I"m not going to thank them for these ridiculous changes that NO ONE on either forum ever mentioned as wanted. These changes make no sense, but it does make for interesting reads just like I predicted it would.
Here's my imitation of how this process worked apparently.
BS: Everyone, we would like your participation in the following discussion on what your favorite numbers from 1-3 are, please give us your feedback.
Everyone: We like 1......we like 3 !!!
BS: After careful deliberation and thanks to all of your feedback, we have determined your favorite number is 2 !..We'll be rolling 2 out to TC1 next weekend and then to all of your shards the following Monday.
They seem to have taken a few of my suggestions - some literally, some with slight modifications. Some of the biggest complains people had were:
1. Scripters show up 5mins before every idoc, loot all, leave, while regular waste hours camping and get nothing.
1A: Publicly giving IDOC locations, and especially giving a timer on the house sign - eliminates this. Playing field is level'ed. Everyone knows when the idoc falls, and can find them with minimal effort, and not waste hours upon hours camping.
2. Loot - scripters get all the loot before anyone else can.
2A: This isn't true anymore. Everyone should get loot - and a lot of it. It's true that scripters can likely still find ways to increase odds/get some advantage - but this is true of absolutely every single aspect of the game in UO. These changes nullify a lot of their advantages.
A few minor tweaks needed - but overall, I think they nailed it.
The more I test this, the less I am liking it. Some suggestions I think are needed:
1) not allowing pets within say, 30 tiles of the exterior wall of barrels? This keeps the scripters from "script dumping" the loot into a packie
2) the same distance requirement for EJ accounts (see #1)
3) Make EACH character hit/damage/destroy an exterior barrel to even be able to come inside to destroy the interior barrels, OR EVEN BE ABLE to pick up/be traded loot from the idoc
4) make it so that if you are "over weight" the items you would receive when you start emptying your backpack are deleted to keep ppl from hitting several barrels and collecting loot from all of them as they empty out their pack
5) This is a big one! NO PLACEMENT OF HOUSING WITHIN 30 TILES OF AN IDOC. When a house turns "like new" house placement is automatically turned off until after the house falls and placement is available
6) Have they actually thought of banning the scripters? It's always better to be proactive than reactive.
More can be done, but these suggestions would be a good start!
Hopefully the intent isn't to rush this into a "world wide" release without some big changes!
@Kyronix @Bleak
I think you've oversimplifying a lot. A few comments in response:
1. This is physically impossible. What if a house falls in luna - everyone near luna bank sitting on a horse (30 tiles away) gets telestormed away? What if an idoc happens next to a treasure chest and a guild is killing stuff - their dragons and pets their tamers are using get auto-stabled? 30 tiles is way too large, and impossible.
1A. Possible counter - make it so items taken from and idoc cannot be put inside a pet for up to 15-30mins after fall time. So - regardless of how close or far the pets are - all "idoc items" are flagged as being unable to be dropped on a pet for a few mins.
2. See above, #1. You can't ban people from banksitting, or doing stuff that are near idocs. 30 tiles way too large a radius. Similar to #1A - there might be a way to prevent those accounts from being given/picking up/traded idoc items for up to 15-30min timer.
3. Maybe. I do think it will be fun to wait out and see who opens a path first so you can rush through it quickly. So it's not all about destroying the fence - it's also about reacting fast and running through. Why would you have to destroy an exterior barrel to be able to loot? What if you show up 5-10mins late and house has already fallen, and fence is gone. You can't loot anything bc you didn't destroy the fence? Seems highly limiting.
4. How does this currently work? I wasn't able to test enough. So if i go into an idoc - break a barrel by myself I get ~50 items/100 stones in my pack. Say that puts me at my limit - and i go break another barrel while overweight, what happens? Does loot fall on ground as a free for all to grab/pick up? Or is there some sort of invisible queue in-place, where when i start emptying my backpack items from the 2nd barrel appear? That's how i understand what you're describing - but not sure this makes sense.
5. Again, your reasoning is sound, but your idea is not valid imo. You can't do that. What if you own the house next door, and want to expand? Idocs have to be limited to the idoc - it can't impact other playing areas/systems nearby.
5A. Counter proposal - any items "looted" from a decay - why not just flag those items, similar to my 1A counter. You can't drop idoc loot into a packhorse for 15-30mins. Well - you also can't drop idoc loot into another house (whether on screen, or whether you recall away to your own home) for 15-30mins either. Meaning players have to actually manually sort through their idoc loot - before looting more.
6. There's an idoc falling at 2pm today. On atlantic, big shard. It's also a big one - inside luna. I'd expect there would be approx 200 people show up, as an estimate. It's 130pm. You are given GM powers for the next hour. It's your job to ban any scripters present at the idoc. GO. Explain in-detail what you do, how you identify scripters, and how you go about banning them. Keep in mind - unless you're on some type of lag-free alien PC - odds are even as a GM you're lagging too being around ~200 other players.