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Five on Friday: Siege edition.

  • Thread starter MoonglowMerchant
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M

MoonglowMerchant

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Are there going to be more changes to RoT in the next publish or two?

Are there any plans to balance hiding/stealth on Siege?

Is there a plan to balance pets in PvP?

Will there be a gargoyle quest?

Are there any plans to allow single accounts to own an additional house?
 

ColterDC

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Good list

Maybe it's been answered before, but I would like to be able to ride a dog without having to be an elf or use my 1 blessing on a pair of dumb boots.

Any chance of being able to use a CBD on the pads?
 

AEowynSP

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Are they going to find the missing NPC's for the Elwood Haven quest?
If no gargoyle quest will we get a second char slot?
Why should we get a second house? Or were you refering to being able to place on siege without losing a house on another shard?
And whats wrong with hiding/stealth? 175 points minimum so you can't be seen is a pretty big investment.
 
M

MoonglowMerchant

Guest
Are they going to find the missing NPC's for the Elwood Haven quest?
If no gargoyle quest will we get a second char slot?
Why should we get a second house? Or were you refering to being able to place on siege without losing a house on another shard?
And whats wrong with hiding/stealth? 175 points minimum so you can't be seen is a pretty big investment.
I'd like the option to go to the EA store and buy a second house on one account for 9.99.

That way, if someone wanted to move to Siege, they could have a house here in addition to their production shard home. Or, they could put a second house on their own shard, or you could put a second house on Siege.

It is the same thing as buying extra storage except that extra storage limits you to one shard.

As for hiding/stealth. 175 points is the same on Lake Superior as it is on Siege. Ask yourself why then the skill average for hiding on Siege is 3 to 4 times higher. That should help you understand what needs to be balanced.
 
L

love2winalot

Guest
I like the house idea, but it needs to have to be auto refrshed if you have a house on another account. If this was added, there would be a lot more people at least trying out Siege.
 

TheScoundrelRico

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No second houses for Siege. Just what we need. Fill up the landmass with homes of players who don't play the shard. yay, great...la
 
M

MoonglowMerchant

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No second houses for Siege. Just what we need. Fill up the landmass with homes of players who don't play the shard. yay, great...la
Why would anyone pay 9.99 to place a second house on Siege and then not play here?
 

AEowynSP

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As for hiding/stealth. 175 points is the same on Lake Superior as it is on Siege. Ask yourself why then the skill average for hiding on Siege is 3 to 4 times higher. That should help you understand what needs to be balanced.
Prodo shards have Trammel and passive detect so I am not seeing the comparison.
As for the second house; another idea could be the $9.99 or gold to purchase a chest you could place in your existing home to increase storage.
 
M

MoonglowMerchant

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Prodo shards have Trammel and passive detect so I am not seeing the comparison.
As for the second house; another idea could be the $9.99 or gold to purchase a chest you could place in your existing home to increase storage.
If you know that prodo shards have passive detect and Siege doesn't then you understand why hide/stealth needs to be balanced. It is underpowered on regular shards and overpowered on Siege.

A chest in an existing home would increase storage but wouldn't allow someone to move to Siege without losing their existing home (which is the whole point).
 

AEowynSP

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I can't attest to the underpowered on prodo but I don't feel it's overpowered on siege, even running 100-120 stealth revealers will get you almost every time and tracking is even worse.
If someone is going to invest 175+ skill points to there template I think it is quite fair for there oponent to have to invest 100-120 for reveal or tracking. There is also plenty of area efect spells that will reveal you if you are red, add pots and fields. Or if your blue only reds will do this to you.

As to the storage issue, they could make chests sort of like vendors so you could lock them down at peoples homes and having hosted several hostells for the homeless I know this would add to the community of siege. For a 10 year old game we packrats are in dire need of more storage.
 

Tjalle

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No second houses for Siege. Just what we need. Fill up the landmass with homes of players who don't play the shard. yay, great...la
Why would anyone pay 9.99 to place a second house on Siege and then not play here?
I´m sure there would be a lot of players that would spend the 10 bucks to get a house on Siege, try the shard out, realize it´s not for them and go back to their main shard and leave the Siege house standing, taking up spaces.

Imagine if 30 players from each shard does this. That adds up to a lot of empty houses...

