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[UO Herald] FoF: Fifty-six Forever

Beefybone

Visitor
Stratics Veteran
Stratics Legend
When you do look into the stable slot issue please keep FIRMLY in mind soul stones. I have 120 vet tame lore all natural, I am now training bard and someday I will stone off all my taming skills knowing that all 14 of my little friends are safely in the stables. If stable slots depends on real skill I am fine with that but I don't want my darlings evicted because I stoned off my skills.
If you're deriving benefit from +skill items while not actually wearing them, then you're a dirty exploiter. Period. Or so I've been told repeatedly.

Really the simplest solution is to base stable slots on natural skill only, and allow tamers who end up over their limit to only take pets out, not put them in.
 
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Mitzlplik_SP

Guest
"I'm just going to ignore the whole thing about retaining stable slots when removing taming jewelry and pretend I didn't hear it, even though it came up in every single thread on the topic."
Yea cuz that has such a huge impact on gameplay. Just another disgrunted Samp grasping at straws.

I personally don`t care even if they DID do something bout stable slots.I just think its stupid to complain about one thing just cuz ya got burned on another.Especially since the other had major issues but stables?..... Oooook go ahead and waste resources on fixing something thats SOOOO game breaking.

I only need 2 slots anyways,you can have the rest.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
The taming thing needs to be fixed properly and swiftly. For the sake of safety and clarity, jewellery shouldn't allow a player to increase their stable capacity and soulstones should carry a warning when you go to remove the taming skill that any stabled pets are at risk. You shouldn't be able to maintain a full 14 slot stable inventory when you've never trained the skill, or worse, when your character has zero skill. If the sampires can't do that trick, tamers shouldn't either. No if's or buts.

Of course, better still would be EA deciding that taming skills shouldn't be boostable with items - period. That might shut the nerf tamer brigade up for a whole week if we got very lucky ;) If you want that power, you train for it. I'm getting really tired of EA catering to twinks and burning the taming profession just so they can opt out of training. There is, after all, an advanced char template for taming, so if you CBA buy a token and just train from 85 up. If that's too much hassle, pick an easier template.

Wenchy
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Yes I would support that. Remove the stable slots and taming not boostable with items. So everyone is equal and sampires who refused to adapt have no reason to complain.

Also we need to make the link skills more fair too. Taming is worthless without animal lore so Vamp form should use SS in its calculation. If you have 120 SS you gain the full potential as the vamp form we have now and scales down to nothing with no SS.

Ahh what a balanced peaceful world. Everyone will LOVE it. :)
 
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Eslake

Guest
The taming thing needs to be fixed properly and swiftly. For the sake of safety and clarity, jewellery shouldn't allow a player to increase their stable capacity and soulstones should carry a warning when you go to remove the taming skill that any stabled pets are at risk. You shouldn't be able to maintain a full 14 slot stable inventory when you've never trained the skill, or worse, when your character has zero skill. If the sampires can't do that trick, tamers shouldn't either. No if's or buts.
What gear gives you 14 stable slots with 0 skill? :p

You can only gain +35 taming and lore through items. 15 each on ring and braclet (good luck ever finding either with +15 in both) and +5 each on the birds talisman.


When you take off +necro gear, you can't Cast or Stay in vamp form.
When tamers take off +taming gear, they can't Stall or Controll the pets.

When you take off +necro gear, you still have Vamp form in your book, it doesn't vanish.
When tamers take off +taming gear, they still have pets in the stable, they don't vanish.


It all sounds pretty rational to me.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
What gear gives you 14 stable slots with 0 skill? :p

You can only gain +35 taming and lore through items. 15 each on ring and braclet (good luck ever finding either with +15 in both) and +5 each on the birds talisman.


When you take off +necro gear, you can't Cast or Stay in vamp form.
When tamers take off +taming gear, they can't Stall or Controll the pets.

When you take off +necro gear, you still have Vamp form in your book, it doesn't vanish.
When tamers take off +taming gear, they still have pets in the stable, they don't vanish.


It all sounds pretty rational to me.
There are just trying to come up with something so they can try to either get away from an in-game balance improvement or take down tamers with them. They have no strong point to complain so anything rational or not they will do it.

