I'd say.. Why would anyone want to go steal bandages, reagents, scrolls, potions, and small ammounts of gold? With the possibility of getting a rare potion? I could go GM begging and do just as good, with no risk of dying. I believe most thieves in game, and rl steal because they're getting something of value.Again, they've missed the point of thieves.
-You never pay a penalty if the item is bought off of your vendor, regardless of the time it was placed on it.The vendor penalty system is still bugged. Nice of them to address that.
They avoided addressing PvP thieves. They hit the point of PvM thieves pretty well though.Again, they've missed the point of thieves.
Probably they look down on thieves especially since many have resorted to underhanded means to rob people in trammel.They avoided addressing PvP thieves. They hit the point of PvM thieves pretty well though.
How so? Theres nothing great or special about getting a chance of stealing a rare potion. All the other stuff is useless. I can buy regs, cloth to make bandies, have a scribe that can make any scroll, and have gold by the millions. So while the idea of monster stealing is a plus, it's still pointless to bother doing it.They avoided addressing PvP thieves. They hit the point of PvM thieves pretty well though.
To fix that they will have to implement per sale penalty. And if they keep both it will be just penalizing every vender in uo because th actions of a few. I dont see that as good way to fix things. They should just remove all vender fees then they dont have to think about it. If they make it worse for all the players I suggest a bond between all venders to raise the prices of all goods 10% to cover the cost and to send a message.-You never pay a penalty if the item is bought off of your vendor, regardless of the time it was placed on it.
This is a loophole that needs to be closed.
With it doing that, the 'vendor penalty' system does absolutely nothing.
EMs???? or further development to the game??? or or could it be Santa!!!!Just a head’s up that next week we’ll be announcing a new contest here on the Herald that is bound to keep you busy during the upcoming holiday season. We’ll have all the details for you next week including what you can win so keep an eye here for all the info.
Only that it's nice it's in game but it's useless cause of the rarety and especially the wait time. Should of given it to alchemist and give it the same wait time as heal pots.No one has anything to say about a mana potion in the game?
Not with a 10 min timer. It's only 40-45 mana too. Not really worth worrying about.No one has anything to say about a mana potion in the game?
Stealing as a pvp mechanic is VERY damaging to the game on the standard ruleset to the point where it isn't fixable.Again, they've missed the point of thieves.
I agree... it sounds balanced to me. I think they'll be rare enough that people will be reluctant to use them flippantly.Not with a 10 min timer. It's only 40-45 mana too. Not really worth worrying about.
QFTW 10 min timer...so long you would probably forget it's time to drink it again, granted you even carry more than one with you.Not with a 10 min timer. It's only 40-45 mana too. Not really worth worrying about.No one has anything to say about a mana potion in the game?
I think you raise a good point. Snooping is a critical stealing skill and should be eventually tied in to pvm stealing. It would be cool if this pvm thief idea was expanded to include special items from special creatures. Maybe allow people to snoop champs and steal interesting things from them. At the very least, it would be good if you got a bonus to your "special item chance" based on your snooping skill....
The snooping skill isn't even gonna be required, that would be a cool twist, probably not pratical to code considering the loot is generated when the monster dies. But would be something to snoop the monsters pack. Then grab an item worth while.
...
I suppose its a start, but we still need more than this, and something better than a rare potion.
Yes! Thief quests! A lot like BOD's but for specific items only obtained through stealing. Like thieving contracts. You could obtain them from guildmasters. Naturally, the high ends contracts should require you to steal from champion type creatures. To make it tricky, they wont always have that particular item.It would be cool if there were quests where you snoop and steal specific things from specific creatures.
Thats a few more special moves for a dexxie...Not with a 10 min timer. It's only 40-45 mana too. Not really worth worrying about.No one has anything to say about a mana potion in the game?
i forgot it was even friday till i noticed this postingWe waited two weeks for this?![]()
Or a peerless boss... you have to convince people to take you along, so you can mug the boss lolYes! Thief quests! A lot like BOD's but for specific items only obtained through stealing. Like thieving contracts. You could obtain them from guildmasters. Naturally, the high ends contracts should require you to steal from champion type creatures. To make it tricky, they wont always have that particular item.
