In the many moons since I have played a few em toys have come my way. Why cannot I ask 200 million for one of them on my vendor? Or 500 million? Or a plat? Why not? The auction safe items do not show up in VS. Are they going to? Did I miss that?
It is still just a percentage, and players are already paying vendor fees on a daily basis. 5.25% is not that much, Yes it is 54.5 million on 1 plat, but 1 plat = 1000 million. I for one will happily use the new vendors, I would much rather stock my vendor and not worry if the stuff takes a day or a month to sell.The main topic of this thread has run its course.
Even a 500 million gold transaction on this vendor would incur a greater than 26 million tax. Is there really somebody ingame willing to toss 26 million into a golden toilet. Maybe there is but I doubt it.
My point is that IT DOES NOT MATTER! Nobody is going to piss away that much gold in tax.
You have daily fees now. Do you see any good effect on prices?The point is with this Vendors will be happy to have overpriced crap sit there month after month without lowering the price as it can just sit there forever and never sell at stupidly high prices... On a regular vendor, the daily fees keep this from happening as it is not wise to have it sit forever overpriced so people will eventually lower the price of their overpriced crap to get rid of it and stop it from soaking up profit and bleeding fees.
Yep, I expect an avalanche of selling with the new vendors and lower prices as a result. I have not kept a vendor for something like 8 years, because the hourly fee model does not work on smaller shards. And I will be dumping everything I accumulated as soon as new vendors are up. I am sure there are many others like me.I can only speak for myself, but I hate running a vendor. I do NOT fiddle with prices all the time and stock it and reprice, instead, my potentially "overpriced" crap sits in my house (still taking up storage) and not selling on a vendor.
If there are more people like me, then perhaps the new vendors will inspire them to dig out all the crap in their houses and run a vendor now, resulting in more items in the market and thus potentially more competition and lower prices.
Are you saying that the price limits will stop people from being greedy? Or you realize that they won't but just want to be spiteful?Yes there are fees now and they should be there... what you all are proposing isn't going to help anything at all... Doesn't matter keep the caps... greedy will find ways to continue to be greedy no matter what... there is no reason at all to change the caps.
None. And you know I'm right. Stuff will continue to be priced ridiculously and people will continue to wonder why they crap sits on vendors for ages on end... it sits there because it's priced TOO HIGH... I tell people all the time that just because you see something on a vendor for a certain price it in no way means that's what it SELLS FOR... that's what some idiot wants to get. What it sells for is the price that someone ACTUALLY BUYS IT FOR... Which many times is a heck of a lot lower than you think.
People spam all day every day that they are selling crap.... they get probably 15 offers a day for it but they will spam over and over for a whole week trying to get their ridiculously high price for it and ignore all the offers given... certainly some lowball offers but many are more than sufficient and are quite reasonable... just the greedy person saw it priced on Atl for some preposterous amount and they think they should get at least that if not more...
Truth is most of the rest of us sit there and think how much time would I have to spend to get that item myself and go from there...
Personally, I'd rather get the stuff myself.
Agree : As in the real life world two things will drive prices down : COMPETITION and EXPOSURE. I.E. if there are 20 people selling . on their vendor their 400 M or 1 plat item, another 400 people will have access to see these prices on VS easily, AND also the vendors themselves will be forced to lower their prices.Are you saying that the price limits will stop people from being greedy? Or you realize that they won't but just want to be spiteful?
People will always sell for the market price. Greed has nothing to do with it. The only way to lower prices is to increase competition, i.e. remove boundaries to trade. What you are suggesting will make things more expensive.
I'm right there with you. The fact that there is a 175mil cap is crazy...the fact that it's not high enough is insane. I can vouch for how discouraging this kind of thing is to new/returning players.No it isn't ..... selling stuff for insane amounts of gold over 175M should be more rare...
We want more players to play UO but we don't want to make them able to actually do anything in game for 10 years plus? Seems insane to me... New and returning players look at those prices and get seriously discouraged. You are all seriously greedy and it is killing UO.