I´m with Rico on this one.
 
M

MoonglowMerchant

Guest
I can't attest to the underpowered on prodo but I don't feel it's overpowered on siege, even running 100-120 stealth revealers will get you almost every time and tracking is even worse.
If someone is going to invest 175+ skill points to there template I think it is quite fair for there oponent to have to invest 100-120 for reveal or tracking. There is also plenty of area efect spells that will reveal you if you are red, add pots and fields. Or if your blue only reds will do this to you.
Have you ever run detect on Siege?
 

Itari

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Isn't it a bit ignorant to believe that just because you don't want people placing houses on Siege that they will actually care? There are other shards! Those of us that do play multiple shards, not including Siege, would love to have houses on a couple of them. I would love to see the percent of subscribers that actually play Siege compared to the number of board warriors you guys have.
 

Kat

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Prodo shards have Trammel and passive detect so I am not seeing the comparison.
As for the second house; another idea could be the $9.99 or gold to purchase a chest you could place in your existing home to increase storage.
If you know that prodo shards have passive detect and Siege doesn't then you understand why hide/stealth needs to be balanced. It is underpowered on regular shards and overpowered on Siege.

A chest in an existing home would increase storage but wouldn't allow someone to move to Siege without losing their existing home (which is the whole point).

Correction: It is underpowered on Prodo shards and as it should be, on Siege.
 

Ender

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It is underpowered on regular shards and overpowered on Siege.
You all missed this? Agree with it being overpowered on Siege, but underpowered on regular shards? lol... Take it you don't PvP on prodo shards much?
 
M

MoonglowMerchant

Guest
I´m sure there would be a lot of players that would spend the 10 bucks to get a house on Siege, try the shard out, realize it´s not for them and go back to their main shard and leave the Siege house standing, taking up spaces.

Imagine if 30 players from each shard does this. That adds up to a lot of empty houses...

I´m with Rico on this one.
If 200 people paid 9.99 to place a house on Siege, and only 50 of them stuck around to play, it would be well worth it.

We have plenty of room for housing. That is not an issue at all.

What we need are more players.

I'm willing to trade some empty houses for some additional players.

Aren't you?
 

kelmo

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Make the house redeedable so when they pack up they can take the house with them! :lol:
 
M

MoonglowMerchant

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You all missed this? Agree with it being overpowered on Siege, but underpowered on regular shards? lol... Take it you don't PvP on prodo shards much?
I don't PvP only regular shards at all.

My impression was that the installation of passive reveal pretty much eliminated the stealth problem on production shards. The data (skill averages) pretty much supports that.
 
M

MoonglowMerchant

Guest
Correction: It is underpowered on Prodo shards and as it should be, on Siege.
I'm going to go out on a limb here and say that most people have more fun fighting players they can see than ones they can't.
 

Kat

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I'm going to go out on a limb here and say that most people have more fun fighting players they can see than ones they can't.
I'm gonna go out on a limb and mention that there are counters to hiding and stealth and that you should probably invest in some of those skills so you can fight them. See how that works?
 
M

MoonglowMerchant

Guest
Isn't it a bit ignorant to believe that just because you don't want people placing houses on Siege that they will actually care? There are other shards! Those of us that do play multiple shards, not including Siege, would love to have houses on a couple of them. I would love to see the percent of subscribers that actually play Siege compared to the number of board warriors you guys have.
Take a deep breath.

You'll notice that I suggested in my original post that one of the options would be to place an extra house on a players current shard.

Another option would be to place a house on a different shard.

That shard could be any shard, it doesn't have to be Siege.

While you may not be one of them, there are players who have suggested that they would try Siege but they don't want to give up their house on their home shard. This would give them that option.

You and others who aren't interested could purchase another house or not and would have the option of placing it on any shard with an available spot.

Everybody wins.

EA makes money. Players get more housing. Siege might grow a little.
 
M

MoonglowMerchant

Guest
I'm gonna go out on a limb and mention that there are counters to hiding and stealth and that you should probably invest in some of those skills so you can fight them. See how that works?
I've tried that. Doesn't work for me very well. Of course, it must just be me.
I'm sure those counters are incredibly effective. That is why half the shard are stealthers. *looks at skill averages*

How silly of me.
 