14 slots takes total of 360 skill points to get. You have to have 120 taming/120 lore/120 vet to get all 14. It's impossible to find another skill item thats so flooded like necromancy. You can get at most +45 animal taming from item so wheres the remaining 315 points? While you are crying about tamers they actually HAVE to HAVE high Animal Lore to just control the pet. So it is IMPOSSIBLE to control a dragon with JUST items and 40 real skill points.

Since tamers need lore to make pets useable lets apply the same logic and make vamp form SS dependent just like wrath form so now tamer and sampires are even. Would that stop more QQing? Guess not...
 
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Connor_Graham

Guest
Gaining extra stable slots based on skill that is obtained while wearing +skill jewels and retaining those same stable slots after the jewels are taken off is no different than the "exploit" of retaining Vamp form once the +skill items are removed.

If "balance" is going to be argued for, then it should apply to the same circumstance across the board.
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
I fail to see how the extra stable slots are such a big issue. They simply don't give that great a benefit, practically speaking - You're not taking away a tamer's ability to kick your rear (something you've got a reason to care about), you're taking away their ability to house their own miniture zoo (something only they care about). That's just petty.

This is especially true in the present age where all a character "needs" is two or three pets. Whereas before you either used a multi-pet combo (for damage output) or a single pet (as a high HP meat shield), now the greater dragon simply makes all other non-ridables redundant. I could turn out half my stable right now and it wouldn't weaken my character in the slightest.

Wanna nerf the use of taming jewels? Complain about the ability to bond without a high dose of real skill. Take that away and you'll see a lot less GDs around the place, and a lot more tamers training their skill points up. Granted jewels would still see use, but people'll have a much harder time training unbonded pets, and should a dragon die it'll take a lot more time and trouble to get up and running again.
 
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Connor_Graham

Guest
An exploit is an exploit. Obtaining Vamp form via jewels wasn't that big of a deal either, yet I can still hear the echos of the crying.

As I said, if balance is going to be argued for, then it should apply to all cases, and not just one, or just those that "aren't a big issue".
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
What gear gives you 14 stable slots with 0 skill? :p
I mean preventing a player from soulstoning their taming skill off, yet maintaining 14 pets in their stables.

You can only gain +35 taming and lore through items. 15 each on ring and braclet (good luck ever finding either with +15 in both) and +5 each on the birds talisman.
You forgot the mark of travesty with taming skills :) It might be hard finding a perfect set of jewels, but I've pulled plenty of good taming and lore or vet jewels in my time. Maybe not 15/15, but still good enough to be a nice bonus. Bottom line, you can buy a token that gives you a ready-to-use tamer. Without jewels that template can take out kitsune and hunt from day 1. We don't need more than that to get started.

quote]When you take off +necro gear, you can't Cast or Stay in vamp form.
When tamers take off +taming gear, they can't Stall or Controll the pets.[/quote]
Correct.
When you take off +necro gear, you still have Vamp form in your book, it doesn't vanish.
When tamers take off +taming gear, they still have pets in the stable, they don't vanish.
I think a pet is a wee bit different from a spell in a book though, and I don't think the stablemaster should take a flash piece of jewellery as proof that you passed your taming exams. It's not like lore and vet are hard to train, only taming is a pain.

If you're saying, rightly, that a tamer without jewels can't control and keep a pet for very long, then it's only logical that they can't keep stabling spaces without jewels either. In fact, as a tamer is going to die during their career, jewellery shouldn't boost taming control or stable slots, because one death could lead to pets going wild and stable occupants being turned out randomly. As it is, I've seen too many pets turn wild in the hands of an owner who couldn't control after a res, and while I don't think the stable bug has been properly tied to the jewellery thing, I think it's stupid risking pets on a few jewels. Yes, players can and do get away with it, and they want to keep doing so, but I think we're better off as a real skill profession.

Wenchy
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
An exploit is an exploit. Obtaining Vamp form via jewels wasn't that big of a deal either, yet I can still hear the echos of the crying.

As I said, if balance is going to be argued for, then it should apply to all cases, and not just one, or just those that "aren't a big issue".
How do you intend for it to be implemented?

If taking your jewels off means losing pets, then either the player would need to be presented with a GUMP for choosing who gets the boot, or a random pet would get evicted.

Having one or more random pets destroyed forever whenever you die (and hence unequip) is no where near "balanced" in regards to the loss of vamp form when removing jewels.

And can you really see the devs bothering with the GUMP?

