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Let's settle the LUCK confusion once and for all

temu

Lore Keeper
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Stratics Legend
I have never been so confused, or witnessed so much confusion in a video game, about the item mod we all have come to know as "luck".

Let's go over some of the interesting things I have personally observed that players have postulated:

  1. If you have a ton of luck you get more artifact drops; the kind that pop into your backpack. This includes stuff like Slithers, Cameos, Crimmys, etc.
  2. Only the person who does the most damage in a boss fight gets the benefit of their luck to increase the chance of said backpack-dropping artifacts.
  3. The person who does the most damage- their luck is the only item intensity modifier for everyone who participated and gets looting rights.
  4. The person who does the most damage- their luck is the only item intensity modifier but only for that individual alone. Everyone else's inferior luck does not modify any mod frequency or item intensity.
  5. At the time of item generation in the event of a monster death, all players with looting rights have their own individual luck modifier that alters item intensity.
  6. Here's a funny one that a guild mate of mine seems to believe, god knows where she heard this from. On the roof, the person with the most luck should be the very first player to open the corpse of the last boss, ensuring that their highest luck modifies the item intensity for everyone who subsequently opens the corpse.
From what I understand, there are cases where luck plays a role in drops, such as doom. But I don't think these mechanics spill over to the rest of the game. I have looked over the UOGuide section about luck and it seems pretty clear cut that yes, in doom it can make a difference. Yet, I constantly am bewildered by the misinformation and nonsense superstitions that plague this armor mod. And then, there's always someone who shows you some insanely crazy pvp item and says, "yeah, and I got this with 0 luck". Pfft! And certainly I have never had luck when I got all my Slithers, personally.

Is there any sense to be made of this, or when the conversations come up in guild chat, should we just avert our eyes to the floor and utter the age old mantra of crafters: I ****ing hate making luck suits.
 

Scribbles

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I have never been so confused, or witnessed so much confusion in a video game, about the item mod we all have come to know as "luck".

Let's go over some of the interesting things I have personally observed that players have postulated:

  1. If you have a ton of luck you get more artifact drops; the kind that pop into your backpack. This includes stuff like Slithers, Cameos, Crimmys, etc.
  2. Only the person who does the most damage in a boss fight gets the benefit of their luck to increase the chance of said backpack-dropping artifacts.
  3. The person who does the most damage- their luck is the only item intensity modifier for everyone who participated and gets looting rights.
  4. The person who does the most damage- their luck is the only item intensity modifier but only for that individual alone. Everyone else's inferior luck does not modify any mod frequency or item intensity.
  5. At the time of item generation in the event of a monster death, all players with looting rights have their own individual luck modifier that alters item intensity.
  6. Here's a funny one that a guild mate of mine seems to believe, god knows where she heard this from. On the roof, the person with the most luck should be the very first player to open the corpse of the last boss, ensuring that their highest luck modifies the item intensity for everyone who subsequently opens the corpse.
From what I understand, there are cases where luck plays a role in drops, such as doom. But I don't think these mechanics spill over to the rest of the game. I have looked over the UOGuide section about luck and it seems pretty clear cut that yes, in doom it can make a difference. Yet, I constantly am bewildered by the misinformation and nonsense superstitions that plague this armor mod. And then, there's always someone who shows you some insanely crazy pvp item and says, "yeah, and I got this with 0 luck". Pfft! And certainly I have never had luck when I got all my Slithers, personally.

Is there any sense to be made of this, or when the conversations come up in guild chat, should we just avert our eyes to the floor and utter the age old mantra of crafters: I ****ing hate making luck suits.

Conspiracy theory alert.... The staff only tells their friends about actual game mechanics. the rest of us just have info from tidbits of random GM/EM/Devs saying things.
 

Dorset

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@Scribbles I'm ashamed to say I'm one of those who start out with the best intensions of making a super suit... Then end up trashing everything and sticking with whatever my current suit is! I do not have the concentration span anymore.
 

GarthGrey

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Someone posted about Daemon Bone Armor and luck so I went and gave it a shot. I got 3 chest pieces and 2 gloves in about 45 minutes with 0 luck on ..went home, put on my 3480 (w/statue) suit and never got another piece. Luck is a sham that's been sold to all of us. I've said it before, if the moment you walk into Felucca if the status bar shows the change in Luck, then I would believe it, but it doesn't. They couldn't even get THAT right.
 

skett

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I’ve been doing sos the last couple of months and found that 1600 luck compared to 3000 luck ups the loot a bit. I find more lesser legendary in chest. I usual do 30 at a time and lower luck I’ll get maybe 2 out 30 sos and there usual cursed as opposed to 3000 luck doing 30 sos I get about up to 3 none cursed lesser legendary. This is from the orange/gold chest only and only 5 of those items where keeping for mule characters.
 

Captn Norrington

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The one thing every dev team has agreed on, is that nobody knows how luck works, not even them. I forgot which dev it was (Leurocian maybe), but one of them spent a whole week just trying to prove how it works for the community and still couldn't figure it out.
 

Akiho

Seasoned Veteran
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The truth of the matter is, to make an absolute top notch luck suit requires a forged metal of artifacts tool and guess where they come from?
While the tool continues to be necessary for those wanting the ultimate suit, luck will remain a mystery.
 

Victim of Siege

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UO Luck, depends greatly on RL Luck. i only run luck when mining the Salty Peters for making Cannon ammo, and that's just because a good friend swears it causes the nodes to be larger.
 

Naxatilor Feluka

Sage
Stratics Veteran
Stratics Legend
  1. True
  2. False
  3. False
  4. False
  5. False
  6. SUPER False
Doom - True, both for 'points increase' and drops


While the actual formula is currently a mystery, over a sample size of 1000s of boss-level corpses, I can tell you that it is most likely an average luck of a 'participants list' (damage/healing ect), POSSIBLEY weighted by "participation score". Which means one person not wearing a luck suit can absolutely mess it up for the rest. This is why I solo pretty much everything, so I dont have to be bothered with educating someone who reads something dumb and/or outdated.

Always wear a luck suit, tell anyone not wearing a luck suit they are wrong, and suit shame them!
 

