• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

ROT fixes for SP...

N

Nico

Guest
No Mas, I'm not kidding..its funny that RoT becomes an issue when changes in the game are added...for instance the Tamer...lol..now everyone wants a Super Dragon so RoT now stands in your way. :sad2: RoT will be brought up again when Treasure Hunting *cough cough* gets a boost, when everyone and his brother are training Cartogrophy, and even then you won't hear me crying about RoT. Go play the game instead of writing such lenghty comments, hell, I'll even do a map for you so you can get a gain or two. :)

As far as population, heh, not to sound pesimistic, but Siege has been this way since I started. It's not RoT that keeps them away, it is insurance. Siege's numbers, IMO, will always remain low. Not because of RoT though.

But, as Chard has mentioned....:lame:

Are you kidding me?Population wasnt this low 2 yrs ago and 4 years ago it was even higher the population has been declining alot...
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
An all time high for Siege, maybe but that would be a different conversation. Compared to any of the production shards though, not even close. That is the level I don't want to see on Siege. Sure some bad apples will get past the patience aspect of the RoT gate, but ya know what, it's never been rampant on Siege (kiddie play).

The other aspect I don't think you are looking at. You are looking a whole scale changes, do you honestly think something like that has a chance to get the time and human resources allocated to it for it to be "properly" implemented? Or do you think maybe if whole scale chance are made to the system, there is a better chance that it's done half assed and then thrown onto the shard, thus destroying everything that maybe left that we actually enjoy about the shard? if I base a decision on previous developer calls? I'm going to say the second option is more likely.

The suggestion I and other have made, should be able to be completed in less than a couple of days. Modify the values of the max gain ability in the code, and be done with it. The toughest part would be to determine exactly what the new values should be...la
This post is right on the money.
 
B

Bennos Morales

Guest
It was...and if it wasn't I must've been on vacation for that 2 week period.

Sorry Nico, There are plenty of people playing Siege is what I was getting at...not as many as a prodo shard, of course.
 
M

Masumatek

Guest
You guys remind me of the people who deny the Holocaust.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
It was...and if it wasn't I must've been on vacation for that 2 week period.

Sorry Nico, There are plenty of people playing Siege is what I was getting at...not as many as a prodo shard, of course.
Siege do need more players. SP players get bored if they can't find someone to play with or can do mining for days without seeing anyone, not even a PK who want their ingots.
 

Beefybone

Visitor
Stratics Veteran
Stratics Legend
"We can't have you newbs using GGS to make real useful characters in a matter of weeks! You guys need to spend months running around being our punching bags first if you want to play here! Also, developers, can you please do something? Our shard seems to be empty for some mysterious reason!"

lolsiege
 

Chardonnay

Visitor
Stratics Veteran
Stratics Legend
"We can't have you newbs using GGS to make real useful characters in a matter of weeks! You guys need to spend months running around being our punching bags first if you want to play here! Also, developers, can you please do something? Our shard seems to be empty for some mysterious reason!"

lolsiege
Stay in tram it fits you...its safe...
 

Krystal

Sage
Stratics Veteran
Stratics Legend
We all ready had votes, people comments. the majority of SP wants a ROT fix. I dont get why the dev's are not letting us know whats up!!

the gains need to be at very least trippled per day (2.1 a day is to small). and rot should start at 80 or so not 70. timer at 5 min till gm then around 10 to 15min till 120...

this is an easy fix plz devs, lets get this going befor our new set of newbs leave sp yet again crying about rot...

also no one is being greedy here, people come here to PvP. not to sit around for 6 months trying to get a char made. this is an advance shard. i would even say let people transfer here now (naked).
 
G

Gwendar-SP

Guest
Two posts about the same topic? THERE IS NOTHING WRONG WITH ROT.

It is so far superior to the GGS that it isn't even funny.

They already adjusted it once. It used to be every 20 min, 40 min, hour instead of the current 5, 10, 15 min.

Keep griping about it and EA might just dump us with the time/resourse intensive system everyone else has.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Two posts about the same topic? THERE IS NOTHING WRONG WITH ROT.

It is so far superior to the GGS that it isn't even funny.

They already adjusted it once. It used to be every 20 min, 40 min, hour instead of the current 5, 10, 15 min.

Keep griping about it and EA might just dump us with the time/resourse intensive system everyone else has.

The current system is still a major reason we have the population we have now. Simply adding the amount of daily gains...double...triple...whatever. Will get more people to the shard. It's not like we are asking for wholesale changes...sheesh...la
 

Krystal

Sage
Stratics Veteran
Stratics Legend
Two posts about the same topic? THERE IS NOTHING WRONG WITH ROT.

It is so far superior to the GGS that it isn't even funny.

They already adjusted it once. It used to be every 20 min, 40 min, hour instead of the current 5, 10, 15 min.

Keep griping about it and EA might just dump us with the time/recourse intensive system everyone else has.
did u read the thread? do u know at all whatcha talking about? ROT used to be only attached to certain skills. it was attached to the resources using skills like magery, tailoring, healing and so on. not attached to archery, swords, resist and so on..
Do u listen how new players wont come here or quit cause of ROT?

Also we pay the same monthly due as any other shard. We deserve to be heard as much as anyone else! Not our fault they didn't listen to us in the past or else it wouldn't of came to this:/
 
N

Nico

Guest
Two posts about the same topic? THERE IS NOTHING WRONG WITH ROT.

