• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Is Evil Omen ever going to be changed?

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Doh! only thing I could find for text abbreviations was Quit F'in Talking. Welp, let me wipe the egg off my face. Please disregard my previous post, I truely apologize. Can anyone recommend a good website that has reliable/up to date explanation for 'texting abbreviations'. Like anyone else it sucks being embarrased, but I will not be someone who has to be right all the time.

So, thanks for the correction.

Heh...if its any consolation I too thought the same the first time I saw the QFT. Getting old I guess. :)
 

Tomas_Bryce

Rares Collector Extraordinaire | Rares Fest Host
Stratics Veteran
Stratics Legend
And please explain how your going to stop someone from casting exp + FS when you have been paralyzed for 6 seconds.
Well, first of all you should not get evil omen paralyzed. Especially if it is a 1v1. Bit hard to avoid if it is two people working together and they know what they are doing (but then again IT IS 2vs1 then)

If you did get paralyzed and see bunch of big spells are about to be casted on you, you can simply put on an invisibility item at the right time (i.e when spell is casted but before it is targetted).

That is just one way to avoid it and in my opinion the most fun because half the times your opponents will go wtf. I have survived many major ganks using this tactic in the past. Or you can stand there stubborn and die and complain. That works too :)
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Its been how many years since invisibility items spawned? 6?

Heh...not trying to argue with you Tomas...just stating that this item is rather selective and tough to find. Not to mention expensive beyond what some can spend. (I play mages...so for me its no big deal...however for dexers that option is not available. Invis items are instant, the potion is not.)
 
X

Xin Law

Guest
IMO its either nerf this or make chiv 3/6 for mages. Some sort of comprimise of sorts is in order.
Making evil omen ^ para, not paralyze someone with 120 resist for 6 seconds wouldnt really deserve the infamous title of 'Nerfed'. I say this because IMO in order for something to be nerfed, the end result of the changes have to be bad enough to make that skill, item, template, ability, or spell decrease in usefullness to the point where players have to readjust their armor, change their template, or make that skill, item, template, ability, or spell to become absolutely worthless.

Also, could you explain why chiv 3/6 casting for mages could help counter this tactic. Is it to allow you to remove curse before they can get that paralyze spell off after evil omen'in you? If so, then that wouldnt correct the problem, it would only mean players need to do it in pairs so you get hit with paralysis immediately after being evil omend, so no chance to cast remove curse, hell if their level of teamwork is cohesive enough, the spell animations and sound will seem like they happened at the exact same time.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
"Well, first of all you should not get Evil Omen paralyzed. Especially if it is a 1v1. Bit hard to avoid if it is two people working together and they know what they are doing."

The part where you say "You should not get paralysed" equals to "You should run with boxes". Which is part of the issue here, resorting to something we shouldn't need to because a spell is working in a way it doesn't need to.
Then you say "Bit hard to avoid in 2 on 1", the correct thing to say is "IMPOSSIBLE to avoid 2 on 1 if they are 12+ years old and know the game a little bit. Or if they are lab monkeys, they can do it too like most cheap tactics.
Then you say "But then again IT IS 2 on 1" to which I have to say it is the MOST EFFECTIVE 2 on 1 I've ever seen, beyond reason. I have survived 2 on 1 and all of us have even at some point beaten 2 people at once. Just not Omen/Para 2 on 1.

"If you did get paralyzed and see bunch of big spells are about to be casted on you, you can simply put on an invisibility item at the right time."

Okay, first off there is no "IF", you are eventually getting paralysed with Omen. Eventually = FASTER than most theorists like yourself are trying to tell us, the players who have experienced such gangs and come here asking for a change.
Next you suggest on top of the Enchanted Apples, Orange Petals, Chivalry, Trapped Box, this Necromage gimplate forces you to ALSO carry an INVISIBILITY RING from the old days?! Which does not recharge even.
Nothing to say, you're only contributing to the problem and not the solution.

You have survived major ganks (2+ Vs You) from Necromages by... turning invisible while XFielded, Poison Fielded(Ooops, where in the world do they OmenParaXFIELD WITHOUT Poison Field? Only in your dreams buddy), Disarmed and getting showered by Harm, Strangle, Painspike, Corpseskin, Curse, Wither?

Or.. have you survived minor gangs (2 Vs You) from Necromages by turning invisible while...? You get the drill. Fail.

Nah. You haven't survived even 1 on 1 is my bet, you're just THEORIZING THAT SOMEONE COULD SURVIVE. IN THEORY. And trying to tell us you're actually so damn right about it, that IT'S THE SAME AS having tried it under normal PvP circumstances.

