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COMEON DEVS -- is doom boss relocating on purpose?!?

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mmmbeer

Guest
what could possibly be the purpose of this change to doom bosses?

i wonder if the devs really thought this out or if its some lame idea from the focus group...any guesses?!?

this change just makes me FURIOUS... ive been enjoying doom now since the arty drop rate change...its actually worth going there for them now. this change just makes it impossible to do doom in a small group much less a big one.

YOU TOTALLY MISSED THE BOAT ON THIS ONE DEVS!!!
 

JC the Builder

Crazed Zealot
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People are posting about how this is going to ruin things. But not many people are reporting how the changes is affecting things in-game. The publish has been out for 2 days, what is it like now?
 

Giggles

Wielder of Ebil Cookies
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I'm on Atlantic, it says over there <.

I don't normally bother with doom I have all the arties I need. Why 7 people?
I don't use scripts and never have, never needed to. What is it you think I'd need a script for?

Any particular template I've got to use or not use? Last time I went (after the vanguards but before this change) there was no one in there so you find your 7 people on Atlantic to go and I'll go, I'll even supply the skull.
I never said YOU would use scripts. I mean without anyone in that small group using scripts. Bone cutters unending area peace etc etc.
7 is a figurative number of a small group/guild wanting to hunt doom together. You are the one saying the change won't make it harder and we are overreacting.
Like I said, if you don't think it will be harder, then I would like to watch you try it now. 3-5 df's with a small group of 7 people or so locked in one screen will be much much harder.
However you don't frequent doom so maybe this is why you seem to think it isn't a big deal and we are all overreacting.
 
M

mmmbeer

Guest
People are posting about how this is going to ruin things. But not many people are reporting how the changes is affecting things in-game. The publish has been out for 2 days, what is it like now?
go down to doom and check it yourself. you even lead the df or any other room boss for that matter a screen away fgrom its spawn point it will relocate back there with a few mins.
 

JC the Builder

Crazed Zealot
Stratics Veteran
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Yes we know you can't lure them. The question is are players able to kill them?
 
M

mmmbeer

Guest
Yes we know you can't lure them. The question is are players able to kill them?
the group i play with hasnt been able to kill more than 1 df so if 2 spawn we just leave.

i guess we could use the area effect bug to makem fight each other but thats lame.
 
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Lord GOD(GOD)

Guest
I'm going to go out on a limb and say you're being sarcastic because people have said that to you in the past.

Otherwise, please share the supply. ;)
lol, I'm not being sarcastic. People are just blowing it out of proportion.
 

JC the Builder

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the group i play with hasnt been able to kill more than 1 df so if 2 spawn we just leave.
How about you post the size of your group and roughly what templates you had. This will help the developers make a determination if the difficulty needs to be changed. Just saying this sucks won't help anything.
 
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mmmbeer

Guest
How about you post the size of your group and roughly what templates you had. This will help the developers make a determination if the difficulty needs to be changed. Just saying this sucks won't help anything.
4-6 depends who shows but mostly itsa pot using bard..coupla mages and im a disco bard. sometimes others show up...the occasional archer or if we are lucky a tamer. so usually its either me and the other bard alone or we have 2 friends that are mages join us. we tried even luring the df's to one side and a single df to other side of main hall just to give us some room but to no avail. they alway relocvate back to spawn points....all the df's. so if its a single df spawn we dont have a problem with. even 2 provokers cannot handle the waves of spawn that even 2 df's produce. now image 5 df's spawning a virtual ocean of undead!!

not the most balanced group...2 bards...a straight mage and a sw mage but we are good friends and enjoy each others company whilst on killing excursions :)

im pretty good on my bard and the other bard is even better than I, and the 2 mages are 10yr vets that also can really play the game well. its just almost impossible to kill more than one df at once unless yer in big big groups.
 
