P
Prince Caspian
Guest
Private UOEventFeedback(void)
{
While (surplus_stupid_pixelcrack_item) != whats_comin_to_me
{
gosub whine("This isn't fair. I am never gonna get " & surplus_stupid_pixelcrack_item & " and it's all because of " & scapegoat());
}
else
gosub whine("These items are spawning too much! Turn it down, devs!")
}
Private Scapegoat() as string
{
dim x as string
Randomize=(7)+1
Case 1: x="Stupid Tamers"
Case 2: x="Griefers"
Case 3: x="Prince Caspian"
Case 4: x="The Ghost of Burl Ives"
Case 5: x="Prince Caspian"
Case 6: x="Legacy Code"
Case 7: x="Poor Playtesting"
Case 8: x="Windows"
return x
}
{
While (surplus_stupid_pixelcrack_item) != whats_comin_to_me
{
gosub whine("This isn't fair. I am never gonna get " & surplus_stupid_pixelcrack_item & " and it's all because of " & scapegoat());
}
else
gosub whine("These items are spawning too much! Turn it down, devs!")
}
Private Scapegoat() as string
{
dim x as string
Randomize=(7)+1
Case 1: x="Stupid Tamers"
Case 2: x="Griefers"
Case 3: x="Prince Caspian"
Case 4: x="The Ghost of Burl Ives"
Case 5: x="Prince Caspian"
Case 6: x="Legacy Code"
Case 7: x="Poor Playtesting"
Case 8: x="Windows"
return x
}