What I've had in normal PvP is a Necromage keeps spamming Omen/Para until he eventually gets it through, if he doesn't because you have trapped box he leaves you alone and nobody cries.
If you don't have trapped box as said they get you eventually if you don't LEAVE, until they LEAVE. Dead-end situation.

Now, when they do get you they XField/Poison Field (No Invi, no smoke bombs etc) and the fun starts for them, trying to decide if they want their meat well-done, raw, poisoned, well-beaten, bloody, dry or frozen.
All you can do then is use Recall if you weren't the aggressor and haven't been an aggressor from before IF THE POISON FIELD DOES NOT DISRUPT YOU WHICH, IS LIKE ALL THE TIME.

I know it was an extensive post, but I felt that your misguiding "How To Survive Omen 101" kinda post deserved a thorough filtering for major BS. :next:

Omen has to change.
 
X

Xin Law

Guest
Yeah using the old invisibility ring tactic, is something I really didnt ever expect to see ever again, much less have it mentioned as a possible counterattack, which in this case seriously will not even work, it will simply just delay the inevitable, and you just wasted a charge on an item that is no longer in circulation or rechargable. (even if it did counter anything, it would simply be another tool for veteran players to pee on the newer players).

And SickLover keep it going, your explaination on how freaking stupid this is, is much more blunt and forward than mine.
 
K

KnowYourEnemy

Guest
Wow I haven't pvp in a while and didn't know this wasn't going on. I'm actually in the process of building a dexxer suit and trying my hands on pvping again, but yeah now I'll have to carry trapped boxes even with 120 resist?? reminds me of the pre-aos 0 resist trapped pouches days everyone was carrying.
 
X

Xin Law

Guest
Wow I haven't pvp in a while and didn't know this wasn't going on. I'm actually in the process of building a dexxer suit and trying my hands on pvping again, but yeah now I'll have to carry trapped boxes even with 120 resist?? reminds me of the pre-aos 0 resist trapped pouches days everyone was carrying.
Yeah you hit the nail on the head, it does seem like that, and the sad thing is, as you pointed out, this paralysis issue griefs everyone, even if you have 120 magic resist.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Making evil omen ^ para, not paralyze someone with 120 resist for 6 seconds wouldnt really deserve the infamous title of 'Nerfed'. I say this because IMO in order for something to be nerfed, the end result of the changes have to be bad enough to make that skill, item, template, ability, or spell decrease in usefullness to the point where players have to readjust their armor, change their template, or make that skill, item, template, ability, or spell to become absolutely worthless.

Also, could you explain why chiv 3/6 casting for mages could help counter this tactic. Is it to allow you to remove curse before they can get that paralyze spell off after evil omen'in you? If so, then that wouldnt correct the problem, it would only mean players need to do it in pairs so you get hit with paralysis immediately after being evil omend, so no chance to cast remove curse, hell if their level of teamwork is cohesive enough, the spell animations and sound will seem like they happened at the exact same time.
The idea of 3/6 on chiv spells allows for a counter. Everything in this game has a counter of some sort, should evil omen be any different? Again, casting douesnt necessarily have to change....there are other options.

So...the most logical solutions (IMO) would be:

1) bump chiv casting for mage temps...
2) make EO subject to resisting spells reather than cutting resistance down to steady 50%
3) make positive karma work against the effects of EO, the higher the karma the better chance to resist it.

Just say no to EO mana vamp!!!

(ever notice how necros griped about remove curse until chiv was nerfed but they will defend EO to the limits?)
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Cowboy this is flawed thinking with 4/6 or 3/6. It's far more than just a counter, it ressurects Chiv/Mages back to the point of being unkillable, might as well remove timer from Evasion, un-nerf Ninja DS and remove timer from Apples if you are gonna do this. Bad idea.

Because giving a template(in this case a gimplate) more power instead of removing it from other, over-powered templates(again gimplates really) means you will have more overpowered characters out there, pushing the rest out of competition.

Your solutions are logical, except the bumping of Chiv Casting on Magery template, just run full Chivalry. And I also suggest:

- Not being able to have fields crossing each other to make an X.
- Energy fields having area damage effect (Energy based obviously) that breaks Paralyse effect.
 
X

Xin Law

Guest
That is true, 3/6 or 4/6 for mages casting chivalry, would make them ridiculously hard to kill. Fighting a dexer that is using 4/6 chiv is next to immpossible to kill, your only tactic is simply have them run out of mana. To add something with this much potential into a 'mages arsenal ' while not be a pretty sight, hence that is why it was changed to 2/6 only if magery is higher then 60 or 70, cant remember which cap it is.

- Not being able to have fields crossing each other to make an X..
This would be nice, but the fact of the matter is, energy fields are blockades, used to hinder another person, block off an area of interest, as a means to trap someone. So i dont think that would fix anything.