ShriNayne

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I'm with @GarthGrey on this, I've been saying for years it just doesn't work the way they think it does, in fact I don't think they even have a clue.
 

celticus

Crazed Zealot
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Also it could be that the the first check if the blinkety blank RNG. That generates a random result (yes, no, maybe, high, low etc.).
Then, luck is checked. If luck is something outrageous like 3,000 or more, and the RNG product is in "synergy" then higher result in the loot table of that encounter/boss. I suspect that luck is checked last, and that RNG may have priority. Sadly, after playing for some time, I suspect that there may be 2 RNG checks. Luck makes a difference for the outrageously strong loot, so our chances of getting these items is higher with high luck. The fact that we can get "decent" loot with zero luck or low luck, suggests that luck is only a secondary parameter that is being checked, and that there are other factors including RNG+RNG, and real luck/probability (that improves with the number of tries, or boss corpses you generate) or lust raw luck that depends on nothing in game.
Frankly, If you can put luck on your suit without too much damage to your fighting ability and template or waste a ton of gold/resources to do so, go ahead and do that. I doubt that it is all a hoax. I think the "luck" mechanics is fashioned like other things in a way that would tend to increase the grind, and thus to keep us playing, by design.
Kind of think of it as playing dice with two 6-faced dice. You drop the pair you get x/x then the game permits a second drop based on x/x. Then the luck parameter is checked. If over 2,500-3,500 you get another pair of dice tossed this time 3-faced etc. You get z/x and based on that you may get the higher loot of that specific loot table.
The problem is also that the loot tables are not all published/known/accurate.
Hey I am not a babbling looney for nothing.:stir:
 

Pawain

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From: Loot Generation – Ultima Online

How it Works
Creatures are assigned a difficulty rating. When the creature is killed, its Difficulty Rating and the killers’ Luck factor into loot generation. More difficult creatures generate more items. Additional monster loot items will be spawned based on party size and luck.

Generation, Step 1. The Item Budget
  • Each item receives a base item property budget and a bonus item property budget
  • The bonus property budget may be added multiple times. The higher the killer’s Luck, the higher the chance of multiple Bonus Budget
Generation, Step 2. The Final Budget
  • The higher the Budget, the more Disadvantage Rolls are made for the item
  • Each Disadvantage Roll has a chance of adding/changing a Disadvantage
  • The Disadvantage adds a fixed bonus to the item’s Budget
Generation, Step 3.

  • The higher the final budget, the greater the chance of generating named items
  • The higher the final budget, the more properties will be added
Finally, the budget is spent to add item properties to the item.
--------------------------------------------------------------------------------------------------------------------
If you have no luck on something like Scalis. He drops many items and the group size increases the total amount. But, look at your loot. You get maybe 1 or 2 Legendaries They will have great stats but low resistance. You get a bunch of random levels. You get all the negatives: Brittle, Prized, Antique, Cursed. You get more Brittle than Cursed.

Higher luck changes the roll. You get higher bonus chances. You will get better Legendaries but you get more Cursed or Antique. You have a better chance to get great stats and high resists. Because you get a higher budget you get more chances at the item getting a negative. You get some really nice Cursed and Antique items. And a chance for a higher intensity Brittle.

If that is what you see, then luck works.
It definitely works for Salt Peter.
 

Specialist

Seasoned Veteran
Stratics Veteran
i run 0 luck and i get plenty of drops including 2 small soulforges from scalis and an anon dino slayer spell book. I dont see a reason to bother with luck when i get drops more often then alot of the people that i play with that do run luck.
 

Xris

Lore Master
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I’ve been doing sos the last couple of months and found that 1600 luck compared to 3000 luck ups the loot a bit. I find more lesser legendary in chest. I usual do 30 at a time and lower luck I’ll get maybe 2 out 30 sos and there usual cursed as opposed to 3000 luck doing 30 sos I get about up to 3 none cursed lesser legendary. This is from the orange/gold chest only and only 5 of those items where keeping for mule characters.
I agree, I lowered my max luck suit to 1650ish and my loot is better. This is solo, so not sure about group stuff.

Sent from my SM-J337VPP using Tapatalk
 

Poo

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the people who say luck dosnt work are the same people who invis while their pet kills stuff.
i love those people.
i love it even more when they complain that they are not getting any drops and have been killing stuff for hours.

here's an idea.
stop invis'n yourself while your pet kills things because that lowers our chances of getting drops to almost zero.

same thing with luck.
we can tell people luck works but at the end of the day they are gonna hear the black helicopters circling and believe whatever nonsense they want to believe.
those of us who run high end suits and track intensities of items know it works.
'oh but i get more drops than my guildmate off the roof'
congratulations, its called RNG.

people confuse luck by thinking it trumps the RNG.
it dosnt.

being 'lucky' is not the same as having luck.
see the above formula on having luck (post #15)
 

celticus

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The idea of invisibility vs drops is an interesting one. Anyone else can corroborate this? Also @Poo have you seen this with certain encounters or all encounters? Also would be interesting to know if there is a difference whether is used more or less in that encounter, and also the distance from the "boss" creature when it dies. Any ideas?
 

Pawain

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Asked about at the meet and Greet on Legends.


: [Crystal] Vixen says: quick question according to Kyronix luck in a group gets a bonus
: [Crystal] Vixen says: as well as in fell
: [Crystal] Vixen says: etc
: [Crystal] Vixen says: i have tried this in a max group and a group with six
: [Crystal] Vixen says: all people
: [Crystal] Vixen says: in luck suit
: [Crystal] Vixen says: the loot was awful
: [Crystal] Vixen says: any idea why
: [Crystal] Kyronix says: Which encounter are we talking about? Which loot? Luck behaves in several different ways, depending on the situation
: [Crystal] Vixen says: its was loot on a monsters corpse not looking for atries etc
: [Crystal] Vixen says: it was for the putrifer in fel in proxy lair
: [Crystal] Vixen says: so luck should of maxed out easy
: [Crystal] Kyronix says: You can check the wiki page on UO.com for the most detailed information about Luck
: [Crystal] Vixen says: i have and it does not seem to work
: [Crystal] Vixen says: i floowed your instructions kyronix
: [Crystal] Kyronix says: We would need to know the exact situation, makeup of the party to look at it more deeply
: [Crystal] Kyronix says: And what you are expecting to see

Kyronix sent them to the link above. I thought they nerfed putrifier because pll were getting good items?
 

celticus

Crazed Zealot
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Asked about at the meet and Greet on Legends.