P

packrat

Guest
I really don't care why they did it. Its the way they went about it. They make a big change in the game and tell us after the fact. That's no way to run a business. We are their bosses in a way. We don't pay, they don't get paid.
OOPs i fogot to tell you, you will die in doom when you go there. and the skulls are 200,000, the bandies are 500 a piece and you will lose all of your insurance money. But the scripting bards will have a nice day...
Well, I don't want to be a part of this company any more. I just canceled one of my four accounts and ordered a new playstation 3. I will devote my time doing that. I will be closing the ohter 3 once I get everything packed away. This is not fun any more... After paying for more than 91 months with no interruptions, this is the final straw.
 
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Lord GOD(GOD)

Guest
I never said YOU would use scripts. I mean without anyone in that small group using scripts. Bone cutters unending area peace etc etc.
7 is a figurative number of a small group/guild wanting to hunt doom together. You are the one saying the change won't make it harder and we are overreacting.
Like I said, if you don't think it will be harder, then I would like to watch you try it now. 3-5 df's with a small group of 7 people or so locked in one screen will be much much harder.
However you don't frequent doom so maybe this is why you seem to think it isn't a big deal and we are all overreacting.
Glad to hear it. I don't have a small group and it's not in my intrest to find one. If you find 7 people who you can safely say are not scripting/hacking and whatever else I'll gladly take you all over. Though good luck with that, as you have no way of knowing wether somethings a script or not, I've cut bones in there on my tamer before (as being a tamer itself required so little input) and accused of scripting. So figurative number or not, you decide on your rules and I'll go along with them best I can (ie I can't make a peacer as I don't have it stoned)

It won't be any harder for me, I can't vouch for the competence of people I don't know. (don't mean any offense to anyone by that - just that the average UO tamer holds a boomstick and a shield of invul and has no idea why they still get hit or why they die so much)

I may not frequent doom - frequently, but as I already said thats because I have done countless times in the past, I don't need any artifacts I already have them and I don't need to make money from selling them. The few times I have bothered to go there (since the 'big drop week') I usually do two rounds before being thoroughly bored of it and remembering I don't need it.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
I just canceled one of my four accounts and ordered a new playstation 3.
Sweet. You can add me to your friends list if you want. Same user name.

It's night and day playing online on the PS3 in terms of support and bug fixes. There is virtually no cheating in any of the games I play and if they find a cheat they fix it asap.

At least that's been my experience since I bought mine in Dec.
 
A

Azureal

Guest
I really don't care why they did it. Its the way they went about it. They make a big change in the game and tell us after the fact. That's no way to run a business. We are their bosses in a way. We don't pay, they don't get paid.
OOPs i fogot to tell you, you will die in doom when you go there. and the skulls are 200,000, the bandies are 500 a piece and you will lose all of your insurance money. But the scripting bards will have a nice day...
Well, I don't want to be a part of this company any more. I just canceled one of my four accounts and ordered a new playstation 3. I will devote my time doing that. *A* I will be closing the ohter 3 once I get everything packed away. This is not fun any more... After paying for more than 91 months with no interruptions,*B* this is the final straw.
Statement A proves that Statement B is false. If it was truly the final straw, youd give me all your stuff instead of taking the time to "get everything packed away".

I remember the last time I quit, I did the same thing, telling myself I wont be back. And here I am.

If you really mean it, you can PM me here as to where I can pick up all your goodies. Better yet, just send me the username/pw for each account.

Yes the new Doom changes are hurting people. But if not else, players will adapt.
 

AirmidCecht

Babbling Loonie
Alumni
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Stratics Legend
UNLEASHED
How about you post the size of your group and roughly what templates you had. This will help the developers make a determination if the difficulty needs to be changed. Just saying this sucks won't help anything.
I understand what you are saying JC but I'm envisioning a few players doing something they enjoy in the gauntlet and finding a change they were not expecting. You kinda wanna log out and say, "this sucks!" Then you sit and stew and wonder if anyone else thinks this sucks too and maybe find a few that had no idea either so they go check it out and go, "yeah this really sucks."

