Well that (underlined & bolded portion) sums up this entire conversation about old maps vs new maps.Why should I either have to wait 5 - 20 minutes or fight guardians with no loot? Explain that to me. It is not adapting, it is a downright major change that was pointless other than to try and revive a skill that gets little to no use. What other professions need to wait 5-20 minutes or kill a bunch of things without any loot for their trouble?
Old way:
1. FInd chest and digup
2. unlock chest and pop guardians
3. Kill guardians and loot them
4. Pull items from chest, taking what you want and dropping the rest into a bag next to it to pull more guardians. (rarely kept any armor/jewery/weapons)
5. Keep if you want (I did) regs, scrolls, gems, essences, level 6 or 7 marty.
6. Take gold and leave
New way:
1. Find chest and digup
2. unlock chest and fight guardians
3. Kill initial guardians and loot them.
4. Either run remove trap a bunch taking damage and fighting guardians with no loot or wait 5-20 minutes to be able to loot chest
5. Look over items, take gold, leave
I never used mining but now I need to add remove trap and remove points from something I needed or wait 5-20 minutes
So your argument has nothing to do with the randomly generated loot in the chest being better or worse than before?
Instead it's more about:
1. Guardians with no loot OR a wait time. - Sure I agree it would be better without it. However comparing the loot quality now vs prepatch seems a fair trade though considering how bad the quality of loot was prior to the revamp.
2. Essences (imbuing) & m-arty. - It takes longer to build a stock of essences from T-mapping than it used to, sure. but the m-arty?