Draconi I was wondering what the possiblities of implementing some of these proposed changes to PvP.
If not, could you please explain why they cant?
Tamers pets: Dont reduce the damage they do, but require the tamer to have the Vet skill to either heal, cure or res the pet (res already does). Also if they don't have the Vet skill, the pet should not be able to do special attack moves.
Tamers: If they sick a pet on someone making it an aggressor, they should not be able to summon it back, like logging out (this is like recalling as an agressor, it cant be done). It should have to adhear to the flee rules like players.
Trapped boxes: Is there anyway you can remove trapped boxes from the game to stop people from not having to have magic resist, thus abling them to have uber templates?
Bolas: Can the use of bolas be tied to having to have a skill to use them, ala special moves?
Earthquake: Can earthquake be changed so it dismounts people as well as the damage it does? The closer the person the more chance it will dismount you, the farther the person the less chance it will dismount you. No limit to the amount of people it can dismount. Maybe for this to apply the mage should have to have Inscription.
Dread Steeds: When you paralyze one and then the owner mounts it, he can ride away even though the mount is under the paralyze spell.
Healing: Is there a specific reason that healing can not be disrupted completely like mage healing can?
Greater Cure pots: Is there a reason that there is no timer to the use of greater cure pots like heal pots?
Pots: how about tying the use of pots to alchemy, meaning if you dont have the skill you cant use them at all, instead of just getting a bit of a bonus when using them.
Evil Omen: Can evil omen be tied to magic resist, meaning the higher the magic resist the less effect it has.
Evil Omen: can the spell casting time be increased for it?
Chivalry: Can the Chiv spells be changed to require more than 80 skill points to use things like remove curse. Why is it that every other skill requries higher points to succeed at their use but Chiv doesnt? Hence no one has more than 80 skill points invested into it, in PvP.
Magery: Reactive Armor, can it be changed slightly to act like it used to pre-AoS, to where it refleceted damage back to the melee'r.
Spellweaing: jsut about every spell needs its casting time reduced, and the delay between recasting certain spells needs to be reduced.
Spellweaving: Etheral Voyage should be able to be cast while spawn is around. Not being able to makes it almost completely useless.
Spellweaving: Word of Death is supposed to have a chance of killing it's target if they are below ( I think ) 25% health. It rarely kills someone with 20 hit points or less.
I would like to see balance in the game in regards to PvP and currently there just is not that much balance.
If not, could you please explain why they cant?
Tamers pets: Dont reduce the damage they do, but require the tamer to have the Vet skill to either heal, cure or res the pet (res already does). Also if they don't have the Vet skill, the pet should not be able to do special attack moves.
Tamers: If they sick a pet on someone making it an aggressor, they should not be able to summon it back, like logging out (this is like recalling as an agressor, it cant be done). It should have to adhear to the flee rules like players.
Trapped boxes: Is there anyway you can remove trapped boxes from the game to stop people from not having to have magic resist, thus abling them to have uber templates?
Bolas: Can the use of bolas be tied to having to have a skill to use them, ala special moves?
Earthquake: Can earthquake be changed so it dismounts people as well as the damage it does? The closer the person the more chance it will dismount you, the farther the person the less chance it will dismount you. No limit to the amount of people it can dismount. Maybe for this to apply the mage should have to have Inscription.
Dread Steeds: When you paralyze one and then the owner mounts it, he can ride away even though the mount is under the paralyze spell.
Healing: Is there a specific reason that healing can not be disrupted completely like mage healing can?
Greater Cure pots: Is there a reason that there is no timer to the use of greater cure pots like heal pots?
Pots: how about tying the use of pots to alchemy, meaning if you dont have the skill you cant use them at all, instead of just getting a bit of a bonus when using them.
Evil Omen: Can evil omen be tied to magic resist, meaning the higher the magic resist the less effect it has.
Evil Omen: can the spell casting time be increased for it?
Chivalry: Can the Chiv spells be changed to require more than 80 skill points to use things like remove curse. Why is it that every other skill requries higher points to succeed at their use but Chiv doesnt? Hence no one has more than 80 skill points invested into it, in PvP.
Magery: Reactive Armor, can it be changed slightly to act like it used to pre-AoS, to where it refleceted damage back to the melee'r.
Spellweaing: jsut about every spell needs its casting time reduced, and the delay between recasting certain spells needs to be reduced.
Spellweaving: Etheral Voyage should be able to be cast while spawn is around. Not being able to makes it almost completely useless.
Spellweaving: Word of Death is supposed to have a chance of killing it's target if they are below ( I think ) 25% health. It rarely kills someone with 20 hit points or less.
I would like to see balance in the game in regards to PvP and currently there just is not that much balance.