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COMEON DEVS -- is doom boss relocating on purpose?!?

B

Blade_Thugluv

Guest
i hope its a bug, i hate when they make changes and dont put it in the pub notes.

~Blade
 
J

Jeremy

Guest
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
 
L

Lord GOD(GOD)

Guest
Can you do one for golems too like:

- Golem training is now only ok if your an archer or ninja.
 
F

Fran Fury

Guest
:lame:

Guess instead of logging in hoping for more people to be in doom, I should hope I am the only one so it is even more difficult when the df comes up. Yay!
 
P

Prince Caspian

Guest
Hm.

On one hand, now the DFs are gonna be nigh impossible to bring down.
On the other hand, DFs are supposed to be Big Bad Leroy Brown and supposed to be amongst the deadliest foes in UO.

On one hand, the Gauntlet is gonna be a lot harder at the end.
On the same hand, theres gonna be oceans of undead baddies spawning...
On the same hand, people are gonna whip through the rooms and leave the brussel sprouts on their plate ie NOT cleaning up the end spawn.
 
P

PixelPusher

Guest
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
*Sarcasm* Sweet! It's a good thing that EVERYONE that plays has perfect computers and connections to deal with the massive lag created if there isn't a couple of people running a bone cutting script... *Sarcasm*

So tell me, is ignorance bliss?

Oh, wait, we (the players) can answer that better since WE are the one's paying for brilliant moves like this...

On an optimistic note, let's hope that they rework it to at least allow the DF's to be pulled anywhere OTHER than in the separate rooms or past the hall leading to the vendor. Having to fight all the DF's together dead in the middle is just stupid.
 

Raider Red

Seasoned Veteran
Stratics Veteran
Stratics Legend
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
can you please tell us what the reason is behind this change????


I am soo frustarted with all the changes that "appear" to reward scripters:wall:
 
J

Javin

Guest
Can I ask how exactly you think that we are supposed to kill 3-4 dark fathers that are sitting in the middle of the gauntlet???

I mean one, yeah....but ones hard enough... without being able to move it away from the others its nearly impossible....not totally, but nearly...;/

BTW....since youre fixing things in Doom...Can you take a look at the exploit that is currently being used to make the Dark Fathers fight each other when they get too close and wither, in turn making them fight?

Theres a certain person on Catskills whom the GM's will do nothing about (ive paged at least 5 times myself) that EVERY TIME the DF's spawn, she INTENTIONALLY makes them kill each other, causing MASSIVE amounts of spawn and lag, and the spawn keeps anyone else from fightint the DF's, therefore NOONE gets points or arti chance from the DF's. The only way Ive managed to get anyhting in this manner is to WOD the DF and have it follow me when its close to death.
 
T

Thrand Graywolf

Guest
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
Ok...I'm usually fairly optimistic when it comes to UO...but you do know what people are doing with this, right?

They log into Doom, check to see if the rooms are active and run them, then log out when the DFs appear.

Brilliant move, absolutely brilliant.

Lemme guess, you got this one from that PVM focus group?
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
Glad you fixed that..... I got sick of reading thread after thread of people requesting that change.:coco:
 
G

Garaba

Guest
Warning!

Constructive Criticism, or no thread to post criticism in.



Its ok to be upset about the changes, but mindless Developer bashing will not be tolerated.
 
L

Lord Drakelord

Guest
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms

one screen up from the DF spawning should not be consider as kited out of the spawning rooms, they should be allowed to move at least one or two screens and NOT rubber band back to center chamber, but if push beyond that, say toward the beach area, around Nex's shop, then have the rubber band pull them back.

I really don't mind this change, I just want them to quit rubbering back to spawning location when we are fighting them, it makes it hard with the undead spawn they leave plus we face the extra DFs when we have to run down to fetch the old DF back.
 

4gregu

Slightly Crazed
Stratics Veteran
Stratics Legend
And to think, I was just starting to get some people together to do a few doom runs, guess we will have to find something else to do.
 
J

Javin

Guest
Just thought of another problem with this....

By putting the Doom Critters on a leash so to speak, if you find the end of that leash, itll look just like that Tom and Jerry cartoon, where Tom measures the dogs leash, then draws a line in the grass, and proceeds to slap the dog with the newspaper and the dog cant reach him.....
 

Giggles

Wielder of Ebil Cookies
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On that note.... Selling 30 gold skulls at 50k each. Lord knows I won't be needing them now...
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
oh yeah...

What shard?

