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Is Evil Omen ever going to be changed?

X

Xin Law

Guest
I am not going to go on about ALL of the cheap tricks that can be done, i.e. 65 point flamestrikes. But just one thing in particular, which is when your hit with evil omen then paralysis spell. There you are with 120 magic resist and presto, your paralyzed for up to 6 seconds. (Teleporting out is difficult now adays because there are so many tiles that will NOT let you teleport to, even though its like 3-4 tiles away; plus by the time your able to cast anything 4-10 spells are going to be all hitting you all at once{depending on how many people ganking you}). So they can either use energyfields to make an X on you so they can get their friends to gank you or preform the infamous exp + evil omen + flamestrike + evil omen + pain spike combo that will do 85-110 damage within a couple of seconds. Only thing you can do is drink a heal potion, but the only thing that will do is make it so there is one less heal potion that they will be looting from your corpse.

I find this extremely lame, of course players will say, carry a trap box. Butt trap boxes arent suppose to be able to be repeatidly used over and over to break paralysis, because they tried to fix this once, but if your trapbox is turned the right way it will work. Or perhaps you will say, carry poison potions to break it? Wow, your going to poison yourself for the person that is trying to kill you, yeah that is the way to go.

All I want is for evil omen NOT to affect paralysis time. All the other lame crap, I can put up with, because its an actual talent/skill to know when, why, and with what to use evil omen to increase your attack strategy. But this evil omen + para crap is absolutely unacceptable and I am done putting up with it. Its a tactic that does nothing but **** off the victim, does nothing but promote being helplessly ganked with absolutely NO chance of survival.

Seriously who the heck wants to log on to a game, equip and restock their character. Go out to Felucca to enjoy an evening of PVP combat, to relax, unwind, let all your stress melt away, because its time to have some fun. Now you find somone to fight, then evil omen + para is done, pk's come out from everywhere and presto your trapped and as good as dead unless you abuse some 'game mechanics' to use a trapbox, (which isnt suppose to be able to be used this way). Only thing you can do is start thinking about where is the quickest place to get rezd.

Your limited ability to react to this tactic, is the exact same limit you would have to endure, if you log out and log back in. Which is what I have been doing when hit with this BS tactic, just to keep me from getting so freaking pissed off and end up typing something that will get me banned.

So please, can this problem be fixed? If this will be changed, then someone from dev team, mythica or whatever needs to post something. Because if their is no response from any of them, then I am going to assume the answer is 'no' and proceed to closing all 8 accounts, and 70% of my guildmates/friends will be following suit, to go play WOW.

Sorry so long a post, and thank you for your time.
 
H

Hunters Moon

Guest
I am not going to go on about ALL of the cheap tricks that can be done, i.e. 65 point flamestrikes. But just one thing in particular, which is when your hit with evil omen then paralysis spell. There you are with 120 magic resist and presto, your paralyzed for up to 6 seconds.
Magery+Eval+Necro+SS > Spell Resist.

I find this extremely lame, of course players will say, carry a trap box. Butt trap boxes arent suppose to be able to be repeatidly used over and over to break paralysis.
:eyes: There are boxes in the game that can trap butts?
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
What kind of template are you using?

If you're using mage, I see there is no reason you let your opponent cast explosion and flamestrike.... I never allow my enemy to cast anything bigger than lighting.

As for gang bang, there's nothing you could do about it.. just keep running with your dart trap box. It's pointless to fight more than 2 people if they are healing each others and know how to play the game....

of course, there are lots of meatshields in my shard that I can 1 v 10 everyday and kill at least 2 to 3 guys... but again its pointless, cuz you will have 0 second to loot their corpse... and the chance for them to kill you and loot you clean is much higher than you kill 1 of them and loot that 1 clean... so its not worth it.... the only solution to this is get more friends or put ninjitsu and invisble item in your template to cope with this if you are a loner.

Just use dart trap box and there is nothing need to worry.

As for dart trap box being not intended to use?? I dont think so... it is very fair to use it in my opinion in all perspectives... so if UO is to change it that no one can use trap box anymore, then I can smell more people will quit pvp or UO completely because it will really become para gank game.
 
