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It's time to put Hit Chance Increase back on shields. DEVELOPERS Please respond!

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Then again, the arti shields still spawn and I would imagine aren't too expensive, even on the production shards. Let the newbies be newbies and save up or farm for them (the arti shields).

Besides, I highly doubt there are that many newbie players on the shards these days anyway...la
 
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UltimaSword

Guest
BTW which artie shields drop with HCI? Anyway I still feel it is pointless to keep it off.
 

Velvathos

Lore Keeper
Stratics Veteran
Stratics Legend
Let's be realistic here.. How does a shield increase your chance to hit something when it is used for blocking!!?!?! :lame:

So I vote no, dev's, don't change it..
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
Let's be realistic here.. How does a shield increase your chance to hit something when it is used for blocking!!?!?! :lame:

So I vote no, dev's, don't change it..
You may want to reconsider your use of the word "realistic". This is a fantasy Role Playing game that has many elements that are far from "realistic".

As for how a shield can increase your chance to hit something - for the same reason Jewelry can grant the wearer HCI. It's a magical property. If they remove HCI because it is not a weapon and is only used for blocking, then they should remove Spell Channeling from shields as well; after all, How "realistic" is it for a shield to help channel spells???
 
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MYUO

Guest
BTW which artie shields drop with HCI? Anyway I still feel it is pointless to keep it off.
It is the order shield from Museum collection:
Spell Channeling
Luck 80
Hit Chance Increase 15%
Defense Chance Increase 15%
Faster Casting -1
Physical Resist 1%

Retrieved from "http://www.uoguide.com/Order_Shield_-_Museum_of_Vesper_Replica"

800k points is a lot of work to get it. But achievable by any new player.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
It is the order shield from Museum collection:
Spell Channeling
Luck 80
Hit Chance Increase 15%
Defense Chance Increase 15%
Faster Casting -1
Physical Resist 1%

Retrieved from "http://www.uoguide.com/Order_Shield_-_Museum_of_Vesper_Replica"

800k points is a lot of work to get it. But achievable by any new player.

ewwwww, forgot about that one...la
 
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Doireann

Guest
BTW which artie shields drop with HCI? Anyway I still feel it is pointless to keep it off.
It is the order shield from Museum collection:
Spell Channeling
Luck 80
Hit Chance Increase 15%
Defense Chance Increase 15%
Faster Casting -1
Physical Resist 1%

Retrieved from "http://www.uoguide.com/Order_Shield_-_Museum_of_Vesper_Replica"

800k points is a lot of work to get it. But achievable by any new player.

The question wasn't with hci, but with hci, dci and faster casting as well. Give me an artie somewhere near this, and I'll be quiet. Until then, make hci spawn on shields.

 
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PixelPusher

Guest
The question wasn't with hci, but with hci, dci and faster casting as well. Give me an artie somewhere near this, and I'll be quiet. Until then, make hci spawn on shields.

*sigh*
About 2 months ago I lost a shield like that only it had 14% HCI, 14% DCI and FC1...
Yeah, I was upset. Had alot of good stuff in the same bag... Still swear I locked that damn bag down... :sad4:
 
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PixelPusher

Guest
It is the order shield from Museum collection:
Spell Channeling
Luck 80
Hit Chance Increase 15%
Defense Chance Increase 15%
Faster Casting -1
Physical Resist 1%

Retrieved from "http://www.uoguide.com/Order_Shield_-_Museum_of_Vesper_Replica"

800k points is a lot of work to get it. But achievable by any new player.
Not a drop, it's a Collection Reward. It only comes with the -1 FC. It can't be enhanced for additional resists.
 

Sneaky Que

Babbling Loonie
Stratics Veteran
Stratics Legend
Yes, make HCI spawn on shields again, because its terribly unbalanced for new players/poorer players who dont have/cannot buy these non spawn items. The difference between having a shield with 15HCI (see below) and one with 0 in PvP is MASSIVE!

 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Yes, make HCI spawn on shields again, because its terribly unbalanced for new players/poorer players who dont have/cannot buy these non spawn items. The difference between having a shield with 15HCI (see below) and one with 0 in PvP is MASSIVE!
You could always bank that one, just to be fair to those poor newbs...la
 
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UltimaSword

Guest
Again I would like a dev or jeremy to respond if they are reading this.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
It is the order shield from Museum collection:
Spell Channeling
Luck 80
Hit Chance Increase 15%
Defense Chance Increase 15%
Faster Casting -1
Physical Resist 1%

Retrieved from "http://www.uoguide.com/Order_Shield_-_Museum_of_Vesper_Replica"

800k points is a lot of work to get it. But achievable by any new player.
Bonus: This item was added after they removed HCI spawning on shields and claimed that HCI on shields was an imbalance.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
Ah screw it, your argument holds merit. But the Devs took it out for a reason. Since a tank should not be able to hit targets as effectively as someone who doesn't use a shield.
Mr. Tact actually took it out, ad when queried on it, I believe he replied something to the effect that he didn't know exactly why it was removed...never did look into it like he said he would, and it stayed the same ever since.

