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NEWS [UO.Com] Shattered Sanctum Event Lag

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11/20/2024 Greetings, We’ve received reports and have investigated instances of latency associated with the Treasures of the Shattered Sanctum event during peak population periods. In an effort to address this concern we will be pushing a hotfix beginning with North American shards during each shard’s regularly scheduled maintenance on November 21, 2024. As a result of this change non-paragon spawn will no longer leave corpses when killed during the event. This change will not impact your ability to earn points towards a minor artifact drop or your ability to qualify for that drop when killing monsters. This is not a […]

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Larisa

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Pawain

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Dang I was grabbing gold and running to the bank in each city over and over.
 

MaryForUo

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11/20/2024 Greetings, We’ve received reports and have investigated instances of latency associated with the Treasures of the Shattered Sanctum event during peak population periods. In an effort to address this concern we will be pushing a hotfix beginning with North American shards during each shard’s regularly scheduled maintenance on November 21, 2024. As a result of this change non-paragon spawn will no longer leave corpses when killed during the event. This change will not impact your ability to earn points towards a minor artifact drop or your ability to qualify for that drop when killing monsters. This is not a […]

Continue reading...
this is the solution? :lol:
 

TheGrimReefer

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Im still shocked that in the 5 years I have been gone they still havent done anything about scripting or bots. This is where the lag is coming from not the corpses LOL.
 

Thargor

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How exhactly scripting or bots are causing the lag? Look at luna on atl, trying to walk around the town is prob same as what ppl experience in the invasion towns, i dont see though scripters and bots shopping
 

flappy6

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Im still shocked that in the 5 years I have been gone they still havent done anything about scripting or bots. This is where the lag is coming from not the corpses LOL.
yeah I can't move when the wad of gargoyles fly past, but I sorta wish I knew how they did that. I bet they are getting alot of drops. It reminds me of a machine gun compared to my slow bow lol.
 

Merlin

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What I have noticed is that some towns seem worse than others.

Smaller island towns - Skara, Jhelom in example - have been awful compared to towns where the spawn is much more spread out, such as East Brit, Trinsic, Yew.

 

Lord Brackus

Visitor
Scripters cause lag by running scripts in 3rd party programs. These don't even have to be the egregious ones with 8+ characters all moving together. This can be someone playing a single character that is just running some automation or auto targeting crap. There are probably a fair amount of these scripts that are just super inefficient. Ever attend an EM event and a scripter dies and they just spam the crap out of Enemy of One and it fills the screen with messages? Because their script is so dumb, all it sees is "Enemy of One is off, try to turn on" and its just a spam fest. Every one of those commands the script is sending goes to the server and causes lag.

They also didn't say the corpses are causing the lag, but a by-product of the fix is that non-paragon corpses will be deleted. This tells me it is something happening when a mob dies that is causing lag, and on grinders like Atlantic where there are hundreds of mobs dying every few seconds, I imagine it adds up.

I will just say, if you are looting the trash mobs during these events, you are doing it wrong. I am noticing a trend between posters here and on the official forums that are complaining about not being able to loot the trash mobs and getting low event drops. If you are stopping to loot non-paragon mobs, you are going to be killing less things. Event drops are going to sell for a couple mil each through the whole event. You are better off just selling those than trying to make money by looting corpses. It's also just these event mobs, its not like they turned off corpse looting globally.

Those saying this is an Atlantic only issue -- its not. There were players from Japanese shards complaining about similar lag, and if this ToT follows the trends of every other ToT event, the players will eventually rotate through all the shards because they want to get drops for all their cross-shard characters or to sell on all shards. It may not be a problem now 2 days into the event, but this change is future proofing the issue for all shards.

Players wanted town invasions again, we got town invasions again. This format is much better than the previous titan invasions, where everyone scrambled to get the mage generals first for the spellbooks and then left, leaving a handful of people to clean up the trash no one wanted to kill just so the town would end and move on to another town.
 

Anon McDougle

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I have estimated 18k an hour I will lose please x this by 40 hours a week for duration of event add in current shard market value of undying flesh and deposit in my bank please
 

Fortis

Sage
Stratics Veteran
I have estimated 18k an hour I will lose please x this by 40 hours a week for duration of event add in current shard market value of undying flesh and deposit in my bank please
Lol if you were looting for gold instead of next kill you are really off track to get more gold 1 tot will sell for more than all gold you will collect during the entire event. You always complain on everything man whitout any good reason most of the time.
 