X

Xin Law

Guest
Your missing the point, the game already is a para-gank game.

And please explain how your going to stop someone from casting exp + FS when you have been paralyzed for 6 seconds.

And as for the

"Magery+Eval+Necro+SS > Spell Resist."

comment, except for the utilization of trap boxes, what your saying is
"Magery+Eval+Necro+SS = Forced to log out and log back into game in the middle of fighting" because that is exactly what your bent over and forced to deal with.
 
R

Revenant2

Guest
The current implementation of Magery's paralysis spell is ridiculous to begin with, and the interaction of the spell with crossed e-fields is beyond belief. Evil Omen's interaction with para is an exacerbated extension of this.

There's no one, mid-level mage spell which should allow a mage to simply destroy someone who doesn't carry high levels of magic resist. Can my dexer simply destroy someone who does not carry high levels of parry? Nope, high DCI (ITEM-BASED) alone is enough to create a 50% miss chance against the dexer's maxed HCI. Does using a HLD weapon against someone with 45 DCI mean the dexer can destroy them? Nope, it just gives the dexer a chance in hell where there was perhaps none before.

Is everyone expected to walk around with high levels of parry to have a basic surviveability chance against dexers? Nope, so perhaps someone can show me with a template-by-template analysis why templates are expected to carry high levels of magic resist to afford the same thing against mages?

"Use a box" is not a good answer because the whole trapped box issue should not exist. There should be nothing so overpowered about the magery templates that people must resort to a trick, lootable item to have basic surviveability chances against them.

Not to mention the way that two or three mages can spam paralysis on someone. The dexer paralysis spell is implemented differently and cannot be spammed like that.

Can you imagine if archers' paralyze special move worked like the magery one? You would have gangs of archers spamming it on people, and the complaining and screaming would reach high heaven. You have limited complaining about the Magery implementation because Magery has had this property for so long that, even though mages get countless, skilless, senseless kills this way, it feels like a lost cause for many people to complain about it.

And then the people who are biased toward mages will throw every sort of insult in the direction of someone who might point out the issues. We are all apparently 'newbs' for noticing that this is an overpowered, senseless, and skillless way for Mages (or a single mage) to get kills. Excuse me but... the emperor has no clothes?

UO is still quite a bit of Mages-Online as opposed with Ultima Online. It's a ton better than it was when it first started but some elements of it still persist. The paralyze spell implementation would be one ******** hold-over that isn't helping. It's hard to believe that this implementation has persisted as long as it has.

I feel like Magery paralysis spell should either not exist or should be nerfed at least as hard as the dexer one is right now and should absolutely not be spammable on one victim. If paralysis were not so bad perhaps crossfielding would not be as ridiculous as it is, we'd have to see.

Magery-biased people who would scream foul on this point and call people names while trying to defend what appears to be many mages' favorite overpowered tactic can go to hell.

And of course the evil omen - para combo is senseless.



---

side note.

There's this mage who is supposed to be good who keeps fighting my archer and like... he won't stop trying to paralyze me and cast explode-flamestrike combos. It's so ingrained in his head that this is how to kill an archer that it hasn't computed in his brain that my archer has high magic resist. There's no other thing he tries so regularly, predictably, and stupidly as this. His persistance in trying this, and the thoughtlessness behind it, is a side effect of the fact that it's overpowered b*llsh*t.
 
X

Xin Law

Guest
Finally someone who agrees with me, I was begining to think all the decent people with any sense of logic were all gone. And before all the anti dexer/archer taunts begin, I am the original poster and all my pvp toons are mages, and if I am sick and tired of this lame crap I cant even begin to think how pissed off the melee players are.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
The current implementation of Magery's paralysis spell is ridiculous to begin with, and the interaction of the spell with crossed e-fields is beyond belief. Evil Omen's interaction with para is an exacerbated extension of this.

There's no one, mid-level mage spell which should allow a mage to simply destroy someone who doesn't carry high levels of magic resist. Can my dexer simply destroy someone who does not carry high levels of parry? Nope, high DCI (ITEM-BASED) alone is enough to create a 50% miss chance against the dexer's maxed HCI. Does using a HLD weapon against someone with 45 DCI mean the dexer can destroy them? Nope, it just gives the dexer a chance in hell where there was perhaps none before.

