S
Sarphus
Guest
The link on the nav page isn't working for me, but I was able to guess it.
http://www.uoherald.com/stygianabyss/
http://www.uoherald.com/stygianabyss/
I would assume that's because they'll be releasing those at a later time. They are just "greyed" out for now.The "Skill", "Lands", "Mob", etc. links doesn't work for me either. Maybe there is nowhere to link them to yet.
I think you're right... I tried guessing to see if those should be linking up to anything and I didn't hit any content.The "Skill", "Lands", "Mob", etc. links doesn't work for me either. Maybe there is nowhere to link them to yet.
You stole their thunder!The link on the nav page isn't working for me, but I was able to guess it.
http://www.uoherald.com/stygianabyss/
Not to mention "histroy", "pround", "if fact", "jewlery". Seriously, who the heck did not proofread that, it's sad. The remark about neon colored clothing was amusing, although the way it's phrased doesn't quite sound right.It's early so I might be wrong and not quite awake... but "there" in the following sentence should be replaced with "their" I think.
"In Fact the only thing they wear that is colorful is "there" jewelry."
http://mythicmktg.fileburst.com/uo/uosa/images/conceptart/UOSA_concept-01.jpg
Would like to see it fixed so at least new players will take UO seriously.
editing to add:
Also the ESRB logo at the bottom, the link is off. http://www.uoherald.com/stygianabyss/www.esrb.org
Well we jumped the link.Not to mention "histroy", "pround", "if fact", "jewlery". Seriously, who the heck did not proofread that, it's sad. The remark about neon colored clothing was amusing, although the way it's phrased doesn't quite sound right.
And the ESRB link is a newb web developer mistake, they didn't include the "http://" in the href.
Since gargoyles are going to have armor unique to their race, they will probably have the same number of slots open for itemization as human/elves. Probably just going to be in different physical locations.That description depicts gargy attire...
It says that they are hairless and that their horns come in several varieties and are usually left un adorned. That begs the question of gargies loosing a current item slot? I also didn't see anything that could have been a gorget.
Head slot - ?
Neck slot - ?
Chest slot - the shoulder pads? or the upper part of that belt thing? or the whole belt thing?
Legs slot - that belt thing? or just the lower part of the belt thing? or the boots?
Arm slot - the arm bands/shoulder pads?
Hands slot - the bracers?
Foot slot - an item property boot slot since I see a lack of head/neck item property slots?
...just curious...
sounds logicalSince gargoyles are going to have armor unique to their race, they will probably have the same number of slots open for itemization as human/elves. Probably just going to be in different physical locations.
There's a banner on uoherald.com. Although the link from it doesn't work, it still says "WEBSITE NOW LIVE!", so I wouldn't really consider that "jumping the link".Well we jumped the link.
Relax.
hmm, I wonder how my glacial blue hair will look on my gargoyle char. Also, are my robe and cloak gonna in the way of my wings?That description depicts gargy attire...
It says that they are hairless and that their horns come in several varieties and are usually left un adorned. That begs the question of gargies loosing a current item slot? I also didn't see anything that could have been a gorget.
Head slot - ?
Neck slot - ?
Chest slot - the shoulder pads? or the upper part of that belt thing? or the whole belt thing?
Legs slot - that belt thing? or just the lower part of the belt thing? or the boots?
Arm slot - the arm bands/shoulder pads?
Hands slot - the bracers?
Foot slot - an item property boot slot since I see a lack of head/neck item property slots?
...just curious...
the description on that first page says that gargoyles wear very little color and shun bright (ex. glacial blue) colors. The only color they wear is in the jewels they wear.hmm, I wonder how my glacial blue hair will look on my gargoyle char. Also, are my robe and cloak gonna in the way of my wings?
does not mean that every PK will be running around with an unstoppable gargoyle-samurai-stealth-archer.All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
They remind me more of the one's that came out with Third Dawn, and if you'll remember that era it was mentioned that the gargoyles we fight as monsters are only distantly related to the ones in the city in Ilsh. Maybe the Abyss Gargoyles are yet a 3rd related yet different variety.... why do the gargoyles look even LESS like Ultima Gargoyles now? As if it wasn't bad enough that you're apparently dead-set on keeping the female ones, that is.
If you need a good reference for Ultima Gargoyles, just use Ascension. I hate so much about that game, but one of the few things I can't possibly find fault with is the art design.
http://mythicmktg.fileburst.com/uo/u...concept-01.jpgWhere are you all seeing this language about gargoyles having no colorful things save for jewelry?
-Galen's player
The Ultima Gargoyles all CAME from their land on the other side of the Underworld. The ones in 6 which truly introduced the race fictionwise looked like the classic Ultima ones, and you met most of those in said lands.They remind me more of the one's that came out with Third Dawn, and if you'll remember that era it was mentioned that the gargoyles we fight as monsters are only distantly related to the ones in the city in Ilsh. Maybe the Abyss Gargoyles are yet a 3rd related yet different variety.
Note "basic competence".Let us hope that this sentence:
Quote:
All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
does not mean that every PK will be running around with an unstoppable gargoyle-samurai-stealth-archer.
I dislike the screenshots, they're trying to please all the KR haters by putting in 2D art, except that it looks low res and pixelated beside the (in my opinion) much better KR art.
I was under the impression that they intended to link it with the SA banner that was at the top of the site. WHen I clicked it, nothing happened, so I started guessing.Well we jumped the link.
Relax.
I'm pretty sure those screenshots are from the KR client. They're zoomed out and the naked avatar looks KR. Well... I guess it could be the SA clientThose screenshots look much much better to me, I'm not seeing much of any blur on there now. It does take quite a few graphics from 2D, but I'd rather have crisp clean graphics than an oil painting.
No, I find that the 2D art looks really small, simple and pixelated in comparison to what the KR art looks like. It just looks really low resolution in comparison. Always has been, and it really shows (at least to me) in KR when I put on legacy art - It just doesn't look right, looks kindof flat and simple.Don't you mean the KR art looks out of focus and blurry next to the crisp 2D art? Pixelated and identifiable is better than rescaled, blurry, and smudged.
And i'm not a KR hater, either.
I agree. I'm glad they're doing Stygian Abyss and give them two thumbs up for adding more content, skills, monsters etc.I dislike the screenshots, they're trying to please all the KR haters by putting in 2D art, except that it looks low res and pixelated beside the (in my opinion) much better KR art. Hopefully we'll continue to have the option to choose, because I dearly want to stick with the (of course, still in my opinion) better KR art.
I fear the pics are KR from last year and NOT SA client. All ideas, all skills, all art, still from last year. All CatHat's art?I'm pretty sure those screenshots are from the KR client. They're zoomed out and the naked avatar looks KR. Well... I guess it could be the SA client![]()
disagree, KR outdoor landscape looks 1000000X better than 2d, as do the character models. Only thing that's ugly about KR is the blurry buildings/backpack items.Based on screen shots the new client looks promising. I would have rather seen the KR landscape art stay and the mobs and items reverted to 2d instead but this looks much better than KR currently does.
I think you better get yourself to the eye doctor as the KR landscape looks like SMEG you can't tell the trees from the grass all one ugly sloppy blur... infact... I think it looks much like a REALLY crappy watercolor all washed out.... Or art by that one fellow that paints with dots.disagree, KR outdoor landscape looks 1000000X better than 2d, as do the character models. Only thing that's ugly about KR is the blurry buildings/backpack items.
Think how rediculously stupid the 2d landscape will look zoomed in.