I see this change effectively handing Doom back over to the Provokers.
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
Gads!! Spent 20 min checking out the change.

WONT BE SPENDING MORE TIME THERE.

What a titanic waste of my money.:mad:
 
J

Joyous2K

Guest
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
That's a mistake. You are grieving like 5-10 solo wizards and about 500 group players.

When I am down there, the group goes to where they need to be and one or two brave souls gets the spawn ready. Even with 5 or 6 players one DF can be a pain filled with deaths.

You should'[ve stuck with old faithful... increased the HP and the skills of the monsters.
 
L

Lord GOD(GOD)

Guest
I see this change effectively handing Doom back over to the Provokers.
Rooms 1-5 can't be provoked at all.

You say it like provokers have had anything worth a damn in the last 8 years.

I know, maybe if they put in a pet we can hang the tambourine around it's neck then everyone will love and tolerate it?

:lame:
 
P

packrat

Guest
Another win for the bard scripters. Just do the peacing bug and kill the DF.
I think its time to close my 4 accounts and try WoW. This really sucks for the small guilds or the people that don't have anyone to go with. I go there to have a little fun and maybe get an arty. All of my old guild mates quit because of stuff like this. Out of a guild of over 40, we are down to 2 people.
Thanks for the notice by the way....
 
L

Lord GOD(GOD)

Guest
Ok there's 240 skill points. You can spend the other 480 on skills to kill the 5 room bosses.

You obviously misunderstood my post.
So can any other template, so it in no way benefits provokers. On the dark fathers yeah, sure, but while their fighting each other casters can still dump on them, tamers can still sit behind their ******** pets and dexxers can still leech and whirlwind the hell out of them.

I obviously didn't. I just regard it as completely inaccurate.
 
J

Joyous2K

Guest
So can any other template, so it in no way benefits provokers. On the dark fathers yeah, sure, but while their fighting each other casters can still dump on them, tamers can still sit behind their ******** pets and dexxers can still leech and whirlwind the hell out of them.

I obviously didn't. I just regard it as completely inaccurate.
Why do you have to call them "********?" Troll bot, but I bit so....

My greater dragon is about 5 or 6 times as smart as any player in the game today. His intelligence is so high, he is "****** smart." If you drop a stack of shafts on the ground, he can count them in like 2 seconds. He measures the temperature of his flame balls while he is shooting them.
 
C

CKTC

Guest
Well at least now we know, im not too worried i always go with a group i dont see that it makes any one class have the upper hand theres usually enough pets in there to handle the damage anyway. Im against increasing their hp though it takes long enough as it is lol.
 
J

jelinidas

Guest
Pulled out of Doom. The lil lady on cats is loving this.
btw devs, can I ask why you did this? Nothing else on the list? If you need my input on more serious things, dont hesitate to shoot me a pm.
*shakes head so hard the dang thing will probably fall off yet nobody can pick it up because we are rated teen*
 
L

Lord GOD(GOD)

Guest
I seem to remember we had all this when they gave some of them necro. Still got back in there eventually. Though that increased drop helped :)
 

Nexus

Site Support
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The problem is....get ready for it.......Ready? Focus Groups[/B. A committee sitting around discussing changes, instead of those having to implement change going and actually observing, ie. Researching what's going on first hand.

Yea this change will pretty much kill the Solo Doom runner...But it just about fubars everyone else not in a group of 20 too.
 
L

Lord GOD(GOD)

Guest
With that in mind, maybe their going to do something with peerless too, to make them actually peerless.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms
And here I thought that the whole reason you needed a skull to get into the Gauntlet, plus the fact that the doors only open when the side rooms are clear of spawn, AND that the side spawn only starts after the Dark Fathers are dead were ALL preventative enough measures.

ARE YOU *!&#&@#*&#(@$ KIDDING ME?

I'm with everyone else here.

What in the world spawned this change? There is zip, zero, nada, none, no, and absolutely not even a single good reason for this change.

The Dark Fathers were already rough enough given the number that spawn if you have enough people down there. With no way to maneuver, it simply becomes the lastest "Stand around and die, isn't this fun?" "challenge" of UO.

Come on already.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
With that in mind, maybe their going to do something with peerless too, to make them actually peerless.
Yeah, and maybe mongbats are going to start flying out my posterior.

If they have something big in mind, they're going about it entirely wrong.

If you're going to make something more difficult that already needed groups to deal with, at least make it so that the groups can also deal with that change.