Let the rants die down a bit and you'll get some groups to go in and test it and be able to tell ya if it is in fact the suck. I'll check it out myself but until I do I won't suggest any more community hunt trips there because rounding up gold skulls to hear a bunch of "this sucks" is not my idea of a fun night.

I have more of an issue on why this was not tested first or made known to check it out on TC and get some actual feedback. Too much of that has been happening lately and if it is due to an issue that can only be addressed this way then spit it out. Who was that chickie that used to work for Mythic that preached honesty with the players? Need her to snap a ruler on some fingers. I also have an issue with this not getting into publish notes. Lots of typos and forget-me-nots on this last publish and though I loves Jeremy it really did not sit well with me. I expect more of our reps and devs than quick blurbs on big issues. Color me frustrated for the players all around.
 
P

packrat

Guest
Sweet. You can add me to your friends list if you want. Same user name.

It's night and day playing online on the PS3 in terms of support and bug fixes. There is virtually no cheating in any of the games I play and if they find a cheat they fix it asap.

At least that's been my experience since I bought mine in Dec.
Sounds good to me.. what games do you play the most? I ordered ghost recon 2 and a couple of other.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
I was plaing NBA LIVE for awhile, but since B-ball season is winding down, I'll be looking for something new to try out.

CoD 4 and some racing game were the others I play. Sorry I can't even remember half the game I have......still at work......brain turning to mush :drool:
 

Raider Red

Seasoned Veteran
Stratics Veteran
Stratics Legend
I wish they would tell us why they did it.They owe us an explanation other than sorry we forgot to add it in the notes.We are paying customers and they do too much "dancing" around the hard questions like the questions about stygian abyss or why we havent had an expansion in almost 3 years now,or why is our(the players) perception that all these changes only punish the regular players nad reward the scripters?


I am hoping that the devs will see all this back lash against the DF change that they will revert it just like they did with revertingthe posion heal/cure rates a while back,I know I am only dreaming and ths is a nightmare that isnt going to go away.:(
 
T

Thrand Graywolf

Guest
what is it like now?
What's it like now? What I said...people gave up even fighting the dark fathers.

They log in, check to see if the rooms are active. If they are, they run the rooms, then go back to the shop and log out and try again later. They have a chance at an artifact out of the room spawn. Messing with that many DFs in the center room together has no real reward for the serious pain in the rear it is.

Rather the same with almost all high end PVM at the moment. The reward for the effort is laughable, so no one bothers except for the occasional folks who try it just to say they have.
 
M

mmmbeer

Guest
well said airmid

i hope u do check it out soon and see why others are so frustrated!!
 
P

packrat

Guest
I have more of an issue on why this was not tested first or made known to check it out on TC and get some actual feedback. Too much of that has been happening lately and if it is due to an issue that can only be addressed this way then spit it out. Who was that chickie that used to work for Mythic that preached honesty with the players? Need her to snap a ruler on some fingers. I also have an issue with this not getting into publish notes. Lots of typos and forget-me-nots on this last publish and though I loves Jeremy it really did not sit well with me. I expect more of our reps and devs than quick blurbs on big issues. Color me frustrated for the players all around.
__________________
Airmid
I second this motion. If before the pub they had told us this, I would have been ok with it. But to let people spend their hard earned gold to go there to figure out this is not what its suppose to be is ridiculous. If you don't have a skull and have to buy one to only figure out its a total mess is screwed up. This is very :thumbdown:
You would think that someone would have know this would be a big issue with players and say something. This just showes you how out of touch the devs and gms are with this game.
Can't wait for my PS3 to get here...
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Your all over reacting. It's no more difficult than it was before.

I think it's a great change and hope it stays.
Me too.

I've been killing a DF with 3 other players and had a second arrive. Yeah it got chaotic, but we killed both on 1 screen. I wouldn't say that was an uber group either. I really wish players would try embracing challenges properly before crying for the playing field to be made easier just for them. Why should Doom be easy? The rewards easily justify the extra risk. But if you don't want to tale the risk, just buy the arties and hunt somewhere that suits you better. Problem solved.

