Would you rather they just ignored those bugs for another 11 years?Why is half of all the "new publish content" for uo always just fixes for the bugs they create in the previous publishes -_-
Would you rather they just ignored those bugs for another 11 years?Why is half of all the "new publish content" for uo always just fixes for the bugs they create in the previous publishes -_-
If you're deriving benefit from +skill items while not actually wearing them, then you're a dirty exploiter. Period. Or so I've been told repeatedly.When you do look into the stable slot issue please keep FIRMLY in mind soul stones. I have 120 vet tame lore all natural, I am now training bard and someday I will stone off all my taming skills knowing that all 14 of my little friends are safely in the stables. If stable slots depends on real skill I am fine with that but I don't want my darlings evicted because I stoned off my skills.
Yea cuz that has such a huge impact on gameplay. Just another disgrunted Samp grasping at straws."I'm just going to ignore the whole thing about retaining stable slots when removing taming jewelry and pretend I didn't hear it, even though it came up in every single thread on the topic."
What gear gives you 14 stable slots with 0 skill?The taming thing needs to be fixed properly and swiftly. For the sake of safety and clarity, jewellery shouldn't allow a player to increase their stable capacity and soulstones should carry a warning when you go to remove the taming skill that any stabled pets are at risk. You shouldn't be able to maintain a full 14 slot stable inventory when you've never trained the skill, or worse, when your character has zero skill. If the sampires can't do that trick, tamers shouldn't either. No if's or buts.
There are just trying to come up with something so they can try to either get away from an in-game balance improvement or take down tamers with them. They have no strong point to complain so anything rational or not they will do it.What gear gives you 14 stable slots with 0 skill?
You can only gain +35 taming and lore through items. 15 each on ring and braclet (good luck ever finding either with +15 in both) and +5 each on the birds talisman.
When you take off +necro gear, you can't Cast or Stay in vamp form.
When tamers take off +taming gear, they can't Stall or Controll the pets.
When you take off +necro gear, you still have Vamp form in your book, it doesn't vanish.
When tamers take off +taming gear, they still have pets in the stable, they don't vanish.
It all sounds pretty rational to me.
I mean preventing a player from soulstoning their taming skill off, yet maintaining 14 pets in their stables.What gear gives you 14 stable slots with 0 skill?![]()
You forgot the mark of travesty with taming skillsYou can only gain +35 taming and lore through items. 15 each on ring and braclet (good luck ever finding either with +15 in both) and +5 each on the birds talisman.
I think a pet is a wee bit different from a spell in a book though, and I don't think the stablemaster should take a flash piece of jewellery as proof that you passed your taming exams. It's not like lore and vet are hard to train, only taming is a pain.When you take off +necro gear, you still have Vamp form in your book, it doesn't vanish.
When tamers take off +taming gear, they still have pets in the stable, they don't vanish.
How do you intend for it to be implemented?An exploit is an exploit. Obtaining Vamp form via jewels wasn't that big of a deal either, yet I can still hear the echos of the crying.
As I said, if balance is going to be argued for, then it should apply to all cases, and not just one, or just those that "aren't a big issue".
Pretty straightforward to implement.How do you intend for it to be implemented?
If taking your jewels off means losing pets, then either the player would need to be presented with a GUMP for choosing who gets the boot, or a random pet would get evicted.
Having one or more random pets destroyed forever whenever you die (and hence unequip) is no where near "balanced" in regards to the loss of vamp form when removing jewels.
And can you really see the devs bothering with the GUMP?
At the end of the day, you know full well neither's gonna happen. Again, I advise you not to waste your breath - The sampire's are getting nerfed either way.
How do you intend for it to be implemented?An exploit is an exploit. Obtaining Vamp form via jewels wasn't that big of a deal either, yet I can still hear the echos of the crying.
As I said, if balance is going to be argued for, then it should apply to all cases, and not just one, or just those that "aren't a big issue".
If taking your jewels off means losing pets, then either the player would need to be presented with a GUMP for choosing who gets the boot, or a random pet would get evicted.
Having one or more random pets destroyed forever whenever you die (and hence unequip) is no where near "balanced" in regards to the loss of vamp form when removing jewels.
And can you really see the devs bothering with the GUMP?