[queues the music for the "I can solo the entire gauntlet myself..." quartet that's about to follow]

EA Mythic needs to stop making changes because of a small percentage of the playerbase that does, in fact, set the remainder of the playerbase back.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Just thought of another problem with this....

By putting the Doom Critters on a leash so to speak, if you find the end of that leash, itll look just like that Tom and Jerry cartoon, where Tom measures the dogs leash, then draws a line in the grass, and proceeds to slap the dog with the newspaper and the dog cant reach him.....
No it won't... because all that Doom Critter has to do is walk one tile past and he rubberbands back. If he's standing in the tile next to you, he can blast ya to pieces.

And...

Let's not forget that spells in some cases reach two screens away because of "creative AI."
 
A

Azureal

Guest
If there is somewhat of a minority group in UO that has never been inside the gauntlet section of Doom, Im in that group.

I was recently talking to a friend about having never done:

A champ spawn
Doom Gauntlet
Any of the Peerless mobs
Khaldun Harrower

I guess I'll never know what I missed in regards to Doom, and I better get my act together and try for the other things before theyre "fixed" too.
 

Flutter

Always Present
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I think the dev team is trying to get me to quit UO
 
M

mmmbeer

Guest
oh yeah...

What shard?

I see this change effectively handing Doom back over to the Provokers.
NOT!!!

when the df relocates and the spawn lose their voker lock on the df and look for new target...guess who??? the voker!!

this is the worst change i have ever seen in uo in the 5 years of playing and ive seen some doozies!!

this screws small groups cuz they cant handle mutliple df's at once much less multiple room bosses... adn this screws lartge groups cuz 15 people will have to fight 4-6 df's all t once too....imagine the ocean of spawn 4-6 df's will create when fighting them all at once

we had a small group goin for morning doom runs on my shard...kiss that godd bye

THANK YOU DEVS!!!!

now that i think about maybe this will force people to use the area effects bugs to fight the mulitple df's that the dev's are forcing us to fight at once
 
L

Lord GOD(GOD)

Guest
Your all over reacting. It's no more difficult than it was before.

I think it's a great change and hope it stays.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Yeah, this is pretty stupid. What most people here are forgetting about, is that the more people there is in the Gauntlet, the more Doom Champs that spawn. If you have 20+ people in Doom Gauntlet, it's gonna spawn alot of DFs, making the Undead Spawn a complete pain in the ass, no one person can take that kind of damage from all the spawn, so you'd have to have multiple people with spawn on them, and have healers spread out their healing on people. Pain in the ass.
However, if you have 2 people in Doom, 1 DF spawns. I foresee that those "two" people is gonna be a guy on a Wammy while his Peacer is logged on his other comp and scripting Peace while doing the exploit that let's him machine gun it. Scripter Monopoly. Might as well rename Ultima Online into "Scripters Online".
 

Giggles

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Your all over reacting. It's no more difficult than it was before.

I think it's a great change and hope it stays.
Please tell me what shard your on, so I can come watch as you and 7 people kill 3-5 DFs all piled in the same screen. :popcorn:

*edit* WITHOUT using scripts.
 

Beefybone

Visitor
Stratics Veteran
Stratics Legend
The devs have absolutely no idea how to implement any sort of difficulty or challenge besdies putting 400 spamcasting monsters all on one screen and asking you to sit in the middle of it. None. They are bankrupt of ideas. Enjoy turning 4000 widgets in for t-shirts and other fine ideas of theirs.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Your all over reacting. It's no more difficult than it was before.

I think it's a great change and hope it stays.
I'm going to go out on a limb and say you're being sarcastic because people have said that to you in the past.

Otherwise, please share the supply. ;)
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
NOT!!!

when the df relocates and the spawn lose their voker lock on the df and look for new target...guess who??? the voker!!
I'm not even going to begin to explain to you why having all of the DF's locked into the middle of the center room totally favors provokers over any other char.

The lag may get bad, but they can drop all the DF's in a couple of minutes.
 
L

Lord GOD(GOD)

Guest
Please tell me what shard your on, so I can come watch as you and 7 people kill 3-5 DFs all piled in the same screen. :popcorn:

*edit* WITHOUT using scripts.
I'm on Atlantic, it says over there <.

I don't normally bother with doom I have all the arties I need. Why 7 people?
I don't use scripts and never have, never needed to. What is it you think I'd need a script for?

Any particular template I've got to use or not use? Last time I went (after the vanguards but before this change) there was no one in there so you find your 7 people on Atlantic to go and I'll go, I'll even supply the skull.
 
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