Tjalle

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We have plenty of room for housing. That is not an issue at all.
We might have plenty of space now but put something like this in effect and it will be an issue.

What we need are more players.

I'm willing to trade some empty houses for some additional players.

Aren't you?
I´d like to see more new players as well but I don´t think this is the way to do it. I wouldn´t mind if every single house spot were taken if I knew the houses belonged to someone who played there.

What I WOULD mind though is if every single house spot were taken and I knew that a good percentage of the houses belonged to players who tried it out and went back to their regular shard leaving their Siege house behind.

Although if something like this actually did go through I´d hope it was something were they had to manually refresh the house every week/other week or so...
 
M

MoonglowMerchant

Guest
I'm gonna go out on a limb and mention that there are counters to hiding and stealth and that you should probably invest in some of those skills so you can fight them. See how that works?
Better yet, let's examine the guild you are in.

73 members.

47.5 average for hiding skill.

That is about 35 gm hiders in a 73 character guild.

I'm sure that has no effect on your opinion though.
 

kelmo

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Hey! Chill. Keep on the topic, leave the sniping out. >.<
 

ColterDC

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EA makes money.
That's only short term money.

If they keep it the way it is now, they will earn far more money by people paying for additional accounts to have extra housing.

I've paid EA an extra $14.00 a month for the past 4 years for my Siege house. That's the equivalent of 67 people paying a 1 time fee of $9.99.

I really doubt EA will ever allow more than 1 house per account, they would essentially be reducing their profit.
 
M

MoonglowMerchant

Guest
That's only short term money.

If they keep it the way it is now, they will earn far more money by people paying for additional accounts to have extra housing.

I've paid EA an extra $14.00 a month for the past 4 years for my Siege house. That's the equivalent of 67 people paying a 1 time fee of $9.99.

I really doubt EA will ever allow more than 1 house per account, they would essentially be reducing their profit.
Fair enough.

Make it a recurring fee.

As it is now, you only have to pay for an account one month out of four to keep a house on it.

14 dollars per month divided by 4 months is $3.50 a month. Tack that on to the monthly cost and give people a second house.
 

Kat

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Detect Hidden works quite well and is only 100 pts vs 175 - 220. Its not as simple as hitting a macro.. learn how to use it and when. Thats the key... WHEN!
 
M

MoonglowMerchant

Guest
Detect Hidden works quite well and is only 100 pts vs 175 - 220. Its not as simple as hitting a macro.. learn how to use it and when. Thats the key... WHEN!
I strongly disagree that it works "well". I've stood right next to gm hiders and failed to detect them 3 or 4 times in a row with gm detect at eight seconds between uses.

To work better the timer needs to be reduced to what it was before they adjusted it for passive detect (which we never got on Siege).

Otherwise, give us passive detect and leave the timer as it is.

I think you could consider the way it works now "bugged" since the timer was increased to compensate for a change that was only intended for production shards.
 

AEowynSP

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I strongly disagree that it works "well". I've stood right next to gm hiders and failed to detect them 3 or 4 times in a row with gm detect at eight seconds between uses.
I think you could consider the way it works now "bugged" since the timer was increased to compensate for a change that was only intended for production shards.
Oh no you failed 3-4 times? Come on stealth goes to 120 that's 220 points [vs your 100 for detect] dedicated to not getting revealed...NO other use..you can't kill with it, you can't farm with it..about the only thing you can do other than not getting killed is stealth up and wedgie someone (not that I would ever do such a thing).
Just because you tripped over me does not give you reason to complain that your 100 skill points should be able to combat my 175-220 to reveal me.
 

Shh!

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As for hiding/stealth. 175 points is the same on Lake Superior as it is on Siege. Ask yourself why then the skill average for hiding on Siege is 3 to 4 times higher. That should help you understand what needs to be balanced.
Easy: Trammel. There's no need to hide or stealth there. SP has none. :next:
 
G

Gwendar-SP

Guest
Good list

Maybe it's been answered before, but I would like to be able to ride a dog without having to be an elf or use my 1 blessing on a pair of dumb boots.

Any chance of being able to use a CBD on the pads?

They were blessable once but it got removed.
 