You realize that these prices do not happen because someone has a greedy moment and decides to start charging a gazillion dollars for some pixel art, right? You realize that these prices are created by market forces, namely supply and demand? And that putting these limits on the vendors will do nothing to protect the new players (both of them) from the high prices. They will see them either on the vendors or the chat or the forums. Except the prices will be higher on the forums.I'm right there with you. The fact that there is a 175mil cap is crazy...the fact that it's not high enough is insane. I can vouch for how discouraging this kind of thing is to new/returning players.
Sometimes I wonder whether the "anti-greed" clan even plays this game. Where have you been last few years? Prices for some items have gone way over 200M. You cant bring the good old days back. By inhibiting/prohibiting easy sales of expensive goods you will not bring prices down. Go to the trades forum and rares forum, home/castles etc. sales forum and check things once in a while.I'm right there with you. The fact that there is a 175mil cap is crazy...the fact that it's not high enough is insane. I can vouch for how discouraging this kind of thing is to new/returning players.
It's not. It's actually good for the game to have items with ridiculous prices (items that don't even impact gameplay for the most part).I'm right there with you. The fact that there is a 175mil cap is crazy...the fact that it's not high enough is insane. I can vouch for how discouraging this kind of thing is to new/returning players.
Lowering the prices is not a good enough reason for you to increase the limit? Because the way I read your arguments is: "I don't care if new players are inundated by high priced chat spam. I don't care if they need to look on the forums to buy the same high priced stuff. As long as these greedy pancakes are prevented from selling on the vendors, I am happy. They did not do it my way for 20 years, so surely they will learn their lesson now!" Do I understand you correctly?Increasing the limit on something that can sit for years at a stupid price will NOT bring the prices down and it will do little to nothing to help the newer and returning players...
There is NO reason at all to increase the limits. NONE...
No, let people lose money on the fees.... I'm fine with that. Maybe they will eventually get the idea that people who would buy that stuff can't afford it and those who won't pay that do like me and get it for themselves.
The rest who like to sell things insanely priced can continue to use the auction safes ... and spam all day every day for weeks on end trying to get your over inflated prices.
It will not in any way shape or form lower the prices... they will remain as stupid as they are... won't change a thing... Raising the amounts will only help people continue to price stuff stupidly high... and for years it can stay that way because it won't cost them a dime. So no I don't see it helping in one tiny little bit. There is no reason for the DEVs to waste their time increasing something like that... It should be a serious inconvenience for you all to sell crap at stupid high prices.Lowering the prices is not a good enough reason for you to increase the limit? Because the way I read your arguments is: "I don't care if new players are inundated by high priced chat spam. I don't care if they need to look on the forums to buy the same high priced stuff. As long as these greedy pancakes are prevented from selling on the vendors, I am happy. They did not do it my way for 20 years, so surely they will learn their lesson now!" Do I understand you correctly?
I don't care if there is a cap or not. My point was that it's insane that the current cap isn't high enough for the items out there and that it does discourage new and returning players. If you want to raise the cap to 10 platinum...I don't care. What I do care about is all of the new or returning players who come to these forums with a lot of excitement to be back and then get told that they need to by and sell EM items just to survive. "You're going to need a 100% LRC suit, a castle, some major artifact weapons, a few platinum, etc. to get in the game!" It's just not true but since that's how so many choose to live, it gives the impression that players starting out fresh have no chance. I returned to this game with 11 million in gold and was very quickly made to feel like I'd be out of that in a day or two. Believe it or not, it is still entirely possible to have a great experience in this game starting with nearly nothing and living off of creature loot/gold. I do it every day. Coming to these forums and seeing what many people write doesn't help new players feel like they have a chance. It's just frustrating to then see that a 175 million cap on vendor items isn't enough for some players.Sometimes I wonder whether the "anti-greed" clan even plays this game. Where have you been last few years? Prices for some items have gone way over 200M. You cant bring the good old days back. By inhibiting/prohibiting easy sales of expensive goods you will not bring prices down. Go to the trades forum and rares forum, home/castles etc. sales forum and check things once in a while.
