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It's time to put Hit Chance Increase back on shields. DEVELOPERS Please respond!

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UltimaSword

Guest
I remember it was a mistake that the property was removed from spawning shields. I also remember the reasoning was stupid for why they were not going to put it back, something about shield not realistically being able to help you hit people (though pieces of armor and jewelery can?).

I think it is due time to put it back. There is absolutely NO REASON for shields not to have HCI. All currently spawning shields are crap to the rare HCI shields which should not be as rare and as expensive as they are. Also if you want realistic reasons (why in a FANTASY game?) people can shield bash and hit with their shields. Add it back.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Cmon people, use your heads here!!! We have imbuing coming...sheesh! Instead of just asking to get the HCI back on shields, how about offering suggestions on how it can be reinstated into the game.

(for example: one could suggest making this part of the imbuing process perhaps?)
 

Airhaun

Seasoned Veteran
Stratics Veteran
Stratics Legend
What is Imbuing? I also agree that HCI should be put back on shields. Either as loot or an item property available in crafting.
 
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Arch Magus

Guest
What is Imbuing? I also agree that HCI should be put back on shields. Either as loot or an item property available in crafting.
That would be quite.....awesome.

Other properties could be there too, not just HCI. :scholar:
 
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UltimaSword

Guest
No because people with the HCI shields will still have some sort of unnecessary advantage. Imbuing or not. Just add the property back to shield loot drops. It cannot be that hard.
 
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UltimaSword

Guest
I would like a response from the devs. At least some acknowledgment.
 
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UltimaSword

Guest
Nice heh I got some too but I liked it when I actually looked forward to looking at stats on dropped shields. Now I always just toss em aside.
 
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Sindris

Guest
I say no. Shields are supposed to be for defense, not offense. All it would do is make two handed weapons even less desiraeable than they already are. Why use a 2 handed sword with +15 HCI, when you can use a shield with that stat and have +30 HCI with a weapon/shield combo in addition to all the DCI that the shield brings? May as well just get rid of 2-handed weapons altogether.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
I've started threads about this issue before, so I won't bother to go into the details again. So simply:

/signed
 
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UltimaSword

Guest
I say no. Shields are supposed to be for defense, not offense. All it would do is make two handed weapons even less desiraeable than they already are. Why use a 2 handed sword with +15 HCI, when you can use a shield with that stat and have +30 HCI with a weapon/shield combo in addition to all the DCI that the shield brings? May as well just get rid of 2-handed weapons altogether.
Your wrong because a year or two (i think) ago shields had HCI. It was better than now because it was more balanced more or less. People still used 2-handed weps because of bushido. If you dont have bushido you want parry because its better that way. Shields have been used in history for attacking much more than rings and bracelets. You have the same argument as the developer (leurocian?) and it is wrong.
 
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Extra Value Meal

Guest
Shields have been used in history for defending much more than ANYTHING ELSE
:gun:

Tell me how a shield gives you more accuracy whilst using a sword? If anything then, helmets should reduce your hit chance.

This is fun!
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
:gun:

Tell me how a shield helps you hit with a sword?
You tell me how a bracelet or ring does????????

And besides I can hit you better if I have a good shield to push you out of the way or to hold your sword away while I stab at you..... It can help me hit alot.... keeping me clear from damage and from having to block with my sword to actually USE my sword offensively to hit rather than to parry thereby increasing the frequency that I can use my sword in an offensive manner.... So I think it adding to my chance to hit you is very relevant. Perhaps it's an exceptionally good shield....

 
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UltimaSword

Guest
:gun:

Tell me how a shield gives you more accuracy whilst using a sword? If anything then, helmets should reduce your hit chance.

This is fun!
It doesn't but neither do a lot of things in this game yet they do. And a shield has some credibility. Shields were used to push and hit a lot. I mean a lot. Besides this is a FANTASY game.
 