AEowynSP

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Good list
Maybe it's been answered before, but I would like to be able to ride a dog without having to be an elf or use my 1 blessing on a pair of dumb boots.
Any chance of being able to use a CBD on the pads?
They were blessable once but it got removed.
Pretty dumb if you ask me. You can still have a CBD ninja belt but pads got hit with the nerf stick.
 

ColterDC

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Hey Devs, can I please bless my pads or get the elf only rule changed?

Not all of us enjoy being pointy earred forest fairies. :coco:
 

AEowynSP

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Hey who you calling a fairie?

On a side note introduce your self please.
 
S

Skwiz

Guest
Oh no you failed 3-4 times? Come on stealth goes to 120 that's 220 points [vs your 100 for detect] dedicated to not getting revealed...NO other use..you can't kill with it, you can't farm with it..about the only thing you can do other than not getting killed is stealth up and wedgie someone (not that I would ever do such a thing).
Just because you tripped over me does not give you reason to complain that your 100 skill points should be able to combat my 175-220 to reveal me.
How about this then.. You are already in stealth.. I know you are there but you've been in stealth long enough to reuse it whenever you please, I have detect Hidden.. I use it and reveal you.. Now since you were already in stealth you can easily hit your hide macro again and be back in stealth.. I however am stuck with " You must wait to use another Skill " and must wait to reveal you again... I find you once again and reveal you... Once again you have been in stealth long enough to reuse your hide macro and Once again.. Im stuck with "Wait to use Skill"... I agree with lowering the timer on detect even by a little.
 

AEowynSP

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How about this then.. You are already in stealth.. I know you are there but you've been in stealth long enough to reuse it whenever you please, I have detect Hidden.. I use it and reveal you.. Now since you were already in stealth you can easily hit your hide macro again and be back in stealth.. I however am stuck with " You must wait to use another Skill " and must wait to reveal you again... I find you once again and reveal you... Once again you have been in stealth long enough to reuse your hide macro and Once again.. Im stuck with "Wait to use Skill"... I agree with lowering the timer on detect even by a little.
Again 175-220 vs 100-120, also hide has the same timer.
 

IanJames

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Hide/Stealth became a necessity on Siege when people got tired of taking a dirt nap everytime they went through an area where Krystal and Wyrm are active.

You want the benefits of being an elf without being an elf. . . . too bad. Pads of the Cu aren't all that hard to get. In fact, I just saw 3 for sale on the Siege board. Frankly, if you want that, then don't play Siege. Part of playing here is the risk.

Now, back to those missing NPC's, when ARE those going to taken care of?

2nd house per account for Siege? We already had this discussion. Forget it. I dont' want to see that. There was a reason they went away from having more than one house per account. Frankly, I like seeing some empty space. Player towns have room to grow that way. An influx of housing on Siege is no good.
 

Draxous

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Prodo shards have Trammel and passive detect so I am not seeing the comparison.
As for the second house; another idea could be the $9.99 or gold to purchase a chest you could place in your existing home to increase storage.
If you know that prodo shards have passive detect and Siege doesn't then you understand why hide/stealth needs to be balanced. It is underpowered on regular shards and overpowered on Siege.

A chest in an existing home would increase storage but wouldn't allow someone to move to Siege without losing their existing home (which is the whole point).

Correction: It is underpowered on Prodo shards and as it should be, on Siege.
Correction: it's over powered on every shard.

When I can get my pet to attack you whenever I want and never be revealed in the process... there is something wrong.

And Detect needs the timer to be reduced by 1/2.

I detect someone stealthing and they instantly hide again... then I get the message "you must wait a moment before using this skill again" while they just stealth off again... because there is no delay between stealth and hiding...

Great.

And when you can stealth INSTANTLY after hiding... IE using 2 skills in rapid succession right after eachother... there is something wrong... very very wrong.
 

TheScoundrelRico

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I would have no issue with a timer change, but at the same time, the chance to reveal should be lessend, if that is the case. As all have said before...negating 175 skill points with 100 should not be that easy...personally, if there were an increase or tie in to the tracking skill and detect...or forensics, then I couls see those skills being negated easier.

Bring back the detective class...we thieves and stealthers miss them...la
 
N

Ni-

Guest
I don't play Siege nore do I PvP, so feel free to ignore this post as you feel fit.