Should we keep the cap at 50 meg or even 20 meg so that we not scare the 20 new subscribers? I doubt that this makes any kind of sense.
Are we pretending that the current player base is all UO should be striving for? It doesn't seem to be working for the game.UO knows their playerbase...
What is frustrating to me is to see articulate, seemingly intelligent people blame "some players" for the high prices. We pretty much have a free market in UO. And the prices that we see are determined by three things: 1) amount of gold in the game, 2) amount of "stuff" in the game, 3) desirability of the "stuff." That's it. Dreams and desires of individual players, their greed or generosity have zero effect on the prices in the game. The prices are not high. And they are not low. They are exactly what they are supposed to be given the state of ##1-3 above. And being frustrated with those prices makes as much sense as being frustrated with the hot summer temperature outside your house. Fighting them through price controls or by selling at "fair" prices is about as effective as using your A/C to try and cool the outside, and about just as smart.It's just frustrating to then see that a 175 million cap on vendor items isn't enough for some players.
I didn’t blame “some players” for the high prices. I just said that the cap is too low for “some players”.What is frustrating to me is to see articulate, seemingly intelligent people blame "some players" for the high prices. We pretty much have a free market in UO. And the prices that we see are determined by three things: 1) amount of gold in the game, 2) amount of "stuff" in the game, 3) desirability of the "stuff." That's it. Dreams and desires of individual players, their greed or generosity have zero effect on the prices in the game. The prices are not high. And they are not low. They are exactly what they are supposed to be given the state of ##1-3 above. And being frustrated with those prices makes as much sense as being frustrated with the hot summer temperature outside your house. Fighting them through price controls or by selling at "fair" prices is about as effective as using your A/C to try and cool the outside, and about just as smart.
Oh and all the lamentations about the poor new players not being able to deal with inflation are equally laughable. Any MMO that is older than a few years has inflation. It never stopped anyone from joining. New players by definition do not have a frame of reference. Something that costs 100 Million, might as well cost 100 gazillion as far as they are concerned. How are they to know what is too much? And inflation works both ways. A new player can become insta rich by just tagging along on a hunt with their guildies and getting a single drop.
TL;DR: Inflation is normal and harmless. Fighting high prices is useless and futile. Price controls make things worse.
I do the same thing and I am with you and in the same ballpark gold wise. Give time and commitment, a new person can make lots of millions of gold not too hard nowdays. The ways of getting into plats are many in this game. They have been listed elegantly by many people in the forum. It just takes time and commitment. I made a ton of money as a tamer taming pets with good desirable stats and colors and selling them. Some rare colors. I sold a neon or strong green lesser hiryu for 80 M about 1-2 years ago. These are absolutely rare. Took many months of spawning. Also Cus white, black with high stats etc. There are people in the game making a mint just making and selling armor they make. A good Samurai fully functional top luck suit will fetch you 100 M, depending. Treasure hunting now as it is, will fetch you a few mils at least per day, in gold and gear. etc.I don't care if there is a cap or not. My point was that it's insane that the current cap isn't high enough for the items out there and that it does discourage new and returning players. If you want to raise the cap to 10 platinum...I don't care. What I do care about is all of the new or returning players who come to these forums with a lot of excitement to be back and then get told that they need to by and sell EM items just to survive. "You're going to need a 100% LRC suit, a castle, some major artifact weapons, a few platinum, etc. to get in the game!" It's just not true but since that's how so many choose to live, it gives the impression that players starting out fresh have no chance. I returned to this game with 11 million in gold and was very quickly made to feel like I'd be out of that in a day or two. Believe it or not, it is still entirely possible to have a great experience in this game starting with nearly nothing and living off of creature loot/gold. I do it every day. Coming to these forums and seeing what many people write doesn't help new players feel like they have a chance. It's just frustrating to then see that a 175 million cap on vendor items isn't enough for some players.
