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What sort of ridiculous Skill Tricks are out there?

kelmo

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I read through the Dexer poll thread. :lame:

It seems there are a lot of ways to beat the system. Using jewelry to gain temporary skills. *shakes head* What else is there? Could soul stones be used for the same effect?
 
L

Lady_Mina

Guest
From what i've heared you can have a satyr discordance you..to loose skill for a while...in the meanwhile you can gain skill and easily GM.
(probably only for crafter skills)
 
R

RoycroftLS

Guest
Tamers and dexxers aren't the only ones who can use jewelry to get around the system. The discordance skill only does a skill check at the moment it is used. So effectively you only need ~90 discordance to discord any bardable creature in the game.

But seeing as discordance is a skill that helps everyone else get their greedy hands on shiny objects more quickly, you never hear anyone complain about discorders being overpowered.
 

Surgeries

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Tamers and dexxers aren't the only ones who can use jewelry to get around the system. The discordance skill only does a skill check at the moment it is used. So effectively you only need ~90 discordance to discord any bardable creature in the game.

But seeing as discordance is a skill that helps everyone else get their greedy hands on shiny objects more quickly, you never hear anyone complain about discorders being overpowered.
I agree. If everyone could have a 90 skill Swords person that puts on +30 Jewelry, and stays at 120, then takes that off, and puts on +30 Tactics Jewelry, and goes to 120 and stays there, and then takes that off, and puts on +30 Healing Jewelry...well...you get the idea.

It should work precisely as it does for Taming.

Put on your +30 Jewelry, to get to 104 Tamer, and then tame a Cu.

Then take off the +30 Jewelry, and order that Cu around.

It goes wild.

A Sampire that doesn't actually have the skill for the spell should lose the benefit, when they take off their stuff.

A Discorder should not be able to keep a creature discorded, if they used Jewelry to get the effect, and then they take it off.

Period.

As long as they keep wearing it, they should get the benefit. The benefit should NOT be transferable, IMO, once the item has been removed, and they drop below the skill threshold required to achieve it. If that happens, and the person tries to get the same benefit, or keep the same benefit, as someone who actually has the skill, and/or keeps wearing the items, I say all bets should then be off.

Because, really, if a person just has to put the stuff on, get the benefit, and keep the benefit, after they take it off, well...it's real gimpy.
 
M

Mechanic

Guest
Tamers and dexxers aren't the only ones who can use jewelry to get around the system. The discordance skill only does a skill check at the moment it is used. So effectively you only need ~90 discordance to discord any bardable creature in the game.

But seeing as discordance is a skill that helps everyone else get their greedy hands on shiny objects more quickly, you never hear anyone complain about discorders being overpowered.
that is because you can't disco players, If you could discord players you would hear a ton of screaming!
 

Black Sun

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From what i've heared you can have a satyr discordance you..to loose skill for a while...in the meanwhile you can gain skill and easily GM.
(probably only for crafter skills)
Yes, having a Satyr discord you to lower your skills will help you get to GM easier with your chosen skill. Although, it's not really practical for most skills. (ie: crafting, combat, magic) I have used it on 3 skills. I gm'd lockpicking in the weld, I am in the process of finishing up music (97.3 at last log off). I tried to use it for carpentry, but even with a beetle full of boards it wasn't really useful because you'd use up all your materials so quickly.

You don't exactly Easily GM, it just makes it a little easier. Take my bard for example. She's at 97.3 music currently. Discord usually takes her down about 20-25 points depending on the Satyr I get. So I'm still trying to work music up from just under 75. Gain's aren't exactly fast, but they do come quicker than they would at 97.3.
 
M

Masumatek

Guest
To answer your questions...Yes Kelmo, soulstones can also be used to go into necro form, then transfer the necromancy back to the stone. With this you need zero real necromancy skill whereas with items you need at least a few points. A good nerf will address both issues, not just items. Believe it or not there are people who have a billion soulstones and use them in this matter.
 
L

Lady_Mina

Guest
that is because you can't disco players, If you could discord players you would hear a ton of screaming!
LOL that would be so cool.
Although i'm a peacer and not a discordancer.

So from what i hear...
Samipires , Necro's , Tamers , Discordancers are OP...

So actualy the only class noone can ever complain about are crafters.
Cause they don't kill you in PvP...and don't steal your mobs or find 'tricks' to get around the system to kill things faster with their greedy greedy little fingers.

I think it's only natural to kill stuff (preferly as fast as possible) and loot the money and items...cause that's what pvm skilled people do to get money.

My definition of greedy is someone with very little skills who scams people for gold and doesn't earn it himself.
 