Wenchy
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
I haven't really been there to see the changes for myself but i would think they would be doing things to take some of the difficulty out of it since the traffic has been slowing down alot due to the discouraging drop system.
 
M

mmmbeer

Guest
Me too.

I've been killing a DF with 3 other players and had a second arrive. Yeah it got chaotic, but we killed both on 1 screen. I wouldn't say that was an uber group either. I really wish players would try embracing challenges properly before crying for the playing field to be made easier just for them. Why should Doom be easy? The rewards easily justify the extra risk. But if you don't want to tale the risk, just buy the arties and hunt somewhere that suits you better. Problem solved.

Wenchy
hey wenchy....try it with a bigger group and even MORE df's and tell us what you think?!?
 
S

SilentFoxXy

Guest
1:) Doom is now as it should be, and EPIC area for well trained/ well planned groups. It should be the hardest area in the game, not just a dull grind waiting for the ping into back pack.

2:) A Doom Drop artifact will now be worth MORE than it was before the drop rate fix, which can only be good, a level 11 HOM/ Jackals @ 13m or an AOF should be worth 20m and should be EPIC loot, not a drop in the pack of an archer who cant bear getting his hands dirty.

BUT

3:) Not all of us have access to huge guilds, maybe making Henchmen, allies who can actually hold a sword and help...... We need something that provides rewards for the solo player, maybe a solo peerless that only allows for one player + henchmen.
There surely should be some nice rewards for the paying customer who isnt allowed to use ICQ, or who doesnt have access at the same time that the bigger guilds are online (Im luckily not one of these but......:)

4:) My sour grapes, but as a 12hr a day, 7 day a weeker (Again) and not a scritper, but someoone who plays solidly and tried every single aspect of the game, when I see some of the folk accepted on the focus group it makes me curse. Come on already, use folks who actually play, play, pay and die constanly, not a 1 hr a month ' Yes Sir, No Maam ' non entity. (Apologies to all 13 hr 8 day a-weekers who made the group)

Again, as usual IMHO..;) :rant2::fight:
 
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Lord Drakelord

Guest
Well I went and did it now, I sent a feedback at UO.COM, voicing my opinion over this rubber band tied to the boss monsters.
 
M

mmmbeer

Guest
1:) Doom is now as it should be, and EPIC area for well trained/ well planned groups. It should be the hardest area in the game, not just a dull grind waiting for the ping into back pack.

2:) A Doom Drop artifact will now be worth MORE than it was before the drop rate fix, which can only be good, a level 11 HOM/ Jackals @ 13m or an AOF should be worth 20m and should be EPIC loot, not a drop in the pack of an archer who cant bear getting his hands dirty.
thats plain stupid...u want to affect the rarity change the drop rate dont force everyone to fight multiple df's in one location
 
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Lord Kynd

Guest
Your all over reacting. It's no more difficult than it was before.

I think it's a great change and hope it stays.


i agree, what is so hard about it ?
the middle room is plenty big enough to move one DF away from teh rest and since it is still in the room it will stay.
doom got alot easier i think.

oh you can't lure stuff into other rooms or run the DF all over the place , lol
love it so far.

but the crap spawn still goes whereever from dark fathers :(
fix this too please.
 
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mmmbeer

Guest
i agree, what is so hard about it ?
the middle room is plenty big enough to move one DF away from teh rest and since it is still in the room it will stay.
doom got alot easier i think.
this too is also INCORRECT. they will relocate even if ONE TILE away from spawn point
 

Zym Dragon

Seasoned Veteran
Stratics Veteran
Stratics Legend
i agree, what is so hard about it ?
the middle room is plenty big enough to move one DF away from teh rest and since it is still in the room it will stay.
doom got alot easier i think.
this too is also INCORRECT. they will relocate even if ONE TILE away from spawn point
They can, but it's not like they relocate so fast that you have to sit on their spawn spot. I've been down there for the last two nights with anywhere from 6-16 (or more) people. A DF can be drawn far enough away so that the other DF's aren't a bother. When the one you are working on pops back someone can go get it and bring it up a screen or two again. It can get messy at times, but it's far from unmanageable.
 