Please put HCI back on shields. It does make sense...it definitely adds a Hit Chance...as much as any ring does, fo' shizzle.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Put HCI on Shields, and have each shield have a single Special Move, all usable only at 90 Parry and 100% success at 120 Parry.

Shield Bash, Shield Charge, Knock Back, Root(being immobile but increase Block Chance).. whatever.

Plus some of the most useless Special Moves on the Asian weapons would certainly fit shields better.. You know, the ones that increase your Physical Resistance and whatnot.

Shields, in this time of pot-chugging and Bushido, are utterly useless.
 
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Kiminality

Guest
If a 2h weapon user is disarmed, they lose all their parry.
Apparently, allowing a shield user to lose all their parry, by having their shield disarmed, was terrible ;)

I'd say a compromise would be to allow 2H weapons to have properties closer to those of a 1H/shield combo, and allow shields to be disarmed... Then, it should be fair to let you have HCI on shields :p
 
S

Sir Kenga

Guest
Let's be realistic here.. How does a shield increase your chance to hit something when it is used for blocking!!?!?! :lame:

So I vote no, dev's, don't change it..
Then u should vote and ask devs completely remove HCI from all shields in-game. please do.
 
M

MYUO

Guest
Using new players/poor players as an excuse for game change is not that persuading, especially for an item that is still avialable from NPC. Sure, that shield does not have FC1. But Getting extra FC1-2 on the suit is not that hard. Keep in mind, even when HCI is spawning, getting a HCI 15, DCI 15, and FC1 is much much harder than today's Order Shield+FC2 from the suit/weapon. If the HCI is restored on the shield, then shields better than the museum colleciton (FC1 instead of FC-1, mroe resist, lower requirement) can be crafted by a bronze runic hammer.

So what you guys are asking is to greatly devalue the the museum collection and legacy items (old HCI shields) that have been around for a long time and still avialable for reasonable prices.

Talking about inbalancing, I would think those infamous sandles and sashes are worse offenders.
 
C

Connor_Graham

Guest
What's the big deal if HCI is on a shield or not? Those that currently exist are most likely enhanced, so have resists added to them which make them 10x better than the museum shield now. The museum shield will still hold it's value since it has 80 Luck on it, which is not available on anything else in the game. I say put HCI back on so everyone has the opportunity to have them without having to spend a few mil to buy someone else's.
 
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Sir Kenga

Guest
Using new players/poor players as an excuse for game change is not that persuading, especially for an item that is still avialable from NPC. Sure, that shield does not have FC1. But Getting extra FC1-2 on the suit is not that hard. Keep in mind, even when HCI is spawning, getting a HCI 15, DCI 15, and FC1 is much much harder than today's Order Shield+FC2 from the suit/weapon. If the HCI is restored on the shield, then shields better than the museum colleciton (FC1 instead of FC-1, mroe resist, lower requirement) can be crafted by a bronze runic hammer.

So what you guys are asking is to greatly devalue the the museum collection and legacy items (old HCI shields) that have been around for a long time and still avialable for reasonable prices.

Talking about inbalancing, I would think those infamous sandles and sashes are worse offenders.
Read thread again. Impossible to get shields old players run with.
 
K

Kratos Aurion

Guest
No because people with the HCI shields will still have some sort of unnecessary advantage. Imbuing or not. Just add the property back to shield loot drops. It cannot be that hard.

Not true. Not that I'm disagreeing with your concerns but I've never met a person with an outstanding (unnecessary?) advantage over another player w/o a HCI shield. All it does is create an extra expense (luxury) to make a suit easier to build vs finding the exact jewels etc you need. I still find a lot of shields with HCI under 10m. And while thats a pretty big expense as it is, theres also a shield in the vesper museum with 15 hci and 15 dci that can be bought for as low as 2-3m.

The only advantage they're getting is the HCI which can be obtained through other items. All shields other than HCI can have the same mods/properties. That doesn't create an unnecessary advantage. It just creates an expensive luxury which in the end, ends up costing more to buy the shield vs piecing together a suit that discludes an HCI shield.

On the upside. Imbuing is coming into the game which may enable us to add properties such as HCI back onto shields. I just don't think its as big of a deal as you make it out to be (and thats just my opinion).
 
