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Wiseguy
Guest
So with the extreme popularity of the various collections that have been implemented over time, it is easy to see the following. Perhaps they can be incorporated on an ongoing basis to sustain a game over many years.
1. Items build up and people need to get rid of them somehow especially stuff that the NPC vendors do not buy back.
2. People love turning in stuff for things however it takes a while to create new items
3. New items eventually turn stale
4. People like looking forward to something different and to have an end to something as well
So I would like to suggest that we keep the collections and rotate the turn in item and the rewards but lower the number of choices offered in a given month. For example, July will be doom arties turn in and virtue tiles for redemption. August can be event items and redeem for knight armor. If you miss it, you may need to wait 4 months for the choices to come again.
This encourage people to change what they play in a given month in order to collect the items. As it rotates, people go back to enjoying old areas from time to time.
1. Items build up and people need to get rid of them somehow especially stuff that the NPC vendors do not buy back.
2. People love turning in stuff for things however it takes a while to create new items
3. New items eventually turn stale
4. People like looking forward to something different and to have an end to something as well
So I would like to suggest that we keep the collections and rotate the turn in item and the rewards but lower the number of choices offered in a given month. For example, July will be doom arties turn in and virtue tiles for redemption. August can be event items and redeem for knight armor. If you miss it, you may need to wait 4 months for the choices to come again.
This encourage people to change what they play in a given month in order to collect the items. As it rotates, people go back to enjoying old areas from time to time.