Is everyone expected to walk around with high levels of parry to have a basic surviveability chance against dexers? Nope, so perhaps someone can show me with a template-by-template analysis why templates are expected to carry high levels of magic resist to afford the same thing against mages?

"Use a box" is not a good answer because the whole trapped box issue should not exist. There should be nothing so overpowered about the magery templates that people must resort to a trick, lootable item to have basic surviveability chances against them.

Not to mention the way that two or three mages can spam paralysis on someone. The dexer paralysis spell is implemented differently and cannot be spammed like that.

Can you imagine if archers' paralyze special move worked like the magery one? You would have gangs of archers spamming it on people, and the complaining and screaming would reach high heaven. You have limited complaining about the Magery implementation because Magery has had this property for so long that, even though mages get countless, skilless, senseless kills this way, it feels like a lost cause for many people to complain about it.

And then the people who are biased toward mages will throw every sort of insult in the direction of someone who might point out the issues. We are all apparently 'newbs' for noticing that this is an overpowered, senseless, and skillless way for Mages (or a single mage) to get kills. Excuse me but... the emperor has no clothes?

UO is still quite a bit of Mages-Online as opposed with Ultima Online. It's a ton better than it was when it first started but some elements of it still persist. The paralyze spell implementation would be one ******** hold-over that isn't helping. It's hard to believe that this implementation has persisted as long as it has.

I feel like Magery paralysis spell should either not exist or should be nerfed at least as hard as the dexer one is right now and should absolutely not be spammable on one victim. If paralysis were not so bad perhaps crossfielding would not be as ridiculous as it is, we'd have to see.

Magery-biased people who would scream foul on this point and call people names while trying to defend what appears to be many mages' favorite overpowered tactic can go to hell.

And of course the evil omen - para combo is senseless.



---

side note.

There's this mage who is supposed to be good who keeps fighting my archer and like... he won't stop trying to paralyze me and cast explode-flamestrike combos. It's so ingrained in his head that this is how to kill an archer that it hasn't computed in his brain that my archer has high magic resist. There's no other thing he tries so regularly, predictably, and stupidly as this. His persistance in trying this, and the thoughtlessness behind it, is a side effect of the fact that it's overpowered b*llsh*t.

Evil omen should do a magic resist check and basically not work if the person has 120 magic resist.

Trapped boxes are the scourge of the game, next to the incompotent decision makers at EA.

But every PvP temp should have to have the magic resist skill and all ways to paralyze someone should have the same effect. Meaning if an dexer with a long spear hits me with a para blow, if I have no resist it should last as long a mage spell would, if they have resist it should barely work at all.

Also a dexer will hit a mage every time if the mage has 45 DCI or lower especially if the dexer has HLD! In fact a mage needs over 55 DCI to help partially counteract HLD and stop the dexer from hitting him every time, every time.

By having all PvP temps to require Magic Resist would also reduce the large number of gimp templates who get an additional 120 skill points to put into whatever they want since they can use trapepd boxes and pots to get around the skill.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Trapped boxes are lame.. Get resist or get out of Fel.

Evil Omen is lame... Casts too fast and should not effect opponents resists spells skill.
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
There's no one, mid-level mage spell which should allow a mage to simply destroy someone who doesn't carry high levels of magic resist.
The problem here, is NOT the Paralize spell, that spell works perfectly as intended and has a counter (in the form of a skill - resist). The problem is the Evil Omen Spell, and the fact that even though it is a megic spell, the resist skill is useless against it.

The real problem here, is one low level necro spell, that totaly negates 120 points of SKILL!!!!

At a minimun, there should be a resist check for Evil omen, or it should not work with paralize.
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Interesting. I agree. Every char I run in Fel has 120 skill points in Resist and it absolutely pisses me off to no end that a simple, low level spell negates that and then coupled with para causes me to be para'd for 6 secs or carry a box (lost the first time you die). It's ridiculous. I agree with the comment on doing a resist check...if you have 120 Resist, then EO only has "X" chance of landing and if it does, it is for 1/8 of normal value, so the paralysis lasts a second or less. EO/para ganks are ridiculous, and getting worse all the time.
 