At the end of the day, you know full well neither's gonna happen. Again, I advise you not to waste your breath - The sampire's are getting nerfed either way.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
How do you intend for it to be implemented?

If taking your jewels off means losing pets, then either the player would need to be presented with a GUMP for choosing who gets the boot, or a random pet would get evicted.

Having one or more random pets destroyed forever whenever you die (and hence unequip) is no where near "balanced" in regards to the loss of vamp form when removing jewels.

And can you really see the devs bothering with the GUMP?

At the end of the day, you know full well neither's gonna happen. Again, I advise you not to waste your breath - The sampire's are getting nerfed either way.
Pretty straightforward to implement.

Firstly, warn players in advance what's coming.

Secondly, allow a grace stabling so a tamer with too little skill can stable what he/she has out, and pull out the pet(s) they want to dispose of if that's what they want to do. Or they can just take out a pet and leave the rest locked in the stable while they train up.

Once the tamer has done that, they can take pets out the stable but not add more until their skill is at the correct level. So if you want to keep the pets till you train, you can. If you want to clear out a few pets instead, you can do that too. There's no real need for any pets to go poof at all.

Wenchy
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
Heh, fair point. All makes sense when I really think about it.

Except for the reason for doing it in the first place. How many greater dragons does a tamer need?

Heck, I play my tamer near exclusively and I'll still happily call for some limits on those things... Nerfing the stables won't have any effect on them.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I think eventually EA will realise that tamers don't want to turf out pets each time new ones arrive, so we'll get more stable slots eventually. But from the sounds of it, there doesn't seem to be any urgency on EAs part to do it. I'm hoping the next pets to arrive are crap, then I don't need to make anyone homeless ;)

Wenchy
 
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Connor_Graham

Guest
An exploit is an exploit. Obtaining Vamp form via jewels wasn't that big of a deal either, yet I can still hear the echos of the crying.

As I said, if balance is going to be argued for, then it should apply to all cases, and not just one, or just those that "aren't a big issue".
How do you intend for it to be implemented?

If taking your jewels off means losing pets, then either the player would need to be presented with a GUMP for choosing who gets the boot, or a random pet would get evicted.

Having one or more random pets destroyed forever whenever you die (and hence unequip) is no where near "balanced" in regards to the loss of vamp form when removing jewels.

And can you really see the devs bothering with the GUMP?


I'd think it would be fairly easy. All they'd have to do is make the appropriate announcement, then lock stable slots according to real skill. If a player has more in the stables than they would be allowed after the change, the pets would stay, but if the player were to pull any pets out, none would be able to be put back in until enough slots were free to allow it. This way nobody would lose a pet, but would eventually get things to the way it should be.

I'd also like to add that this same requirement of skill vs items should be applied to Discord, so that a creature that is Discorded would lose it if the +skill items were removed, along with Mage summons. If the player removes the jewels, the summons go poof.

Again, as I said, if balance is going to be called for, it needs to be across the board, and not targeted solely at what people are screaming loudest for.


At the end of the day, you know full well neither's gonna happen. Again, I advise you not to waste your breath - The sampire's are getting nerfed either way.
I really don't care, and never said anything about the change being made, only the way they handled it. Sampires aren't being nerfed btw, Vamp form is just being changed. Sampires are alive and well, and will continue to be so. As far as whether or not the tamer's version of an "exploit" is addressed, I guess we'll just have to see. If people are going to call for balance, they need to be willing to accept themselves being included in it. If they're not, then they're being hypocrites.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
I love how they avoided answering my question about the faction kill point issue on Siege! Without fixing that, the proposed faction additions will do nothing but promote griefing to relieve players of their kill points. Way to avoid the issue! :cursing:
 

AEowynSP

Certifiable
Stratics Veteran
Stratics Legend
The taming thing needs to be fixed properly and swiftly. For the sake of safety and clarity, jewellery shouldn't allow a player to increase their stable capacity and soulstones should carry a warning when you go to remove the taming skill that any stabled pets are at risk. You shouldn't be able to maintain a full 14 slot stable inventory when you've never trained the skill, or worse, when your character has zero skill. If the sampires can't do that trick, tamers shouldn't either. No if's or buts.

Of course, better still would be EA deciding that taming skills shouldn't be boostable with items - period. That might shut the nerf tamer brigade up for a whole week if we got very lucky ;) If you want that power, you train for it. I'm getting really tired of EA catering to twinks and burning the taming profession just so they can opt out of training. There is, after all, an advanced char template for taming, so if you CBA buy a token and just train from 85 up. If that's too much hassle, pick an easier template.

