I understand that, crafting exceptional items with Arms Lore, increases the resists on armor and the damage increase on weapons.
Now, on weapons, it is possible to remove the DI with a Whetstone of Enervation.
What I do not understand, is whether the 5% additional DI that Weapons are crafted with, having GM Arms Lore (from 35% to 40%), still is computed within that given Weapon imbuing weight (thus subtracting to the remaining imbuing weight which remains as available to be allocated for other properties), or, whether, actually, having Arms Lore "increases" the imbuing weight for that given item to "make room" for those extra points of resistances or DI.
Because, in such a case, it could become more beneficial to craft a Weapon with GM Arms Lore, benefit from an imbuing weight raise, and then remove the 40% DI with a Whetstone, so as to then have more imbuing weight to allocate for the properties wanted.
Otherwise, considering how, for Armor, people just go with Legendaries, hardly for crafted armor (saved a few exceptions for Luck suits), and for Weapons which are crafted, nowadays that people has often 100% DI on the suit, the DI crafted on the weapon gets usually removed, I do not see why one would want to have Arms Lore when crafting anything....
So, my question is, is it really worth making stuff with GM Arms Lore because the crafted items get an imbuing weight increase ?
Now, on weapons, it is possible to remove the DI with a Whetstone of Enervation.
What I do not understand, is whether the 5% additional DI that Weapons are crafted with, having GM Arms Lore (from 35% to 40%), still is computed within that given Weapon imbuing weight (thus subtracting to the remaining imbuing weight which remains as available to be allocated for other properties), or, whether, actually, having Arms Lore "increases" the imbuing weight for that given item to "make room" for those extra points of resistances or DI.
Because, in such a case, it could become more beneficial to craft a Weapon with GM Arms Lore, benefit from an imbuing weight raise, and then remove the 40% DI with a Whetstone, so as to then have more imbuing weight to allocate for the properties wanted.
Otherwise, considering how, for Armor, people just go with Legendaries, hardly for crafted armor (saved a few exceptions for Luck suits), and for Weapons which are crafted, nowadays that people has often 100% DI on the suit, the DI crafted on the weapon gets usually removed, I do not see why one would want to have Arms Lore when crafting anything....
So, my question is, is it really worth making stuff with GM Arms Lore because the crafted items get an imbuing weight increase ?