Actually, to play devil's advocate, it is possible for carpenters to use equipment to get the magery, music & blacksmith for crafting all their items, with little or no skill investment.
Magery: Need 75 skill max for pentagrams, 50 if you want to settle for Abbatoirs only. Can get +15 from book, +5 from talisman, +15 from Bracelet, +20 from a crystalline ring (or +15 from a normal ring) (20-25 real skill, depending on whether you have the effusion drop). Can get 50 without the special item, and craft abbatoirs with 0 real skill.
Music: Need 45 Music to craft instruments. +15 Bracelet, +15 Ring, +5 Talisman, +5 Singing Axe (craftable), +10 (if Elf) from Song-woven Mantle. Also possible to get a Dryad Bow or Mark of the Travesty with music as well. Requires 0 real skill for an elf (ring, bracelet, mantle, and the axe is cheaper than the talisman), without resorting to artifacts, 5 real for a human, and getting that bow makes it 0 all round. It's also possible for runic fishing poles to have music skill too, IIRC...
Blacksmithy: needs 80 skill for the large forge, 75 for the anvil and small forge. ASH +60 would only require 20 real skill for the large forge. Or, if you want to get colored BODs with the character, 70 real skill, and an ASH +10. HOWEVER, the ELVEN forge and stone anvil don't require Blacksmith skill AT ALL! So, if you don't want the "Standard" items, all you have to do is just get to GM Carpentry and read the Stonecrafting book.
Heck - one only needs ONE soulstone to do this, as the skill amounts in question can mostly be BOUGHT in Heartwood - you just got to stone off a skill to make room temporarily for the 5 music, 33 magery or 40 blacksmith, which you then buy, then overwrite it when putting the other skill back on...
![Dancing Broccoli :danceb: :danceb:](/data/images/smilies/dancing-broccoli-23.gif)
but, I really don't MIND having this available - I just wanted to show that all professions have their tricks...