S

Shotgun

Guest
sounds to me like the original poster is mad cuz he cant teleport into the gz and spam guards which is as lame as the evil omen spell. i think if you are at a pvp spot for more than 5 minutes then you are there to fight so you shouldnt be allowed to spam guards all day. yes i know buc's den has no gz but with the server lines it would be a total waste of time to try and pvp there
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
you are all a bunch of cry babies.

If you see someone cast evil omen cast a magic arrow on yourself. After that, you pick up your skirt, and resume closing your 8 accounts because UO is probly better off without you.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Enter the moron........what's the matter, not enough skill to kill someone without EO, Para, X-fielding them first?

If you see someone cast evil omen cast a magic arrow on yourself.
What about all the chars who don't have magery on their template? Or what if they pre-cast EO off screen? or what if 1 guy has the EO precast and his buddy has the para precast?

People who defend EO+Para are just weak and pathetic.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Enter the moron........what's the matter, not enough skill to kill someone without EO, Para, X-fielding them first?



What about all the chars who don't have magery on their template? Or what if they pre-cast EO off screen? or what if 1 guy has the EO precast and his buddy has the para precast?

People who defend EO+Para are just weak and pathetic.
There are plenty of ways to counter it. Have a friend hit you (spell or wep), use a trapped box. I could go on, but it wouldn't matter because everyone just continues to cry anyways.
 
J

Joyous2K

Guest
Magery+Eval+Necro+SS > Spell Resist.

:eyes: There are boxes in the game that can trap butts?
Trapbutt a shats.

8 accounts is a lot though, so maybe they should make this change. Guy, put in that you want superdragons to be stronger and to use only 4 slots and use the threat of the 8 accounts to get it accomplished. THanks.
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
fix for pvp. Remove pot chugging on bows, lower damage from bows, raise effectiveness of healing+anat. Raise the usefulness of magic resist because it's still not even close to where it needs to be.
 
X

Xin Law

Guest
sounds to me like the original poster is mad cuz he cant teleport into the gz and spam guards which is as lame as the evil omen spell. i think if you are at a pvp spot for more than 5 minutes then you are there to fight so you shouldnt be allowed to spam guards all day. yes i know buc's den has no gz but with the server lines it would be a total waste of time to try and pvp there

Actually what pissed me off is when I was picking up gold in despise and a red showed up and just watched me pick up the gold. Didnt attack, didnt do anything, then i saw him cast Paralyze spell, I am thinking he is an idiot because I have 120 magic resist, then pops up another red with the same guild tags, and I get that damn evil omen anime on my toon and pop paralyzed, e-fielded, then ganked. Later I come back to see if there spawning and find the necro red that was the one who evil omend and had him almost dead and he hits me with evil omen, right when his friend pops up with paralyze precasted and two efields go up and ganked nonetheless. Now they obviously are doing the voice communication, which you can do nothing but applaud at their ability to work as a team. And I mean that in a good way, its good to work together with others to accomplish something, but its not good that your able to immobilize someone for 6 seconds, especially when that person has LEGENDARY MAGIC RESIST.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
its not good that your able to immobilize someone for 6 seconds, especially when that person has LEGENDARY MAGIC RESIST.

Exactly,

That is the point some people can't seem to grasp. EO effectively removes 120 skill points from someone's template, which is why EO is way too strong for a spell that casts in .25 secs with almost no mana cost.

I have no sympathy for people who get paralyzed when they run no resist, but when someone has invested 120 points in Resist Spells they should be completely immune to being paralyzed and should not be required to carry a stupid box every time they want to pvp.
 

dukarlo

Seasoned Veteran
Stratics Veteran
Stratics Legend
The flip side to evil omen is people with zero magic resist not being able to be parad for even 1 second with the use of a box.
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
I hate seeing crap threads like this. I told myself they're too stupid to bother responding to, but I usually can't help myself so here goes.