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mmmbeer

Guest
They can, but it's not like they relocate so fast that you have to sit on their spawn spot. I've been down there for the last two nights with anywhere from 6-16 (or more) people. A DF can be drawn far enough away so that the other DF's aren't a bother. When the one you are working on pops back someone can go get it and bring it up a screen or two again. It can get messy at times, but it's far from unmanageable.
that might be fine for groups with tamers but for the most part my small group are bards and mages. and when i work hard to voke them dang rottys on the df and it vanishes....AGAIN...all my work on voke just up and poofed into a wisp of smoke. so then we have to lure it back...AGAIN...and i have to re-voke all the same spawn onto the df again that i spent the previous few minutes voking.

and the more i think about it the more disgusted i am at the whole process. i believe jeremy did NOT miss this one by accident. the devs knew what an uproar this would cause and LIED/HID the truth from us untill it was too late.
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
Wouldn't this be easier fixed by making the red doors auto close when they go red? or... was this supposed to target the DF too? 5 DFs get really messy. And at the drop rate I am getting (every 15-20 rounds), I don't feel like taking two DFs at a time..
 

Beerman72

Visitor
Stratics Veteran
Stratics Legend
I think the dev team is trying to get me to quit UO
The problem is that in order to make the Vanguards work *as intended*, they had to fugger everything else up and label it *on purpose*. Its better to appear in control rather than admit *hey...we screwed up!*

It fit right into *why* asian shards now have AoS cloth *event* going on. The devs. here made it possible to create the cloth when the salvage bag came out, so to correct that they made it producable on the asian shards. That way players buy thier tokens, get thier pixel crack, and make all cloth created by the bug useless.

Its getting to be the same big game over and over. Seems these days its about making new stuff, breaking the old, and telling everyone things are *working as intended*. I guarantee the bosses would still work the same now as they used to if it werent for this long boring event.
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
How about you post the size of your group and roughly what templates you had. This will help the developers make a determination if the difficulty needs to be changed. Just saying this sucks won't help anything.
Sometimes I am alone in doom... and two DFs spawn (or two of other rooms; sometimes one, sometimes two)... I guess it's picking up hiders in the healers room or safe room.
 

Beerman72

Visitor
Stratics Veteran
Stratics Legend
Sometimes I am alone in doom... and two DFs spawn (or two of other rooms; sometimes one, sometimes two)... I guess it's picking up hiders in the healers room or safe room.

Yes...it picks up scripters waiting for the painting and cards to spawn. *sighs* So if its painting or cards day, even if you are alone you can expect to take on 1-5 DF all by your lonesome.
 
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MoonglowMerchant

Guest
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
Please remind me who's job it is to put together an accurate list of publish changes before a publish goes live so that players can test and offer feedback.

It doesn't seem to be getting done reliably.
 
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Lord GOD(GOD)

Guest
What was the golem change?
They now hit back, but they also stick to the tile their on which makes them perfect for Archers.

Or if you have Ninjitsu (or can stone it on) the hp regen from Cat/Dog form allows you to stay next to them. (I used mirror images too though probably didn't need to)

If you move away for long enough without hitting them (ie everyone except archers) they tab out and follow you again.

This wasn't in any patch notes either (has been like this since before the latest publish), though I'm quite glad about that. (I hate the over documentation of this game) My complaint with it is that it doesn't 'fix' (if that was the intention) golem training it just limits it to a few people. Imo theres no point dancing around the issue if they want to fix golem training then remove golems from the game, remove shadow eles while their at it.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Please remind me who's job it is to put together an accurate list of publish changes before a publish goes live so that players can test and offer feedback.

It doesn't seem to be getting done reliably.
All right... the one thing we need to start doing here is calling them as they are.

The plain fact of the matter is this:

They did NOT want this tested, because they did NOT want the playerbase to have advanced knowledge of it.

