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[UO Herald] FoF: Fifty-six Forever

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
One of the main problems is the fact that a lot of people here are the type that want to bring people down instead of lift people up. If anything happens that negatively impacts them, they want to go out of their way to destroy other things instead of trying to view certain changes as what is best for the game as a whole.

There are also too many of the type that likes to gloat about anything bad that happens to people around them. Thread after thread is being made with the sole purpose being to rub this recent change in the faces of those negatively impacted. Most don't really care about the change itself, but care more about the fact that they have something new to gloat about. Why the mods allow this behavior to continue is beyond me.

What people should do, instead, is try to start of take part in discussions designed to improve the game as a whole instead of just focusing on their specific subset of the game. After all, if they nerf everything down to the lowest common denominator, UO will surely die a slow and empty death. So, instead of pushing for anything that you (you as a general term of course) don't specifically take part in to be nerfed, try to look at the big picture. What is best for the game? What will both draw in new players and keep existing players happy?

If you think the answer to those questions is 'nerf anything I don't care about because what I do care about was slightly changed and I want everyone to suffer because of that' then you are part of the problem.
While I understand what you mean there is a big difference between nerf and balance. Skill jewelry to take a form is being changed and the rebound of that is how does it effect tamers. Real skill should determine stable slots the thought is clearly in line with what the purpose of the skill jewelry change in the next publish. I see no new nerf here. I also personally believe that most unbalanced property is mage weapon as it allows you to bypass the skill cap by up to 120 pts. Balance is not a nerf its fixing an existing overlooked issue.
 
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The_Letter_E

Guest
I agree on the Tamer Slots / Jewelry thing.

But in addition....A pet should automatically unbond when the tamer doesn't have the skill to maintain the bond. There's a whole slew of people out there who bond nightmares, and cu' jsut to ride them around.

As to the Sampire argument. I'm not sure what the big deal is....I can kill the DH faster as a wraith than with VE. Weapons for this form are MUCH cheaper also! The biggest issue I see with killing DH is the stupid Irks. The spiders always poisoned you anyway. While I've never tried the paroxymous, I can't imagine that it would be that much harder.

However, all this being said...it is possible tht it could be a mute issue with the introduction of the imbuing skill. It might very well be possible to as skill to armour pieces and just dump necro on several pieces to get the skill you need. That are already several pieces out there with skills so it's not like they're introducing a whole new concept or anything.

Of course, it's been ages since we heard word on what you'll be able to do with imbuing and when it will be added.

E
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
....
Balance is not a nerf its fixing an existing overlooked issue.
Balance is in the eye of the beholder IT IS NOT AN OBJECTIVE, QUANTIFIABLE THING.

Player proposed changes are exactly NERFS nothing else.

QQ, I lost Vamp Form being persistent, so every one else must lose every thing as well.
 
D

D'Amavir

Guest
While I understand what you mean there is a big difference between nerf and balance. Skill jewelry to take a form is being changed and the rebound of that is how does it effect tamers. Real skill should determine stable slots the thought is clearly in line with what the purpose of the skill jewelry change in the next publish. I see no new nerf here. I also personally believe that most unbalanced property is mage weapon as it allows you to bypass the skill cap by up to 120 pts. Balance is not a nerf its fixing an existing overlooked issue.
Oh, I agree completely. As I have said before, I would be all for removing skill jewelry completely. And yes, stable slots should be determined by real skill, not jewelry enhanced skill. I have never said otherwise. My only objection, and this is not something that would affect me either way as I don't use skill jewelry, is having tamers lose a pet permanently should they drop below a certain skill level and lose slots because of that.

Locking them from being able to add any animals to the stables until they either skill up or get rid of enough pets to get below or at their limit is fine. Having them actually lose pets, in my opinion, is not.
 
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D'Amavir

Guest
I agree on the Tamer Slots / Jewelry thing.