Stop crying about evil omen and everything else that kills you.

The prevailing attitude seems to be, "I have LEGENDARY MAGIC RESIST. I shouldn't die to a mage!"

Guess what, kids. Evil Omen is a mage's best shot at killing that dexxy with 120 resist. Without it, the best a mage can do is lob damage spells which A) cause the mage to stop B) are easily healed thru and C) cost mana.. which will run out long before a dexxy runs out of bandages.

"OMG 120 resist and i'm parad. WTF."

Howabout, "OMG 120 magery 120 eval and half my spells don't do crap."
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
The problems here :

- Energy Fields able to cross each other.

- Omen neglecting Spell Resistance.

- Trapped Boxes making ordinary use of Paralyse impossible, even for characters with 0 Spell Resistance.

A few possible solutions.... Combine them anyway you want, or don't. They all solve the problem. Want a bet that none will ever be implemented, not this year anyway?

1. Omen acts as it does now with an EXCEPTION: Paralyse.

2. Omen becomes completely Resistable just like Poison.

3. Fields cannot cross each other.

4. Omen lasts a lot less depending on Resist Spells(2 Seconds on 120 Resist).

5. Lower Duration of Paralyse under normal Circumstances so that under Oath and 120 Resist Spells you have a 1 second window to escape XFielding. This is still harsh though.

6. Energy Fields actually damage players along with blocking them so that Paralyse breaks if you are near it. This one's my favourite.

THEN WE CAN THINK ABOUT DISABLING TRAPPED BOXES.
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
but when someone has invested 120 points in Resist Spells they should be completely immune to being paralyzed
WRONG, nobody should ever be completely immune to anything, that's the problem with people's thinking.
 
G

galefan2004

Guest
So please, can this problem be fixed? If this will be changed, then someone from dev team, mythica or whatever needs to post something. Because if their is no response from any of them, then I am going to assume the answer is 'no' and proceed to closing all 8 accounts, and 70% of my guildmates/friends will be following suit, to go play WOW.
Why only 70% of your guild? Take all your friends like I did. Of course, I didn't know that once I introduced my friend to WoW he would never be coming back to UO, but he just likes the game better.

Oh, btw, instead of having top templates (although this is argued by everyone that plays WoW), you actually have a chance to win on pretty much every template you play with the right tactics. I actually love PvP in WoW, and I traditionally hate PvP in all games.
 
G

galefan2004

Guest
As for dart trap box being not intended to use?? I dont think so... it is very fair to use it in my opinion in all perspectives... so if UO is to change it that no one can use trap box anymore, then I can smell more people will quit pvp or UO completely because it will really become para gank game.
Developer's have gone around and around on this one. At one point they made it so that the trap boxes would kill you if used (right after AoS I believe). They seem to allow it as an exploit now, but it is still an exploit, so they can pretty much change their minds on its use at any point in the future.
 
G

galefan2004

Guest
you are all a bunch of cry babies.

If you see someone cast evil omen cast a magic arrow on yourself. After that, you pick up your skirt, and resume closing your 8 accounts because UO is probly better off without you.
Thanks for your opinion. UO is better off without anyone...everyone should close their accounts and play a real game?
 
G

galefan2004

Guest
Magery+Eval+Necro+SS > Spell Resist.

:eyes: There are boxes in the game that can trap butts?
Trapbutt a shats.

8 accounts is a lot though, so maybe they should make this change. Guy, put in that you want superdragons to be stronger and to use only 4 slots and use the threat of the 8 accounts to get it accomplished. THanks.
No no no. Superdragons should require 3 control slots and they should increase the control slots to 6.
 
G

galefan2004

Guest
fix for pvp. Remove pot chugging on bows, lower damage from bows, raise effectiveness of healing+anat. Raise the usefulness of magic resist because it's still not even close to where it needs to be.
/agree
 

Doomsday Dragon

Visitor
Stratics Veteran
Stratics Legend
"Magery+Eval+Necro+SS > Spell Resist." is :bs:

You don't need all those skills anywhere near 120 let alone GM to eo/para someone with 120 points invested in just resist and that is why this whole thing is an issue.