This is completely, and totally, beyond any shadow of a doubt, clear. It's not like Pub 53 was a huge list of things anyway. And honestly, the "I forgot to put this on..." line doesn't fly with me at all. Because if that's true -- and mod's please read on before you slap this post into oblivion -- then someone should be fired.

Why?

Because this is a very easy, straightforward process. Whomever is in charge of the notes gets a notification that there's something going into the publish. Person in charge of assembling the notes takes said notification and puts it on the list. There should not be any "I forgot." It should be a fluid practice.

That's the real problem with EA Mythic (and has been with EA long before EA arrived on the scene). This game's development is not taken seriously. Origin was intended as the "we'll put it on test, then we'll put it on Origin, then we'll put it live." All the way, bugs are supposed to be getting worked out. But what we have frequently is "here's a few days on test." Then "here's three days on Origin." No one found the bug? Make it live. Worse, though... "Here's the list of issues." And it goes live anyway.

There are SERIOUS problems with the way things are being handled with this game, and this thread... this thread is a neon identifier of the problem.
 
V

Vyrquenox

Guest
--------------------------------------------------------------------------------

Warning!

Constructive Criticism, or no thread to post criticism in.


Its ok to be upset about the changes, but mindless Developer bashing will not be tolerated
--------------------------
first off, where do you get off. how the heck can we be constructive about things we aren't even given information about with Cal telling us they have to bite their lips themselves? Second off, being constructive about Draconi being half ticked and obviously trying to beat the players up when your own UO reps say they can't keep up with what they say they are going to do, and making Dark Fathers gate back to starting point after you just had a bug where the doom point system screwed up, and now you don't want anyone to get doom arties after you decided they should be easy to get because now you decided they are worth points for things, and then telling that poor man that he can't whine about your pathetic customer service and no criticism that is not 'construcitve' (how can we be constructive when no one tells us what is going on, go tell a blind man to describe the sears tower). I knew Leurnid very well, and he would be the first to say you can't go around telling people they can't complain without offering fixes to things. Here is the fix. Fix the bloody point system in doom that EA and Cotton and you all put in, make the bloody rest of the game you supposedly fixed not trap crap in the ground, and make it so you can move the darn dark father out of his hidey hole in the middle. Just cause Cotton has got it in his mind that he needs to beat the players doesn't mean that--if you didn't notice--every paying player to a large majority is ticked about it. It is a game. Don't tell the paying player base they are not allowed to riot if something is mostly upsetting all of them. We are saying it clearly. This is nonsense. Vanguards should not be stuck in the ground, pets should not unbond and die and we should not get idiotic responses from people when we ask for help because the game we pay for is trying to make us miserable. Go do a Donnie Darko.
 
V

Vex

Guest
People are posting about how this is going to ruin things. But not many people are reporting how the changes is affecting things in-game. The publish has been out for 2 days, what is it like now?
I'm a hardcore Doom junkie. Here is my experience since the change. Last night - 2 dexxers and an archer xhealing. Two mages casting heals, cures, etc. It was pretty rough and there was more death trying to adapt and overcome and find a way that will work. We had 3 DF's up as a couple of others logged in while we were fighting the two that were already there.

Seems that dragging the DF down to the south wall between rooms 1 and 2 was working fairly well as long as the other DF lurking in the middle didn't target any of us. Fighting in a corner or against a wall lessens the numbers of spawn that can get at you (sans casters). I've never used a weapon that has Whirlwind special when fighting the DF, but now I can see where it will be useful. So, time to bust out my black staff as long as I can get the honor off.

Lich Lords cast at insane speed and are overpowered. How they get off 5 or more spells two screens away is beyond me. I think that's abit much, but nothing new. They've always done that. Just now, it is harder due to the relocating and having to fight thru the undead spawn to get back at the DF. The chances of your corpse being looted are now higher due to the increased number of spawn floating around (skeletals and LL's will loot you). Got all my pots looted off me and could not find them, which basically sucked. Lots more spawn to deal with now than before. I'm using alot more Dura on my weps than before, too. Time to bust out the fort powder.