It is so far superior to the GGS that it isn't even funny.

They already adjusted it once. It used to be every 20 min, 40 min, hour instead of the current 5, 10, 15 min.

Keep griping about it and EA might just dump us with the time/resourse intensive system everyone else has.
I'm speechless...
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
What would change if RoT was?

Faster time in reaching 120, sure sounds great....but in all honesty create characters who grow so fast that boredom sets in and would effect the turnover rate Siege has a problem with already? (can you say, "McDonalds"?)
A lot of people play MMOs for the end-game and not the grind. The point in a game where there is really nothing left other than player interaction.

I log onto UO to play UO... not grind grind grind.

On Atlantic (which I play now) if I kill someone, I get what... a few k in gold? If I kill someone with l33t gear and mine stinks, what do I get for winning? On Siege, I get their loot. They aren't res'd in 2 seconds and back in the fight.

People want to play Siege because it's on that level, but not wait 6+ months to enjoy some UO.

New Accounts can't even access the server... vets don't want to grind allllllll over again... either.

Oh Please

Plus the trammies know there will be an influx from those in Fel to Siege too.
 
M

Masumatek

Guest
Two posts about the same topic? THERE IS NOTHING WRONG WITH ROT.

It is so far superior to the GGS that it isn't even funny.

They already adjusted it once. It used to be every 20 min, 40 min, hour instead of the current 5, 10, 15 min.

Keep griping about it and EA might just dump us with the time/resourse intensive system everyone else has.
Why do people feel so threatened when someone suggests a change to ROT? Not dumping ROT...making ROT better. And time/resource intensive? Keep in mind that's for SOME skills, not all skills. Many skills trained under the normal training system can be trained muchhhhhhhhhhhhhhhh faster than training them with ROT. And at least people training skills with the normal training system are playing the game, unlike the people who train on Siege who often do NOT play the game, just getting their gains after the time delay is up. And since you feel ROT is superior to the normal shard training, keep in mind the normal shard system replacing ROT on Siege would boost our population too. So if you don't want to see that happen, you should support keeping ROT but changing the time delay and gain cap.
 
M

Masumatek

Guest
We all ready had votes, people comments. the majority of SP wants a ROT fix. I dont get why the dev's are not letting us know whats up!!

the gains need to be at very least trippled per day (2.1 a day is to small). and rot should start at 80 or so not 70. timer at 5 min till gm then around 10 to 15min till 120...

this is an easy fix plz devs, lets get this going befor our new set of newbs leave sp yet again crying about rot...

also no one is being greedy here, people come here to PvP. not to sit around for 6 months trying to get a char made. this is an advance shard. i would even say let people transfer here now (naked).
ROT starting at 70 is just fine. And keeping it that way is one less thing the devs would need to change too. And while you're right about the gains, you couldn't be more wrong about the timer. Yes, the gain cap per day should be at the very least trippled. I think it should be even more than trippled. But don't make the mistake of thinking we need to primarily focus on the gain cap and ignore the timer. A 5 min timer is too long and you suggest not only keeping the 5, but having the 10 and 15 minute timer for skills past gm too...wayyy too long. As already mentioned, with this timer nonsense many people aren't playing the game. They're logging in getting their gains and then doing something else, which might also be playing on trammel shards. A skill training system where you time gains like this is not a good one. We want people actually playing the game. Also keep in mind not increasing the timer while increasing the gain cap will mean people will have to play longer to get their max gains a day. It's less likely they'll get their max gains a day if we leave the timer so high, which means skill training still takes them longer than it could even though we changed the cap. A proper ROT change should include a big increase to the skill cap and a big decrease to the timer. Also, I don't see why either the cap or timer need to be different at different skill levels...just make it a universal cap and a universal timer no matter what the skill level.
 
M

Masumatek

Guest
No Mas, I'm not kidding..its funny that RoT becomes an issue when changes in the game are added...for instance the Tamer...lol..now everyone wants a Super Dragon so RoT now stands in your way. :sad2: RoT will be brought up again when Treasure Hunting *cough cough* gets a boost, when everyone and his brother are training Cartogrophy, and even then you won't hear me crying about RoT. Go play the game instead of writing such lenghty comments, hell, I'll even do a map for you so you can get a gain or two. :)

As far as population, heh, not to sound pesimistic, but Siege has been this way since I started. It's not RoT that keeps them away, it is insurance. Siege's numbers, IMO, will always remain low. Not because of RoT though.

But, as Chard has mentioned....:lame:
The change ROT movement has slowly gained support over time. It's not some "let's all ask for a change since we all want tamers now." Also, when did you start playing? Because Siege has not always been this way since I started. Siege's population has greatly declined. It should be obvious...I don't know how it isn't to some people. Maybe it's because you're not a PvPer. You're a treasure hunter so you don't notice the population dropping as much as others since how many people we have doesn't affect you as much. But we have noticed it and I guaranteed you it's dropped a lot.

Also, while our dwindling population might not be due to ROT, ROT is a large part of what is keeping our numbers from replenishing. And it is one of the only things that can be changed without hurting Siege. We could make other changes to increase our population too, but many would hurt Siege in some way. A ROT change will not. You have no good reason to be opposed to a ROT change. If you feel Siege's numbers will always remain low, than support a ROT change and let's see who is right...nothing to lose right? And if you like your long training, then as I already told you...there's nothing keeping you from artificially increasing the amount of time it takes you to train while allowing those who wish to train faster to do so.
 
Top