Wenchy
OH HELL NO!!!
I trained up to 360 tamer (on Siege no advance char no extra char slots). If I chose to stone off skill's to go bard my pets need to be safe no and if's or butt's.
Why should I lose my pets because I chose to change my template?
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I think the best solution might be to simply lock said tamer's stable if they soulstone the skill off. So the pets remain, but they can't be claimed while the tamer has no control of them and nothing can be stabled. Basically lock them away until it's safe for the tamer to claim them.

Wenchy
 
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Flora Green

Guest
Logically? Try this one on for size, forever now hats and headgear don't show up on elves. Are their heads magical and their hair dissolves everything that touches it into a tiara? And why do elves skulls magically re-shape solid helmets such as plate and bone to look completely ******** and winged ? If I wear a damn plate helmet I expect it to look the same as it would on a human, not have to polymorph myself into a human just so I don't look like a clown with flat ugly hair graphics.
Clowns everywhere hate you now. :p But, I agree with your post. The hair dissolving comment made me LOL. :)
 
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DHMagicMan_1

Guest
If a Tamer is using 14 slots or whatever and reduces any of their skills so they are eligible for less than 14 slots then as of today, their pets can stay in the stable until they claim a pet but they can't return a pet to the stable until they have an "Available" slot again... That's my understanding anyway...

So if I have 120/120 Lore and Taming and then Soulstone off all my lore I am free to do that but I basically can't remove any pets from the stables because if I do, I won't be able to restable them.

If that's the case, where's the problem? It seems to me like this is already handled.
 
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BadManiac

Guest
"I'm just going to ignore the whole thing about retaining stable slots when removing taming jewelry and pretend I didn't hear it, even though it came up in every single thread on the topic."
When the number of weapons and armor parts a warrior can store, or how many of each reg/how much LRC a mage can have, depends on their real skill, then you can talk.
Tamers have been asking for more stable slots for as long as there have been stable slots, and now we're getting fewer?
 
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Connor_Graham

Guest
If a Tamer is using 14 slots or whatever and reduces any of their skills so they are eligible for less than 14 slots then as of today, their pets can stay in the stable until they claim a pet but they can't return a pet to the stable until they have an "Available" slot again... That's my understanding anyway...

So if I have 120/120 Lore and Taming and then Soulstone off all my lore I am free to do that but I basically can't remove any pets from the stables because if I do, I won't be able to restable them.

If that's the case, where's the problem? It seems to me like this is already handled.
Because those slots are freely accessible by slapping on jewels, and remain when they're taken off again, so the Tamer is retaining the benefit of having additional stable slots after the skill is no longer present. By current popular demand, that's the definition of one type of exploit, so it should be fixed.
 
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Connor_Graham

Guest
"I'm just going to ignore the whole thing about retaining stable slots when removing taming jewelry and pretend I didn't hear it, even though it came up in every single thread on the topic."
When the number of weapons and armor parts a warrior can store, or how many of each reg/how much LRC a mage can have, depends on their real skill, then you can talk.
Tamers have been asking for more stable slots for as long as there have been stable slots, and now we're getting fewer?
As soon as they give me a single weapon that has all of the specials that I want to use, plus is an all-in-one Demon/Undead/Repond/Reptile/Fey/Elemental/Arachnid slayer, and allows me to switch from either slow, heavy hitting mass damage, to fast, light damage, along with being able to switch elemental damage with the push of a button and not with Consecrate Weapon, AND can be used as either a one handed or 2 handed weapon, then you can have what you want.

Until then, using jewels to gain extra stable slots that you lose access to once the jewels are taken off, yet still keep your pets in the stable, is an exploit and needs to be addressed. The only way to fix this is to use the real skill vs displayed.
 
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D'Amavir

Guest
Connor - locking them out of their stables completely (unable to pull ANY pets out, let alone put them in) while insufficient skill, would be a good enough fix for that. It would be effectively the same as making it to where a person that is dependent on equipment for STR can't equip certain items until they put the equipment back on.
I person without the strength to wear an item can still trade that item to another character so that the item isn't wasted. Making a tamer unable to pull out pets if they lose the skill points for that stable slot would mean that that pet is wasted and not even able to be traded to a character with stable room for it.

