I tried to look this up but I didn't find anything recent addressing this so figured I'd see if anyone knew off the top of their head.
I believe it's still the case where a high end monster's loot quality is based on the luck of the top damage dealer (maybe it's even a random top damage dealer) when it's something like Scalis and there are a bunch of people doing damage right?
What about in a party when doing something like a peerless? I think I remember, this could be very wrong at this point, something like if it's only the party doing damage (as would be the case with a peerless) then it's the total luck of the party divided by the members in the party to come out with an average luck and that's applied? So if I had 2 bards running bard songs and possibly healing (doing no damage) wearing 3k in luck (assume statue is used) and a sampire just using honor (for argument sake 1k luck) doing all the damage would the luck applied to the kill be 1k (sampires luck) or would it be 2333 ((3k + 3k + 1k) / 3)?
Luck seems to be one of those things the DEVs like to change under the radar and don't post much about. It seems like it usually is just something they tell people at Meet and Greets so I'm wondering what the current state of luck is now.
Thanks!
I believe it's still the case where a high end monster's loot quality is based on the luck of the top damage dealer (maybe it's even a random top damage dealer) when it's something like Scalis and there are a bunch of people doing damage right?
What about in a party when doing something like a peerless? I think I remember, this could be very wrong at this point, something like if it's only the party doing damage (as would be the case with a peerless) then it's the total luck of the party divided by the members in the party to come out with an average luck and that's applied? So if I had 2 bards running bard songs and possibly healing (doing no damage) wearing 3k in luck (assume statue is used) and a sampire just using honor (for argument sake 1k luck) doing all the damage would the luck applied to the kill be 1k (sampires luck) or would it be 2333 ((3k + 3k + 1k) / 3)?
Luck seems to be one of those things the DEVs like to change under the radar and don't post much about. It seems like it usually is just something they tell people at Meet and Greets so I'm wondering what the current state of luck is now.
Thanks!