As for insurance or PoF removal causing more cheats, I'm not sure I even care about that LOL. Going from too many cheats to even more cheats is like saying do you prefer a puncture in one tyre or two? Either way it's crap!
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We shouldn't have the cheats that are present already. Nor should we refuse all the benefits to crafters simply because it might lead to cheating. I see your point, but I don't want my crafters held back by a herd of robots
Wenchy
I wasn't suggesting that the increase in scripting was a reason not to remove PoF and insurance.
I was simply showing that while removing them would Not help anything, it Would hurt.
Your own crafter can already provide exactly what you are asking for. Just play your other characters without insuring their items.
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*Poof* you got exactly what you want, a reason to steadily supply something.
The game was always item-based to a large degree, but prior to AoS the existance of items beyond player-crafted was very limited. Since every GM smith could make the same quality of gear, it didn't matter that we had no insurance.
If you took your indy vanq kryss out to fight, you risked losing it. That had no effect on crafters at all, it was simply a choice.
AoS took item-dependancy to a new extreme. Everything has properties now, and those properties are of critical importance since monsters have been altered over time to keep pace with the new items and skills.
If you tried to go hunting today in GM-crafted exceptional chain armor you would be dead in short order. Runic crafted items are the Baseline now, and therin lies the problem with making such items expendable.
When the baseline is not something that can be readily produced, it must have some method of maintenance to keep it in play. If they started selling barbed sewing kits on NPCs, sure, it would make perfect sense to now remove insurance.
There are a lot of reasons to put runics on NPCs of course, but that isn't the topic here.
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