I agree with the idea behind losing stable slots when you do something that lowers your skills. But locking the pets from being able to be removed from stables in this case is a bad idea.
 
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DHMagicMan_1

Guest
But how many, if any, pets are in the stable at any one moment are not affecting any aspect of a fight, either PvM or PvP going on outside the stable...

We're not talking about whether you have all those different weapons, you very well may, but you would have to switch to them, and likely go to your bank or house or wherever and get them...

A tamer who has 14 or however many pets in storage only has the benefit (at that moment) of the pets they are controlling at that time.. provided they are controlling any... and if they drop their skills too low, they can't cotrol the really good ones..

I don't see this as any kind of Exploit since it doesn't affect any of the game play.
 
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DHMagicMan_1

Guest
For those that want the comparison to Vampiric Embrace... wouldn't the more close comparison be that you can't remove jewelry or otherwise lower your skill and still get the benefit during the fight so you lose the form for the time being... but the spell doesn't disappear from your spell book... you can still cast it again when your skills are appropirate.

Tamers wouldn't be able to access their stables while their skills are too low (in terms or adding pets or swapping pets in, but pets could be retrieved) but pets would also lose loyalty while your skills are too low... but just because you lowered your skills, the slots don't disappear from your spell book (I mean stable). :)
 
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Connor_Graham

Guest
But how many, if any, pets are in the stable at any one moment are not affecting any aspect of a fight, either PvM or PvP going on outside the stable...

We're not talking about whether you have all those different weapons, you very well may, but you would have to switch to them, and likely go to your bank or house or wherever and get them...

A tamer who has 14 or however many pets in storage only has the benefit (at that moment) of the pets they are controlling at that time.. provided they are controlling any... and if they drop their skills too low, they can't cotrol the really good ones..

I don't see this as any kind of Exploit since it doesn't affect any of the game play.
They are retaining the benefit of storing more pets (and bonding them) than their skill allows for. If they want the same number of stable slots a real skill 360 Tamer would have, then they should have the real skill to do so, and not pop jewels on to "cheat" the system.

If they take the jewels off, they should lose the benefit. Since pets don't just pop out of the stable, and it would be a bad move to make them do so, then the stable slots should go by real skill and not jeweled skill.
 

Beefybone

Visitor
Stratics Veteran
Stratics Legend
If they want the same number of stable slots a real skill 360 Tamer would have, then they should have the real skill to do so, and not pop jewels on to "cheat" the system.
This. Dirty exploiters.

Though it is funny watching the tamer patrol get dizzy doing a 180 on the whole "keeping benefits without the jewels on is CHEATING!!1!" thing.
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
I am most sure the result will be added slots, with sa bringing new tames. So the whole Play with tamers jewles will be moot.

The common thought is everyone needs an extra one or two not just tamers.

Can you say pet slot token?
 
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Warrior of Time

Guest
Seems like the next step is when a tamer dies and the jewelry comes off the pet should unbond because they have lower skills. That would let people kill the pet while unbonded die and the tamer no longer have protection. What good would the jewelry be at all. That can happen right now if they don't have enough real skill.

What tamer is going to remove the jewelry reducig the slots till it is convenient to put it back on. That is pointless. Where would they use the points on for just a short time. Will they add swords, fencing, or archery.

If your worried about one haveing 9 pets or 11 makes no diff in the usefulness of a single pet if it can be controlled. The new dragon takes x number of tameing skills to use.

People can have a doz weapons in their pack that can be changed by a single macro stroke for each one. A tamer is restricked by the same thing everyone else is. Followers.
Not the number of stable slots. You can even change the jewelry if you like. A tamer has no benifits from that.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
If a Tamer is using 14 slots or whatever and reduces any of their skills so they are eligible for less than 14 slots then as of today, their pets can stay in the stable until they claim a pet but they can't return a pet to the stable until they have an "Available" slot again... That's my understanding anyway...

So if I have 120/120 Lore and Taming and then Soulstone off all my lore I am free to do that but I basically can't remove any pets from the stables because if I do, I won't be able to restable them.

If that's the case, where's the problem? It seems to me like this is already handled.
There is no problem other than the ones wanting company in their misery at losing the Vamp Form (which can be immediately recast) and the ones that want to have all Mods removed from the game and are using this as an excuse to begin the process.