You took what I was saying a bit out of context. I purposely didn't include anything about "new/returning players", because everyone here knows Krampus isn't real.Are we pretending that the current player base is all UO should be striving for? It doesn't seem to be working for the game.
Thank you for your well-thought and cohesive rebuttal.NO ....to raising cap on vendor -
The whole point is to make a gold sink... not make it easier for people to be greedy. It was a concession to daily fees for smaller shards ... nothing more.The way I see it is if we are going to have a cap for vendor, get rid of vendor fees all together. If you want to raise the cap, then ask for you vendor fees.
It would still be a gold sink. Raise the cap above 175 and allow people to put higher priced items on there. Doing a 5.25% fee after 150M or more would net 100's of millions a week. So what if the lower end items are not being taxed. That gold would just be used to purchase higher priced items, getting the 5.25% anyways. They need to get people to start using vendors instead of chat. This would help quite a bit.The whole point is to make a gold sink... not make it easier for people to be greedy. It was a concession to daily fees for smaller shards ... nothing more.
If you want a gold sink, why are you trying to drive the most expensive items (ones that cost more than 175M) towards chat and forum sales where there is no tax?The whole point is to make a gold sink... not make it easier for people to be greedy. It was a concession to daily fees for smaller shards ... nothing more.
So no reason other than resentment for those who either sell or buy stuff that costs more than 175M? I gave you plenty of reasons to raise the cap - lower prices, increased gold sink, increased item availability, and all you can say in response is "greed." We have a cap with current vendors. Does that prompt anyone to lower their prices? Nope. Maybe people got less greedy over the years of having a 175M cap? Nope.There is no reason at all to raise the cap. The cap is reasonable and fine. Asking for higher caps is just begging for more greed. Higher the cap is the more people will charge... Keeping the cap means you have to work that much harder to get all your gold... so continue to have to spam in chat... till you all realize that not everyone has ridiculous amounts of gold... just the same 20 people passing billions about between one another... The rest of us have FAR less gold... and we are just fine with the cap.
Raising the cap will NOT lower prices... it will only give an incentive to raise them... UO does NOT work like the real world..... Keeping the cap makes it harder to sell things at stupid high prices... makes you work for it and you should... Does not increase availability to anyone but rich people who have ridiculous amounts of money who honestly will buy it when they want to ..... for any price because they want it.... changing the cap won't change that and won't do anything at all but allow people to have stuff sit for years and years at stupidly high prices NOT SELLING.So no reason other than resentment for those who either sell or buy stuff that costs more than 175M? I gave you plenty of reasons to raise the cap - lower prices, increased gold sink, increased item availability, and all you can say in response is "greed." We have a cap with current vendors. Does that prompt anyone to lower their prices? Nope. Maybe people got less greedy over the years of having a 175M cap? Nope.
But hey, just because you don't buy or sell anything expensive, nobody else should be allowed too, right? Way to stick it to those greedy pancakes.
And of course everyone should play according to your rules. I get it.Raising the cap will NOT lower prices... it will only give an incentive to raise them... UO does NOT work like the real world..... Keeping the cap makes it harder to sell things at stupid high prices... makes you work for it and you should... Does not increase availability to anyone but rich people who have ridiculous amounts of money who honestly will buy it when they want to ..... for any price because they want it.... changing the cap won't change that and won't do anything at all but allow people to have stuff sit for years and years at stupidly high prices NOT SELLING.
Oh yes it does. At least in this regard. And so do other MMOs where players are free to trade stuff. EVE online had a professional economist on staff or years to manage supply-demand based pricing. In UO price of powerscrolls went through the roof when they increased demand in the pet revamp. With the exception of things sold in UO store, prices in UO are most certainly formed according suply and demand principles.Raising the cap will NOT lower prices... it will only give an incentive to raise them... UO does NOT work like the real world.....