- I feel that hiding/stealthin/tracking/detect should work the same on all shards(if for no other reason that is is less of a learning curve for people moving to/from siege, and I'm sure less code tomanage).
- - Hiding/Stealth used to take longer to use. You used to need to wait 10? seconds between hiding and stealthing, and stealthing had to be triggered between the # of allowable steps(use hide skill, wait 10 seconds, use stealth skill, take 10 steps and wait 10 seconds, use stealth skill again, take 10 steps and wait 10 seconds...).
- - In that format I feel that Detect Hidden worked fine with it's own 10? second wait between skill uses.
- - Stealth was then changed to not need to wait 10 seconds after hiding, lets say that makes Hiding/Stealth 2x better. Stealth can now walk, and even occasionally run, twice as many steps before triggering the skill check again, lets say that makes Hiding Stealth 4x better than it used to be. Triggering the Stealth skill no longer requires a player manually trigger the skill usage, which also means the player no longer needs to keep track of how many steps they take, lets say that make Hiding/Stealth 5x better.
- - I think that Detect should have it's skill timer cut in half(at least).
- - I think that Tracking and Forensics should add to the success chance of the Detect hidden skill in a way that having Tracking and Forensics but 0 Detect there is no bonus.
- - I think that Passive reveal should be based only on Detect and slightly on Tracking.
- - I feel that if Int gives any kind of bonus to reveal/passive reveal it should not come into play unless the char has Detect at a certain level(70ish?). e.g. {Though 'Brain Surgeons' are reguarded as being intelligent, that doesn't mean they could be a programmer. They would need some kind of knowledge/training}.
- - I feel that if someone with a higer Detect level 'pushes through' a hidden char that passive reveal should make a skill check at a higher level than normal.

... ran out of time for more ...
 

AEowynSP

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I'm going to go out on a limb here and say that most people have more fun fighting players they can see than ones they can't.
And you just proved another point about why stealthers are more popular on Siege. We have quite a few people here who don't want to fight.
 
M

MoonglowMerchant

Guest
Easy: Trammel. There's no need to hide or stealth there. SP has none. :next:
I can think of quite a few situations even in Trammel where hide/stealth would be effective.

The biggest guilds on production shards also play in Fel correct? Guilds like HOT. Yet they have no more hide/stealthers than any other production shard guilds.

Why?

Because Trammel and Fel on production shards both have passive reveal/detect so hide/stealth is less effective.
 
M

MoonglowMerchant

Guest
Oh no you failed 3-4 times? Come on stealth goes to 120 that's 220 points [vs your 100 for detect] dedicated to not getting revealed...NO other use..you can't kill with it, you can't farm with it..about the only thing you can do other than not getting killed is stealth up and wedgie someone (not that I would ever do such a thing).
Just because you tripped over me does not give you reason to complain that your 100 skill points should be able to combat my 175-220 to reveal me.
I don't mind failing a few times.

What makes the skill useless is that if I fail once, I've got to wait 8 seconds before I can use it again. If the stealther wants to get away, he or she is gone before detect can be re-used.

I'd be happy to add more points to my detecter template if it meant being able to successfully deal with the plague of hide/stealthers. Unfortunately, there is no such option.

You have to realize on some level that just because you only use hide/stealth to sneak around about half the shard uses it to attack while hidden. Either by stealing, or by dismounting, or by attacking with a pet.

No skill is overpowered when you play it AEowyn. :)
 
M

MoonglowMerchant

Guest
Hide/Stealth became a necessity on Siege when people got tired of taking a dirt nap everytime they went through an area where Krystal and Wyrm are active.
The irony here is so thick you could cut it with a knife.

Have you seen Wyrm lately?

He runs around completely naked except for a blessed orny and a few of each reg.

Why does he do that?

Because we have a shard full of stealth archers and tamers. Where is the fun in fighting people you can't see or their pets?

Amazing isn't it that the very changes the dev's made to production shards to get rid of stealthers have caused our shard to be overrun by them.
 
S

ShadowJack

Guest
My question for FOF is "Are we going to have a return to Brit event any time soon"



I have many unused accounts, and would like to kind of see what I'm working with before activating one of them. I can't remember what's on them lol, and I want to get one that maybe has a few of my chars left





Where do you post for fof questions anyhow?
 
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