I have never been so confused, or witnessed so much confusion in a video game, about the item mod we all have come to know as "luck".
Let's go over some of the interesting things I have personally observed that players have postulated:
Is there any sense to be made of this, or when the conversations come up in guild chat, should we just avert our eyes to the floor and utter the age old mantra of crafters: I ****ing hate making luck suits.
Let's go over some of the interesting things I have personally observed that players have postulated:
- If you have a ton of luck you get more artifact drops; the kind that pop into your backpack. This includes stuff like Slithers, Cameos, Crimmys, etc.
- Only the person who does the most damage in a boss fight gets the benefit of their luck to increase the chance of said backpack-dropping artifacts.
- The person who does the most damage- their luck is the only item intensity modifier for everyone who participated and gets looting rights.
- The person who does the most damage- their luck is the only item intensity modifier but only for that individual alone. Everyone else's inferior luck does not modify any mod frequency or item intensity.
- At the time of item generation in the event of a monster death, all players with looting rights have their own individual luck modifier that alters item intensity.
- Here's a funny one that a guild mate of mine seems to believe, god knows where she heard this from. On the roof, the person with the most luck should be the very first player to open the corpse of the last boss, ensuring that their highest luck modifies the item intensity for everyone who subsequently opens the corpse.
Is there any sense to be made of this, or when the conversations come up in guild chat, should we just avert our eyes to the floor and utter the age old mantra of crafters: I ****ing hate making luck suits.