Thought we should re-visit the pet stuff. There was some heavy discussion on it early in the thread, then we all kind of dropped it. The question was basically, how to make Vet a more required skill for taming - particularly in PvP. So, the negative of not having vet currently is pretty much you can't rez the pet, and that is it. Proposals:
1 - Tie healing and curing via magery to the vet skill. Either completely tie it or make it less effective without the vet skill.
2 - Tie pet loyalty more heavily to the vet skill, making it so the pet loses loyalty more quickly (even without failed commands) without the vet skill.
My opinion is that the 2nd option would be easier done than the first, especially if you were trying to do the first so that it is only that way during PvP combat. However, the 1st one could be viable across the board if it was simply that magery without vet is less effective. I actually thought this was how it was for a long time. It makes no sense to me that you can use magery for equal amounts on a pet with or without vet.
The second issue was being able to pull a pet to you via "teleport" with either log out or a pet ball after it has been given the kill command on a PC (player character). The proposal were:
1 - Tie insta-log and pet ball retrieval to the flee flag, or to the combat flag.
2 - Remove insta-log or heavily modify it (pet comes back in same location).
I prefer the first option, where insta-log and pet ball retrieval are tied to the combat flag. You could still call the pet to you, but it would have to walk, not teleport. I consider the combat flag to be the amount of time a person is grey or "flagged" to their agressor. This is the period of time where if a blue has been the agressor on a red or other blue, the blue may not call guards on that person, because they are flagged to them. The flee flag might be this same ammount of time, but it tends to be screwy, so I wouldnt want to tie anything to it.