The Stables work exactly as you have stated.

In short the REALITY, once you take the ring off you LOSE THE SLOT BUT NOT THE PET.

Puting the Ring back on You gain the Slot.

They want you to LOSE THE PET and say "Oh, that is equal to Losing Vamp Form"
 

Beefybone

Visitor
Stratics Veteran
Stratics Legend
I don't even own any real +skill items, but tamers as a lobby looking at jewel-using sampires and screaming "SOMEONE IS KICKING THE CRAP OUT OF HIGH-END CONTENT BESIDES US?! CHEATER, CHEATER! NERF NERF NERF!" was enough to set me off.

Tamer: "Keeping the benefit of skill jewels while not actually wearing them is an exploit!"
Me: "Fine. I don't even use skill jewels on my sampire. But then you shouldn't get to keep extra stable slots when your taming jewels come off."
Tamer: "Oh shi-- uh.. um.. well you see... it's totally cool for tamers to retain some benefit from items they're not actually wearing... because... uh... see... LOOK IT'S THE GOODYEAR BLIMP!" *runs away*
 
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Warrior of Time

Guest
Animation changes? What for? :/

Right now you see a lot of people running in place. I haven't slid sideways or backwards lately that may have been fixed in 55. Also there are times that people lose their clothing but actually still have them on. Running when actually riding. Right now nothing more comes to mind.
 
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Connor_Graham

Guest
I don't even own any real +skill items, but tamers as a lobby looking at jewel-using sampires and screaming "SOMEONE IS KICKING THE CRAP OUT OF HIGH-END CONTENT BESIDES US?! CHEATER, CHEATER! NERF NERF NERF!" was enough to set me off.

Tamer: "Keeping the benefit of skill jewels while not actually wearing them is an exploit!"
Me: "Fine. I don't even use skill jewels on my sampire. But then you shouldn't get to keep extra stable slots when your taming jewels come off."
Tamer: "Oh shi-- uh.. um.. well you see... it's totally cool for tamers to retain some benefit from items they're not actually wearing... because... uh... see... LOOK IT'S THE GOODYEAR BLIMP!" *runs away*
This is pretty much my take on things too. Some tamers excluded of course. I haven't seen so many people doing the Texas Two Step since the time I accidentally walked into a cowboy bar.
 
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D'Amavir

Guest
This is pretty much my take on things too. Some tamers excluded of course. I haven't seen so many people doing the Texas Two Step since the time I accidentally walked into a cowboy bar.
I may have missed it in all of the copycat threads about the whole vamp embrace vs stable slot situation, but how does the number of pets a person has in their stable affect other players? I mean, the impact on other players in regards to vampire embrace is fairly obvious since it can be used in PVP. But I don't see how the number of slots a player has impacts other people in anyway.

That is not to say that tamers should keep all of the benefits of jewelry after that jewelry is removed. And, it doesn't seem like they do keep those benefits. As stated, tamers that remove their jewelry and go below the required taming skill required to control a pet safely, their pet will go wild on them.

I wouldn't be surprised if EA came out and made a stable slot change in this situation. After all, they have become known for making poorly thought out changes to this game. But that doesn't mean that its logical, in the least.
 
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D'Amavir

Guest
I don't even own any real +skill items, but tamers as a lobby looking at jewel-using sampires and screaming "SOMEONE IS KICKING THE CRAP OUT OF HIGH-END CONTENT BESIDES US?! CHEATER, CHEATER! NERF NERF NERF!" was enough to set me off.

Tamer: "Keeping the benefit of skill jewels while not actually wearing them is an exploit!"
Me: "Fine. I don't even use skill jewels on my sampire. But then you shouldn't get to keep extra stable slots when your taming jewels come off."
Tamer: "Oh shi-- uh.. um.. well you see... it's totally cool for tamers to retain some benefit from items they're not actually wearing... because... uh... see... LOOK IT'S THE GOODYEAR BLIMP!" *runs away*
There will always be the tamer vs non tamer fight. No amount of logic injected into the discussion will change those people that base their opinions on hate.

But facts are facts. Being able to use a form without having the skill points for that form by using jewels and then removing said jewels and replacing them with jewels to further boost their gear was a flawed design. Just like allowing a tamer to continue to control a pet after they remove their +taming jewels would be a flawed design. That argument is valid and logical. However, causing a tamer to lose pets from their stables if they dropped below the skill level required for additional slots is illogical.