: [Crystal] Vixen says: quick question according to Kyronix luck in a group gets a bonus
: [Crystal] Vixen says: as well as in fell
: [Crystal] Vixen says: etc
: [Crystal] Vixen says: i have tried this in a max group and a group with six
: [Crystal] Vixen says: all people
: [Crystal] Vixen says: in luck suit
: [Crystal] Vixen says: the loot was awful
: [Crystal] Vixen says: any idea why
: [Crystal] Kyronix says: Which encounter are we talking about? Which loot? Luck behaves in several different ways, depending on the situation
: [Crystal] Vixen says: its was loot on a monsters corpse not looking for atries etc
: [Crystal] Vixen says: it was for the putrifer in fel in proxy lair
: [Crystal] Vixen says: so luck should of maxed out easy
: [Crystal] Kyronix says: You can check the wiki page on UO.com for the most detailed information about Luck
: [Crystal] Vixen says: i have and it does not seem to work
: [Crystal] Vixen says: i floowed your instructions kyronix
: [Crystal] Kyronix says: We would need to know the exact situation, makeup of the party to look at it more deeply
: [Crystal] Kyronix says: And what you are expecting to see

Kyronix sent them to the link above. I thought they nerfed putrifier because pll were getting good items?
Yep it was a "secret" for a while, then few pple were getting really good loot, made billions, then word leaked out, and Devs found out and nerfed the Putrifier loot as of like almost 8-9 months ago..
 

CovenantX

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  1. True
  2. False
  3. False
  4. False
  5. False
  6. SUPER False
Doom - True, both for 'points increase' and drops
Technically, #1 is false as well... based on the specific items listed by the OP.

I have never been so confused, or witnessed so much confusion in a video game, about the item mod we all have come to know as "luck".

Let's go over some of the interesting things I have personally observed that players have postulated:

  1. If you have a ton of luck you get more artifact drops; the kind that pop into your backpack. This includes stuff like Slithers, Cameos, Crimmys, etc.
Luck has no effect on the underlined drops.
 

Keven2002

Babbling Loonie
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Very interesting post (I was thinking of posting something very similar questioning luck). I agree that there are some contradicting things out there for luck but overall it's super convoluted. I think luck really only comes into play when talking about corpse loot (not so much like small soul stones or cameo's) and some of it comes down to what people's definition of "good" is for an item (more on that below).

I looked up "Luck" on UOGuide (here) and there is some type of formula that with X luck you have Y chance at improved loot. My disclaimer here is that since this is the only spot I actually see some in depth formulas on how luck works it's what I'm basing my understanding of luck. At first it seems like a no-brainer to just "max out luck" but if you look at the equation for chances of improving luck it's actually "only" 3982 all in luck. So having 4500 or 5000 luck, according to this equation, wouldn't have any greater effects than 3982.

If we assume a little under 4k luck is the max amount to actually have effects (anything higher is either greatly diminished returns OR no improvement); a veteran tamer wearing a 1800 luck suit in Fel while under effects of luck statue would be right around that max amount (1800 suit + 1000 fel bonus + 1200 statue) and a sampire would be there with around 800-1000 luck suit (1000 suit + 1000 fel bonus + 1200 statue + 1000 perfection). Another huge piece of the puzzle is what mob you fight with this luck and what their loot tables are; in my opinion THIS is the biggest mystery in the game because there are clearly defined loot tables yet they are top secret. The DEVs are fine with saying "you can only get doom artifacts from the bosses in the gauntlet" but never will say "you can only get 25% splinter weapons from X mob". I literally just found out from this thread about putrifiers so unless you know someone (who is willing to share) you could be killing the wrong thing.

From what I've found over the years RL luck has WAY more impact on loot (aka RNG) than in game luck. That said, in game luck does actually do something as on average wearing luck will give you more desirable results than than no luck.

I think ultimately it depends on what you are looking for in terms of "good loot". If you are looking for a clean piece of jewelry with only like 10% SSI & 35 Damage Inc then having 4k luck is actually a detriment (if you are hunting the right mob in the first place) and this is where you want 1200-1600 because the extra luck will potentially cause extra properties. If you are looking for a legendary artifact with as many maxed mods as possible then having max luck absolutely does come into play; it's a very slim chance to get a "good" legendary pieces without higher luck because that's what will add/intensify the properties. I've also never seen a clean legendary when I wasn't wearing my max luck suit but I have when wearing it.

I think ultimately it goes back to the loot tables of different mobs. I'd say there is probably a .000001% chance you would get a legendary from a mongbat because their loot table dictates like a max of 1 item with 3 properties (made that up) whereas Scalis has a much better chance of getting a pretty good item (even with 0 luck) because his loot table dictates like 20+ items with very little limit on properties so it would be possible to get something good without luck.
 

skett

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I have two account that just turned 16 and the luck statue is not adding more luck than when they were 15 years I think they put the cap back on the statue

it was originally capped then removed and it seems it’s capped again
 

Corwyn

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here's an idea.
stop invis'n yourself while your pet kills things because that lowers our chances of getting drops to almost zero.
I've seen this statement a few times. Does this only apply if the tamer is invisible when the mob dies, or is it any time a pet does damage while a tamer is invisible, even if for only a second to change targeting?
 

celticus

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I've seen this statement a few times. Does this only apply if the tamer is invisible when the mob dies, or is it any time a pet does damage while a tamer is invisible, even if for only a second to change targeting?
I doubt that the original assumption of invisibility affecting loot and drops and luck is true at all. Can anyone confirm or refute this?
 

GarthGrey

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the people who say luck dosnt work are the same people who invis while their pet kills stuff.
i love those people.
i love it even more when they complain that they are not getting any drops and have been killing stuff for hours.

here's an idea.
stop invis'n yourself while your pet kills things because that lowers our chances of getting drops to almost zero.


same thing with luck.
we can tell people luck works but at the end of the day they are gonna hear the black helicopters circling and believe whatever nonsense they want to believe.
those of us who run high end suits and track intensities of items know it works.
'oh but i get more drops than my guildmate off the roof'
congratulations, its called RNG.

people confuse luck by thinking it trumps the RNG.
it dosnt.

being 'lucky' is not the same as having luck.
see the above formula on having luck (post #15)
What secret meeting were you privy to that alluded to this...
 

MalagAste

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There is no secret to luck... it was added to the game to give you all something to "strive" toward... nothing more... it does little to nothing but cause you to work towards the perfection of a suit that does bupkis... it's designed to keep you busy and make you think it does something. Honestly, you get just as much without it as you do with it... and some folk have inherit luck in their account... You know the ones who "always" seem to get everything no matter what it just comes to them in-game... and then there are those who almost never get a drop even though they do everything the same as the one who does...

This is how I know there is no real luck in game its all built into the account creation... your account either gets a positive or negative luck bonus when you start there is nothing you can do about it... adding "luck" in-game does nothing to change this.