M

Mechanic

Guest
LOL that would be so cool.
Although i'm a peacer and not a discordancer.

So from what i hear...
Samipires , Necro's , Tamers , Discordancers are OP...

So actualy the only class noone can ever complain about are crafters.
Cause they don't kill you in PvP...and don't steal your mobs or find 'tricks' to get around the system to kill things faster with their greedy greedy little fingers.

I think it's only natural to kill stuff (preferly as fast as possible) and loot the money and items...cause that's what pvm skilled people do to get money.

My definition of greedy is someone with very little skills who scams people for gold and doesn't earn it himself.
If they could just nerf greed UO would be a great place to play
 
S

Sarphus

Guest
There's this trick where you can have 80 chivalry with high karma and basically have most of the power that chivalry gives. It's pretty powerful.
 

kelmo

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Yes Kelmo, soulstones can also be used to go into necro form, then transfer the necromancy back to the stone. With this you need zero real necromancy skill whereas with items you need at least a few points.
*shakes head* No wonder Leurocian has his particular "views" on this subject.
 

JC the Builder

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Tamers and dexxers aren't the only ones who can use jewelry to get around the system. The discordance skill only does a skill check at the moment it is used. So effectively you only need ~90 discordance to discord any bardable creature in the game.
That brings up an interesting point. There should probably be a "resist discordance" check for monsters every 30 seconds or so.
 
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burnttrees

Guest
i was one of the few who couldn't do the discord trick i always died but then again i had neg karma so i did lock picking the old SLOOOOOW way ggs each day getting my .1 there is a nice pirates cave i don't remember the name of it but its fairly nice about 100-200 boxes ranging from lvl1-lvl4 i think maybe five sadly they are not static so you have to wait for server up to do another run threw there

one of the tricks i remember with jewelry is using it to bond pets once bonded you may have some probs controlling but but in my case the bond was they biggie i was inpatient and the pet could be controlled but not bonded by my Bushido char go figure also for a pet transfer the jewelry works as well

hmm thinking what else that helped with also some low lvl mage spells but i don't know really how some of them could be exploited unless you use a mage book ring bracelet and god know what else to raise your magery high enough ohh yeah pendent of the magi so thats in theory another 10 points giving 40 points to magery on a capped character


i am going to think now as that last one seems to be low lvl but usable with regents in pvp extra healing and other low lvl spells with a char that 720 skill point fighter


i was wrong about the pendent of the magi it is the mark of the travesty that has +10 magery with the crysaline ring for another +20 magery talisman of the library has +5 magery ,+15 on some of hte spell books, and +15 on some of the bracelets as well so thats a total of 65 magery on a char with now skill points left
 
O

Ozymandies

Guest
Soulstone inscription to get bonus for magic reflect and reactive armor.

OZ
 
E

Eslake

Guest
The short and simple is they can't fix it unless they eliminate +skill items.

Take taming for instance (as so many keep pointing to it).

If putting on jewlery to tame a Cu, meant that taking off that jewlery sent the cu wild.. no tamer would ever go within 100 yards of a satyr because they would lose their pets the instant they got discorded.

Items should never have had actual +skill.

A ring should be Animal Taming +15% not +15 Animal Taming.
All skills should work that way, just like crafting talismans do now.

Then nobody could complain that anyone was abusing skill bonus items, because there simply would not be any of them.

A few things would have to be rethought, such as +meditation items, but the whole system would be better off without +skill.
 

Basara

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that is because you can't disco players, If you could discord players you would hear a ton of screaming!
LOL that would be so cool.
Although i'm a peacer and not a discordancer.

So from what i hear...
Samipires , Necro's , Tamers , Discordancers are OP...

So actualy the only class noone can ever complain about are crafters.
Cause they don't kill you in PvP...and don't steal your mobs or find 'tricks' to get around the system to kill things faster with their greedy greedy little fingers.

Actually, to play devil's advocate, it is possible for carpenters to use equipment to get the magery, music & blacksmith for crafting all their items, with little or no skill investment.

Magery: Need 75 skill max for pentagrams, 50 if you want to settle for Abbatoirs only. Can get +15 from book, +5 from talisman, +15 from Bracelet, +20 from a crystalline ring (or +15 from a normal ring) (20-25 real skill, depending on whether you have the effusion drop). Can get 50 without the special item, and craft abbatoirs with 0 real skill.

Music: Need 45 Music to craft instruments. +15 Bracelet, +15 Ring, +5 Talisman, +5 Singing Axe (craftable), +10 (if Elf) from Song-woven Mantle. Also possible to get a Dryad Bow or Mark of the Travesty with music as well. Requires 0 real skill for an elf (ring, bracelet, mantle, and the axe is cheaper than the talisman), without resorting to artifacts, 5 real for a human, and getting that bow makes it 0 all round. It's also possible for runic fishing poles to have music skill too, IIRC...