Why is this a good thing? If prices are stupid, no one will buy the item. If someone will buy the item, then the price is not stupid.Keeping the cap makes it harder to sell things at stupid high prices...
Suppose I am a new-ish player who, with my guild, got a cameo drop on the Roof. But I want a different one. Last I checked they sell for about 230M. So, thanks to you, now I need to either sell it for 175M minus tax and then work however long to make up the difference, and then scour the forums and religiously watch chat until I see one for sale? Is this honestly what you are trying to accomplish here?Does not increase availability to anyone but rich people who have ridiculous amounts of money who honestly will buy it when they want to
And this is your business how? They want to price it so it won't sell, that's their decision. I assure you, the ones growing rich from trade, price their wares to sell.changing the cap won't change that and won't do anything at all but allow people to have stuff sit for years and years at stupidly high prices NOT SELLING.
Every point, spot on.Oh yes it does. At least in this regard. And so do other MMOs where players are free to trade stuff. EVE online had a professional economist on staff or years to manage supply-demand based pricing. In UO price of powerscrolls went through the roof when they increased demand in the pet revamp. With the exception of things sold in UO store, prices in UO are most certainly formed according suply and demand principles.
Why is this a good thing? If prices are stupid, no one will buy the item. If someone will buy the item, then the price is not stupid.
Suppose I am a new-ish player who, with my guild, got a cameo drop on the Roof. But I want a different one. Last I checked they sell for about 230M. So, thanks to you, now I need to either sell it for 175M minus tax and then work however long to make up the difference, and then scour the forums and religiously watch chat until I see one for sale? Is this honestly what you are trying to accomplish here?
And why do you hate "rich" players so much anyway? I am putting "rich" in quotes because in a 20+ year old game most players are worth a lot more than 175M.
And this is your business how? They want to price it so it won't sell, that's their decision. I assure you, the ones growing rich from trade, price their wares to sell.
With your suggestion, people will not be putting anything on vendors that is worth more than 175M. Some will try to sell it through forums are chat. Most will just let stuff sit in their chests. Congratulations, the cap is doing exactly what you are supposedly trying to fight - having stuff sit indefinitely without being sold. Supply limitations can be made in numerous ways. Impediments to trade is one of them.The things are just as available as they ever will be since there is a limited amount of drops for most EM things that do command those stupid prices... there is a limited amount of crap people get and put on vendors... you aren't making any more stuff appear... you are just wanting to make it easier to ask more for things... and let them sit forever at a high price.... that is all...
That's the most absurd thing I've ever heard... it doesn't change a damn thing with leaving the cap as is... there is zero reason to waste DEV time on changing something that has been hard wired into the game for ages on end... there is ZERO reason to have them change it... save to make it easier for people to stick something on a Vendor priced ridiculously so it's stored on there as a display.... It's like I could go and put a feather on a vendor for 175M and no one in their right mind would ever buy it but I'd have it stored there... Just dumb.With your suggestion, people will not be putting anything on vendors that is worth more than 175M. Some will try to sell it through forums are chat. Most will just let stuff sit in their chests. Congratulations, the cap is doing exactly what you are supposedly trying to fight - having stuff sit indefinitely without being sold. Supply limitations can be made in numerous ways. Impediments to trade is one of them.
I gave plenty of reasons to remove the cap. What I have not seen is a single supported reason for keeping them apart from: "I resent rich people and I want them to have a hard time selling and buying things." You claim you want lower prices, yet let your spite drive you in the opposite way. You casually dismiss a pretty much undisputed economic theory of how prices are form, because you "know better." You dismiss past experience from UO where price caps did nothing good, and evidence from other MMOs.That's the most absurd thing I've ever heard... it doesn't change a damn thing with leaving the cap as is... there is zero reason to waste DEV time on changing something that has been hard wired into the game for ages on end... there is ZERO reason to have them change it... save to make it easier for people to stick something on a Vendor priced ridiculously so it's stored on there as a display.... It's like I could go and put a feather on a vendor for 175M and no one in their right mind would ever buy it but I'd have it stored there... Just dumb.