Anon McDougle

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Lol if you were looting for gold instead of next kill you are really off track to get more gold 1 tot will sell for more than all gold you will collect during the entire event. You always complain on everything man whitout any good reason most of the time.
I've always gotten much more than o needed and all the gold why do I suffer for an Atlantic only problem
 

Pawain

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Lol if you were looting for gold instead of next kill you are really off track to get more gold 1 tot will sell for more than all gold you will collect during the entire event. You always complain on everything man whitout any good reason most of the time.
Im not agreeing with the person you responded to, but the ClassicUO client can open corpse and 1 click loot. First event I have looted gold from, I just do the ones with 1500 or more gold on the body.
 

mihali

Lore Keeper
Im not agreeing with the person you responded to, but the ClassicUO client can open corpse and 1 click loot. First event I have looted gold from, I just do the ones with 1500 or more gold on the body.
Nice! Is the approved classic uo client the devs have been talking about on and working?
 

mihali

Lore Keeper
The lag, seems to be a com.plex issue. Its seen in the EM events where you have a large # of players in the sam spot spamming aggro, lots of floppy pets and lots of flappy garg players. Suspect it is not as simple as # of corpses waiting to decay alone, and doubt the scripters alone either. Likely inherent to the server software server side more than client side. May also have at least in part to do with ISP-server traffic density and the server core architecture when confronted with a massive demand for processing all of a sudden.
Also : Not fair to penalize ATL for this.
And: When the killed mob corpses just poof rather than regularly decay, a killed player's pack drops is usually looted by surviving mobs in the area, and if you come back after rezzing, and try to kill the looting mobs and they just poof, you will not get your drops back, and they will just poof, so lost permanently. These mobs definitely loot your body. So not a great solution.
No way to see what is going on at server side, or any idea what servers are used in the cloud, so all this is just guesswork.
It would be an interesting problem to tackle for a software/hardware expert, and very useful for when player participation increases like this.
 

Pawain

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Nice! Is the approved classic uo client the devs have been talking about on and working?
Yup. Its a browser client, but you can turn it into an app with Chrome and it plays like a stand alone client.
 

E_T

Journeyman
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Stratics Legend
Tonight it was this thrower/archer spam train causing the lag for me. Every time they were near by I would start lagging bad.

Screenshot 2024-11-22 011121.png
 

Keven2002

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I was a little disappointed as well that they removed the corpses; I was also looting the boneweavers / undead gargs. It also gave me an idea if I got looting rights (ie credit for damage). It's very weird now that when things die the just vanish.
 

Thargor

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I think people are getting obsessed with the scripter/botter problem. By looking at the official forums and here, someone would think we play not a game of magics and dragon but the game of gargoyle zombies. While many claim to an expert on lag causes, here is an example. I use ec with pincos, do spawns often with my samp in dungeons, on one of less populated shards, only me and my second account in classic client as a protector role, no scripts, no other people. When spawn progresses, the lag often becomes unbearable. Now, if your theory on ppl using unapproved clients with scripts is correct on causing lag issues, shouldnt i have these problem all the time? Not towards the bigger mob intensity? While i may agree that these scripters cause some problems, i think developers have better understanding where the lag comes from looking at server side. We have no info on that and they are not sharing.
My main concern is, all this bot negativity eventually will result into something but you may not like what it will be. Shard bound crap is one of the examples of beware what you wish for. Sorry for long winded post, i am just getting tired of all these cry babies/bot crusaders
 

Keven2002

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I think people are getting obsessed with the scripter/botter problem. By looking at the official forums and here, someone would think we play not a game of magics and dragon but the game of gargoyle zombies. While many claim to an expert on lag causes, here is an example. I use ec with pincos, do spawns often with my samp in dungeons, on one of less populated shards, only me and my second account in classic client as a protector role, no scripts, no other people. When spawn progresses, the lag often becomes unbearable. Now, if your theory on ppl using unapproved clients with scripts is correct on causing lag issues, shouldnt i have these problem all the time? Not towards the bigger mob intensity? While i may agree that these scripters cause some problems, i think developers have better understanding where the lag comes from looking at server side. We have no info on that and they are not sharing.
My main concern is, all this bot negativity eventually will result into something but you may not like what it will be. Shard bound crap is one of the examples of beware what you wish for. Sorry for long winded post, i am just getting tired of all these cry babies/bot crusaders
I've done spawns on low population shards and haven't had an issue with lag; I think it's going to depend on where you are geographically located versus the servers for that. Not an expert by any means but I just think it's pure amount of players (bots or not) on the same server that causes the lag (the corpses loading didn't help). That said we all know that if there are, let's say, 100 toons running around the town killing stuff on ATL that it's really only about 30-40 actual humans so if the multiboxing wasn't going on then there would just be less players within that server area taxing things.

That said, I do agree with you though on the "be careful what you wish for" logic with what everyone is saying about bots, because as we've seen time and time again (ie resource gathering randomness anyone?) the "fixes" they put in for bots/macroing typically are very temporary against bots and more of a longer lasting impact on legit players.
 