With 120 resisting spells why can't I resist evil omen? its a spell it takes less than 120 to cast it and even at 120 necro and ss shouldn't there be a chance for me to completely resist it just as 120 parry can successfully block an attack completely against 120 swords and tactics even with HCI vs no DCI and just 120 parry.
 
H

Hunters Moon

Guest
Finally someone who agrees with me, I was begining to think all the decent people with any sense of logic were all gone.
Hahaha!! Good one! The only criteria of being logical is to agree with you in this discussion? :D The guys over in the "No Holds Barred" forum would just love you. Come over some time would ya?
 
X

Xin Law

Guest
I hate seeing crap threads like this. I told myself they're too stupid to bother responding to, but I usually can't help myself so here goes.
Wow do you tell yourself stuff often? If so you might want to seek professional help, before you become the next Norman Bate tard.

Stop crying about evil omen and everything else that kills you.
Seriously go to http://hooked-on-phonics.com & take a few classes, then go read my original post. I already stated the ONLY thing I want changed is the evil omen + para = 6 seconds bullsnit. all the other crap that can be done with it I can deal with, I wont like it, but its acceptable. I only mentioned them, because just as Slayer 888 put it:

If you're using mage, I see there is no reason you let your opponent cast explosion and flamestrike.... I never allow my enemy to cast anything bigger than lighting.
So the "infamous exp + evil omen + flamestrike + evil omen + pain spike combo that will do 85-110 damage within a couple of seconds" that I mentioned, isnt going to be executed on other players as often because this will finally give the victim a chance to disrupt the combo, unlike what you can do when your freaking paralyzed or x-cross blocked by energy fields.

The prevailing attitude seems to be, "I have LEGENDARY MAGIC RESIST. I shouldn't die to a mage!".
You might want to get your eye sight checked out, because no one has said anything like that. The topic of concern, is 120 Magic Resist being bypassed from a silly low level spell, in order to gank/grief others by giving them NO chance to defend or attack the aggressor.


Guess what, kids. Evil Omen is a mage's best shot at killing that dexxy with 120 resist. Without it, the best a mage can do is lob damage spells which A) cause the mage to stop B) are easily healed thru and C) cost mana.. which will run out long before a dexxy runs out of bandages.."
Do you even know how to play a mage or necro template? Seriously, think about what you just wrote. A freaking dexer with 120 resist is no better off than a dexer without resist, because both can be subjected to this idiotic paralysis combo and both will require trapbox to break it, the only difference is the one without resist will have to use it more often because no need to use evil omen.

"OMG 120 resist and i'm parad. WTF."
Considering 120 skill points is devoted to allowing yourself to not be paralyzed for over 6 seconds in hopes to be able to actually play the game and have fun, rather than being someones gank victim, seems pretty fair to me (note para fields will still para along with para/stun specials).

=Howabout, "OMG 120 magery 120 eval and half my spells don't do crap."
Try putting more than 240 skill points on your characters.
 
H

Hunters Moon

Guest
Considering 120 skill points is devoted to allowing yourself to not be paralyzed for over 6 seconds in hopes to be able to actually play the game and have fun, rather than being someones gank victim, seems pretty fair to me (note para fields will still para along with para/stun specials).
Refresh my memory if you would. Show me where anyone is promised that if they have 120 resist that they will never be para'd for 6 seconds. If you are para'd for that long means your not taking any damage at all. Last time I looked,not taking damage is a good thing.....
 
X

Xin Law

Guest
Um, yeah your not taking any damage, you get to watch 2-3 players, spam the words for casting either two energy fields to cross block you so your trapped or watch them spam explosion flamestrike, then poof black and white screen. No skill, no chance to fight, the equivalent of losing connection and logging back on and your dead.

As for "show me where its promised", can't show you where its promised, but it is something that is simply understood given the equation cited for the calculation of the duration of the paralysis effect which lord and behold is located within UO Stratics

http://uo.stratics.com/content/professions/mage/resist.shtml

States, "The duration of paralyze is based on (Evaluate Intelligence/10 - Resist/10) = duration)" So caster with 120 eval casting on someone with 120 resist = ZERO seconds.
 