Your argument is just not cutting it... People will still do what they have always done... it changes nothing. Putting it on a vendor with a 5% going to the game would only increase the "cost" by 5%.... it won't make it better for anyone but the seller who is just being greedy let them work for getting that sort of money.... And yes... I have something against people wanting to sell crap for ridiculous amounts of gold...
whoopee... the fact is there is ZERO need to change the cap... stuff people wanted to put on the new vendors on smaller shards isn't priced stupid high... they aren't priced that insane at all and the new vendors are just fine as is. It will do exactly what it was intended which was to allow people on smaller shards to put stuff on vendors for "new/returning" players and leave it there not selling until one of those rare people shows up coming back to game... and can actually find stuff for sale on a "semi" dead shard...
The cap never needed changed.
Please go vote,
It is time to remove the 175m vendor cap.
So many people have armor, jewels, rares that sell foe way over 175m, go vote to remove cap.
New Vendor Cap
Even if they did that, how would a 175M cap "work fine?" If nobody is willing to pay >175M, then cap is doing absolutely nothing. If people are willing to pay >175M, then the cap is doing bad things (driving players away from a gold sink).There is an underlying issue with the Vendor caps of 175 mill.
The real problem is the gold supply. As mentioned above, there are not sufficient gold sinks. What do you think would happen to item prices, if the Dev team, in a future publish, Deleted 99% of everyone's Gold, just took the existing balances to 1% of what each player has right then? Then reduced all gold dropped as loot, to 10% of existing levels?
What would that event item drop or Demon Cameo sell for in that economy? All I know is that no one would have 175 mill. So, the vendor caps of 175 mill would work fine, for a while.
However, since that has not happened...
All of the above is fine. You have the option to obtain things with work. You will also have sellers trying to exploit the top end of the market and usually charging a premium for convenience. The vendor search has really leveled the playing field on price gouging because you are free to search for items. The problem is many people don't want to put things on vendors because unless they price them lower than market to sell very quickly they get eaten by vendor fees. This new vendor will SOLVE that at all price levels. People can price appropriately and if they don't sell they don't sell. The market will set the price but not every item will be sold at that exact price.Yes there are fees now and they should be there... what you all are proposing isn't going to help anything at all... Doesn't matter keep the caps... greedy will find ways to continue to be greedy no matter what... there is no reason at all to change the caps.
None. And you know I'm right. Stuff will continue to be priced ridiculously and people will continue to wonder why they crap sits on vendors for ages on end... it sits there because it's priced TOO HIGH... I tell people all the time that just because you see something on a vendor for a certain price it in no way means that's what it SELLS FOR... that's what some idiot wants to get. What it sells for is the price that someone ACTUALLY BUYS IT FOR... Which many times is a heck of a lot lower than you think.
People spam all day every day that they are selling crap.... they get probably 15 offers a day for it but they will spam over and over for a whole week trying to get their ridiculously high price for it and ignore all the offers given... certainly some lowball offers but many are more than sufficient and are quite reasonable... just the greedy person saw it priced on Atl for some preposterous amount and they think they should get at least that if not more...
Truth is most of the rest of us sit there and think how much time would I have to spend to get that item myself and go from there...
Personally, I'd rather get the stuff myself.
What I am getting at here is, would any of us care about a 175mill cap, if the average UO player only had 1 million gold, and the richest UO player had 20 million gold?Even if they did that, how would a 175M cap "work fine?" If nobody is willing to pay >175M, then cap is doing absolutely nothing. If people are willing to pay >175M, then the cap is doing bad things (driving players away from a gold sink).
The game needs real gold sinks to suck $$ out of the game in large chunks. There are plenty of ways to do so.What I am getting at here is, would any of us care about a 175mill cap, if the average UO player only had 1 million gold, and the richest UO player had 20 million gold?
Having said that, I personally think there should be no cap for vendors.