M
mmmbeer
Guest
is it a dang bug or do we have to live with this crap!!
*Sarcasm* Sweet! It's a good thing that EVERYONE that plays has perfect computers and connections to deal with the massive lag created if there isn't a couple of people running a bone cutting script... *Sarcasm*Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
can you please tell us what the reason is behind this change????Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
Just great. Let's make Doom completely impossible for small shards!Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
Ok...I'm usually fairly optimistic when it comes to UO...but you do know what people are doing with this, right?Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
Glad you fixed that..... I got sick of reading thread after thread of people requesting that change.Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
Ok...which ones aren't mindless?mindless Developer bashing will not be tolerated.
That's a mistake. You are grieving like 5-10 solo wizards and about 500 group players.Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
Rooms 1-5 can't be provoked at all.I see this change effectively handing Doom back over to the Provokers.
120 music + 120 ProvokeRooms 1-5 can't be provoked at all.
So can any other template, so it in no way benefits provokers. On the dark fathers yeah, sure, but while their fighting each other casters can still dump on them, tamers can still sit behind their ******** pets and dexxers can still leech and whirlwind the hell out of them.Ok there's 240 skill points. You can spend the other 480 on skills to kill the 5 room bosses.
You obviously misunderstood my post.
Why do you have to call them "********?" Troll bot, but I bit so....So can any other template, so it in no way benefits provokers. On the dark fathers yeah, sure, but while their fighting each other casters can still dump on them, tamers can still sit behind their ******** pets and dexxers can still leech and whirlwind the hell out of them.
I obviously didn't. I just regard it as completely inaccurate.
I consider them retardedly overpowered, based on 8 years of progressive tamer additions while every other class has had practically nothing.Why do you have to call them "********?"
And here I thought that the whole reason you needed a skull to get into the Gauntlet, plus the fact that the doors only open when the side rooms are clear of spawn, AND that the side spawn only starts after the Dark Fathers are dead were ALL preventative enough measures.Yes, it is on purpose. Missed that one in the notes - sorry! The full note is as follows:
- Doom mobs can no longer be kited out of the spawning rooms
Yeah, and maybe mongbats are going to start flying out my posterior.With that in mind, maybe their going to do something with peerless too, to make them actually peerless.
No it won't... because all that Doom Critter has to do is walk one tile past and he rubberbands back. If he's standing in the tile next to you, he can blast ya to pieces.Just thought of another problem with this....
By putting the Doom Critters on a leash so to speak, if you find the end of that leash, itll look just like that Tom and Jerry cartoon, where Tom measures the dogs leash, then draws a line in the grass, and proceeds to slap the dog with the newspaper and the dog cant reach him.....
NOT!!!oh yeah...
What shard?
I see this change effectively handing Doom back over to the Provokers.
only you?I think the dev team is trying to get me to quit UO
I can only speak for myself.only you?
Please tell me what shard your on, so I can come watch as you and 7 people kill 3-5 DFs all piled in the same screen.Your all over reacting. It's no more difficult than it was before.
I think it's a great change and hope it stays.
I find I suddenly have a newfound respect for the dev team.I think the dev team is trying to get me to quit UO
Me tooI think the dev team is trying to get me to quit UO
I'm going to go out on a limb and say you're being sarcastic because people have said that to you in the past.Your all over reacting. It's no more difficult than it was before.
I think it's a great change and hope it stays.
I'm not even going to begin to explain to you why having all of the DF's locked into the middle of the center room totally favors provokers over any other char.NOT!!!
when the df relocates and the spawn lose their voker lock on the df and look for new target...guess who??? the voker!!
I'm on Atlantic, it says over there <.Please tell me what shard your on, so I can come watch as you and 7 people kill 3-5 DFs all piled in the same screen.
*edit* WITHOUT using scripts.