S
scytale84
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removed.
Sure sounds good, but you know it aint gonna happen..........my God, can u imagine the templates out there...lolWe need more skill points in order for charactars to develop to what they want to be. Face it, in order to be a decent warrior nowadays you need focus, spell resistance, tactics, melee weapon, and parry as well as anatomy and healing. However, in order to truly be able to travel and heal and distance fight they need to choose from magery, chivalry, anatomy, healing and archery. What if I do not want to be a paladin. What if I do not want to carry regs or scrolls around in order to travel and heal. What if i want a pure warrior character, one without magery or chivalry. In order to do this properly, one needs Focus, Anatomy, Healing, Magic resist, parry, tactics, melee weapon, archery, and possibly bushido. I suggest 1000 skill points. If I had that I would drop chivalry and use a runebook and recall scrolls to travel. Its just a suggestion.
This is one of the most asenine things I have read in a while. I say this not to flame but because this game has suffered from imbalance after imbalance. What you suggest would completely obliterate any template balance currently seen in game. In regards to the template you suggest...horrid.We need more skill points in order for charactars to develop to what they want to be. Face it, in order to be a decent warrior nowadays you need focus, spell resistance, tactics, melee weapon, and parry as well as anatomy and healing. However, in order to truly be able to travel and heal and distance fight they need to choose from magery, chivalry, anatomy, healing and archery. What if I do not want to be a paladin. What if I do not want to carry regs or scrolls around in order to travel and heal. What if i want a pure warrior character, one without magery or chivalry. In order to do this properly, one needs Focus, Anatomy, Healing, Magic resist, parry, tactics, melee weapon, archery, and possibly bushido. I suggest 1000 skill points. If I had that I would drop chivalry and use a runebook and recall scrolls to travel. Its just a suggestion.
lol funniest post ever.Raise skill points to 1000.
We need more skill points in order for charactars to develop to what they want to be. Face it, in order to be a decent warrior nowadays you need focus, (blah blah) .
Ahhh... NOWe need more skill points in order for charactars to develop to what they want to be. Face it, in order to be a decent warrior nowadays you need focus, spell resistance, tactics, melee weapon, and parry as well as anatomy and healing. However, in order to truly be able to travel and heal and distance fight they need to choose from magery, chivalry, anatomy, healing and archery. What if I do not want to be a paladin. What if I do not want to carry regs or scrolls around in order to travel and heal. What if i want a pure warrior character, one without magery or chivalry. In order to do this properly, one needs Focus, Anatomy, Healing, Magic resist, parry, tactics, melee weapon, archery, and possibly bushido. I suggest 1000 skill points. If I had that I would drop chivalry and use a runebook and recall scrolls to travel. Its just a suggestion.
QFT. hehe[sarcasm] Sure, and while we're at it can we raise the stat cap to 375? I hate not being able to have max strength, dex, AND intel. Oh, and I think we should all have 5 more control slots. Wait, make that 6 more so I can be mounted with 2 greater dragons. Although 7 more would let my mount be a Nightmare. Ooooh, 8 more would let it be the new warhorse! Ok, 1000 skill, 375 stats, and 12 followers. I think that'll really improve UO. [/sarcasm]
[sarcasm] Sure, and while we're at it can we raise the stat cap to 375? I hate not being able to have max strength, dex, AND intel. Oh, and I think we should all have 5 more control slots. Wait, make that 6 more so I can be mounted with 2 greater dragons. Although 7 more would let my mount be a Nightmare. Ooooh, 8 more would let it be the new warhorse! Ok, 1000 skill, 375 stats, and 12 followers. I think that'll really improve UO. [/sarcasm]
...fixed.Destroy all balance!
WHY the heck does this post even still exist?!
that would be nice but i dont think it will happen hehe can you imagine the complaints from everyone with 120s?I'd prefer they cap all skills to 100 and adapt the "numbers" of monsters and tames accordingly.
If you want you can even put a cap at 90 that you can unblock with powerscrolls to 95 and 100.
It turns out you can still do this!All I was wanting was to be able to play as a pure warrior without using necromancy or chivalry and be able to solo.
Way to resurrect a dead post.ok ok ok ok,
Dude your trippin...We need more skill points in order for charactars to develop to what they want to be. Face it, in order to be a decent warrior nowadays you need focus, spell resistance, tactics, melee weapon, and parry as well as anatomy and healing. However, in order to truly be able to travel and heal and distance fight they need to choose from magery, chivalry, anatomy, healing and archery. What if I do not want to be a paladin. What if I do not want to carry regs or scrolls around in order to travel and heal. What if i want a pure warrior character, one without magery or chivalry. In order to do this properly, one needs Focus, Anatomy, Healing, Magic resist, parry, tactics, melee weapon, archery, and possibly bushido. I suggest 1000 skill points. If I had that I would drop chivalry and use a runebook and recall scrolls to travel. Its just a suggestion.