M

MYUO

Guest
Read thread again. Impossible to get shields old players run with.
I don't post without reading all the posts in a thread. Impossible to get? I think not. Expensive to get the best one? maybe. But I am pretty sure the best shield is cheaper than the best bow in game.

Giving HCI shields as future event/turn in reward item is a much better than letting bronze runic hammer make the the best shield in game.
 
H

Harb

Guest
I remember it was a mistake that the property was removed from spawning shields. I also remember the reasoning was stupid for why they were not going to put it back, something about shield not realistically being able to help you hit people (though pieces of armor and jewelery can?).
Actually, I think Tim Keating, aka "Mr. Tact," removed HCI intentionally. It was a sad thing really, he did great things for the game, it was a shame this would be his legacy upon departing.

I think it is due time to put it back. There is absolutely NO REASON for shields not to have HCI. All currently spawning shields are crap to the rare HCI shields which should not be as rare and as expensive as they are. Also if you want realistic reasons (why in a FANTASY game?) people can shield bash and hit with their shields. Add it back.
Agreed, put it back on shields. As it already existed, removing it merely meant those "to come" could not have the property. Inherently, this created a play imbalance. Bad move.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Maybe they could just remove shields all together from the game. Then everyone would be happy...right?...la
 
K

Kratos Aurion

Guest
Maybe they could just remove shields all together from the game. Then everyone would be happy...right?...la
As much dispute there is over items. There is no imbalance in this. People can argue all they want. I almost agree with you. Removing the shield would make everybody close their mouths :lick:

*EDIT* on a side note, I think CCs should be removed from the game or free to everyone. Because I can't afford a 14m gold object, Im going to whine about everyone else having a 2hpr advantage over me :)
 
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Dicimiie

Guest
I say no. Shields are supposed to be for defense, not offense. All it would do is make two handed weapons even less desiraeable than they already are. Why use a 2 handed sword with +15 HCI, when you can use a shield with that stat and have +30 HCI with a weapon/shield combo in addition to all the DCI that the shield brings? May as well just get rid of 2-handed weapons altogether.
This is false. Shields can actually be used as a weapon. A shield bash can be quite useful in hand-to-hand combat.
 

Landicine

Seasoned Veteran
Stratics Veteran
Stratics Legend
I'd vote to put it back on. I would argue that a two-handed weapon should probably get a bonus to hit-chance like they get a bonus to certain hit leech abilities. I think balancing weapons so it is worth making more than 10% of the available weapons is probably a good idea.

Removing them was a bad "balance" decision since it doesn't balance out the one-handed and two-handed weapon divide, but it adds another balance issue (those who had the shields or can afford to buy them vs those who can't). Considering how much effort dev teams make not to unbalance the game with items from short-term events (they very quickly nerfed the super cloak of corruption), it seems funny to claim a scarcity of hit-chance increase shields created any sort of a balance.

As for it making sense, beyond the obvious answer of MAGIC, there is the fact that a carefully designed and balanced shield will make it easier to swing a weapon with the opposite hand. Since we are going for realism, can the thunder lizards (greater dragons) go extinct, and can sextants only work at night, and so on. I find it amazing how many people use the argument "it just isn't realistic" about a game world where they have to suspend disbelief on 900 other things...
 
K

Kratos Aurion

Guest
I don't really see the balance issue a lot of people are accusing this of causing. For there to be a balance issue, all sources of the property hencefourth would have to be extinct. Meaning that everything that currently spawns HCI would have to stop spawning today. Then 2yrs down the road, someone can say "oh hey how come they have HCI and we dont?"

-Lightning Strike (bushido spell) instant 50% HCI and can be recasted simultaniously.

-Jewelry (can have an item cap of 15% HCI per jewel) easy enough to find and buy. If you're going for luxury, of course you'll be breaking out the wallet.

-Artifacts (and minors) plenty of them have large amounts of HCI. Totem, Leggings of bane, ring of vile etc. Just about every arty ingame can be obtained for under 5m (if not 10m)

-Weapons - a lot of weapons are crafted with HCI or DCI and highend mods.

There are plenty of sources to look for HCI to even consider this shield thing to be a balance issue. What it is, is a lack of convenience to those players who don't want to spend money or who can't afford to spend the money to obtain them. This isn't a balance issue but rather a personal issue. It's easy to cap HCI and DCI on a suit but if you're going for intense mods, of course you're going to be breaking the checks.