Don't let them control pets without the required skill to do so, great.

Don't let them ride pets without the required skill to do so, great.

Don't let them tame pets without the required skill to do so, great.

Don't let them add additional pets to the stable without the required skills to do so, great.

But don't imagine that them losing stabled pets makes sense. No more than a person losing the strength to wear certain items having those items deleted as soon as they go below the required strength to wear them makes sense.

If I could cast weaken/curse on a player and cause his high strength required items to disappear forever (even those in his bank/home), I might agree with the stable change that anti tamers have been asking for. Or if a sampire takes off his jewels or runs across a server line and then has his vampire embrace spell deleted from his spellbook, I might agree with the stable changes.
 
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Connor_Graham

Guest
I may have missed it in all of the copycat threads about the whole vamp embrace vs stable slot situation, but how does the number of pets a person has in their stable affect other players?
It affects other players in about the same way that Sampires did. Very little.


I mean, the impact on other players in regards to vampire embrace is fairly obvious since it can be used in PVP.
The benefit in PvP was an extremely minor one, and wasn't the primary reason people gave for wanting the nerf. The primary reason was that people didn't feel they should be soloing high end creatures, and used the "exploit" of retaining the form after jewels had been taken off to gain the support of the Devs.


But I don't see how the number of slots a player has impacts other people in anyway.
You mean like someone doing something in PvM that has nothing to do with anyone else?


That is not to say that tamers should keep all of the benefits of jewelry after that jewelry is removed. And, it doesn't seem like they do keep those benefits. As stated, tamers that remove their jewelry and go below the required taming skill required to control a pet safely, their pet will go wild on them.
Retaining the benefits of +Skill jewelry after the jewels have been taken off has been deemed by the masses, and blessed by the Devs, as something that is not desirable in game. I won't say it was an exploit because no one official ever said it was.



I wouldn't be surprised if EA came out and made a stable slot change in this situation. After all, they have become known for making poorly thought out changes to this game. But that doesn't mean that its logical, in the least.
You mean like making a change to a template that had little to no affect to other players, yet did affect nearly every dexxer in the game, including the majority of the UO population on the Japanese servers where that template was the predominate one?

Yeah, I know what you mean.

Don't get me wrong, I'm not saying the change was wrong. I just didn't like how they went about it. Since they're on this particular subject though, they should be doing the exact same thing for other skills that reap the same rewards that Sampires were. Tamers and stable slots. Discorders jeweling up to Discord, then taking jewels off and the creature remains discorded. Mages jeweling up to cast summons, then taking the jewels off and retaining their summons.

I'm sure there's more, but that's enough to get started with.

*hears strange singing in the background and wonders where it's coming from*

Oh if you break my heart, my achey breaky heart.......
 
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Connor_Graham

Guest
But don't imagine that them losing stabled pets makes sense.
Who said anything about making them lose the pets? The only thing that I, and others, have said is that the stable slots should be based on real skill, and not jeweled. This wouldn't make anyone lose any pets. The ones that are over the cap would just have their stables locked until they took enough pets out to open a slot up according to the total of their real skills.
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
I agree completely skill jewelry should not increase your stable size, it unbalances the choices made to work around the 720 skill cap. Real skill should determine stable slots.
 
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D'Amavir

Guest
Who said anything about making them lose the pets? The only thing that I, and others, have said is that the stable slots should be based on real skill, and not jeweled. This wouldn't make anyone lose any pets. The ones that are over the cap would just have their stables locked until they took enough pets out to open a slot up according to the total of their real skills.
Many people have said that they should lose pets. On this board, on other boards here and on other boards at other sites. I didn't mean to imply that you had said that, however. If it came out that way, I apologize.

As I have said, I fully agree that stable slots should be based on real skill and that those that go under a certain skill level should have their stables locked from adding more pets until they either removed those over the limit or got their skill back up.
 
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D'Amavir

Guest
Don't get me wrong, I'm not saying the change was wrong. I just didn't like how they went about it. Since they're on this particular subject though, they should be doing the exact same thing for other skills that reap the same rewards that Sampires were. Tamers and stable slots. Discorders jeweling up to Discord, then taking jewels off and the creature remains discorded. Mages jeweling up to cast summons, then taking the jewels off and retaining their summons.