Having done everything from T-maps to peerless and such for years I can say this... I have always had a tamer with a very high luck suit... and while there is a wee difference you can see... sometimes. It is so small and so random that you can honestly take it or leave it... either way, you aren't gonna get that 1 in a zillion piece any more than you normally would or wouldn't depending on the "luck" inherit in your account... if you are one of "those" people that seem to always get stuff you will still always get stuff... if you are one of those like myself that could work at something for years and never get anything then you aren't going to get anything really good no matter what you wear.
 

Keven2002

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There is no secret to luck... it was added to the game to give you all something to "strive" toward... nothing more... it does little to nothing but cause you to work towards the perfection of a suit that does bupkis... it's designed to keep you busy and make you think it does something. Honestly, you get just as much without it as you do with it... and some folk have inherit luck in their account... You know the ones who "always" seem to get everything no matter what it just comes to them in-game... and then there are those who almost never get a drop even though they do everything the same as the one who does...

This is how I know there is no real luck in game its all built into the account creation... your account either gets a positive or negative luck bonus when you start there is nothing you can do about it... adding "luck" in-game does nothing to change this.

Having done everything from T-maps to peerless and such for years I can say this... I have always had a tamer with a very high luck suit... and while there is a wee difference you can see... sometimes. It is so small and so random that you can honestly take it or leave it... either way, you aren't gonna get that 1 in a zillion piece any more than you normally would or wouldn't depending on the "luck" inherit in your account... if you are one of "those" people that seem to always get stuff you will still always get stuff... if you are one of those like myself that could work at something for years and never get anything then you aren't going to get anything really good no matter what you wear.
You were doing so well with not posting with so much negativity...well reset the counter because this is the typical BS post you would typically drop into a thread that would cause a newer player to develop an equally warped sense of reality in UO. You start by trashing the luck system without any actual evidence aside from "I never got anything good" but then contradict yourself in the third part because you admit you can see a "wee" difference. Given how negative previous posts have been about literally everything I wouldn't be surprised if you got a cameo back to back but were mad because it was an undead slayer and arachnid slayer or something you didn't want so you say it's rigged. Anyways if you were to actually look at it without total disgust for UO I'm sure you would actually seen you have probably done fine during your time in UO. Which now that I think about it maybe you DO believe in luck and you are trying to scare people away from your secret o_O

I think it goes back to the "good" loot being based on several factors. The first factor is what the definition of "good" is because some people are unrealistic and think that max luck SHOULD give constant drops that would fetch upwards of a plat for each drop. If that's you then yes be prepared to be disappointed with luck (and the game in general). For example, you think you should be getting a bokuto with 70 lightning/30splinter/50HLD with 100 Poison damage AND be clean...well don't hold your breath. If you are realistic with what you are looking for in terms of loot (like studded armor with 10 stam 5 dex with high resists and some other stats) then the two biggest factors would be the "top secret" loot tables and good ol' RNG. After that I do think luck DOES play a part in looted items (I'm not sure luck increases like a peerless drop). In the example of the 10stam / 5 dex studded piece, you aren't going to ever find that by killing something like a zombie/lich/dragon so you need to make sure you are killing the appropriate mob and then you need to hope RNG is kind because those properties might roll onto a piece of leather armor.

Where luck comes into play is that it will help spawn more mods on something with those higher intensity for those mods. So in the event a studded piece was going to spawn with maybe 8 stam and no dex (but good resist); luck might roll in your favor so the extra property (dex) is added and luck once again is in your favor and it rolls to increase the intensity on both stam & dex).That said, it's very possible if you are killing super high end mobs you could get that same piece without any luck (but the potential of adding more mods was lost without luck).

I don't think luck is going to get you insane items every single time you kill something or even every single day of killing things (multiple hours); if that was the case everyone would be walking around in godly gear and those things wouldn't be worth half as much. That said, I do think that consistently using luck on average will yield better items. My proof is that when I've used no luck at all (killing high end mobs) I'll get legendary items that might have a couple max properties on it but I've never gotten something with several maxed properties (5 int / 10 mana / 4 Mana Regen / 10 LMC / high resists) on all the same piece. However when I do use a fully maxed out luck (4k+) I have gotten these items before (not every time) and on top of that I've gotten some clean artifacts too (never happens with no luck).

Although I do believe 100% that luck impacts loot... I'm not so sure it impacts things like EM Drops or 50 SDI Spellbooks (I actually tested that and luck didn't help for me there), but it does impact Doom artifacts drops slightly (you get more points for having luck which build towards a drop).
 

Corwyn

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Although I do believe 100% that luck impacts loot... I'm not so sure it impacts things like EM Drops or 50 SDI Spellbooks (I actually tested that and luck didn't help for me there), but it does impact Doom artifacts drops slightly (you get more points for having luck which build towards a drop).
I managed to get a 50 SDI spellbook from the invasions, and I was running with less than 100 luck (it may even have been zero). I think the properties on the invasion books are completely random. Don't quite me on that though.
 

MalagAste

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You were doing so well with not posting with so much negativity...well reset the counter because this is the typical BS post you would typically drop into a thread that would cause a newer player to develop an equally warped sense of reality in UO. You start by trashing the luck system without any actual evidence aside from "I never got anything good" but then contradict yourself in the third part because you admit you can see a "wee" difference. Given how negative previous posts have been about literally everything I wouldn't be surprised if you got a cameo back to back but were mad because it was an undead slayer and arachnid slayer or something you didn't want so you say it's rigged. Anyways if you were to actually look at it without total disgust for UO I'm sure you would actually seen you have probably done fine during your time in UO. Which now that I think about it maybe you DO believe in luck and you are trying to scare people away from your secret o_O

I think it goes back to the "good" loot being based on several factors. The first factor is what the definition of "good" is because some people are unrealistic and think that max luck SHOULD give constant drops that would fetch upwards of a plat for each drop. If that's you then yes be prepared to be disappointed with luck (and the game in general). For example, you think you should be getting a bokuto with 70 lightning/30splinter/50HLD with 100 Poison damage AND be clean...well don't hold your breath. If you are realistic with what you are looking for in terms of loot (like studded armor with 10 stam 5 dex with high resists and some other stats) then the two biggest factors would be the "top secret" loot tables and good ol' RNG. After that I do think luck DOES play a part in looted items (I'm not sure luck increases like a peerless drop). In the example of the 10stam / 5 dex studded piece, you aren't going to ever find that by killing something like a zombie/lich/dragon so you need to make sure you are killing the appropriate mob and then you need to hope RNG is kind because those properties might roll onto a piece of leather armor.

