D
Dicimiie
Guest
Remember way back, when playing a pure warrior was actually feasible? Perhaps, with a change in the protection of armor, it could be feasible again. My suggestion is that armor go back to the way it used to be, with various armor types giving better protection. Instead of all armor having a 70% cap in resists, perhaps the following could be added.
Leather... 70% cap.
Studded/Ringmail... 75% cap.
Chain... 80% cap.
Plate... 85% cap.
If you mixed and matched armor pieces, you'd have to average the cap. For example, lets say you have plate everything except leather gloves. That would be (85+85+85+85+85+70)/6=82.5% (I'll assume this number should be rounded down, although I guess true rounding would be beneficial as well).
Now, to offset the additional protection of the armor, I suggest imposing a version of the old dexterity penalty for wearing these armor types as follows:
* Leather... no dex penalty.
* Studded/Ringmail... 1 dex penalty per piece (remember, studded allows for half meditation... or at least did
* Chain... 2 dex penalty per piece
* Plate... 3 dex penalty per piece
As you can see, wearing a full set of plate would have a rather hefty dex penalty, but would be very protective in the long run. A full ring suit would have a much lighter dex penalty, but would also protect less.
I also think this would allow for new items that reduce the dex penalty incurred by wearing metal armor. Could possibly even utilitze the Lower Requirements property already in game for it.
I bring this up because I always felt that the person standing toe-to-toe against a foe should be able to take what is dished out. As it stands now, a pure warrior is fodder against most if not all of the higher end creatures out there without some spellcasting ability backing him/her up. And this just shouldn't be the case. Bring back the availability to play the in-your-face, no-holds barred, magic-is-for-the-weak warrior.
Can you tell I miss my axer?
Leather... 70% cap.
Studded/Ringmail... 75% cap.
Chain... 80% cap.
Plate... 85% cap.
If you mixed and matched armor pieces, you'd have to average the cap. For example, lets say you have plate everything except leather gloves. That would be (85+85+85+85+85+70)/6=82.5% (I'll assume this number should be rounded down, although I guess true rounding would be beneficial as well).
Now, to offset the additional protection of the armor, I suggest imposing a version of the old dexterity penalty for wearing these armor types as follows:
* Leather... no dex penalty.
* Studded/Ringmail... 1 dex penalty per piece (remember, studded allows for half meditation... or at least did
* Chain... 2 dex penalty per piece
* Plate... 3 dex penalty per piece
As you can see, wearing a full set of plate would have a rather hefty dex penalty, but would be very protective in the long run. A full ring suit would have a much lighter dex penalty, but would also protect less.
I also think this would allow for new items that reduce the dex penalty incurred by wearing metal armor. Could possibly even utilitze the Lower Requirements property already in game for it.
I bring this up because I always felt that the person standing toe-to-toe against a foe should be able to take what is dished out. As it stands now, a pure warrior is fodder against most if not all of the higher end creatures out there without some spellcasting ability backing him/her up. And this just shouldn't be the case. Bring back the availability to play the in-your-face, no-holds barred, magic-is-for-the-weak warrior.
Can you tell I miss my axer?