Let me get this straight...you're gonna put a use timer on bandages? so we not only have to wait for them to kick in, then we actually have to wait before we can apply another? Are you planning to put a timer on the mobs and pvp'ers so they can only do damage once every 30 seconds? My first kneejerk reaction is, are ye daft?!?We will be adding a cooldown to the bandages. They will either have a 30-second cooldown OR will share the same 15-second timer as
On FACTION bandages. You know, the ones that remove the curses. Not regular bandages.Let me get this straight...you're gonna put a use timer on bandages? so we not only have to wait for them to kick in, then we actually have to wait before we can apply another? Are you planning to put a timer on the mobs and pvp'ers so they can only do damage once every 30 seconds? My first kneejerk reaction is, are ye daft?!?We will be adding a cooldown to the bandages. They will either have a 30-second cooldown OR will share the same 15-second timer as
Me too. For some reason I kept thinking it was thursdayi forgot it was even friday till i noticed this posting![]()
That's true enough but it's not exactly over-powered. I don't see them being a problem with a 10 min timer or how they are obtained.Thats a few more special moves for a dexxie...Not with a 10 min timer. It's only 40-45 mana too. Not really worth worrying about.No one has anything to say about a mana potion in the game?
Me too. For some reason I kept thinking it was thursday![]()
I'm not factions so this won't even affect me.... but wouldn’t this change kinda nerf the bandages all to heck? I mean, I am a dexxer and I imagine myself doing pvp, which I do do (albeit poorly), and imagine pressing my "last item" button and moving the scroll on my mouse to target self and healing myself with a faction bandage..... but then if I need another heal within that 30 seconds I basically have to double click a new pile of bandages and then remember the next time to click my faction bandages again. So, isn’t that going to take too much time? I can’t do that and run at the same time. If I use a bandage self button is it going to know what kind of bandage I need… so if my faction bandage timer hasn’t expired will it know to use regular bandages?On FACTION bandages. You know, the ones that remove the curses. Not regular bandages.Let me get this straight...you're gonna put a use timer on bandages? so we not only have to wait for them to kick in, then we actually have to wait before we can apply another? Are you planning to put a timer on the mobs and pvp'ers so they can only do damage once every 30 seconds? My first kneejerk reaction is, are ye daft?!?We will be adding a cooldown to the bandages. They will either have a 30-second cooldown OR will share the same 15-second timer as
It's a 10 minute cooldown, who cares?No one has anything to say about a mana potion in the game?
Well, I would hope that when the change goes in the system will know the difference between regular and faction bandages. I assume that the timer is only for curing curses. Not sure if this is correct though.I'm not factions so this won't even affect me.... but wouldn’t this change kinda nerf the bandages all to heck? I mean, I am a dexxer and I imagine myself doing pvp, which I do do (albeit poorly), and imagine pressing my "last item" button and moving the scroll on my mouse to target self and healing myself with a faction bandage..... but then if I need another heal within that 30 seconds I basically have to double click a new pile of bandages and then remember the next time to click my faction bandages again. So, isn’t that going to take too much time? I can’t do that and run at the same time. If I use a bandage self button is it going to know what kind of bandage I need… so if my faction bandage timer hasn’t expired will it know to use regular bandages?
QFT! Instead of this crap, can you just double the weight cap of stealing? you know, 50 can steal 10 stones, 100 20, 12 24?Again, they've missed the point of thieves.
That would be cool.It would be cool if there were quests where you snoop and steal specific things from specific creatures.
third, would be fun.That would be cool.It would be cool if there were quests where you snoop and steal specific things from specific creatures.
Or even NPCs...
With that kind of timer, it is going to be like the 'full mana restoration' AA for enchanters in EQ. It will be a quick fix after a death, or for an 'emergency' Rez during a fight, but beyond that, I don't see it getting much use.I agree... it sounds balanced to me. I think they'll be rare enough that people will be reluctant to use them flippantly.
Which is why I said it's a loophole that needs to be closed. By allowing that, they have made the vendor penalty useless.So about this vendor penalty... I have had items on my vendors since before the publish that brought it out. I recently took a few off to move to a differnet vendor and the items had the penalty. They have been paying vendor fees for months that hardly seems fair even though it was only a few hundred GP.
Secondly, what is to prevent someone from buying the item off of their own vendor to avoid the penalty? You could buy it and put the gold right back into your bank account.
they are just like osi was, dont do nothing until the only way to fix it is revert it.The vendor penalty system is still bugged. Nice of them to address that.
Yep. That's the big one. What's the point in having the system at all?-You never pay a penalty if the item is bought off of your vendor, regardless of the time it was placed on it.
This is a loophole that needs to be closed.
With it doing that, the 'vendor penalty' system does absolutely nothing.