- Energy fields having area damage effect (Energy based obviously) that breaks Paralyse effect.
This would be a good thing to do, to eliminate evil omen + x-energy fields, however it does not address the more lucrative tactic of them not even bothering to x-field them because you have 3-4 people spamming "KAL VAS FLAME" which is instant death. Evil omen simply should not affect the length of paralysis, everything else I could care less. I can live and endure the frustrations of the other combos involving evil omen (like evil omen + mana vamp), but this seriously needs to stop. I dont care if I die when pvping, as long as I get the opportunity to at least put up a fight, so I can gain more pvp'ing experience in order to become a better pvp'r. I want to be able to actually "PVP" another player, not get turned into a training dummy for them to gank.
 
M

Masumatek

Guest
I know most disagree with me but I still think necromancy is overall in need of boostings. I'd settle for a slight evil omen nerf if it meant necros got what (I feel) they need for them to be more balanced.

Corpse skin improved
Removal of the ability to stack resists
Nerfing of the remove curse paladin ability
Removal of remove curse apples and talismen in PvP

A bonus would be wither being able to reveal hidden targets again.

I'd even take a slight reduction in blood oath duration for the above.

Also, I feel using necro forms without the required skill should not be allowed, but that's a topic for another thread.
 

Tomas_Bryce

Rares Collector Extraordinaire | Rares Fest Host
Stratics Veteran
Stratics Legend
The part where you say "You should not get paralysed" equals to "You should run with boxes". Which is part of the issue here, resorting to something we shouldn't need to because a spell is working in a way it doesn't need to.
Well, I speak from a mage's perspective. You can just cast a small spell on yourself to take away the effect of Evil Omen before they cast para. Unless they changed that?

Then you say "Bit hard to avoid in 2 on 1", the correct thing to say is "IMPOSSIBLE to avoid 2 on 1 if they are 12+ years old and know the game a little bit. Or if they are lab monkeys, they can do it too like most cheap tactics.
It is kindav not that hard to see it coming though. Usually it is the same chumps who try to pull this trick. You have to just learn to avoid getting yourself in a situation where they can pull it off. It is not THAT hard *shrug*

For the rest of your rant, yes with an invisibility item you can very easily survive ganks. I have done it many times in the past but then again it is from a perspective of a mage which might not be true for you. I really dont have a clue how dexxers work and don't intend to find out. I don't see why it should be any different for a dexxer as long as you are human, carrying a spell book, and have boots with reg charges - I think then you can teleport out of an energy wall (yea more items! oh no). There is nothing wrong with making use of an item to give you a one up, especially in ganks. I have no problems carrying any and every item that will give me more options and make things more interesting. Trick is to learn to use them right. It would be pretty boring otherwise (in my opinion) but then again, I was always a gadget guy. You obviously disagree and that is fine. I am just letting you know that you should not use words like "impossible" when there are ways. You just dont think you should have to be industrious enough to make use of them.

Ya, without pots and other items, and not a 4/6 dexxer, you will probably get owned by evil-omen/para combination.

Oh, and it is not that hard to get hold of invisibility items. I see them for sale often enough. Also, I would use something like cloak and/or sash, not a ring. Plus you can insure it.
 
M

Mythic

Guest
Wow This hasnt been brought up before? I really really dislike the fact that i can be paralized long enough for the mage to cast 2 para fields over me at 120 resist.
 
M

Mythic

Guest
Oh for those that argue the point, I have 120 real skill so your sayin Items should trump skill right, thats what im getting here, am i understanding you correctly? so How upset would you be if a dexxer had the ability to stop you from casting for 6 secounds at a time with one hit oh unless of course you had a feather to..... wait i gotta stop before i get myself banned.
 
B

Bouche835

Guest
I think they should nerf the whole game. Who's with me. Come on people lets complain about everything. I think they should nerf the rabbits. I mean come on...all they do is hop around and they don't even eat carrots. I mean WTF... can't they do something about those damn birds always flying in house. I mean I don't even have a bird cage. WTF.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
"Well, I speak from a mage's perspective. You can just cast a small spell on yourself to take away the effect of Evil Omen before they cast Para. Unless they changed that?"

1. It will become an endless cycle. You cast the small spell, they re-cast Omen even if you are fast enough. If 1-1, if 2-1 you will be too slow.
2. Try finding a universal solution. Not everyone's a mage. Not that your mage-only solution works either. And try not to say "TrapBox" because we're vying for an item-less solution. So that a single spell doesn't mean we all have to carry a specific item.
3. They can also Para/Omen/Para. Checkmate.