I really don't care, and never said anything about the change being made, only the way they handled it. Sampires aren't being nerfed btw, Vamp form is just being changed. Sampires are alive and well, and will continue to be so. As far as whether or not the tamer's version of an "exploit" is addressed, I guess we'll just have to see. If people are going to call for balance, they need to be willing to accept themselves being included in it. If they're not, then they're being hypocrites.At the end of the day, you know full well neither's gonna happen. Again, I advise you not to waste your breath - The sampire's are getting nerfed either way.
This.Again, as I said, if balance is going to be called for, it needs to be across the board, and not targeted solely at what people are screaming loudest for.
OH HELL NO!!!The taming thing needs to be fixed properly and swiftly. For the sake of safety and clarity, jewellery shouldn't allow a player to increase their stable capacity and soulstones should carry a warning when you go to remove the taming skill that any stabled pets are at risk. You shouldn't be able to maintain a full 14 slot stable inventory when you've never trained the skill, or worse, when your character has zero skill. If the sampires can't do that trick, tamers shouldn't either. No if's or buts.
Of course, better still would be EA deciding that taming skills shouldn't be boostable with items - period. That might shut the nerf tamer brigade up for a whole week if we got very luckyIf you want that power, you train for it. I'm getting really tired of EA catering to twinks and burning the taming profession just so they can opt out of training. There is, after all, an advanced char template for taming, so if you CBA buy a token and just train from 85 up. If that's too much hassle, pick an easier template.
Wenchy
Clowns everywhere hate you now.Logically? Try this one on for size, forever now hats and headgear don't show up on elves. Are their heads magical and their hair dissolves everything that touches it into a tiara? And why do elves skulls magically re-shape solid helmets such as plate and bone to look completely ******** and winged ? If I wear a damn plate helmet I expect it to look the same as it would on a human, not have to polymorph myself into a human just so I don't look like a clown with flat ugly hair graphics.
When the number of weapons and armor parts a warrior can store, or how many of each reg/how much LRC a mage can have, depends on their real skill, then you can talk."I'm just going to ignore the whole thing about retaining stable slots when removing taming jewelry and pretend I didn't hear it, even though it came up in every single thread on the topic."
Because those slots are freely accessible by slapping on jewels, and remain when they're taken off again, so the Tamer is retaining the benefit of having additional stable slots after the skill is no longer present. By current popular demand, that's the definition of one type of exploit, so it should be fixed.If a Tamer is using 14 slots or whatever and reduces any of their skills so they are eligible for less than 14 slots then as of today, their pets can stay in the stable until they claim a pet but they can't return a pet to the stable until they have an "Available" slot again... That's my understanding anyway...
So if I have 120/120 Lore and Taming and then Soulstone off all my lore I am free to do that but I basically can't remove any pets from the stables because if I do, I won't be able to restable them.
If that's the case, where's the problem? It seems to me like this is already handled.
As soon as they give me a single weapon that has all of the specials that I want to use, plus is an all-in-one Demon/Undead/Repond/Reptile/Fey/Elemental/Arachnid slayer, and allows me to switch from either slow, heavy hitting mass damage, to fast, light damage, along with being able to switch elemental damage with the push of a button and not with Consecrate Weapon, AND can be used as either a one handed or 2 handed weapon, then you can have what you want.When the number of weapons and armor parts a warrior can store, or how many of each reg/how much LRC a mage can have, depends on their real skill, then you can talk."I'm just going to ignore the whole thing about retaining stable slots when removing taming jewelry and pretend I didn't hear it, even though it came up in every single thread on the topic."
Tamers have been asking for more stable slots for as long as there have been stable slots, and now we're getting fewer?
I person without the strength to wear an item can still trade that item to another character so that the item isn't wasted. Making a tamer unable to pull out pets if they lose the skill points for that stable slot would mean that that pet is wasted and not even able to be traded to a character with stable room for it.Connor - locking them out of their stables completely (unable to pull ANY pets out, let alone put them in) while insufficient skill, would be a good enough fix for that. It would be effectively the same as making it to where a person that is dependent on equipment for STR can't equip certain items until they put the equipment back on.
They are retaining the benefit of storing more pets (and bonding them) than their skill allows for. If they want the same number of stable slots a real skill 360 Tamer would have, then they should have the real skill to do so, and not pop jewels on to "cheat" the system.But how many, if any, pets are in the stable at any one moment are not affecting any aspect of a fight, either PvM or PvP going on outside the stable...