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Extra Value Meal

Guest
It doesn't but neither do a lot of things in this game yet they do. And a shield has some credibility. Shields were used to push and hit a lot. I mean a lot. Besides this is a FANTASY game.
I'm not arguing whether or not a shield was used offensively, which it was, I merely argue the notion that a shield helps you hit better with a sword. Now, if players had the ability to shield bash in this game, then I would agree with you.
 
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Extra Value Meal

Guest
Read MalagAste's post.
Ah screw it, your argument holds merit. But the Devs took it out for a reason. Since a tank should not be able to hit targets as effectively as someone who doesn't use a shield.
 
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Extra Value Meal

Guest
There STILL is no reason it is gone.
It creates an imbalance. When you're facing off against someone with a two-hander, they only have one opportunity to get +hit stats. Now, if you use a sword and a shield, you have two opportunities to get this stat. Hence why it was removed.
 
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UltimaSword

Guest
It creates an imbalance. When you're facing off against someone with a two-hander, they only have one opportunity to get +hit stats. Now, if you use a sword and a shield, you have two opportunities to get this stat. Hence why it was removed.
No it creates an imbalance now. There were no problems back when it was around. Now only certain people have them. Easy to see where the imbalance is.
 
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Extra Value Meal

Guest
No it creates an imbalance now. There were no problems back when it was around. Now only certain people have them. Easy to see where the imbalance is.
I'm not gonna argue for the Devs, as that was a big shortcoming, but I do agree with the change.
 
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UltimaSword

Guest
I don't though and it seems more people agree with me. Honestly all spawning shields are pointless now. A select few get the good shields. That includes me I have a few good ones and they will only become rarer and more expensive it isn't right.
 
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Sindris

Guest
I say no. Shields are supposed to be for defense, not offense. All it would do is make two handed weapons even less desiraeable than they already are. Why use a 2 handed sword with +15 HCI, when you can use a shield with that stat and have +30 HCI with a weapon/shield combo in addition to all the DCI that the shield brings? May as well just get rid of 2-handed weapons altogether.
Your wrong because a year or two (i think) ago shields had HCI. It was better than now because it was more balanced more or less. People still used 2-handed weps because of bushido. If you dont have bushido you want parry because its better that way. Shields have been used in history for attacking much more than rings and bracelets. You have the same argument as the developer (leurocian?) and it is wrong.
No, you are wrong. No, its NOT balanced. With a Weapon/Shield combo you are getting the bonuses for each item, while with a two handed weapon with Bushido you are getting SOME of the parry, but you are losing all of the properties that an equipped shield would give you. They would have to start giving out +30 hci/dci on weapons to balance it.
 
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UltimaSword

Guest
There was no problem or complaining about it. People for some reason defend it now. No reason.
 
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Doireann

Guest
I'm signing on this one. Yes, you can have full hci and dci without a shield, for those complaining it isn't fair if you have bushido. However, you chose to have bushido for benefits, including lightening strike, which gives forty five hci each time you cast! Truthfully, all that's happened is the hci shields cost millions, and guess what? Most of us have one. Just, if you want to start a new parry melee character, you have to pay millions to get a decent shield.
 
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Wallenstein

Guest
I remember it was a mistake that the property was removed from spawning shields. I also remember the reasoning was stupid for why they were not going to put it back, something about shield not realistically being able to help you hit people (though pieces of armor and jewelery can?).
So true.. I have always wondered this myself. Items in Ultima Online have very odd properties. For example-- like you said-- a ring or bracelet can help you with Hit Chance Increase but a shield cannot. A half apron (Crimson Cincture) can provide you with bonus Dexterity and Hit Point Regeneration. Sandals (Vine Cord; I know they were removed, but the fact is that they were added to the game at one point) can provide resists in all areas..

I guess they are balancing the issue of "well we took out HCI on shields.. now that we realize it's somewhat more realistic this way we'll leave it out, but we won't take HCI off of jewelry since the removal was unintended in the first place. One mistake is better than potentially three."
 
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Warrior of Time

Guest
Does it matter where you get hit chance if there is a cap on it?

