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DarkVoid
Guest
The ophidian spawn at Terathan Keep, in T2A on the Trammel facet seems to double up way beyond the ability of players to handle it.
I went there today to collect ophidian rations and slippery snake skins for the turnins, and spent a lot of the time dying to spawn that increases in number.
I always thought spawn was supposed to adjust to the levels players could handle, not overwhelm them. But this spawn was overwhelming for a few players.
At first if you kill a few ophidians, it's not too bad, then the spawn seems to respawn a bit heavier each time. I died four times and was just killing surface spawn.
Can the EA/Mythic Dev Team please look into the spawn and have it at least adjust to the number of players who are killing it - or trying to kill it?
Oh, and there is also the problem of spawn on one side of a narrow channel casting on you while you're on the other side, and your EV's get stuck on them, and neither will move or pathfind around, nor will the EV's simply start attacking creatures they could easily get to. I really appreciate the EV holding the spawn at one point but the Ophidians take way too long to realize they need to pathfind around to get to where they can be killed by the EV's.
Cheers ...
DarkVoid
I went there today to collect ophidian rations and slippery snake skins for the turnins, and spent a lot of the time dying to spawn that increases in number.
I always thought spawn was supposed to adjust to the levels players could handle, not overwhelm them. But this spawn was overwhelming for a few players.
At first if you kill a few ophidians, it's not too bad, then the spawn seems to respawn a bit heavier each time. I died four times and was just killing surface spawn.
Can the EA/Mythic Dev Team please look into the spawn and have it at least adjust to the number of players who are killing it - or trying to kill it?
Oh, and there is also the problem of spawn on one side of a narrow channel casting on you while you're on the other side, and your EV's get stuck on them, and neither will move or pathfind around, nor will the EV's simply start attacking creatures they could easily get to. I really appreciate the EV holding the spawn at one point but the Ophidians take way too long to realize they need to pathfind around to get to where they can be killed by the EV's.
Cheers ...
DarkVoid