We're not talking about whether you have all those different weapons, you very well may, but you would have to switch to them, and likely go to your bank or house or wherever and get them...
A tamer who has 14 or however many pets in storage only has the benefit (at that moment) of the pets they are controlling at that time.. provided they are controlling any... and if they drop their skills too low, they can't cotrol the really good ones..
I don't see this as any kind of Exploit since it doesn't affect any of the game play.
This. Dirty exploiters.If they want the same number of stable slots a real skill 360 Tamer would have, then they should have the real skill to do so, and not pop jewels on to "cheat" the system.
There is no problem other than the ones wanting company in their misery at losing the Vamp Form (which can be immediately recast) and the ones that want to have all Mods removed from the game and are using this as an excuse to begin the process.If a Tamer is using 14 slots or whatever and reduces any of their skills so they are eligible for less than 14 slots then as of today, their pets can stay in the stable until they claim a pet but they can't return a pet to the stable until they have an "Available" slot again... That's my understanding anyway...
So if I have 120/120 Lore and Taming and then Soulstone off all my lore I am free to do that but I basically can't remove any pets from the stables because if I do, I won't be able to restable them.
If that's the case, where's the problem? It seems to me like this is already handled.
Animation changes? What for? :/
This is pretty much my take on things too. Some tamers excluded of course. I haven't seen so many people doing the Texas Two Step since the time I accidentally walked into a cowboy bar.I don't even own any real +skill items, but tamers as a lobby looking at jewel-using sampires and screaming "SOMEONE IS KICKING THE CRAP OUT OF HIGH-END CONTENT BESIDES US?! CHEATER, CHEATER! NERF NERF NERF!" was enough to set me off.
Tamer: "Keeping the benefit of skill jewels while not actually wearing them is an exploit!"
Me: "Fine. I don't even use skill jewels on my sampire. But then you shouldn't get to keep extra stable slots when your taming jewels come off."
Tamer: "Oh shi-- uh.. um.. well you see... it's totally cool for tamers to retain some benefit from items they're not actually wearing... because... uh... see... LOOK IT'S THE GOODYEAR BLIMP!" *runs away*
I may have missed it in all of the copycat threads about the whole vamp embrace vs stable slot situation, but how does the number of pets a person has in their stable affect other players? I mean, the impact on other players in regards to vampire embrace is fairly obvious since it can be used in PVP. But I don't see how the number of slots a player has impacts other people in anyway.This is pretty much my take on things too. Some tamers excluded of course. I haven't seen so many people doing the Texas Two Step since the time I accidentally walked into a cowboy bar.
There will always be the tamer vs non tamer fight. No amount of logic injected into the discussion will change those people that base their opinions on hate.I don't even own any real +skill items, but tamers as a lobby looking at jewel-using sampires and screaming "SOMEONE IS KICKING THE CRAP OUT OF HIGH-END CONTENT BESIDES US?! CHEATER, CHEATER! NERF NERF NERF!" was enough to set me off.
Tamer: "Keeping the benefit of skill jewels while not actually wearing them is an exploit!"
Me: "Fine. I don't even use skill jewels on my sampire. But then you shouldn't get to keep extra stable slots when your taming jewels come off."
Tamer: "Oh shi-- uh.. um.. well you see... it's totally cool for tamers to retain some benefit from items they're not actually wearing... because... uh... see... LOOK IT'S THE GOODYEAR BLIMP!" *runs away*
It affects other players in about the same way that Sampires did. Very little.I may have missed it in all of the copycat threads about the whole vamp embrace vs stable slot situation, but how does the number of pets a person has in their stable affect other players?
The benefit in PvP was an extremely minor one, and wasn't the primary reason people gave for wanting the nerf. The primary reason was that people didn't feel they should be soloing high end creatures, and used the "exploit" of retaining the form after jewels had been taken off to gain the support of the Devs.I mean, the impact on other players in regards to vampire embrace is fairly obvious since it can be used in PVP.
You mean like someone doing something in PvM that has nothing to do with anyone else?But I don't see how the number of slots a player has impacts other people in anyway.
Retaining the benefits of +Skill jewelry after the jewels have been taken off has been deemed by the masses, and blessed by the Devs, as something that is not desirable in game. I won't say it was an exploit because no one official ever said it was.That is not to say that tamers should keep all of the benefits of jewelry after that jewelry is removed. And, it doesn't seem like they do keep those benefits. As stated, tamers that remove their jewelry and go below the required taming skill required to control a pet safely, their pet will go wild on them.
