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Skill Stats

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Yes I'm still working on my Palie. So the next question is what stats should i take this char to, my stats now are (Str 103), (Dex 49), (Int 80). Is that good or should I change them in any way. I do want to stay with a true palie. I dont know sometimes I think I take this to serious???
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
stats are very specailised to your temp.
if your a swordsman and use the healing skill to heal then you will want 140 dex and as much stam as you can get so you swing fast.
 
5

5% Luck

Guest
I 1st pick a weapon then useing ssi and showing stm(not dex) and use the startics weapons guide to make sure im swinging at cap(1.25) then I add in my other suit mods(hp increase mana increace) and make sure i have 120 hp+ the rest goes into int. If im running low on mana I swap over to elf and have to manage my special moves for a much higher mana cost.

The main idea is using a weapon that, combined with healing swings at cap at 140 dex. If you dont use healing(vamp,confidence,spirit speak) maxing your dex to that weapons swing cap can add mana and HP. Like a kryss is capped for swing rate at 90 stm and no ssi.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
the stratics weapons guide is way off :(

there is a formula if you want i can pm it to you.. its complex tho.
 
5

5% Luck

Guest
the stratics weapons guide is way off :(

there is a formula if you want i can pm it to you.. its complex tho.
I dont know what weapons your wielding but for the diamond mace and the leafblade they are 100% for swing rate for me. I plug in my stm as dex though and 90 stm is caped swing on a no ssi kryss as soon as i lose some stm i drop by .25 and i notice it.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
I dont know what weapons your wielding but for the diamond mace and the leafblade they are 100% for swing rate for me. I plug in my stm as dex though and 90 stm is caped swing on a no ssi kryss as soon as i lose some stm i drop by .25 and i notice it.

here is the diamond mace swing delay.. from max to min with 0 ssi
its a 3s default wep.

STAM SWING DELAY
210................1.25
180-209................1.50
150-179................1.75
120-149................2.00
90-119..................2.25
60-89..................2.50
30-59..................2.75
29..................3.00


now for the kryss with 0 ssi
its a 2.00 swing

210.................1.25
180.................1.25
170.................1.25
140.................1.25
110.................1.25
90...................1.25
80...................1.50
50...................1.75
20...................2.00



basically if you take these numbers.. from 20 to 210 and start with the base wep speed you can figure out what your swing is..
now it rounds down.. so if you are at 209 your swing is just as fast as 180 :(

SSI really adds alot of changes to the formula.. so its not exact like if it was 0

SSI seems to really effect higher stam more % wise.. because it rounds down.
so say if you had 50 stam going from 25 ssi to 35 ssi it would not change your swing but at 180 stam it would bump you up to the next jump.
anyway, here is the formula, it was posted on the old boards and i copied it and put it in an excel file..

Swing_Delay=
(INT(((Base_Wep_Speed*4)-INT(Stamina/30))*(100/(100+Swing_Speed)))/4

it is far different then the weapon calculator on stratics page.
 
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