"It is kinda not that hard to see it coming though. Usually it is the same chumps who try to pull this trick. You have to just learn to avoid getting yourself in a situation where they can pull it off. It is not THAT hard."

As said. You have to run away. Kills gameplay, ruins your day, gives them your insurance more often that not, ruins any fights you might be having at the moment they decide to come gimp-whoop you. You cannot always be on the ready to run away. And for crying out loud, why should you.. Because of Omen?
If I want to go your way, why not Log Out when I see someone I know abuses Omen?

"For the rest of your rant, yes with an invisibility item you can very easily survive ganks. I have done it many times in the past but then again it is from a perspective of a mage which might not be true for you."

How is using an Invi item different on a mage and on another template? How did you survive, did you even read my "Rant" about how what you're saying defies what is actually going on? You have done WHAT many times? Go read again what I said. Find something more reasonable than just "Yes I did it, because I say so.". If you can.

"I really dont have a clue how dexxers work and don't intend to find out."

There's lots you don't have a clue about.

"I don't see why it should be any different for a dexxer as long as you are human, carrying a spell book, and have boots with reg charges - I think then you can teleport out of an energy wall."

1. YET ANOTHER requirement. To be Human.
2. ANOTHER, to carry a spell book.
3. ANOTHER, to have boots with Charges instead of maybe Snake Skin boots or what I WANT to wear.
4. Your Teleport will BE INTERRUPTED BY POISON FIELD. Paralysis UNDER OMEN LASTS ENOUGH FOR EFIELD, EFIELD, POISON. WAKE UP DAMNIT. WAKE UP.
Let's go at it again. You cannot survive with an Invi ring, a Teleport, a Recall or any other method you've mentioned so far. Maybe with a trap box.
Then, you are going to far with your requirements to be able to escape A SINGLE SPELL.
And FURTHERMORE.. Nobody is happy that a SINGLE SPELL makes you carry a whole arsenal of items(assuming they work, which they don't but let's say they do just so I make my next point). If you like it, it doesn't make it any more balanced.

"Ya, without pots and other items, and not a 4/6 Dexxer, you will probably get owned by Evil-Omen/Para combination."

Every paragraph of yours keeps adding to what is NEEDED to survive a SINGLE SPELL according to your mad theories, and those alone. And in every paragraph your mistakes in telling us what is needed and obvious lack of PvP experience is getting more and more annoying. And POTS?! Dude, under Poison Field you have to constantly go CURECURECURECURECURECURE even with a script you'll die trying to use your pots. Oh man this is just a lost cause, why am I trying to explain to someone why their THEORIES SIMPLY DO NOT WORK instead of telling them to go try themselves...

"Oh, and it is not that hard to get hold of invisibility items. I see them for sale often enough. Also, I would use something like cloak and/or sash, not a ring. Plus you can insure it."

From this last bit I now see you are simply not willing to quit defending Omen for your personal reasons, with your own personal theories so I rest my case. I bow down to your derranged logic, wherever it came from. Probably fighting Imp Paragons. :bowdown: You cannot even hide your lack of personal PvP experience, when you say "I think this or that should be good".
 
P

peanutbutter

Guest
i have a nec mage and, when necessary (or just funny), i para gank people too. thing is, i don't NEED it to get by - it just makes it easier.

not only that, one of my dexxers doesn't even carry resist and i manage to get by.

simply put, the game doesn't need a combination of spells that completely remove the benefit of a particular skill 100% of the time. what they need to do is make resist spells have a 50% chance to COMPLETELY resist the evil omen.

there.

now the people who are tired of getting para-ganked can have a fighting chance and the para-gankers can still have fun.

was that so hard?
 
P

peanutbutter

Guest
For the rest of your rant, yes with an invisibility item you can very easily survive ganks.
Oh, and it is not that hard to get hold of invisibility items. I see them for sale often enough. Also, I would use something like cloak and/or sash, not a ring. Plus you can insure it.