Mmm... 12 summoned pixies/imps......Ok, 1000 skill, 375 stats, and 12 followers. I think that'll really improve UO. [/sarcasm]
We need more skill points in order for charactars to develop to what they want to be. Face it, in order to be a decent warrior nowadays you need focus, spell resistance, tactics, melee weapon, and parry as well as anatomy and healing. However, in order to truly be able to travel and heal and distance fight they need to choose from magery, chivalry, anatomy, healing and archery. What if I do not want to be a paladin. What if I do not want to carry regs or scrolls around in order to travel and heal. What if i want a pure warrior character, one without magery or chivalry. In order to do this properly, one needs Focus, Anatomy, Healing, Magic resist, parry, tactics, melee weapon, archery, and possibly bushido. I suggest 1000 skill points. If I had that I would drop chivalry and use a runebook and recall scrolls to travel. Its just a suggestion.
While the idea of being a tamer archer stealther might seem interesting to me I'm not sure its going to be balanced in PvP.We need more skill points in order for charactars to develop to what they want to be.
Is that why a lot of people have been successful with these characters with lower skill points in many of these skills and some without the skills at all. Also, last time I checked you can get those all with 700 skill points.Face it, in order to be a decent warrior nowadays you need focus, spell resistance, tactics, melee weapon, and parry as well as anatomy and healing.
Please point me to the person that melee skills and archery. Please point me to the person that still has magery on their melee/archer. You already said anatomy. You only ever need 80 chivalry on all templates.However, in order to truly be able to travel and heal and distance fight they need to choose from magery, chivalry, anatomy, healing and archery.
Then make one? The template for a pure meleer is not as tight as that for a hybrid.What if I do not want to be a paladin. What if I do not want to carry regs or scrolls around in order to travel and heal. What if i want a pure warrior character, one without magery or chivalry.
This game is about picking and chosing. If you don't want to pick and chose you are playing the wrong game. First of all thats 9 skills less you want to take them all to 120 (in which case you need 1080) or 110 (where you need 990) then you don't even need 1000. Also, you don't need focus...its called stam regen and mana regen. You don't really need magic resist (although it helps). You don't need archery and a melee skill on the same template unless you are some messed up pvp build that is worried about being disarmed repeatedly.In order to do this properly, one needs Focus, Anatomy, Healing, Magic resist, parry, tactics, melee weapon, archery, and possibly bushido.
They added skill items to bypass the need for some players to have to train annoying skills that they were refusing to train already. Why do you think there weren't many tamers in the early years of this game?I wouldn't object as much if we got a modest raise in the skill cap but at the same time, all the skill + items were removed. Then the folks who used items just to extend their skill cap would be able to train, and those who just CBA training don't get the benefits otherwise. Now that I would support.
I actually LOVE this idea. However, I'd go with just having the old caps back. It was messed up that they had to change the skills in p16 to actually require powerscrolls to begin with.I'd prefer they cap all skills to 100 and adapt the "numbers" of monsters and tames accordingly.
If you want you can even put a cap at 90 that you can unblock with powerscrolls to 95 and 100.
I'll settle for a 320 stat cap that can be adjusted with powerscrolls and don't cap the individual stats any longer. I mean who wouldn't want 180 dex 100 str 40 int for their dexxer.[sarcasm] Ok, 1000 skill, 375 stats, and 12 followers. I think that'll really improve UO. [/sarcasm]
I like this idea. I'm not a huge fan of having the skill cap increase be a veteran reward. It makes it so that I would never open an account that isn't 4 years old, and that bodes well for the brokers.hmm... Buy a 9.99 token to get +20 skill cap increase
I think virtually every time I've suggested removing skill + items, I've stated that skill gaining needs to be looked at. I wouldn't say make it super easy, but more based on normal gameplay than spamming this spell or that one. I wouldn't mind it taking time, it's just mind numbing to sit doing the same thing repeatedly, then at each skill level, move to the next repetitive task.They added skill items to bypass the need for some players to have to train annoying skills that they were refusing to train already. Why do you think there weren't many tamers in the early years of this game?
If you raise the skill cap and remove the skill items you better make skills that are annoyingly stupid to gain gainable. They never seemed to want to do that, so they used the same method they always use to ease players frustration...throw pixelated crack at them.
QFTNo Way