3 DF's, about 1 hour to kill them. Maybe 6-8 deaths per person. Before changes with the same group, it may have taken 30 mins to kill 3 DF's with little or no deaths. That's a pretty big change, but I think we all just need to adapt and overcome and keep searching for ways to make this work if the change is permanent. This change definately makes Doom more of a challenge and my opinion is that it was too easy before. Do I like this change? Not sure yet and still experimenting with different tactics.

I could solo a DF on my Spellweaving Bard in about 30-40 mins, but haven't tried it yet with the new changes. Frankly, I'm scared to, lolz.

Gone are the days of gate killing .....
 
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Lord GOD(GOD)

Guest
You hate the WHAT?

Riiiiiiight.
Every aspect of this game including formulas for things you don't even need to know are documented. Every skill, resist and stat of every monster. Essays on how to pvp, play a bard, play a tamer. Calculators for armor, enhancing chances, bard chances, pet power calculators.

It's not suprising that theres not a lot of fun left in this game when there is absoloutely nothing left to discover in game.

Take the maginica invasion for example, announced months in advanced. Demons? Oh right, for the month prior to that event demon slayer prices shot up. By the time it actually got to your shard you already knew what everything would be dropping. If they hadn't announced it people would have had to actually discover it! Find new items on corpses! Rather than just going there with 'oh we only need to kill the void/light ones' in their mind. Finding out about rubble, 'wtf I can pick this up! cool!' Rather than 'stop killing it you noob! bring it over here theres still a tent we haven't blown up!'
 
J

Jeremy

Guest
We're talking about the change internally now - I should have a more complete explanation for the FoF - but the reason it was missing from the patch notes was simple confusion on my part. When I get notes, some are marked as [exploit] and those generally either don't go public until the very last minute (or after) or not at all. The Doom boss change was in with a batch of those and I mistakenly assumed it was also an exploit fix. When I went back and checked, it turned out I was wrong. I do apologize - I hate missing notes, because it causes vastly more stress and drama than it's worth.
 

The_Dude_

Journeyman
Stratics Veteran
Stratics Legend
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms

By your ingenius thinking that means the ones in the rooms should not teleport back anywhere right? Since the doors lock they cant be removed from THERE ROOMS. But oh thats right they do teleport back if you take them a screen or two away from where they spawn. So Please explain to me why there is a giant room which they cannot leave yet they still teleport back to there spawning place?

If you cant then just redesign all of doom to make it a 4x4 area where they all spawn so they cant be kited off as you stated.

I would just like to say congrats on dealing with this major bug that caused 1000's of posts on stratics and caused even more to quit this game. I mean hell speedhackers, scripters and people who mod there clients to cheat at this game can wait. While a huge bug like this is fixed. So by all means give yourself a pat on the back and take the next cpl weeks off you so deserve it.
 
L

Lord GOD(GOD)

Guest
You people act like it's the end of the world.

Maybe it's in rooms too because they could actually be lured out of the rooms to lock people in. But hell don't let that occur to you during your angry rant.
 
P

packrat

Guest
I don't know what shard most people play on. I know on Napa you are lucky to find 6 people in doom 1 or 2 days a week. I run through there often and never see anyone in there. 99% of times they do the rooms and get out as soon as the dark fathers spawn. So the next group that does come in has to deal with the dark fathers first.
Can you imagine coming in to doom with a group of 6 and having to deal with 5 dark fathers that are one on top of the other? With spawning liches that almost kill you with their over powered spells? My experience is, they come in and start on the dark fathers. If they die more than twice they gather their corpses and head for the gates. Who wants to spend 20-30,000 gold on insurance for nothing. You can loot but you can't do anything with the gold unless you are leaving. Your corpse gets looted most of the times so if you are a dexxer you have to go buy bandages at 50gp each. I think they need to put an "OUT OF ORDER" sign on the entrance of doom.
One more victory for scripters, cheaters and exploiters. Great job devs. :thumbdown::thumbdown:
 
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