M

mmmbeer

Guest
i dont pvp much but...

its ******** 1 spell can negate 120 skill points.
even more tarded that ppl can use trap boxes to get outta para's!
 
X

Xin Law

Guest
not just one spell, its a one spell, that uses only 11 mana and only requires 20 skill point in necromancy to cast.
 
L

Lord GOD(GOD)

Guest
Does Evil Omen work with 0 SS vs Resist?

I seem to remember trying to make the most of what JOAT necro spells you can get and that none of them worked.

Anyway... I think rather than nerf/change EO they should make Resist spells a LOT more useful than it currently is to either cut down on the effect (of this and many other spells) or make it work like poison so that it either works or doesn't. A lot of people already consider Resist spells an optional skill and it's not hard to see why when it does so little now compared to how good it used to be.
 
X

Xin Law

Guest
and the spell only requires 20 necromancy skill points to cast.
 

Omnicron

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
I acutally like Evil Omen, but it DOES need to be resistable. I run 120 resist on my chars, and I still get poisoned every once in a while. I think that Evil omen should work the same way. It still has a chance to land, but not 100%. I honestly just dont see how a small spell that yo ucan cast in .25 seconds can allow you to be paralyed for 6-8 seconds.I dont think the spell needs removed just tweaked.
 
L

Lord GOD(GOD)

Guest
and the spell only requires 20 necromancy skill points to cast.
So you're saying you can reliably cast EO just with JOAT?

I'm pretty sure you can't. If 20 (haven't looked) is the minimum skill requirement you would need 65 for 100% success, though I'm fairly sure you need SS too so that would be (at minimum) 165 skill points just for the curse vs 120 Resist. Then however much Magery/Eval is required to actually parra.

Minimum skill requirement has no bearing on the skill requirement to reliably EO/Parra someone and that requirement will definitely be more than the 120 points in Resist... I'm not saying EO/Parra is justified in it's effectiveness but the points argument (imo) discredits having something done that would address the problem.
 
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Xin Law

Guest
Thats why I stated it only required 20 skill to cast. As to how much to do it consistently, I think all you need is 60 necro and 60 ss, for a while people ran templates with just those limited points to necromancy, evil omen before you corpse skin, evil omen before you pain spike, evil omen before you blood oath, and you got the same results as gm necro and gm ss. I dont think you would get the 6 second para, but prolly 3-4 seconds, which is more than enough to energy field someone trapped.

Bottom line, is I dont think evil omen should be removed, I honestly dont care about the other things that can be done with it, its just the 6 second paralysis that pisses me off, all the other crap I can live with, I wont like it, but I can live with it because they will not reduce your chance to fight back to absolute zero without a trap box.
 
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Xin Law

Guest
I acutally like Evil Omen, but it DOES need to be resistable. I run 120 resist on my chars, and I still get poisoned every once in a while. I think that Evil omen should work the same way. It still has a chance to land, but not 100%. I honestly just dont see how a small spell that yo ucan cast in .25 seconds can allow you to be paralyed for 6-8 seconds.I dont think the spell needs removed just tweaked.
Just tweaked so you cant paralyze some one for 6-8 seconds when they have 120 magic resist is all I am asking, the rest I can put up with. I mean christ I hardly ever get strangled anymore because all any necromancer wants to do is evil omen + paralyze you, I have seen people in groups curse out their guildmate for strangling their targets because they are trying to evil omen + paralyze them, or they have them paralyzed and havent energy fielded them stuck yet. Hell some of them do the full sha-bang, they cross energy field you, dispel field the one tile your standing in, put a poison field there, then they start dumping on you. Its freaking ridiculous.
 

Omnicron

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Just tweaked so you cant paralyze some one for 6-8 seconds when they have 120 magic resist is all I am asking, the rest I can put up with. I mean christ I hardly ever get strangled anymore because all any necromancer wants to do is evil omen + paralyze you, I have seen people in groups curse out their guildmate for strangling their targets because they are trying to evil omen + paralyze them, or they have them paralyzed and havent energy fielded them stuck yet. Hell some of them do the full sha-bang, they cross energy field you, dispel field the one tile your standing in, put a poison field there, then they start dumping on you. Its freaking ridiculous.
QFT
 
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Xin Law

Guest
Seriously, if you dont have anthing to add to the discussion, then stop reading this thread. Then again perhaps your one of the players that depend on evil omen + para crap, with x-cross energy fields, which is truely sad.
 