You mean like making a change to a template that had little to no affect to other players, yet did affect nearly every dexxer in the game, including the majority of the UO population on the Japanese servers where that template was the predominate one?I wouldn't be surprised if EA came out and made a stable slot change in this situation. After all, they have become known for making poorly thought out changes to this game. But that doesn't mean that its logical, in the least.
Who said anything about making them lose the pets? The only thing that I, and others, have said is that the stable slots should be based on real skill, and not jeweled. This wouldn't make anyone lose any pets. The ones that are over the cap would just have their stables locked until they took enough pets out to open a slot up according to the total of their real skills.But don't imagine that them losing stabled pets makes sense.
Many people have said that they should lose pets. On this board, on other boards here and on other boards at other sites. I didn't mean to imply that you had said that, however. If it came out that way, I apologize.Who said anything about making them lose the pets? The only thing that I, and others, have said is that the stable slots should be based on real skill, and not jeweled. This wouldn't make anyone lose any pets. The ones that are over the cap would just have their stables locked until they took enough pets out to open a slot up according to the total of their real skills.
You are preaching to the choir there. I am the one that is all for removing any and all +skill mods from jewelry. Without that addition, we wouldn't be having this discussion today, the devs wouldn't have had to waste any time coding a change to how certain spells worked and people would build templates based on their actual skill as opposed to what jewels they could get their hands on.Don't get me wrong, I'm not saying the change was wrong. I just didn't like how they went about it. Since they're on this particular subject though, they should be doing the exact same thing for other skills that reap the same rewards that Sampires were. Tamers and stable slots. Discorders jeweling up to Discord, then taking jewels off and the creature remains discorded. Mages jeweling up to cast summons, then taking the jewels off and retaining their summons.
I'm sure there's more, but that's enough to get started with.
I don't even own any real +skill items, but tamers as a lobby looking at jewel-using sampires and screaming "SOMEONE IS KICKING THE CRAP OUT OF HIGH-END CONTENT BESIDES US?! CHEATER, CHEATER! NERF NERF NERF!" was enough to set me off.
Tamer: "Keeping the benefit of skill jewels while not actually wearing them is an exploit!"
Me: "Fine. I don't even use skill jewels on my sampire. But then you shouldn't get to keep extra stable slots when your taming jewels come off."
Tamer: "Oh shi-- uh.. um.. well you see... it's totally cool for tamers to retain some benefit from items they're not actually wearing... because... uh... see... LOOK IT'S THE GOODYEAR BLIMP!" *runs away*
You would lose pets if your template is such that you cannot or will not increase your vet, taming and lore skills and your stable is too full based on your real skills. I have some faction tamers that have GM detect and tracking skills and some hiding and stealing, and there's just no room to bump up their real "tamer" skills. Their excess pets number is pretty small, so I wouldn't be affected by much, but would still have to decide which few pets to lose permanently because I don't plan to change their real skill levels. I also have a bunch of tamers that I fully intend to max their skills as much as possible (e.g., 120 taming, 110 lore, 110 vet).Who said anything about making them lose the pets? The only thing that I, and others, have said is that the stable slots should be based on real skill, and not jeweled. This wouldn't make anyone lose any pets. The ones that are over the cap would just have their stables locked until they took enough pets out to open a slot up according to the total of their real skills.
One of the main problems is the fact that a lot of people here are the type that want to bring people down instead of lift people up. If anything happens that negatively impacts them, they want to go out of their way to destroy other things instead of trying to view certain changes as what is best for the game as a whole.As much as sampires who refuse to admit that all the threads asking DEVs to do this change that is not whining. All the threads are in fact whining and crying disguised in "making the game fair".
Read my posts if you think I am supporting any other templates. I already stated vamp form is changed coz DEVs think it should. I will support taking out mage weapon, +skill items, overpowered jewleries and artifacts, and balanced mod. If the excuses/reasons are actually reasonable and DEVs seem they fit and need to be changed I will support anything that DEV's going to change. I've been trying to give out rational reasons why the change is made but the whining didnt stop instead more and more nerf everyone else with me now threads spawned. Now it has turned into whining fest which even you have to admit. :loser: