coders!) it just sounds totally whiney and selfish.
i've never in my life bought a game, then demanded the makers change it to what i would want, or think of as better. i bought the game. i play the game as they present it. i dont like it, it goes on a shelf, or i return it, or i start another game.
honestly, i dont understand why people are constantly nagging the devs. you want to influence how the game is made, go get a job with them.
 
N

Ni-

Guest
it can also be thought of as another naturalist quest thingy. you can't cross those, either. totally random what you get.
i've not heard of EA taking ideas from forums and going into their code to change it on players requests - at least, not 1 month away from the publish. to me, when people demand more - ("whoot! we got something, but no! i want it to do this too, lame coders!) it just sounds totally whiney and selfish.
i've never in my life bought a game, then demanded the makers change it to what i would want, or think of as better. i bought the game. i play the game as they present it. i dont like it, it goes on a shelf, or i return it, or i start another game.
honestly, i dont understand why people are constantly nagging the devs. you want to influence how the game is made, go get a job with them.
I generally feel the same way. I play the game as it is. That being said, I occasionally like to make suggestions in case the devs either didn't think of something or didn't think anyone would enjoy it. If any of those suggestions make it into the game then great, if not, then no big harm because, frankly, we didn't have it anyway. All I really meant this post for was kinda a heads up to the devs and some non 'ban' conversation between other UHallers.

;)

P.S. Love your Cat... jumpy... icon... thingie...
 
F

Flora Green

Guest
Pollination ISN'T an idea from the forums. It's a dev creation and we are wondering why the new plants aren't being incorporated as the original four generations (and the once planned 5th) are. It's a legitimate concern to NOT want 15 new plants to fall the way of the bonsai and naturalist plants. Why add something that a few months from now hardly anyone will bother with? Why waste the dev time?

Oh, I'm editing this because I don't mean for the tone of the post to seem snippy, feath. :)
 

Hyssmaye

Seasoned Veteran
Stratics Veteran
Stratics Legend
I second this. Same with chocolate ingredients. What would have been really cool is to make the new plants that grow the chocolate ingredients!
I believe that the new cocoa tree (not part of the 15) will produce a resource (pods?) that chefs can make into either chocolate liquor or cocoa butter for chocolate making...a really neat addition!
 
F

feath

Guest
i knew my post wouldn't be getting raves - after all, i'm basically on the other side of the fence on the issue.

sure, absolutely sure, it would be great if they'd had the time, manpower and ingenuity to make them cross pollinating, or incorporated as a 5th and or 6th tier to what they have now. they had, what, 4 years to think this out?

but they didn't.

so deal with it. they sure aren't going to change it now. and posts like this make you all sound like a bunch of kids that had their chocolate taken away.

sorry i sound snarky, i usually just post to the threads i agree to, keeping myself safe from being a forum flame target. but this is just silly to me.

i think you can safely assume, they now know where they didn't take that second extra mile in the plant department. me, i'm just really happy they took their first.

but i wonder... if they HAD made them cross pollinating... WHAT would you have complained about then? doesn't make chocolate/white chocolate, planters nuts/walnuts, resources?* doesn't take less days to grow? doesn't come in neon colors? they don't produce rum (yeah, saw that 'suggestion')? because, what i see on this board is ALWAYS just one more step that the dev's didn't think of.

ah well. i'll have fun with my 15! yeah! new! plants! and leave you guys to your whine.


*well, they did get some resources - chocolate ingredients. shame eating chocolate impacts the game not at all.
 
B

Bullet

Guest
I think it all comes down to this. This was a very diverse community made up of anything from crafters to fighters. Slowly they made it a all fighting game. Want to have the best weapons? Fight for it. Sorry GM smithes loot drop is better. Hey here are better weapons for you smithes to create but you must fight to get the special resources (ie) Peerless. Want to be a gardener? Fight for the seeds. They just dont seem to understand that there are those of us in this community that dont want to fight! We prefere the supporting our community and making a living in it in a non fighting way. slowly over the years this aspect has been ignored and deleted slowly.
 
M

miss_samara

Guest
Ahhh you guys are getting me too excited with all these good ideas. Then I'll have to wait forever for the actual seeds to come out. :p

I would love if we could do more with the bonsais we have now. Cocoa trees, of course. The orchids someone mentioned are a really great idea. I would like African Violets, just because I'm partial to them in real life. :blushing: I have many. Hehe.

Maybe sugar cane to go along with the cocoa trees? Or more herbs for the cooking people.
 
E

Eslake

Guest
sure, absolutely sure, it would be great if they'd had the time, manpower and ingenuity to make them cross pollinating, or incorporated as a 5th and or 6th tier to what they have now. they had, what, 4 years to think this out?
You're making a point, but for the Other side, not yours. ;)
They DID invest the time and manpower to make the cross pollination system.
It is used by every seed in the game, whether it can actually be crossed or not.

So why would they go to the trouble of blocking these plants as crossable when the system - by default - expects them to be? That is more work for less result.

so deal with it. they sure aren't going to change it now. and posts like this make you all sound like a bunch of kids that had their chocolate taken away.
Odd you say that, since the only one here actively complaining about anything is yourself. The rest of us are simply asking the devs to consider making the new plants more interesting than they did the Bonsai.
Except maybe those complaining about being forced to Fight for things that have nothing to do with fighting, which is probably the single most valid complaint I've ever seen on these forums. (it is supposed to be a ROLE playing game after all, not hack'n'slash)
 
A

Amathist of PoC

Guest
i knew my post wouldn't be getting raves - after all, i'm basically on the other side of the fence on the issue.

sure, absolutely sure, it would be great if they'd had the time, manpower and ingenuity to make them cross pollinating, or incorporated as a 5th and or 6th tier to what they have now. they had, what, 4 years to think this out?

but they didn't.

so deal with it. they sure aren't going to change it now. and posts like this make you all sound like a bunch of kids that had their chocolate taken away.

sorry i sound snarky, i usually just post to the threads i agree to, keeping myself safe from being a forum flame target. but this is just silly to me.

i think you can safely assume, they now know where they didn't take that second extra mile in the plant department. me, i'm just really happy they took their first.

but i wonder... if they HAD made them cross pollinating... WHAT would you have complained about then? doesn't make chocolate/white chocolate, planters nuts/walnuts, resources?* doesn't take less days to grow? doesn't come in neon colors? they don't produce rum (yeah, saw that 'suggestion')? because, what i see on this board is ALWAYS just one more step that the dev's didn't think of.

ah well. i'll have fun with my 15! yeah! new! plants! and leave you guys to your whine.


*well, they did get some resources - chocolate ingredients. shame eating chocolate impacts the game not at all.
YEP TOTALLY SNARKY - not all of us where whining some of us where just putting up sugestions of what else they cold impliment...might not be this time but in the future perhaps.

I will be totally happy with 15 new plants but that does not mean I have no desire for more different kinds and other implimentations at a later date.

I think some of the sugestions in this thread where awesome and I do hope someone takes notice of them.
 
F

Fink

Guest
If they are adding 15 new plants, why not bump it up to 17(just like the current plant system) and make it a whole other branched plant system?

That would add the same amount of controllable challange of plant growing instead of random drop after random drop.

I don't know if they were going to allow for the plants to be colored or not, but random seeds and random colors would really make it arduous to get the plant you want.

If they were in the same basic layout, when ever you need a particular plant you can work your way towards the plant type/color desired.

With a straight random drop system, people are left to the will of the RNG god. Not always the most fun thing in the world...

Just an Idea...
Agreed.

The plant/gardening system has been so successful that people still use it years on, whereas the purely random metagames (bonsai, aquariums, etc) rapidly lost interest.

At least giving a method for producing seeds would ease some of the ridiculous state of farming monsters for plant resources. How about making some of the existing top-generation plants produce the new seeds as a resource, much like petals/thorns/leaves?
 

kittykat

Journeyman
Stratics Veteran
Stratics Legend
i knew my post wouldn't be getting raves - after all, i'm basically on the other side of the fence on the issue.
actually your post isn't getting rave reviews because:
sorry i sound snarky, i usually just post to the threads i agree to, keeping myself safe from being a forum flame target. but this is just silly to me.
no reason to be snarky with people that want their game to be better, or be more like what they want to play. Everyone has a right to voice their opinion on how they'd like to see things changed. It's human nature after all to voice one's opinion on things we like and dislike, and it's a far cry from whining when people have dissenting views.

To use an analogy, if I may. Say you go to a restaurant, and all the food is under-seasoned. On your way out the owner invites you back and you tell him 'no thanks, not really', and then leave. Without any reason why (your opinion) he can only guess what is making you unhappy, and in this case he guesses...it must be the chairs, I'll get new chairs for the place. Completely misses the mark because you never voiced what you would have changed to make it a more pleasant experience.

The point I'm getting at is that the developers will never know what the players want unless they hear it. If they make a misstep, they need to know it or they will go on completely unaware of why people are unhappy and potentially leaving, or why something they introduce to the game just doesn't get used. When they just guess at what makes everyone happy, they can end up with some pretty unpopular gameplay (just look at AOS).

All feedback is invaluable to them, whether it be positive or negative because it allows them to make a better game for everyone. Some developer obviously cared enough about gardeners to introduce new plants to begin with; I'm sure that same developer wants to know how gardeners are liking the idea he/she came up with, and what could be done to make it even better. And don't worry, gardeners are really happy for new plants, decorators are too, we just all have opinions on how we'd like them or on other ways to implement them, just like every other aspect of the game *laughs*.

So don't worry, there really isn't any whining going on here (no one is stamping their foot and demanding anything or they'll take their 22 friends and 87 accounts and go somewhere else), just suggestions they/we all hope the devs consider for now or the future. Oh and I wouldn't say you have really gotten flamed...gardeners are much nicer than that *laughs* - they might just poke you with green thorns a bit. *grins*

Oh yeah, just wanted to make one other comment to what you posted:
sure, absolutely sure, it would be great if they'd had the time, manpower and ingenuity to make them cross pollinating, or incorporated as a 5th and or 6th tier to what they have now. they had, what, 4 years to think this out?

but they didn't.
Actually have to disagree with this as a valid arguement. Since plants have come out - which was before AOS (something like 6 years ago? hmm, my timing is probably off on that) they have been through countless developers...the original dev. that created plants left soon after AOS...there have been something like 3 or 4 different producers...the dev. team has moved twice, losing a huge chunk of personnel each time...every person that ever said they'd look at plants and see if anything could be done for them is now gone (except Leurocian, who left and came back). Priorities change as people change and what was important years ago might not have been thought of at all for years after that. So it's not right to say that 'they had 4 years to think about it' when in fact it may have only been two or three months that the current dev team were thinking about it and looking at what they could do. You just don't know...but it's safe to say this hasn't been on anyone's burner consitantly in many years now.

And again, believe me, we're all glad they are thinking of us at all!
 
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