But in addition....A pet should automatically unbond when the tamer doesn't have the skill to maintain the bond. There's a whole slew of people out there who bond nightmares, and cu' jsut to ride them around.

As to the Sampire argument. I'm not sure what the big deal is....I can kill the DH faster as a wraith than with VE. Weapons for this form are MUCH cheaper also! The biggest issue I see with killing DH is the stupid Irks. The spiders always poisoned you anyway. While I've never tried the paroxymous, I can't imagine that it would be that much harder.

However, all this being said...it is possible tht it could be a mute issue with the introduction of the imbuing skill. It might very well be possible to as skill to armour pieces and just dump necro on several pieces to get the skill you need. That are already several pieces out there with skills so it's not like they're introducing a whole new concept or anything.

Of course, it's been ages since we heard word on what you'll be able to do with imbuing and when it will be added.

E
I don' think a pet should instantly unbond if you remove jewels. But I do think that if you try to control them they should lose loyalty and go wild. And I also think that you shouldn't be able to ride things like nightmares/kirins and such unless you have the taming required to get it.
 
T

The_Letter_E

Guest
If you don't have the skill to maintain an effect...then you can't maintain it.

It's exactly the same thing as the sampire form.

E
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
If you don't have the skill to maintain an effect...then you can't maintain it.

It's exactly the same thing as the sampire form.

E
By this you mean that casting a Spell is the equivalent to taming a pet, the same effort, the risk etc.

By this you mean that a template should be penalized on death, uniquely by having their item(s) deleted.

By this you mean that a template should be penalized and NOT be able to use Soul Stones.

The above is YOUR perception of equality vs a Spell being changed to NOT be persistent.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I don' think a pet should instantly unbond if you remove jewels. But I do think that if you try to control them they should lose loyalty and go wild. And I also think that you shouldn't be able to ride things like nightmares/kirins and such unless you have the taming required to get it.
The bonding thing is one of those situations where it really can be bad to forget your jewels and command a pet. One reason I've never felt comfortable twinking pet control, especially being used to 99% control my my eldest girl. It's all too easy as things stand to lose a pet - a few commands newly res'd and you're in trouble, especially if you have an all stop all follow me macro. And my near disaster was when my taming was just a few points from the realms of good control. If you maximised your items to hit borderline control twinked, I wouldn't fancy your chances of failing 3-4 commands.

It would be safer to put that measure in, if pets the tamer couldn't control were automatically stabled and couldn't be brought out until they had the necessary skill. Nobody loses a pet that way, whether through forgetting a jewel, or if a change came in that the player didn't know about and pets unbonded. A clear message saying that the pet was no longer bonded, but in the stable for safe keeping would be a better implimentation I think.

I do think that there should be some attempt to tie bonding of pets in to the real skills though, because it's not impossible to work with pets which can die and players should be able to keep up their end of the bonding deal by having the correct lore and vet to res. Coupled with the taming skill to earn that critter's respect.

Wenchy
 
D

D'Amavir

Guest
If you don't have the skill to maintain an effect...then you can't maintain it.

It's exactly the same thing as the sampire form.

E
Except for the fact that you can just toss a ring back on to get back in form. You can't just toss a ring on and get a bonded pet back. One is a temporary effect and the other is a permanent effect.

Controlling a pet is another matter. You definitely shouldn't be able to control it if you don't have the skill to control it. As others have stated, if high strength items disappeared when strength was lowered or the vampire form spell disappeared from the spellbook when necro skill was lowered, they would be more in line with each other. But to permanently lose something isn't the right answer.
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
Balance is in the eye of the beholder IT IS NOT AN OBJECTIVE, QUANTIFIABLE THING.

Player proposed changes are exactly NERFS nothing else.