Where luck comes into play is that it will help spawn more mods on something with those higher intensity for those mods. So in the event a studded piece was going to spawn with maybe 8 stam and no dex (but good resist); luck might roll in your favor so the extra property (dex) is added and luck once again is in your favor and it rolls to increase the intensity on both stam & dex).That said, it's very possible if you are killing super high end mobs you could get that same piece without any luck (but the potential of adding more mods was lost without luck).

I don't think luck is going to get you insane items every single time you kill something or even every single day of killing things (multiple hours); if that was the case everyone would be walking around in godly gear and those things wouldn't be worth half as much. That said, I do think that consistently using luck on average will yield better items. My proof is that when I've used no luck at all (killing high end mobs) I'll get legendary items that might have a couple max properties on it but I've never gotten something with several maxed properties (5 int / 10 mana / 4 Mana Regen / 10 LMC / high resists) on all the same piece. However when I do use a fully maxed out luck (4k+) I have gotten these items before (not every time) and on top of that I've gotten some clean artifacts too (never happens with no luck).

Although I do believe 100% that luck impacts loot... I'm not so sure it impacts things like EM Drops or 50 SDI Spellbooks (I actually tested that and luck didn't help for me there), but it does impact Doom artifacts drops slightly (you get more points for having luck which build towards a drop).
I have NEVER gotten a Cameo... not a single one... in fact most times I do the roof I don't get anything at all... save a few things to unravel... no bag drops ... don't get many drops at all doing peerless or anything else... Did Doom repeatedly for years without ever getting a single drop. So yeah. I think I know luck. Was with a guy who got drops left and right all the time... He even got back to back Orny's off two DF's in a row... was enough to make you want to vomit every time he'd say "Oooo I got".... whatever... he was THAT lucky... He still is.

The best thing I ever got was the small soulforge on my FIRST Scalis... was nice and I'd say LONG overdue... but I don't get cameo's never gotten much of anything from any dungeon... not for a lack of trying. When I was in YM we used to do peerless runs daily... sometimes 10 in a row... Travisty, LadyM... you name it... but I nearly never got a drop... first time I got a Crimmy after everyone else had gotten 3 or 4 I almost didn't pick it up because I couldn't figure out why there was a piece of cloth in there. My first Doom arty was the stupid Dragon Lance... totally worthless pile of junk... That was probably 5 or 6 years after Doom...

And yes I've been silent for a long time because quite frankly I think the game sucks that bad that I haven't cared to play it in a long time... I considered coming back and trying to get some of the books but then I remembered how irritating it was to compete with all those players running multiple accounts just killing the mages and leaving and luring all kinds of crap onto everyone else so they could keep the mages to themselves and I decided I just don't need the things that bad to put up with such crap so I haven't logged in but to check and see once or twice if I had something someone asked me for. I'm fed up with trying to compete with that sort of crap and I just don't care to even try anymore. Sick of seeing the multiboxers show up in droves everytime there is a suspected EM Drop... sick of seeing and hearing about all the rampant cheating at IDOCs and everything else... and tired of the same old rhetoric from the DEVs... read through the lastest log of that and wasn't shocked at all by the lack of any significant anything to come from it... save the same ole same ole will be going on through July... So I just walked away from UO... I haven't closed my accounts yet but if I ever figure out what to do with all that crap I have in my homes I'll surely close them. Though I'm starting to think I should just throw everything in a horde minion and make it go poof... since I'd rather not see all the crap I've gathered over the years go to any greedy sobs... I'd rather it just was gone. Should I decide to close out my accounts that's more than likely what I'll do with my stuff. I've already removed and packed away almost all my EM Drop items and all my Vet Rewards...

If you want to glorify what is in-game going on then by all means... but for me I don't care to see the same stuff happening over and over and all the cheating... or deal with all the greedy sobs in the game. I'm on the hunt for decent games with good DEVs. Currently playing PSO2 and enjoying it.

As for the UO community... I talk to who I still enjoy speaking to. But most all my good friends are long gone. The community in UO is fairly well dead as far as I'm concerned. It's more than obvious that the DEVs only care and cater to the greediest of the players... everyone else can go fly a kite as far as they are concerned.

And while I have multiple accounts I don't really play them more than one at a time. Not my style... I did run a few on the boats while doing pirates... but that was only when no one else was on to do pirates with... as I'd much rather play with other people than alone. I still maintain that I don't care to play UO solo... and if I was in for solo games I'd play more Skyrim... it's a solo game. UO wasn't intended to be played solo IMO.

What I once loved about UO has long since died. I don't think it's ever coming back. What I've seen UO become over the last 10 years or so isn't really enjoyable anymore. I've just been lying to myself for the last few years and holding on to that dream of what UO was... I finally gave that dream up recently. I still love what UO was... but that's about it. And I still help friends here and there with things. I just don't lie about what UO has become anymore. I don't much care for the current direction I see UO headed in. I grow tired of all the hype that leads to disappointment. I waited YEARS for the taming update... just to be seriously disappointed once again. It had so much promise... and then all hopes were dashed. The Cu made out like a bandit but most all other pets are just lacking... and disappointing. I'm tired of getting my hopes up for something decent in UO just to have them crushed by dare I say ineptitude and greed.
 

Stinky Pete

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I have NEVER gotten a Cameo... not a single one... in fact most times I do the roof I don't get anything at all... save a few things to unravel... no bag drops ... don't get many drops at all doing peerless or anything else... Did Doom repeatedly for years without ever getting a single drop. So yeah. I think I know luck. Was with a guy who got drops left and right all the time... He even got back to back Orny's off two DF's in a row... was enough to make you want to vomit every time he'd say "Oooo I got".... whatever... he was THAT lucky... He still is.

The best thing I ever got was the small soulforge on my FIRST Scalis... was nice and I'd say LONG overdue... but I don't get cameo's never gotten much of anything from any dungeon... not for a lack of trying. When I was in YM we used to do peerless runs daily... sometimes 10 in a row... Travisty, LadyM... you name it... but I nearly never got a drop... first time I got a Crimmy after everyone else had gotten 3 or 4 I almost didn't pick it up because I couldn't figure out why there was a piece of cloth in there. My first Doom arty was the stupid Dragon Lance... totally worthless pile of junk... That was probably 5 or 6 years after Doom...