well, that's not a long-term fix is it? cause, eventually invis items are going to run out. unless they plan on introducing more to the game... (or make invis potions FASTER for crying out loud... slowest dern potion ever)
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Finally some people get it. Evil Omen, takes 0.25 secs to cast with 2 FC, 7 Mana with 40% LMC, and 20.0 Skillpoints to cast. My Nox Mage with Human JoAT can cast it and it lasts long enough for me to get a Poison off, not only does it make my Poison completely unresistable, it bumps it to Lethal as well. Evil Omen, a spell that completely negates 120.0 points in a skill, a skill that's very purpose is to allow the resistance of such spells.
Evil Omen+Paralyze is mainly used by cowards. People who have to use that ridiculous combo to take away your ability to fight back or defend yourself, because they know the only way they can defeat you, or even survive you, is to take away your power. Countless times have i had someone redlined and within my grasp, only to have an EO+Para cast on me, and be forced to sit there and watch as the person X-Fields me, then Poison Fields me, and heal up, then dump Exp+FS combos on me.
Evil Omen can also be used to keep someone in an endless cure cycle, with EO+Poison. EO+Mana Vampire can be used on someone with 120.0 Resist to nearly consume all of their' Mana.
EO simply needs to be balanced down where it has a chance to be fully Resisted, and the -Resist to it is -25% instead of -50%. So if a person with 120.0 Resist gets hit with EO, and he doesn't Resist it, it brings down his Resist to 90.0, which still gives him a chance, a small chance, but still a chance, to resist a spell like Poison from someone with 120.0 Magery.

PS: Masumatek, where was your' Pro-Necro Fanatic ass when their was a Necromancy subject on Darkfall Forums? People were actually speaking against Necromancy getting special, unique bonuses, even though we know that there is penalties (Alignment Hits into KoS) from using Necro.
 
M

Masumatek

Guest
PS: Masumatek, where was your' Pro-Necro Fanatic ass when their was a Necromancy subject on Darkfall Forums? People were actually speaking against Necromancy getting special, unique bonuses, even though we know that there is penalties (Alignment Hits into KoS) from using Necro.
I don't post as much on the DF forums. I don't see the point. I'll post more during beta or when the game is released if I think something needs to be changed, and I'm hoping nothing major will need to be.

Nor am I a "pro-necro fanatic." I haven't even played a necro in quite some time nor do I plan to anytime soon, though it is one of my favorite skills and I'll probably return to it some time. However, I don't really see myself as promoting whatever skills I enjoy playing as you see me. For the years I've been posting, I've always tried to ask for changes that would balance the game no matter what template I played, which sometimes meant asking for changes that would weaken my current template. Yes, I honestly do think necromancy is overall in need of boostings...I do think some aspects of necromancy could be changed in ways that would weaken it (nerfs), but I do not think they should be until there are some other needed changes that benefit necromancy.
 
M

Masumatek

Guest
Oh also, I've said it before and I'll say it again. People are always concerned over nerfing necromancy if they see something too powerful in combination with it and never concerned with nerfing the skill in combination with it. I think paralyze is a ridiculous spell evil omen or no evil omen. I understand resists' role in things and I understand that a nerfing of paralyze would make there even less reason to have resist, but I think resist could be made more useful in other ways. I do not see any reason to allow a spell to make you incapable of moving for as long as paralyze does and for it to be capable of doing so again and again and again.

Trapped boxes should no longer break paralyze. Against high resist, paralyze shouldn't stun you at all. Against low resist, the stun should be brief and then you should be immune for a bit so it can't be spammed.

People need to think a little instead of automatically placing all blame on necros and calling for necro nerfs.
 
X

Xin Law

Guest
Anyone that says Necromancers need boosting in intensity, is being selfish. Out of all the skill combinations that can be used, Necro + SSpeak is the second most diverse combo in the game, meaning the number to tactical uses for the spells/abilities is only beaten by pure mage combo (magery + eval). Now since most necromancers are Necro mages, that means they are the MOST diverse template in the game, especially with JOAT abilities, hell to me there are alot of things with necromany that I think should be changed, not so much about nerfing versus actually making the behavior of the spells make more sense like:

=Corpse skin improved.
*Corpse Skin - is fine like it is, if someone overstacks their armor resists for both fire and poison, then they deserve the safety of it, (like 120 MResist negates Para) However, I do think players that have only 20 magic resist from JOAT should get penalized more than someone with 120 MResist, like every 10 points below 120 adds an additional point to the amount of fire and poison that is reduced, so if that will mean without 120 MResist your going to have to double up your stacking of resists.

=Removal of the ability to stack resists
Stacking resists isnt the problem, the issue would be resolved if the above mentioned change was implified, because then you would have to have both MResist and over stacked resists to negate corpse skin. Currently overstacking your resists to negate corpse skin is difficult as is, but if you have to overstack +10 more in each, it will be very hard.

= Nerfing of the remove curse paladin ability
Are you kidding me? Mages cast it so slow its easy to disrupt, plus the amount of skill points to be able to reproduce it consistently is 60 + Max Karma. Dexers can cast it super fast, but they are limited in how many times they can do it before they are completely out of mana.

=Removal of remove curse apples and talismen in PvP
Talismens are just fine, the amount of time you have to wait to recharge it keeps this in check. Also if they are using mulitple ones by switching them out, is just fine too, because its not easy to grab the talisman, drop in pack, find a charged one, and equip it while your fighting.