Blacksmithy: needs 80 skill for the large forge, 75 for the anvil and small forge. ASH +60 would only require 20 real skill for the large forge. Or, if you want to get colored BODs with the character, 70 real skill, and an ASH +10. HOWEVER, the ELVEN forge and stone anvil don't require Blacksmith skill AT ALL! So, if you don't want the "Standard" items, all you have to do is just get to GM Carpentry and read the Stonecrafting book.

Heck - one only needs ONE soulstone to do this, as the skill amounts in question can mostly be BOUGHT in Heartwood - you just got to stone off a skill to make room temporarily for the 5 music, 33 magery or 40 blacksmith, which you then buy, then overwrite it when putting the other skill back on...

:danceb:but, I really don't MIND having this available - I just wanted to show that all professions have their tricks... :danceb:
 
B

burnttrees

Guest
thanks Basara the music trick is a nice one

btw for a tamer that needs extra slots then use jewelry to get your self the points needed to stable an extra pet ie raise your taming and animal lore or vet up to the next stable slot requirement i have done it on occasion to get stable a nice new pet when i didn't have enough points normally for the slots
 
G

Gwendar-SP

Guest
Tamers and dexxers aren't the only ones who can use jewelry to get around the system. The discordance skill only does a skill check at the moment it is used. So effectively you only need ~90 discordance to discord any bardable creature in the game.

But seeing as discordance is a skill that helps everyone else get their greedy hands on shiny objects more quickly, you never hear anyone complain about discorders being overpowered.

Discorders ARE over powered. They can nerf your pet with no penalty to themselves - They don't go grey so they can't be attacked. I stopped selling instruments after one got my crafters beetle killed in a GZ using one of my instruments.
 

Lord Kotan

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I read through the Dexer poll thread. :lame:

It seems there are a lot of ways to beat the system. Using jewelry to gain temporary skills. *shakes head* What else is there? Could soul stones be used for the same effect?
discord, peace, voke, taming/lore (and vet if you wanta count stable slots), nerco, SWing (with soul stones, insta levels using humans with 0 SW)
 

Llewen

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So actualy the only class noone can ever complain about are crafters.
Cause they don't kill you in PvP...and don't steal your mobs or find 'tricks' to get around the system to kill things faster with their greedy greedy little fingers.
Actually, waaayyyy back in the old days, before Trammel existed, tailors were generally the richest players in the game, and there was a bit of complaining going on then, but those days are long gone. :)
 

o2bavr6

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I read through the Dexer poll thread. :lame:

It seems there are a lot of ways to beat the system. Using jewelry to gain temporary skills. *shakes head* What else is there? Could soul stones be used for the same effect?

A fast way to gain Parry is by going to the Farm Pen in Yew and use the 7 sheep to encircle you and then attack you.

You make sure you use a two handed weapon that you have no skill in. After you atack the sheep, toggle in and out of war mode so you dont hit the sheep and kill them.

You will need a way to heal.

Oh, you dont need a shield (obviously since your using a twon handed weapon) and you will need to repair your armor a lot so bring junky armor and maybe lots of powder of fort to save you having to leave to fix it.

Also make sure you dont have the Bushido skill.

This will get you from 0 to 100 in a coupl eof hours and to 120 in about 4 hours.

And yes this is a faster and easier way then going to Jelhom pits to fight warriors.
 

Redxpanda

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It's better to wear NO armor when training parry. This way you don't have to worry about getting repairs. I used a combination of sheep, bunnies and mongbats and i just used bandages to keep myself alive. Even at 0 armor, those low end creatures didn't do enough damage to make me worry.
 
T

The_Letter_E

Guest
Most skills can be raised at the satyr. Cast Flamestrike and target a dagger in your pack. You can gain eval, magery, med, focus, carp, tailor, mining, alchemy, archery, sword, fencing, macing, tactics, healing, anatomy, lockpick, tinkering, wrestling, hiding, stealth, archery, ninja, bushido, Limberjack, and parry uhm....music, peace, discord(?), provoke

And I'm sure there are more. I just can't think of anymore skills off the top of my head.

Necro, SS, Blacksmithy(No Forge), cooking(No Fire) are the only ones I can think you can't raise there.

E

P.S. If the tamer stables a pets with jewelry and then removes them it should dump a pet out of his stables if youall take this tact.
 

Emil Ispep

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Buy a ton of booze, and drink it all. :shots: Before you know it, your meditation will hit 80, and youll gain stats.
 