And yes I've been silent for a long time because quite frankly I think the game sucks that bad that I haven't cared to play it in a long time... I considered coming back and trying to get some of the books but then I remembered how irritating it was to compete with all those players running multiple accounts just killing the mages and leaving and luring all kinds of crap onto everyone else so they could keep the mages to themselves and I decided I just don't need the things that bad to put up with such crap so I haven't logged in but to check and see once or twice if I had something someone asked me for. I'm fed up with trying to compete with that sort of crap and I just don't care to even try anymore. Sick of seeing the multiboxers show up in droves everytime there is a suspected EM Drop... sick of seeing and hearing about all the rampant cheating at IDOCs and everything else... and tired of the same old rhetoric from the DEVs... read through the lastest log of that and wasn't shocked at all by the lack of any significant anything to come from it... save the same ole same ole will be going on through July... So I just walked away from UO... I haven't closed my accounts yet but if I ever figure out what to do with all that crap I have in my homes I'll surely close them. Though I'm starting to think I should just throw everything in a horde minion and make it go poof... since I'd rather not see all the crap I've gathered over the years go to any greedy sobs... I'd rather it just was gone. Should I decide to close out my accounts that's more than likely what I'll do with my stuff. I've already removed and packed away almost all my EM Drop items and all my Vet Rewards...

If you want to glorify what is in-game going on then by all means... but for me I don't care to see the same stuff happening over and over and all the cheating... or deal with all the greedy sobs in the game. I'm on the hunt for decent games with good DEVs. Currently playing PSO2 and enjoying it.

As for the UO community... I talk to who I still enjoy speaking to. But most all my good friends are long gone. The community in UO is fairly well dead as far as I'm concerned. It's more than obvious that the DEVs only care and cater to the greediest of the players... everyone else can go fly a kite as far as they are concerned.

And while I have multiple accounts I don't really play them more than one at a time. Not my style... I did run a few on the boats while doing pirates... but that was only when no one else was on to do pirates with... as I'd much rather play with other people than alone. I still maintain that I don't care to play UO solo... and if I was in for solo games I'd play more Skyrim... it's a solo game. UO wasn't intended to be played solo IMO.

What I once loved about UO has long since died. I don't think it's ever coming back. What I've seen UO become over the last 10 years or so isn't really enjoyable anymore. I've just been lying to myself for the last few years and holding on to that dream of what UO was... I finally gave that dream up recently. I still love what UO was... but that's about it. And I still help friends here and there with things. I just don't lie about what UO has become anymore. I don't much care for the current direction I see UO headed in. I grow tired of all the hype that leads to disappointment. I waited YEARS for the taming update... just to be seriously disappointed once again. It had so much promise... and then all hopes were dashed. The Cu made out like a bandit but most all other pets are just lacking... and disappointing. I'm tired of getting my hopes up for something decent in UO just to have them crushed by dare I say ineptitude and greed.
Don't forget to do an exit survey on the way out!
 

MalagAste

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Pretty sure they don't need one from me... They know they are sinking the ship.
 

Keven2002

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I have NEVER gotten a Cameo... not a single one... in fact most times I do the roof I don't get anything at all... save a few things to unravel... no bag drops ... don't get many drops at all doing peerless or anything else... Did Doom repeatedly for years without ever getting a single drop. So yeah. I think I know luck. Was with a guy who got drops left and right all the time... He even got back to back Orny's off two DF's in a row... was enough to make you want to vomit every time he'd say "Oooo I got".... whatever... he was THAT lucky... He still is.

The best thing I ever got was the small soulforge on my FIRST Scalis... was nice and I'd say LONG overdue... but I don't get cameo's never gotten much of anything from any dungeon... not for a lack of trying. When I was in YM we used to do peerless runs daily... sometimes 10 in a row... Travisty, LadyM... you name it... but I nearly never got a drop... first time I got a Crimmy after everyone else had gotten 3 or 4 I almost didn't pick it up because I couldn't figure out why there was a piece of cloth in there. My first Doom arty was the stupid Dragon Lance... totally worthless pile of junk... That was probably 5 or 6 years after Doom...
:facepalm::facepalm::facepalm:

Sorry this just sounds like another factless claim by you. It's also WAY off topic about how in-game luck works. I get it that sometimes things seem very real-life unlucky in UO but to think that you are somehow targeted is crazy. That would mean that every single account you opened "they" put some kind of anti-coding logic in against you. Sorry to burst your bubble that the (UO) world is against you but I doubt they care enough to put in something just so you don't get a drop on any of your accounts. :tinhat::violin:

I've done the roof well over 250 times... I'd probably even say over 500 times (which isn't even a lot compared to others) with 2 accounts and I've gotten 2 cameos total. As I said before, I don't think that Shadowguard or peerless backpack drops take into account in game luck so please spare us. I'd venture to say that you DID loot several decent pieces of loot from the roof (including some no-name legendaries) if you actually did it as much as you claim.

As for Doom... it's possible that if you did Doom early on that you might not have gotten a drop as that system was extremely unpredictable... so much so that they reconfigured how things drop! So I'll just assume you haven't even tried Doom in the past 5-10 years because "going years without a drop" is literally impossible unless you did maybe 2 rounds total in that time span. Feel free to log into Doom and go claim your drops. As far as the guy getting back to back orny drops; did you ever stop to believe that he was lying to you? I did the same exact thing to people to try to get them to leave so there were more drops for me lol. I'd even carry an orny on me so if they asked I could show them and get people like you all pissed off that they didn't get one.

I've been silent for a long time because quite frankly I think the game sucks that bad that I haven't cared to play it in a long time...
Mmmm I'm going to claim false here as you have been very vocal about how the game sucks and you think it's rigged against you and the Devs are lazy and stupid.... you say it literally on almost every single thread. The fact that you say something about greed in the last sentence of your post is a bit hypocritical given you are complaining that you don't ever get anything (ie YOU want all those drops that those other "lucky" people get).

At the end of the day there is just no pleasing some people. You strike me as the type of UO player that was all about the social interaction and probably role playing so you did some peerless/doom/roof etc at your leisure or in a large group to kill some time with some sort of supporting template (maybe a bard or tamer with a pretty pet). This is perfectly fine and nothing is wrong with it but you are trying to stack up against people that make their characters (and play) for the very specific purpose of winning (doing the most damage/getting the most drops/killing the most stuff). I can solo an entire round of Doom (DF included) in 20-30minutes; which I do probably 10-15 rounds back to back. I'd wager I'd do more rounds in a single day than you would probably do in a week. So it's kind of like you complaining you never got a check for beating your family at putt-putt when Tiger Woods has been getting checks left and right all these years. If you promise not to complain anymore, I'll gladly transfer to any shard you are on and help you power through Doom so you can get an arti because if that's the goal it's very achievable when doing the right thing. ;)
 

ShriNayne

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I got a cameo (reptile) the first time I did the roof, which was VERY lucky, I never got another one of course...at that point we did the Roof almost weekly, it took me many months to get a Hawkwind's robe and for the first while I didn't have a luck suit at all so I was reliant on others luck I suppose.
 

