Well, I figured you guys would just chalk it up to ingenuity. We were heavily outnumbered at that point, with all your blues helping, having your "sheriff" with 25+ guards in tow (Respawning them as they died), the 3 TB that fight with you, and your 11-12 CoM to our 7 Minax at the start. Let's not forget the hassle of the corrupted souls. Not really sure how you let us in you base, but with your non faction blues, 25+ guards, and all of you (11-12) waiting on the end of the bridge (I wouldn't call attempting to drag your guards in and then running back out pushing.) we were pretty much stuck in your base. Our guild came up with a great plan, put it into effect and it worked awesome.
Meh, I think what needs to be looked into more is the fact that your guys, are carrying GM trapped boxes. They attempt to gank and when they fail, get attacked, half of them don't even attempt to heal anymore they just instantly blow themselves up. Which in turn does NOT put them into stat. So us killing your entire guild through the guards and everything, doesn't matter. The fact that they blow themselves up to die, negates the entire point of stat. Or the hiding in the house with sigils for 20 minutes until they bounce back, to keep resetting them.
You could have tried to intercept us on our way back to our base, or tried to take them back at our base. Instead you all decided to log off when it wasn't a fight based around your advantages. I give credit to a few of you who want to fight, problem is you have the people who would rather hide in a house until they can gank 6v1. (Then blow themselves up when they are about to die.....6v1.)