Remove curse apples, have 2 min timer between use to keep it in check, so this isnt an issue, (but I wouldnt complain if the timer was increased to 3 minutes)

***Also, The talismans and apples, are the only thing keeping 'strangle' from having to be changed, because that spell is straight out right ridiculous, 40-200 total damage over a short period in time**

=A bonus would be wither being able to reveal hidden targets again.
I would only agree to this if wither was slowed down, stealthers should at least have a chance to sneak a round. For example, someone doing a harrower, and they got three ppl withering drop down spot, = absolutely ZERO chance of theif getting in (and lets face it theives abilities are pathetic enough as is).

Now back on topic, I do NOT care about any of these things being changed, if they are, woohoo. If they arent, oh well. What I do want changed, like as soon as freaking possible, is the evil omen + paralysis problem that is not only unfair and annoying, but does nothing but make other players not even want to pvp, or play the game at all.
 
N

nixwb

Guest
Damn Xin, I cant believe how thorough you explain stuff. Dev. Team needs to hire you as a consultant, everything you talked about makes sense and is practical. Nothing going overboard, just slight adjustments is the way to go.
If they actually rectify most of that stuff I would actually reactivate my accouns and start playing again. I was getting evil omen + para combo, sometimes with energy fields, some times without them almost everytime I participate in PVP'ing.

Being greifed like this over and over is BS, I use to play UO to relax and unwind from work, not get so pissed off that I will often crush my mouse into pieces because I had to punch something to vent and forgot I was holding mouse when I went to make a fist. I have had to replace my keyboard on numerous occasions because I would break it in half or crush with my fist. (BTW if you are naive like I was with eating food beside your computer, you need to stop, I found some mold on the inside of my keyboards from the crumbs of food.)

Welp back to searching for a new online game to play. Doing WOW trial period first, then gonna try final fantasy, then Eve. If anyone knows of any other good online games, could you please post it I want to try everything first before deciding.
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
What? This thread is back again? Ugghhhh.... *rolls eyes*

This crap never ends.
 
M

MoonglowMerchant

Guest
Your missing the point, the game already is a para-gank game.

And please explain how your going to stop someone from casting exp + FS when you have been paralyzed for 6 seconds.

And as for the

"Magery+Eval+Necro+SS > Spell Resist."

comment, except for the utilization of trap boxes, what your saying is
"Magery+Eval+Necro+SS = Forced to log out and log back into game in the middle of fighting" because that is exactly what your bent over and forced to deal with.
It isn't a para gank game unless you refuse to use a box.

You can make the argument that boxes don't belong in the game but if you really want to hear some crying, take them out of the game.

Mage paralysis, stun punches, paralyzing shot, nerve strike....the list of potential abuses is endless.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
It isn't a para gank game unless you refuse to use a box.

You can make the argument that boxes don't belong in the game but if you really want to hear some crying, take them out of the game.

Mage paralysis, stun punches, paralyzing shot, nerve strike....the list of potential abuses is endless.

But if they actually fixed the magic resist skill first then there would be no need for trapped boxes.

The sad thing is that a mage para can be resisted with 120 magic resist but the stun from an arrow can not.

Either way, none of this will ever happen and no changes to PvP will ever be made because EA/Mythic just doesnt care enough about it.

I bet this game shuts down before they ever make a change to resist or to EO, but I woulndt be surprised to see the introdcution of a different colored valentine card, or maybe some nice white chocolate :coco:
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
I've always tried to ask for changes that would balance the game no matter what template I played, which sometimes meant asking for changes that would weaken my current template.
I'm calling BS on this statement.

You're always in favor of boosting Necro and Archery. 2 skill sets that definately do not need any more bonuses added.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
you are all a bunch of cry babies.

If you see someone cast evil omen cast a magic arrow on yourself. After that, you pick up your skirt, and resume closing your 8 accounts because UO is probly better off without you.
Hrmmm, every warrior you play is able to cast magic arrow upon herself?

Or do you not play any warriors and are just ignorant of this issue while at the same time feeling the need to talk about something of which you seem to know nothing?

People complaining about Evil Omen are not crybabies. They are simply intelligent people trying to point out a huge flaw in the game. If you cannot understand this I truly feel sorry for you :(
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
People complaining about Evil Omen are not crybabies. They are simply intelligent people trying to point out a huge flaw in the game. If you cannot understand this I truly feel sorry for you :(
I think that EnigmaMaitreya would argue with you on this. according to him everyone who disagrees with him is a whiner and cry baby. :D
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
fix for pvp. Remove pot chugging on bows, lower damage from bows, raise effectiveness of healing+anat. Raise the usefulness of magic resist because it's still not even close to where it needs to be.
Lol.