I think a good weapon should take you to the cap faster though. Especially the 2 handed weapons. Give the proprty to them higher and more often.

The max is the max no matter how you get to it.
 
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Arch Magus

Guest
There is absolutely no reason shields shouldn't have HCI on them.

And.

Two-handed weapons don't need property increases! Bushido is an incredibly powerful skill with 2 handers. These weapons hit for more damage and can easily hit the Swingspeed cap.:scholar:

The pros from Bushido HEAVILY outweigh the HCI bonus you can get from a prepatch shield. If they didn't, you would still see warriors carrying HCI shields. People don't carry them because they have bushido. :scholar:

Get a clue. Some players in this thread need to realize how great the bonuses of Bushido are compared to a possible 15 HCI on a shield.:sad4:
 
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UltimaSword

Guest
Get a clue. Some players in this thread need to realize how great the bonuses of Bushido are compared to a possible 15 HCI on a shield.
I know and also do not forget, the max chance to parry at 120 bushido and 120 parrying with a 2-handed weapon is HIGHER than the chance to parry with 120 parrying and a shield.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Time to put it back?

It never should have been removed!!!!
Lets set aside the discussion on whether it *should* have HCI or not.

The fact of the matter is that they used to exist and many players have HCI shields (all my toons carry one). In addition there are artifacts and reward sheilds still dropping with HCI.

So, it makes no sense that you cannot get the property from crafted or looted shields.

It should be put back on.

In the debate on whether it belongs - lets see you go toe to toe with someone with no shield and while you try to hit them they are whacking you in the arm with their weapon. Now see if you hit more often when you have a shield blocking their attack so you can concetrate on hitting them.

If you really think it through - you should realize that a shield can indeed improve your chance to hit.
 
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Sir Kenga

Guest
Hci should spawn again on shields, or REMOVE all old hci shields.
 
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UltimaSword

Guest
Any devs reading or Jeremy? Most people agree 14 to 3 (here at least) it should be put back on. I'd like a response.
 

Fluffi

Slightly Crazed
Stratics Veteran
Stratics Legend
Maybe HCI shouldn't have been removed as a shield property, but it was.


Saying that the current situation cause imbalance is nonsense:

New players don't have the option to get HCI shields from loot drops - so what?

New players don't have PBDs.

New players didn't do the heartwood quests when they gave ludicrously powerful bows.

New players don't have the option to loot Brit Invasion weapons, which were useful during other invasions.

New players don't get clothing with their name on it.

etc, etc, etc.



Perhaps shield HCI should be returned, but pleading that its' absence causes imbalances is silly.
 
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UltimaSword

Guest
New players don't have PBDs: Most people don't have them today anyway

New players didn't do the heartwood quests when they gave ludicrously powerful bows. This one is true but it is not impossible to still get these bows and they didn't contain a property that is absent now

New players don't have the option to loot Brit Invasion weapons, which were useful during other invasions. No imbalance here at all. You could loot them in the new invasions too.

New players don't get clothing with their name on it. this isn't an imbalance.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Agreed....... Put HCI back on the damn shields.

This should have been done quite awhile ago. It creates a huge gap between old and new players.
 
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UltimaSword

Guest
I already said it creates an imbalance. A slight one maybe but its my best reason besides "I want it" lol.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Apparently reading comprehension skills are not a requirement to be a Mod.

It's already been mentioned several times that it creates an imbalance between old and new players.

Leaving HCI off the shields would probably benefit most of us more since we already have several shields with HCI which will continue to increase in value.

So your "I want it" statement, much like most of your statements is completely wrong.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
it creates an imbalance between old and new players.
No imbalance at all. They are still available on the economy, the new players will just have to save up for one, or a better arti shield.

Thanks though...la
 
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UltimaSword

Guest
They no longer spawn though thus making them expensive. Slowly though they will stop being for sale. They will only become harder to get while people still have the ones they won't sell. It creates unnecessary frustrations.
 
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