Hello,
I am a returning player to Ultima Online. It has been longer than a decade since I last played. I'm wondering what changed in recently years to melee hit chance. I am missing very low level mobs, even with high Swordsmanship. Also, I was shocked to find out I couldn't hit a tamer mage who has 0 parrying (well, missed half the time). It used to be impossible to miss a non-warrior type. I understand there is the "Hit Chance Increase" modifier and it goes up to 45 but I didn't need any hit chance before to be able to strike a MONGBAT or, like I said, a non-combat type player.
What exactly happened? Does anyone know the old and new formula?
Thanks in advance!
Navarre
I am a returning player to Ultima Online. It has been longer than a decade since I last played. I'm wondering what changed in recently years to melee hit chance. I am missing very low level mobs, even with high Swordsmanship. Also, I was shocked to find out I couldn't hit a tamer mage who has 0 parrying (well, missed half the time). It used to be impossible to miss a non-warrior type. I understand there is the "Hit Chance Increase" modifier and it goes up to 45 but I didn't need any hit chance before to be able to strike a MONGBAT or, like I said, a non-combat type player.
What exactly happened? Does anyone know the old and new formula?
Thanks in advance!
Navarre