If you have 45 hci with a shield, or 45 hci with out a shield, its not going to create any balance issue on the field. Its the same either way. If you're mad your opponent has 2 more mana regain than you because he can afford to substitute his totem for a helm of insight etc, then buy a shield. Im sure thats what they did.
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
I only got this one for 25k from a crap mage resist suit in luna pacific bought the whole suit got the shield.




My dexer uses this



I feel that it should be added back the shield could have been made lighter and stronger allowing better HCI :p.
 
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Evilminion

Guest
Not to sidetrack the thread, but this is something I've been wondering about for a looong time now: what's the use of Faster Casting if an item doesn't have Spell Channeling? Is there some benefit that escapes my tiny, puzzled mind?
 
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Doireann

Guest
Not to sidetrack the thread, but this is something I've been wondering about for a looong time now: what's the use of Faster Casting if an item doesn't have Spell Channeling? Is there some benefit that escapes my tiny, puzzled mind?

Many who have shields, are melee fighters who have chivalry or necromancy. Neither of those need spell channeling to cast, and especially in chiv, that extra fc is really needed. (4/6 vs 2/6, but that's a while different thread)
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Let's be realistic here.. How does a shield increase your chance to hit something when it is used for blocking!!?!?! :lame:

So I vote no, dev's, don't change it..
You want to be realistic in a FANTASY game??????? HOw dare you!!!!!! and how does a ring increase hit chance???? Skill???? Or speed???? And to repeat myself from earlier.......


I can hit you better if I have a good shield to push you out of the way or to hold your sword away while I stab at you..... It can help me hit a lot.... keeping me clear from damage and from having to block with my sword to actually USE my sword offensively to hit rather than to parry thereby increasing the frequency that I can use my sword in an offensive manner.... So I think it adding to my chance to hit you is very relevant. Perhaps it's an exceptionally good shield....

 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
Well a spell channeling shield did get FC +1. by default Spell channeling is FC-1 if it get a roll for FC+1 it will cancel itself out and be just spell channeling. I use on my mage for HCI, DCI, Resists.
 
A

Arch Magus

Guest
on a side note, I think CCs should be removed from the game or free to everyone. Because I can't afford a 14m gold object, Im going to whine about everyone else having a 2hpr advantage over me
Also 10 HP's and 5 dex. Really helps fill out my Pvp Mage. 140 HP's 4tw.
 
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Arch Magus

Guest
Don't forget about Arcane Shields.

Spell Channeling, FC 1 and 15 DCI.

No Hit chance though.

Hit Chance back on shields!:scholar:
 
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Evilminion

Guest
Many who have shields, are melee fighters who have chivalry or necromancy. Neither of those need spell channeling to cast, and especially in chiv, that extra fc is really needed. (4/6 vs 2/6, but that's a while different thread)
Ah! Thank you very much. :) Having never played a paladin or necromancer, I didn't realize that the former was affected by faster casting or that the latter didn't need channeling.

Again, my apologies for hopping on somebody's thread with an unrelated question. But that's one less nagging question in my UO-obsessed brain.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
on a side note, I think CCs should be removed from the game or free to everyone. Because I can't afford a 14m gold object, Im going to whine about everyone else having a 2hpr advantage over me
Also 10 HP's and 5 dex. Really helps fill out my Pvp Mage. 140 HP's 4tw.
Ugh! and you didn't tell me this sooner!:eek: overbalance!!1!1

There's a big difference between a Crimson and a HCI shield.

The Crimson can still be gotten through normal gameplay, the HCI shield cannot.

Not everyone wants to buy their stuff from someone else. People do still like to go out and earn their own items.
 

Velvathos

Lore Keeper
Stratics Veteran
Stratics Legend
You may want to reconsider your use of the word "realistic". This is a fantasy Role Playing game that has many elements that are far from "realistic".

As for how a shield can increase your chance to hit something - for the same reason Jewelry can grant the wearer HCI. It's a magical property. If they remove HCI because it is not a weapon and is only used for blocking, then they should remove Spell Channeling from shields as well; after all, How "realistic" is it for a shield to help channel spells???
People don't actually ROLEPLAY in UO.. Not anymore anyways, 90% of you play as yourself.. Knights didn't go around saying stuff like, "OMG, U GOT PWNT, LOLOL!!" When we roleplay in UO on Europa or Catskills, we HAVE to make our roleplaying as realistic as possible, we go around the game mechanics, cause it enhances rolelplaying.. So let's put it this way, the more realistic a game is, the more roleplaying..
 
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UltimaSword

Guest
Still no response from a dev or Jeremy? Surely this thread and subject deserves a re-look.
 
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Budweiser

Guest
I'm in favor of HCI being on shields again... and yes it would be nice for someone at EA to chime in on this one...
 
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