J

Joyous2K

Guest
Seriously, if you dont have anthing to add to the discussion, then stop reading this thread. Then again perhaps your one of the players that depend on evil omen + para crap, with x-cross energy fields, which is truely sad.
QFT
 
X

Xin Law

Guest
Alright, I didnt say anything the first time I saw this, but this is twice and worst yet from a different person. QFT = Quit F-in Talking, very cute, but pull your head out of your arse, I am not freaking talking, its called typing, posting; your suppose to be reading and responding with something that would resemble a pro/con arguement.
 
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Salty Pete

Guest
Alright, I didnt say anything the first time I saw this, but this is twice and worst yet from a different person. QFT = Quit F-in Talking, very cute, but pull your head out of your arse, I am not freaking talking, its called typing, posting; your suppose to be reading and responding with something that would resemble a pro/con arguement.
QFT means quoted for truth.
 
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Xin Law

Guest
Doh! only thing I could find for text abbreviations was Quit F'in Talking. Welp, let me wipe the egg off my face. Please disregard my previous post, I truely apologize. Can anyone recommend a good website that has reliable/up to date explanation for 'texting abbreviations'. Like anyone else it sucks being embarrased, but I will not be someone who has to be right all the time.

So, thanks for the correction.
 
S

Salty Pete

Guest
Doh! only thing I could find for text abbreviations was Quit F'in Talking. Welp, let me wipe the egg off my face. Please disregard my previous post, I truely apologize. Can anyone recommend a good website that has reliable/up to date explanation for 'texting abbreviations'. Like anyone else it sucks being embarrased, but I will not be someone who has to be right all the time.

So, thanks for the correction.
http://www.netlingo.com/lookup.cfm?term=QFT
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Like anything in this game, evil omen should be subject to the common UO game mechanics. A low level spell such as this should be resistable in one sense or another, either with resistance or through karma. (bad ju-ju should be counterable with high karma perhaps...since Sosaria is centered around the virtues this would fit right in.)

IMO its either nerf this or make chiv 3/6 for mages. Some sort of comprimise of sorts is in order. After all, with the various pvping skills in mind...a perfect sandbox would be one of balance thorughout the templates. As things sit now archers and necros take the cake...while others remain in the shadows. (parry mages for instance....with mage weps this template is useless...as are thieves in single PvP) It should be staff eyeing these statistics, using them to keep balance in check.

Devs...its simple...think rock paper scissors.
 
N

nixwb

Guest
Doh! only thing I could find for text abbreviations was Quit F'in Talking. Welp, let me wipe the egg off my face. Please disregard my previous post, I truely apologize. Can anyone recommend a good website that has reliable/up to date explanation for 'texting abbreviations'. Like anyone else it sucks being embarrased, but I will not be someone who has to be right all the time.

So, thanks for the correction.

Wow, I cant remember the last time I have seen anyone apologize when they post something thats incorrect. I wish more posters had this degree of maturity.

As for evil omen ^ paralyze, I have to admit I also hate this tactic. Its by far the number one thing in UO that I dislike the most. Seriously, having a champ spawn taken from a group of pk's pisses me off less than that. Because at least with the champ spawn, you get the opportunity to actually fight back to try to not lose the spawn. Versus virtually no chance to fight back, almost like being turned into a practice dummy.

I would really like for that 6 second para not to work anymore (). Players will still be able to para other players with 120 resist with parafields or weapon specials right? Hell I would be happy if the amount of time being paralyzed from this was reduced to one or two seconds

BTW, since someone said those 'trapboxes' are acceptable game mechanics to utilize, could anyone post on how exactly you get a trap box to funtion in the way so you can break paralysis. I cant get it to work, is there specific way to make them so they do not kill you and allow you to use them repeatedl
 
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