Shelleybean

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As long as a player is not exploiting, I'm fine with players using tricks for skills or whatever. The point of having items is to use them. Some of these tricks mentioned in this thread seem like too much of a hassle for me to want to try. I would hate to see broad nerfing of items because a few players take it to the extreme.
 
W

Walkerboh77

Guest
last night i got 100 musicianship in 23 minutes flat from 0 legit
 
W

Walkerboh77

Guest
What's the bonus like? Is it significant? eg. +5 to all resists?

if you use them in combination with each other (GM inscript/reflect/reactive) you will get a overall net bonus of 5% to each elemental resist iirc
 
A

AesSedai

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- according to uo.com, you gain skills faster when you have less than 350 total skill points.
 

Violence

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Using such minor tricks when you know there's speedhacks and whatnot is like trying to spice up food by adding cinnamon when there's lots of pepper to use.

If you're going one way, go all the way. Who cares about minor tricks... Wanna-be hackers?
 
L

Lady_Mina

Guest
If they could just nerf greed UO would be a great place to play
Yeah too bad the greed is rising.

Despite all the duping and overflow of certain 'expensive' items...people still want hard cash for it. (except for atlantic lol)
 

Basara

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Using such minor tricks when you know there's speedhacks and whatnot is like trying to spice up food by adding cinnamon when there's lots of pepper to use.

If you're going one way, go all the way. Who cares about minor tricks... Wanna-be hackers?
Not everyone likes killing their taste buds...

There's a difference between adding flavor, and replacing it - and you inadvertantly made the exact opposite point that you thought you were making....
 
A

Azaroth-

Guest
Geeze With the reactive armor/protection "trick", which is kinda crazy, does this last until recast only or also when you die you have to re-cast it?

There is certainly NO excuse for any of these 'tricks' - if they are illegal, to remain present for much longer. I mean this is being posted in the most popular UO forum on the net, of which even the game developers and staff read. I say, due to this fact, all tricks in this thread are perfectly legal. :)

Now. About that reactive armor/protection question..... :)
 

Basara

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the reactive Armor/Magic Reflect combo is permanent until recast - as is combining either or both of these with Protection.

RA/MR combo, cumulative effects -

With 0 Inscription (elf and pre-ML human): -10 Physical, +5 all others
With 20 inscription (including Humans with 0): -8 Physical, +5 all others
With 40 Inscription: -6 Physical, +5 all others
With 60 Inscription: -4 Physical, +5 all others
With 80 Inscription: -2 Physical, +5 all others
With 100 Inscription: 0 Physical, +5 all others
 
C

Connor_Graham

Guest
Using such minor tricks when you know there's speedhacks and whatnot is like trying to spice up food by adding cinnamon when there's lots of pepper to use.

If you're going one way, go all the way. Who cares about minor tricks... Wanna-be hackers?
Not everyone likes killing their taste buds...

There's a difference between adding flavor, and replacing it - and you inadvertantly made the exact opposite point that you thought you were making....
*cringes at the thought of what the marinara sauce would taste like if the white pepper was replaced by cinnamon...*
 
O

Ozymandies

Guest
Marinara with cinnamon? I think it's called chutney. Great stuff.

Also, magic reflect and reactive armor are removed by tali of ward removal.

OZ
 
O

Ozymandies

Guest
Yes, ward removal would be a nice addition to Peerless AI.

I tested blue, btw, which makes sense as I am a triple water sign.

OZ
 
T

The Sizz

Guest
I agree. If everyone could have a 90 skill Swords person that puts on +30 Jewelry, and stays at 120, then takes that off, and puts on +30 Tactics Jewelry, and goes to 120 and stays there, and then takes that off, and puts on +30 Healing Jewelry...well...you get the idea.

It should work precisely as it does for Taming.

Put on your +30 Jewelry, to get to 104 Tamer, and then tame a Cu.

Then take off the +30 Jewelry, and order that Cu around.

It goes wild.

A Sampire that doesn't actually have the skill for the spell should lose the benefit, when they take off their stuff.

A Discorder should not be able to keep a creature discorded, if they used Jewelry to get the effect, and then they take it off.

Period.

As long as they keep wearing it, they should get the benefit. The benefit should NOT be transferable, IMO, once the item has been removed, and they drop below the skill threshold required to achieve it. If that happens, and the person tries to get the same benefit, or keep the same benefit, as someone who actually has the skill, and/or keeps wearing the items, I say all bets should then be off.

Because, really, if a person just has to put the stuff on, get the benefit, and keep the benefit, after they take it off, well...it's real gimpy.