I'm sure there's more, but that's enough to get started with.
You are preaching to the choir there. I am the one that is all for removing any and all +skill mods from jewelry. Without that addition, we wouldn't be having this discussion today, the devs wouldn't have had to waste any time coding a change to how certain spells worked and people would build templates based on their actual skill as opposed to what jewels they could get their hands on.
 

WizzaX

Journeyman
Stratics Veteran
Stratics Legend
I don't even own any real +skill items, but tamers as a lobby looking at jewel-using sampires and screaming "SOMEONE IS KICKING THE CRAP OUT OF HIGH-END CONTENT BESIDES US?! CHEATER, CHEATER! NERF NERF NERF!" was enough to set me off.

Tamer: "Keeping the benefit of skill jewels while not actually wearing them is an exploit!"
Me: "Fine. I don't even use skill jewels on my sampire. But then you shouldn't get to keep extra stable slots when your taming jewels come off."
Tamer: "Oh shi-- uh.. um.. well you see... it's totally cool for tamers to retain some benefit from items they're not actually wearing... because... uh... see... LOOK IT'S THE GOODYEAR BLIMP!" *runs away*



*claps* :D


too funny!
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Of course. If DEV found out that tamers using jewlery being unfair they should indeed change it. Until the tamer change is published on the next patch note, all I see is QQing. Please be mature, this is a game so have fun.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Who said anything about making them lose the pets? The only thing that I, and others, have said is that the stable slots should be based on real skill, and not jeweled. This wouldn't make anyone lose any pets. The ones that are over the cap would just have their stables locked until they took enough pets out to open a slot up according to the total of their real skills.
You would lose pets if your template is such that you cannot or will not increase your vet, taming and lore skills and your stable is too full based on your real skills. I have some faction tamers that have GM detect and tracking skills and some hiding and stealing, and there's just no room to bump up their real "tamer" skills. Their excess pets number is pretty small, so I wouldn't be affected by much, but would still have to decide which few pets to lose permanently because I don't plan to change their real skill levels. I also have a bunch of tamers that I fully intend to max their skills as much as possible (e.g., 120 taming, 110 lore, 110 vet).

I would imagine people who have locked their tamer skills at less than max because of their other skills would face a situation similar to what I would face with my tracker tamers. Not everyone out there has as one of their goals the idea of maxing out all their tamer skills. And yet they may be using jewelry to get there for several reasons, including having more stable slots.

I'm fine with the argument that your stable slots should be based on your real skills. However, I can also empathize with people who would be affected by such a change.
 
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Connor_Graham

Guest
I was referring to the "QQ" in your post when I asked to have it translated into English.

I got the rest.
 
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D'Amavir

Guest
As much as sampires who refuse to admit that all the threads asking DEVs to do this change that is not whining. All the threads are in fact whining and crying disguised in "making the game fair".

Read my posts if you think I am supporting any other templates. I already stated vamp form is changed coz DEVs think it should. I will support taking out mage weapon, +skill items, overpowered jewleries and artifacts, and balanced mod. If the excuses/reasons are actually reasonable and DEVs seem they fit and need to be changed I will support anything that DEV's going to change. I've been trying to give out rational reasons why the change is made but the whining didnt stop instead more and more nerf everyone else with me now threads spawned. Now it has turned into whining fest which even you have to admit. :loser:
One of the main problems is the fact that a lot of people here are the type that want to bring people down instead of lift people up. If anything happens that negatively impacts them, they want to go out of their way to destroy other things instead of trying to view certain changes as what is best for the game as a whole.

There are also too many of the type that likes to gloat about anything bad that happens to people around them. Thread after thread is being made with the sole purpose being to rub this recent change in the faces of those negatively impacted. Most don't really care about the change itself, but care more about the fact that they have something new to gloat about. Why the mods allow this behavior to continue is beyond me.

What people should do, instead, is try to start of take part in discussions designed to improve the game as a whole instead of just focusing on their specific subset of the game. After all, if they nerf everything down to the lowest common denominator, UO will surely die a slow and empty death. So, instead of pushing for anything that you (you as a general term of course) don't specifically take part in to be nerfed, try to look at the big picture. What is best for the game? What will both draw in new players and keep existing players happy?

If you think the answer to those questions is 'nerf anything I don't care about because what I do care about was slightly changed and I want everyone to suffer because of that' then you are part of the problem.
 
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