QQ, I lost Vamp Form being persistent, so every one else must lose every thing as well.
NERFS ARE NOT A QUANTIFIABLE THING EITHER, you disagree big deal we don't have to agree I make my arguement based on my interpretation of what the skill jewelry change is supposed to do. If player proposed changes are nerfs then why so many posts to increase stable slots here by tamers. Would more slots be a nerf? What is with your vampire form rant, Jeremy was already specific on that going through. You should deal with change better some times its not a nerf, its a balance or enhancement issue.
 
D

D'Amavir

Guest
The bonding thing is one of those situations where it really can be bad to forget your jewels and command a pet. One reason I've never felt comfortable twinking pet control, especially being used to 99% control my my eldest girl. It's all too easy as things stand to lose a pet - a few commands newly res'd and you're in trouble, especially if you have an all stop all follow me macro. And my near disaster was when my taming was just a few points from the realms of good control. If you maximised your items to hit borderline control twinked, I wouldn't fancy your chances of failing 3-4 commands.

It would be safer to put that measure in, if pets the tamer couldn't control were automatically stabled and couldn't be brought out until they had the necessary skill. Nobody loses a pet that way, whether through forgetting a jewel, or if a change came in that the player didn't know about and pets unbonded. A clear message saying that the pet was no longer bonded, but in the stable for safe keeping would be a better implimentation I think.

I do think that there should be some attempt to tie bonding of pets in to the real skills though, because it's not impossible to work with pets which can die and players should be able to keep up their end of the bonding deal by having the correct lore and vet to res. Coupled with the taming skill to earn that critter's respect.

Wenchy
As others have said, you are proposing what would end up causing all tamers that used jewelry to lose all of their bound pets every time they died or crossed a server line. I know that is not what you are really looking for. But, considering the flaws this game has and the inability of the dev team to fix those flaws, that is where things would end up.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
NERFS ARE NOT A QUANTIFIABLE THING EITHER, you disagree big deal we don't have to agree I make my arguement based on my interpretation of what the skill jewelry change is supposed to do. If player proposed changes are nerfs then why so many posts to increase stable slots here by tamers. Would more slots be a nerf? What is with your vampire form rant, Jeremy was already specific on that going through. You should deal with change better some times its not a nerf, its a balance or enhancement issue.
"If player proposed changes are nerfs then why so many posts to increase stable slots here by tamers. Would more slots be a nerf?"

Actually if they increase the slots then that would be a step to restoring what they nerf'd inappropriately. The reason there are slots, so the public story goes, is the Stable system is separate and consumes a lot of resources. Hence the limit. Problem is this was circa 1997-1998 no surprise here to suggest that the cost of computing/data storage has gone down ... drastically.

"What is with your vampire form rant, Jeremy was already specific on that going through. You should deal with change better some times its not a nerf, its a balance or enhancement issue"

Join the very few that want to be intentionally ... confused.

The point is your insistence that others be penalized for your loss. Sorry about your Vamp Form change, I was not a fly on the wall when they made that choice. Apparently many of you were privy to the insider information. I am saying this .... absurdity needs to stop here and now, because the blood letting will be ... bad, if it is allowed to continue.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
As others have said, you are proposing what would end up causing all tamers that used jewelry to lose all of their bound pets every time they died or crossed a server line. I know that is not what you are really looking for. But, considering the flaws this game has and the inability of the dev team to fix those flaws, that is where things would end up.
No, I'm meaning if a system were to be put in where you couldn't influence pet bonding with jewellery, so it wouldn't cause pets to go wild when someone died, the minute the client logged the tamer in with pets they couldn't control or bond it'd be like when you die if you drop con. When you log in the pets go to the stable. This would be the same deal, just with bonding. The last thing I want is anyone losing pets, I just want to make real skill matter.

Wenchy
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
"If player proposed changes are nerfs then why so many posts to increase stable slots here by tamers. Would more slots be a nerf?"

Actually if they increase the slots then that would be a step to restoring what they nerf'd inappropriately. The reason there are slots, so the public story goes, is the Stable system is separate and consumes a lot of resources. Hence the limit. Problem is this was circa 1997-1998 no surprise here to suggest that the cost of computing/data storage has gone down ... drastically.

"What is with your vampire form rant, Jeremy was already specific on that going through. You should deal with change better some times its not a nerf, its a balance or enhancement issue"

Join the very few that want to be intentionally ... confused.

The point is your insistence that others be penalized for your loss. Sorry about your Vamp Form change, I was not a fly on the wall when they made that choice. Apparently many of you were privy to the insider information. I am saying this .... absurdity needs to stop here and now, because the blood letting will be ... bad, if it is allowed to continue.
I assume you mean that your posts don't have to make any real point? Talking about cica nefs I mean really I've played all eleven years have a tamer and have no trouble with having to lower my pet spot if my real skill is not the same as my pumped up skill.You need to let go of nerfs made in the 1900's its an absurd reference. Its not just jewelry there are talismans/Talisman that bump up taming also. As far as being a fly on a wall I missed the call at Hogwarts that taught shapeshifting so sorry. If you disagree so be it Jeremy has not said how tamer slots will be fleshed out so we post our opinions. The blood letting comments wow very medieval of you cheers. Your Sampire reference baffles me it was not my loss perhaps you blame for the vampform change? I'm posting here about stable slots. Now try to stay in the 2000's with comments please.
 

AEowynSP

Certifiable
Stratics Veteran
Stratics Legend
RTLFC
I play on Siege so I only have the one char per account. I used to have 4 accounts but have cut back to 2 and am now going to use soulstones.
I trained tame from 50-120 with the old ROT and vet and lore from 0-120. When I stone off my taming skills I am quite happy to leave my pets in the stables till I reclaim my skills; this in fact hinders me because I can't even use my packy while my skills are stoned off.

On a side note I would love to be able to:
1. Buy extra stable space just like house storage.
2. Imprison a pet in crystal or what ever other storage container to save it for sentimental reasons.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
I assume you mean that your posts don't have to make any real point? Talking about cica nefs I mean really I've played all eleven years have a tamer and have no trouble with having to lower my pet spot if my real skill is not the same as my pumped up skill.You need to let go of nerfs made in the 1900's its an absurd reference. Its not just jewelry there are talismans/Talisman that bump up taming also. As far as being a fly on a wall I missed the call at Hogwarts that taught shapeshifting so sorry. If you disagree so be it Jeremy has not said how tamer slots will be fleshed out so we post our opinions. The blood letting comments wow very medieval of you cheers. Your Sampire reference baffles me it was not my loss perhaps you blame for the vampform change? I'm posting here about stable slots. Now try to stay in the 2000's with comments please.
"I've played all eleven years have a tamer and have no trouble with having to lower my pet spot if my real skill is not the same as my pumped up skill.You need to let go of nerfs made in the 1900's its an absurd reference"

Wow, you played a tamer for all 11 years and didn't know anything about the Stables problem. Who woulda thunk that possible. :) Ain't the anonymous internet wonderful were any one can say anything and never have it proven or dis proven.

Thats ok, attack me, make your post 100% about me, all you want for doing nothing more that pointing out your .... opinion is based on a desire to Harm a Template.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
RTLFC
I play on Siege so I only have the one char per account. I used to have 4 accounts but have cut back to 2 and am now going to use soulstones.
I trained tame from 50-120 with the old ROT and vet and lore from 0-120. When I stone off my taming skills I am quite happy to leave my pets in the stables till I reclaim my skills; this in fact hinders me because I can't even use my packy while my skills are stoned off.

On a side note I would love to be able to:
1. Buy extra stable space just like house storage.
2. Imprison a pet in crystal or what ever other storage container to save it for sentimental reasons.
This is what DD did when the Stable situation went Nuclear. They put in place a means to turn a pet into a statuette and then turn the statuette back into a pet.

EA/Mythic would be well advised to reinstate that code minus the obvious PvP exploit (just change the change mechanism will resolve the exploit). You had the ability to switch the pet to a statuette any where any time and then reinstate the pet any where any time by dbl clicking the statuette. You could store the statuettes in any container or lock them down in your house for show.

Then just turn off the stable command and let that subsystem go into retirement.

The mechanism they could substitute could be modeled on the Commodity Box. I would only work INSIDE a secure container, such as the Bank Box or any LockDown/Secured Container in the house.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
AEowynSP, I'd happily trade house storage for pet stabling too if possible.

Not sure my WWs would be very content in a glass jar, but something like that would suit me. I have a lot of old pets which were the first ones my tamers caught by themselves. Might just be pixels but they saved my hide often enough to stay with my chars forever. I'd like an instantised enclosure in my home that I could go "into" and have my pets trotting around, enjoying their retirement. I remember just before control slots I got all my pets out around me for a last screenie *sniff* Mmm, no wonder I can't turn away critters in RL when I'm wanting a pet retirement home for pixels, lol.

Wenchy
 
V

Vyrquenox

Guest
and i wouldn't want my idiot pets evicted if I got discorded at melisande.
 
V

Vyrquenox

Guest
RTLFC
I play on Siege so I only have the one char per account. I used to have 4 accounts but have cut back to 2 and am now going to use soulstones.
I trained tame from 50-120 with the old ROT and vet and lore from 0-120. When I stone off my taming skills I am quite happy to leave my pets in the stables till I reclaim my skills; this in fact hinders me because I can't even use my packy while my skills are stoned off.

On a side note I would love to be able to:
1. Buy extra stable space just like house storage.
2. Imprison a pet in crystal or what ever other storage container to save it for sentimental reasons.
This is what DD did when the Stable situation went Nuclear. They put in place a means to turn a pet into a statuette and then turn the statuette back into a pet.

EA/Mythic would be well advised to reinstate that code minus the obvious PvP exploit (just change the change mechanism will resolve the exploit). You had the ability to switch the pet to a statuette any where any time and then reinstate the pet any where any time by dbl clicking the statuette. You could store the statuettes in any container or lock them down in your house for show.

Then just turn off the stable command and let that subsystem go into retirement.

The mechanism they could substitute could be modeled on the Commodity Box. I would only work INSIDE a secure container, such as the Bank Box or any LockDown/Secured Container in the house.
Anything Koster did is highly suspect.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Anything Koster did is highly suspect.
Ha ha ha, well in this case it was justified and as far as I could tell the long term right answer. It was getting them out of the Stable Sub Server (under the guise of fixing it for a long term solution). It allowed people to have the pets in their bank box / home etc.

Its down side was that you could dbl click the statuette and send it into battle. You could also envoke the to Statuette process while the pet was in battle.

By creating a box/item that needs to be in a secure container you get rid of the most serious exploit.

Now then anyone can have as many darn pets as they want. No one loses anything.

But on a serious addendum, DD and I were on the same page, mostly .... Our big difference was in what constituted Evil and how best to have it be constructive.
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
"I've played all eleven years have a tamer and have no trouble with having to lower my pet spot if my real skill is not the same as my pumped up skill.You need to let go of nerfs made in the 1900's its an absurd reference"

Wow, you played a tamer for all 11 years and didn't know anything about the Stables problem. Who woulda thunk that possible. :) Ain't the anonymous internet wonderful were any one can say anything and never have it proven or dis proven.

Thats ok, attack me, make your post 100% about me, all you want for doing nothing more that pointing out your .... opinion is based on a desire to Harm a Template.
Does this mean you want to meet for coffee? I love you your the only fun I had all day making you go bonkers. I really did love the circa 1990's comment. I never said I played a pet for all 11 yrs I said I played 11 yrs and currently have a tamer. Try not to personalize you posts so much. I think stable slots should be tied to real skill. Thank you and goodnight
 
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