PlayerSkillFTW

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I will just say, if you are looting the trash mobs during these events, you are doing it wrong. I am noticing a trend between posters here and on the official forums that are complaining about not being able to loot the trash mobs and getting low event drops. If you are stopping to loot non-paragon mobs, you are going to be killing less things. Event drops are going to sell for a couple mil each through the whole event. You are better off just selling those than trying to make money by looting corpses. It's also just these event mobs, its not like they turned off corpse looting globally.
I get about 30 drops per hour on my Thrower with just the Luck Statue used (1,300 Luck, no Potion of Glorious Fortune), and i'm a legit player that doesn't use scripts. I just mash a "Select Nearest: Hostile/Attack Selected Target" macro. My Sampire gets about the same drop rate (but with a bit more work). This was while stopping to loot only the Paragons and the Undead Gargoyles (back when the normal ones left corpses). I'm not interested in selling the Undead Gargoyle Medallions, but in using them to advance the Tier quests for other chars. There's never any for sale (even on Atlantic) due to how scarce they usually are.

Tonight it was this thrower/archer spam train causing the lag for me. Every time they were near by I would start lagging bad.

View attachment 158115
Yep. Every single time that guy would come around with his bot train, i would lock up. Figures that a guy who names his guild "TREN" (Trenbolone Acetate is a horrifically powerful anabolic steroid, and is referred to as "Tren") would also massively cheat in a game.
 
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hibi-hibi

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BTW, spawn DENSITY is so BAD. Are people OK with running around 90% of the time?? There are more players than mobs. For any non-ATL shards, this is a waste of time trying unless during peak hour perhaps.

The design needs to be: put 50 mobs at a given time for any town (regardless of town SIZE), then adjust density per player SIZE. So, for the same player size you see the same empty mobs in most towns.
 

Thargor

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Does the spawn density work from number of people in town or how fast mobs die? And at what number of people do you start seeing the difference if its the first?
 

flappy6

Sage
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I get about 30 drops per hour on my Thrower with just the Luck Statue used (1,300 Luck, no Potion of Glorious Fortune), and i'm a legit player that doesn't use scripts. I just mash a "Select Nearest: Hostile/Attack Selected Target" macro. My Sampire gets about the same drop rate (but with a bit more work). This was while stopping to loot only the Paragons and the Undead Gargoyles (back when the normal ones left corpses). I'm not interested in selling the Undead Gargoyle Medallions, but in using them to advance the Tier quests for other chars. There's never any for sale (even on Atlantic) due to how scarce they usually are.


Yep. Every single time that guy would come around with his bot train, i would lock up. Figures that a guy who names his guild "TREN" (Trenbolone Acetate is a horrifically powerful anabolic steroid, and is referred to as "Tren") would also massively cheat in a game.
Holy cow! That's awesome I think my best is like 7 a hour, I tried tamers, archers and my mage. Was going to try my sample next but he dies alot lol
 

flappy6

Sage
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Stratics Legend
Holy cow! That's awesome I think my best is like 7 a hour, I tried tamers, archers and my mage. Was going to try my sample next but he dies alot lol
I wish I knew how to do the machine gun thing with the gargoyles that would be sweet
 

Keven2002

Babbling Loonie
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I get about 30 drops per hour on my Thrower with just the Luck Statue used (1,300 Luck, no Potion of Glorious Fortune), and i'm a legit player that doesn't use scripts. I just mash a "Select Nearest: Hostile/Attack Selected Target" macro. My Sampire gets about the same drop rate (but with a bit more work). This was while stopping to loot only the Paragons and the Undead Gargoyles (back when the normal ones left corpses). I'm not interested in selling the Undead Gargoyle Medallions, but in using them to advance the Tier quests for other chars. There's never any for sale (even on Atlantic) due to how scarce they usually are.
I thought Kyronix said that luck did NOT effect the amount of drops?? Have you @PlayerSkillFTW or anyone else tested the drop rate with the luck bump vs without??
 

Pawain

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I thought Kyronix said that luck did NOT effect the amount of drops?? Have you @PlayerSkillFTW or anyone else tested the drop rate with the luck bump vs without??
Merlin posted his numbers without, with and potion. Significant increase.

It seemed luck may not have been part of the mechanics but when they put the potion of glorious fortune in the store, we know luck is involved.

I get more drops when I rub the statue than when I don't. Since I was able to play quite a few hours since this began I have been using my method in the other ToTs.

Start with the guy with a luck suit. Then when another guy can rub a statue I use him an hour.
Then use the next guy an hour. Keep doing that till I run out of fighters.

I've not tried a tamer in this event because the mobs are so weak and the paras die too fast. We have a decent crowd on LS there is lots of spawn but most players are using templates that are running full speed. I'm only able to solo paragons I find in houses or on the outskirts. Someone swoops in and starts hitting them.
 
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