Somebody seems to be unable to handle any big, bad, scary Archers & needs the Devs to bail him/her out :(

Anything else you may personally need to help you attempt pvp? Maybe the Devs can create some new artifacts that only your accounts can use? Or possibly increase the amount of Parrying on just your characters to 240? I mean right now with 120 Parry and the basic complimentary skills a player is immune to about 40% of all arrows. Maybe if that doubles to 80% for you alone you could then handle an Archer?

Peace
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
I havent bothered to read the whole thread, but I agree that the Evil Omen + Para is an issue and using items to counter it should not be a necessity for someone who has invested 120 points in Resist.

I suggest that it be changed to something similar to Blood Oath - the spell does a Resist check and only lowers your resist by X amount based on your Resist skill, rather than lowering it to zero no matter what. That way, the spell would still be effective, but it would not be totally negating a skill. (no, I don't have an exact formula in mind, but something like at 120 resist the evil omen only lowers your resist to 100 or something along those lines)
 
M

MoonglowMerchant

Guest
It isn't a para gank game unless you refuse to use a box.

You can make the argument that boxes don't belong in the game but if you really want to hear some crying, take them out of the game.

Mage paralysis, stun punches, paralyzing shot, nerve strike....the list of potential abuses is endless.

But if they actually fixed the magic resist skill first then there would be no need for trapped boxes.

The sad thing is that a mage para can be resisted with 120 magic resist but the stun from an arrow can not.

Either way, none of this will ever happen and no changes to PvP will ever be made because EA/Mythic just doesnt care enough about it.

I bet this game shuts down before they ever make a change to resist or to EO, but I woulndt be surprised to see the introdcution of a different colored valentine card, or maybe some nice white chocolate :coco:
No, if they "fixed" magic resist it would protect a player against mage paralysis only. There are many ways to paralyze a player which are not affected by magic resist. I listed three of them above.

Some things are better left alone.
 
N

nixwb

Guest
If you want to kill an archer get parry or disarm them, how freaking hard is that.
 

BbqLou

Visitor
Stratics Veteran
Stratics Legend
People who cry about this spell, lol..... just lol...

Evil omen+posion, Use cure pots
Evil omen+Parra, Use a box
Evil omen+Flame strike, Corpse proof suit (will only do about 40)
Evil omen+Mana Vamp, Weaken yourself after they omen you when they are casting mana vamp. Or dexxers, hit the trapt box.

So yeah Evil omen isn't that over powered.

But can somebody tell me how I avoid getting hit for 35 on a BASE hit from an archer when I'm all 70's? And how to avoid getting hit for 65+ on a conc? Or how do I fight a dragon with 1500 hit points and avoid the 60 damage fireball from 9 screens away?

But yes, clearly evil omen is the thing we should worry about? I mean since their is no way we can counter evil omen (sarcasm)

P.S, This is coming from a scribe mage, not a necro mage. I am not defending evil omen because I am a necro. TEE HEE! :scholar:
 

BbqLou

Visitor
Stratics Veteran
Stratics Legend
If you want to kill an archer get parry or disarm them, how freaking hard is that.
HEHE! Cause once you disarm someone they sit their and do not run 50 screens away from you, huh? And DCI and PARRY are still not a match for mortle spam and 50 damage concs. lololol Not to mention most archers have balanced bows with ep. Yeah thats pretty fair isn't it?

Sit down archer. :loser:
 

BbqLou

Visitor
Stratics Veteran
Stratics Legend
Lol.

Somebody seems to be unable to handle any big, bad, scary Archers & needs the Devs to bail him/her out :(

Anything else you may personally need to help you attempt pvp? Maybe the Devs can create some new artifacts that only your accounts can use? Or possibly increase the amount of Parrying on just your characters to 240? I mean right now with 120 Parry and the basic complimentary skills a player is immune to about 40% of all arrows. Maybe if that doubles to 80% for you alone you could then handle an Archer?

Peace
hehe the full time archer speaks !
 
A

Arch Magus

Guest
But can somebody tell me how I avoid getting hit for 35 on a BASE hit from an archer when I'm all 70's? And how to avoid getting hit for 65+ on a conc?
This man speaks the truth.
I don't know about your shards, but just about everyone in Felucca is either a Disarm-spamming nox dexxer, or a hit-like-a-train-every-3 secs archer.....the only people on necros are withering spawn...
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
*ttl*

"I have 120 resist and I demand my bubble of indestructibility now! I want spells to bounce off of me!" You know what that sounds like? Tamers...yep tamers. They have their safety bubble and those with 120 resist want one too.
 