Corwyn

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This is how I know there is no real luck in game its all built into the account creation... your account either gets a positive or negative luck bonus when you start there is nothing you can do about it... adding "luck" in-game does nothing to change this.
If this was ever coded into the system, it would be one of the most idiotic things ever created for a game. Why on earth would they put in a system that randomly marks an account to have positive or negative luck? If it was ever discovered and proven to be there, the game would be done, because everyone would be up in arms about it.

I would chalk this up to a conspiracy theory and nothing more.
 

Merus

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If this was ever coded into the system, it would be one of the most idiotic things ever created for a game. Why on earth would they put in a system that randomly marks an account to have positive or negative luck? If it was ever discovered and proven to be there, the game would be done, because everyone would be up in arms about it.

I would chalk this up to a conspiracy theory and nothing more.
I'm not sure it was done intentionally... but I do, at least in part, agree with Mala. I am not saying this is how UO is, but I could certainly see a system like this in place:

-Each character is randomly assigned a seed number between 1 and 1,000 upon creation.
-When mob A dies, a 1,000 side dice is rolled to determine a drop number.
-When Mob A's drop number matches your character's seed number you get a drop in your pack.

Given that I think most players and even a few past developers have said there is an underlying issue with UO's RNG, it is certainly plausible that there are some seed numbers which fall below the normal % chance for matches against the dice roll. Conversely there are also some that match disproportionately more often than others.

I have certainly noticed some of my characters fair much better on drops than others with no other identifiable rationale... they use the same pets, have the same template, wear nearly identical suits, etc.
 

Corwyn

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I'm not sure it was done intentionally... but I do, at least in part, agree with Mala. I am not saying this is how UO is, but I could certainly see a system like this in place:

-Each character is randomly assigned a seed number between 1 and 1,000 upon creation.
-When mob A dies, a 1,000 side dice is rolled to determine a drop number.
-When Mob A's drop number matches your character's seed number you get a drop in your pack.

Given that I think most players and even a few past developers have said there is an underlying issue with UO's RNG, it is certainly plausible that there are some seed numbers which fall below the normal % chance for matches against the dice roll. Conversely there are also some that match disproportionately more often than others.

I have certainly noticed some of my characters fair much better on drops than others with no other identifiable rationale... they use the same pets, have the same template, wear nearly identical suits, etc.
What you just described should have been a relatively simple thing to have corrected long ago. I'm still not sure I subscribe to this "unlucky account" notion. On top of this, the person that brought it up surely plays on more than one character. So if what you say is true, every character owned by said poster got a seed number that fell outside of the normal chance range.

I'm not buying it.
 

MalagAste

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You've never had "That friend" who literally has everything fall in their backpack... I have. I can't tell you how many times this guy does something for the first time ever and always gets the best of the best drops... He had more artifacts from doom than anyone I've ever seen... was it because he was doing Doom non-stop? No, he was a working fool who barely ever was around but when he was the drops came left and right to him... so much so it was disgusting... he could be killing a freaking zombie and get an arti...

He is still that lucky. So if you have never known "that friend" then you wouldn't understand how it feels ... or what it looks like. He doesn't do the roof over and over and over 200 times to get the Hawkwind's or a half a dozen cameo's ... nope, he only has to do it a few times because EVERY SINGLE TIME he does something he gets a drop. It's disgusting.

So you tell me how that happens if it's not built into the game code from when he made his account? I don't know anyone else that lucky.

You think there is some code or cheat he runs to have that sort of luck? Do you think it's the suit he wears??? You tell me you're the expert.
 

Corwyn

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You've never had "That friend" who literally has everything fall in their backpack... I have. I can't tell you how many times this guy does something for the first time ever and always gets the best of the best drops... He had more artifacts from doom than anyone I've ever seen... was it because he was doing Doom non-stop? No, he was a working fool who barely ever was around but when he was the drops came left and right to him... so much so it was disgusting... he could be killing a freaking zombie and get an arti...

He is still that lucky. So if you have never known "that friend" then you wouldn't understand how it feels ... or what it looks like. He doesn't do the roof over and over and over 200 times to get the Hawkwind's or a half a dozen cameo's ... nope, he only has to do it a few times because EVERY SINGLE TIME he does something he gets a drop. It's disgusting.

So you tell me how that happens if it's not built into the game code from when he made his account? I don't know anyone else that lucky.

You think there is some code or cheat he runs to have that sort of luck? Do you think it's the suit he wears??? You tell me you're the expert.
You can see examples of that sort of luck in real life.

My grandfather's brother had that kind of luck. It was like he was blessed or something. Everything he touched produced something. He bought an abandoned maple farm with an old-fashioned sugar shack. The farm was supposedly dry. He was going to cut the maple trees down and mill them to sell the wood. Instead, on a whim, he took an old syrup spout and popped it into a tree, and sap started flowing. He soon discovered that the trees all still produced, and he started up his own maple syrup company. On this farm, he soon discovered that the well on the farm was an artesian well, so he started selling water to the locals. And... the property also had a gravel pit full of pea gravel that he discovered while walking the property. So, he sold the pea gravel as well.

This man also, one time, was working at a local fair selling his syrup (damn good syrup I might add). He had an envelope with the days sales (approximately $3,000 back in the early 80's - no small sum) that dropped from his back pocket. He didn't realize it until he got home a couple hours later. He went back to the fair, and wouldn't you know, he found the envelope lying on the ground, with every dollar still inside.

It happens. I still don't buy into it being code.
 

Merus

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What you just described should have been a relatively simple thing to have corrected long ago. I'm still not sure I subscribe to this "unlucky account" notion. On top of this, the person that brought it up surely plays on more than one character. So if what you say is true, every character owned by said poster got a seed number that fell outside of the normal chance range.

I'm not buying it.
I'm not quite sure that I agree that fixing the underlying issue with our RNG really is that simple. I know we had a dev many years ago that started working on it, but left UO before it was finished. I can't speak to Mala's experience, only from my own. My example is just one of many types of possibilities that could explain both drops and other seemingly odd issues... for example, I have seen characters that NEVER get webbed at Navery... ever. Are they based on the same RNG system that drops are? I don't know, but I know something about that character (not account) is somehow different than the ones that do get webbed.
 