It does work precisely as the taming jewelry works. When you wear +30 taming jewelry at 90 you get 120 and have the ability to tame and control as if you had 120. When you take it off that ability goes away. If you take off the discord jewelry you can no longer discord things you could before.

You could have 90 taming and put on +30 jewelry have your pet follow you somewhere and say all kill or all attack and get him fighting the monster. At this point you could take your jewelry off and just like discord, since taming only checks when its used, your pet would continue to attack even though you could not control it. Anytime you say a command is just like anytime you use the discord skill. This is exactly the same and if you wanted to get around putting 120 in taming you could do it using this method no problem.

Everyone is always complaining that something is overpowered. There are certain builds that are ridiculously good at certain things, but typically that is all they are good for. I have a sampire build that can solo most peerless and DF no problem. He is not practical for hunting in groups or for champ spawns really. A necro mage can blow through a champ spawn in half an hour, but cant solo most bosses nearly as easy. There are tamer builds like archer tamers that can solo a lot of bosses. archer paladin builds that can do just about anything. These are called powergamer builds. They exist in every game and serve specific purposes. I run a lot of builds like this because they are fun to figure out and fun to play. You'll never feel quite as good as when you solo your first DF. These builds are not exactly overpowered. They take, typically, a lot more skill to play. You can't just say all kill and that be that. You cant just point and click and charge in and out. They have a specific way to be played and outside of that are, for the most part, useless.

No build can one hit kill a DF. No build can do much more damage than any typical bushido chiv build. It's all about creating a character with a high survivability rate. There are no tricks to it, just people spending their time thinking of better ways to do things. Sampire is by far the meanest soloing machine, but the best sampire build i have takes precise conditions in order for me to be able to pull off soloing peerless bosses and DF. If one thing isn't done right I'm mince meat. No cheating, no swapping jewelry, just thinking things out and a little luck here and there.

All this to basically say, nothing is drastically overpowered. It's all in how you play. I could give you my best character and you would give up trying. I can almost guarantee that. Nothing is handed to me and I have to play much harder and much more thoughtfully than most of you point and clickers and all killers. What you want is not justice. You want your character to be equal to the good builds, but you don't want to put in the effort or time to learn how to play one. If something seems overpowered, play it, you will find out that typically the character takes a lot of work to get that way.

On topic, jewelry is exactly the same for all classes. It checks every time the skill is used. Just like a dragon won't stop attacking just because you take off the jewelry is the same reason discord won't wear off when you take it off. Think.
 

Harlequin

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Actually, to play devil's advocate, it is possible for carpenters to use equipment to get the magery, music & blacksmith for crafting all their items, with little or no skill investment.

Magery: Need 75 skill max for pentagrams, 50 if you want to settle for Abbatoirs only. Can get +15 from book, +5 from talisman, +15 from Bracelet, +20 from a crystalline ring (or +15 from a normal ring) (20-25 real skill, depending on whether you have the effusion drop). Can get 50 without the special item, and craft abbatoirs with 0 real skill.

Music: Need 45 Music to craft instruments. +15 Bracelet, +15 Ring, +5 Talisman, +5 Singing Axe (craftable), +10 (if Elf) from Song-woven Mantle. Also possible to get a Dryad Bow or Mark of the Travesty with music as well. Requires 0 real skill for an elf (ring, bracelet, mantle, and the axe is cheaper than the talisman), without resorting to artifacts, 5 real for a human, and getting that bow makes it 0 all round. It's also possible for runic fishing poles to have music skill too, IIRC...

Blacksmithy: needs 80 skill for the large forge, 75 for the anvil and small forge. ASH +60 would only require 20 real skill for the large forge. Or, if you want to get colored BODs with the character, 70 real skill, and an ASH +10. HOWEVER, the ELVEN forge and stone anvil don't require Blacksmith skill AT ALL! So, if you don't want the "Standard" items, all you have to do is just get to GM Carpentry and read the Stonecrafting book.

Heck - one only needs ONE soulstone to do this, as the skill amounts in question can mostly be BOUGHT in Heartwood - you just got to stone off a skill to make room temporarily for the 5 music, 33 magery or 40 blacksmith, which you then buy, then overwrite it when putting the other skill back on...

:danceb:but, I really don't MIND having this available - I just wanted to show that all professions have their tricks... :danceb:

I use the +music items to make instruments too. The problem with setting aside 45 points is that you have to drop a skill from GM to 55 to accomodate it, and it seems such a waste to do that.

Also miners too - Using gloves of mining to mine valorite at 90 skill or smelt ore at higher sucess rate. The mined ore and smelted ingots remain valorite after you take the gloves off.
 
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