M

Mythic

Guest
*ttl*

"I have 120 resist and I demand my bubble of indestructibility now! I want spells to bounce off of me!" You know what that sounds like? Tamers...yep tamers. They have their safety bubble and those with 120 resist want one too.
Well its me, Im back momentarily, and just like i always do im gonna bring up an old post( just didnt want to wait for Rico to call me on it) Im not asking for indestructability, just want to know that im not wasting 120 skill points on a spell combo that cant be resisted. the evil omen para combo I mean
My biggest complaints.... Balanced bows(me archer btw!) and para ganks at 120 resist. the rest is all good. ok maybe except the greater dragons, but havent been on in a while and havent run into one just yet in a pvp instance,
just posting for the sake of seeing my nifty mad forum pwnin skillz. so:bowdown:to me/sarcasm (cant forget the sarcasm tag, I learned that the hard way)

anywho.......
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
HEHE! Cause once you disarm someone they sit their and do not run 50 screens away from you, huh? And DCI and PARRY are still not a match for mortle spam and 50 damage concs. lololol Not to mention most archers have balanced bows with ep. Yeah thats pretty fair isn't it?
Yeah, well archers are not the only template who run away when disarmed, lmao. You got other warriors out there too.
But DCI and Parry are a match for spams, being that they prevent you from getting hit. What good is spamming special moves if they never hit you?

Now, I'm not saying that it's under powered or anything. Heck, on my shard we had a guild of stealth archers that would all fire armor ignore on people killing them and hiding.
 
R

Radun

Guest
I used to have 100 spiritspeak and 60 necro on my mage... JUST for Evil Omen, Blood Oath, Corpse Skin, and Pain Spike... 160 skill points, for only a measley 4 spells... and it's totally worth it, because those 4 spells kick a-... it... they kick it.
This thread has reminded me, and now I'm going to change back from scribe.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Xin, although I agree that EO is overpowered as defined within its own context...I have to say that there are many ways to avoid the issue you speak of.

1) dexxer...can use trapped box or poison pots to avoid para problems. (as a dexxer with no resist I used to chug a poison pot when facing mages or necro mages to avoid para issues, poison issues. Plus you can insure individual poison pots unlike trapped boxes)

2) mage...poison pots, boxes, or harm. As a mage you should know how to counter and learn to do so effectively. Even if you are already omened it is quicker for you to cast a harm before your opponent gets off thier next big spell.

Seems to me that with some practice I was able to run most mecro mages out of mana awfully quick which limited thier ability to offer a killing blow. In the end they often ended up trying EO + mana vamp but again this was easily overcome with a simple harm spell. Combining good spellplay with apples and pots will render most necros useless. Double goes if you have chiv for remove curse.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Yeah, well archers are not the only template who run away when disarmed, lmao. You got other warriors out there too.
But DCI and Parry are a match for spams, being that they prevent you from getting hit. What good is spamming special moves if they never hit you?

Now, I'm not saying that it's under powered or anything. Heck, on my shard we had a guild of stealth archers that would all fire armor ignore on people killing them and hiding.
I dont think running away is template reliant. This goes with all classes.

Seems to me though that the only skill that SHOULD be able to disarm is wrestling. It would limit a large amount of the unecessary running done in todays game. It would also nerf out templates like the archer dexxer...whom have the secondary weapon skill mainly for disarm only. Want to make me drop a wep? Get wrestling!
 
R

Radun

Guest
Get wrestling!
I had wrestling on my pure dexer at one point... 45hci, 67dci, while disarmed... I never used disarm though, until the other guy did it to me... no waiting to re-arm before I disarm back was nice, plus the fact that disarming me didn't make it one bit easier to hit me.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Nothing in this game should be countered by items so effectively.

Nothing in this game should negate your template's core.

Nothing in this game should threaten all classes equally.

Nothing in this game should be able to counter all classes equally.

Nothing in this game that comes from using an item and not skill, should require a skill to be countered.

Nothing in this game should end up in a consumables war based on who carries the largest quantity.

Nothing in this game should be based on consumables.

Nothing in this game should work fully without an according skill.

Just about sums it up. :scholar:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Nothing in this game should be countered by items so effectively.

Nothing in this game should negate your template's core.

Nothing in this game should threaten all classes equally.

Nothing in this game should be able to counter all classes equally.

Nothing in this game that comes from using an item and not skill, should require a skill to be countered.

Nothing in this game should end up in a consumables war based on who carries the largest quantity.

Nothing in this game should be based on consumables.

Nothing in this game should work fully without an according skill.

Just about sums it up. :scholar:
this means no regs, bandies, potions, apples, or even pies!!! this means no disarm, no mortal wound, ect...ect...ect.

Me no likey~
 
Top