Corwyn

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All I'm saying is that, as a mathematician, I can fully see how it is possible for someone to be that unlucky. Each and every roll is its own event. Before they put the more recent system into place that increases your chance of a drop if you don't get one, each and ever even had a 1 in 1,000 chance of a drop. The second attempt had that same 1 in 1000 chance. The third attempt... 1 in 1,000. It is unaffected by previous results. Now, is it possible to get two artifacts in a row? Absolutely.

The odds of getting two consecutive drops before getting the first drop is 1 in 1,000,000. However, the odds of getting that second one after that first drop is only 1 in 1,000.

As far as the Navrey webbing thing, it's possible they added some AI game mechanic for Navrey to ignore certain templates or threat ratings. I can't speak to how that was coded. It would also depend on initial threat, continued threat, etc. I know my tamer pets tend to switch targets frequently, even after I have told them to attack a specific target. There is probably a threat mechanic there I don't know about.

It could all be luck too. Call me skeptical.
 

MalagAste

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As the luck goes... we all know that the RNG is seriously flawed... but only one DEV ever admitted it and he's long gone...
 

Specialist

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I have NEVER gotten a Cameo... not a single one... in fact most times I do the roof I don't get anything at all... save a few things to unravel... no bag drops ... don't get many drops at all doing peerless or anything else... Did Doom repeatedly for years without ever getting a single drop. So yeah. I think I know luck. Was with a guy who got drops left and right all the time... He even got back to back Orny's off two DF's in a row... was enough to make you want to vomit every time he'd say "Oooo I got".... whatever... he was THAT lucky... He still is.

The best thing I ever got was the small soulforge on my FIRST Scalis... was nice and I'd say LONG overdue... but I don't get cameo's never gotten much of anything from any dungeon... not for a lack of trying. When I was in YM we used to do peerless runs daily... sometimes 10 in a row... Travisty, LadyM... you name it... but I nearly never got a drop... first time I got a Crimmy after everyone else had gotten 3 or 4 I almost didn't pick it up because I couldn't figure out why there was a piece of cloth in there. My first Doom arty was the stupid Dragon Lance... totally worthless pile of junk... That was probably 5 or 6 years after Doom...

And yes I've been silent for a long time because quite frankly I think the game sucks that bad that I haven't cared to play it in a long time... I considered coming back and trying to get some of the books but then I remembered how irritating it was to compete with all those players running multiple accounts just killing the mages and leaving and luring all kinds of crap onto everyone else so they could keep the mages to themselves and I decided I just don't need the things that bad to put up with such crap so I haven't logged in but to check and see once or twice if I had something someone asked me for. I'm fed up with trying to compete with that sort of crap and I just don't care to even try anymore. Sick of seeing the multiboxers show up in droves everytime there is a suspected EM Drop... sick of seeing and hearing about all the rampant cheating at IDOCs and everything else... and tired of the same old rhetoric from the DEVs... read through the lastest log of that and wasn't shocked at all by the lack of any significant anything to come from it... save the same ole same ole will be going on through July... So I just walked away from UO... I haven't closed my accounts yet but if I ever figure out what to do with all that crap I have in my homes I'll surely close them. Though I'm starting to think I should just throw everything in a horde minion and make it go poof... since I'd rather not see all the crap I've gathered over the years go to any greedy sobs... I'd rather it just was gone. Should I decide to close out my accounts that's more than likely what I'll do with my stuff. I've already removed and packed away almost all my EM Drop items and all my Vet Rewards...

If you want to glorify what is in-game going on then by all means... but for me I don't care to see the same stuff happening over and over and all the cheating... or deal with all the greedy sobs in the game. I'm on the hunt for decent games with good DEVs. Currently playing PSO2 and enjoying it.

As for the UO community... I talk to who I still enjoy speaking to. But most all my good friends are long gone. The community in UO is fairly well dead as far as I'm concerned. It's more than obvious that the DEVs only care and cater to the greediest of the players... everyone else can go fly a kite as far as they are concerned.

And while I have multiple accounts I don't really play them more than one at a time. Not my style... I did run a few on the boats while doing pirates... but that was only when no one else was on to do pirates with... as I'd much rather play with other people than alone. I still maintain that I don't care to play UO solo... and if I was in for solo games I'd play more Skyrim... it's a solo game. UO wasn't intended to be played solo IMO.

What I once loved about UO has long since died. I don't think it's ever coming back. What I've seen UO become over the last 10 years or so isn't really enjoyable anymore. I've just been lying to myself for the last few years and holding on to that dream of what UO was... I finally gave that dream up recently. I still love what UO was... but that's about it. And I still help friends here and there with things. I just don't lie about what UO has become anymore. I don't much care for the current direction I see UO headed in. I grow tired of all the hype that leads to disappointment. I waited YEARS for the taming update... just to be seriously disappointed once again. It had so much promise... and then all hopes were dashed. The Cu made out like a bandit but most all other pets are just lacking... and disappointing. I'm tired of getting my hopes up for something decent in UO just to have them crushed by dare I say ineptitude and greed.
your complaining about never getting drops but then ur saying u got a dragon lance, a crimmy, soulforge and talking about packing away ur em drops so it sounds to me like u are getting drops they just arent the ones ur hoping for and therefore they are just forgotten. I know when i do corgul or medusa i usually get a drop of some sort tho most times its junk. Do medusa hoping to get a slither and walk away with a petrified snake. The petrified snake is technically a drop its hot garbage but its a drop when compared to the slither its easy to forget a garbage drop. Then if ur with a buddy and they end up getting the slither and u left with a P snake then its easy to understand ur frustrations but a drop is a drop and a P snake is better then nothing.
 

Pawain

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So where do we stand. Did we remove the confusion, or add to it . . .
If you regularly get antique or cursed armor that has good stats and high resists when you have a luck suit on, it works. If you don't, it don't work. Easy to compare by doing the roof, Corgul, or scalis a few times. With and without a suit.
 

Victim of Siege

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If you regularly get antique or cursed armor that has good stats and high resists when you have a luck suit on, it works. If you don't, it don't work. Easy to compare by doing the roof, Corgul, or scalis a few times. With and without a suit.
i basically put a luck suit on my miner to get salty peters, and whatever luck ends up on my farming suits is all they get. i don't even try to build a luck farming suit. do very well without it.
 

Pawain

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i basically put a luck suit on my miner to get salty peters, and whatever luck ends up on my farming suits is all they get. i don't even try to build a luck farming suit. do very well without it.
Me also. So that's why I have no results. Those mobs drop mage stuff. I have all that I need. If something regularly dropped Dex items, I'd make a luck suit.
 
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